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  1. #1
    Andrew321's Avatar
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    New MapEdit Subbase Bunker

    Hey, this morning I made a great bunker on Subbase. It's perfect for QCZM or Chaotic Invasion mods

    Code:
    CreateRamps((1519, -2319, 59), (1460, -2450, 95));
    CreateRamps((1223, -2479, 111), (1036, -2438, 95));
    CreateElevator((786, -2405, 119), (1605, -2605, 0.125), (0, 270, 0));
    CreateRamps((1189, -4433, 408), (1189, -5681, 152));
    CreateWalls((1782, -4471, 8), (1680, -4471, 100));
    CreateWalls((1475, -4471, 8), (1595, -4471, 100));
    CreateGrids((1778, -4471, 110), (1545, -4628, 110), (0, 0, 0));
    CreateGrids((1545, -4628, 110), (1670, -4890, 110), (0, 0, 0));
    CreateRamps((1774, -5152, 19), (1774, -4637, 107));
    CreateRamps((1535, -4922, 100), (1674, -4922, 100));
    CreateDoors((1567, -4469, 8), (1635, -4469, 8), (90, 90, 0), 2, 2, 5, 50);
    CreateRamps((1628, -4460, 115), (1628, -3840, 236));
    CreateGrids((1440, -3840, 238), (1731, -3700, 238), (0, 0, 0));
    CreateRamps((1440, -3840, 235), (1440, -4058, 266));
    CreateRamps((1774, -5172, 19), (1480, -5172, 19));
    mgTurret1 = spawnTurret( "misc_turret", (1717, -3820, 305), "pavelow_minigun_mp" ); 
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 270, 0);
    mgTurret1 = spawnTurret( "misc_turret", (1190, -3959, 489), "pavelow_minigun_mp" ); 
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 90, 0);
    Last edited by Andrew321; 04-08-2011 at 01:14 PM.

  2. The Following User Says Thank You to Andrew321 For This Useful Post:

    Yamato (04-08-2011)

  3. #2
    Jorndel's Avatar
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    Nice. Out off map too. hehe

    Guess you spent some time making that, looks like it takes like 10-20 min to make

     
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  4. #3
    Andrew321's Avatar
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    A little more) but it is not important cause the bunker is still good)