Thread: Rust Map Edit

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  1. #1
    Jorndel's Avatar
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    Rust Map Edit

    Hey, I just want to post an code for my Rust map edit.

    You can add me on steam if you need any help with GSC coding.

    Have Fun.

    >Pictures<

    Code:
    Rust()
    {
    
    //Wall 1  Base1
    CreateRamps((71.4184, 1341.88, -230.1), (78.0742, 886.087,-230.1));
    CreateRamps((71.4184, 1341.88, -200.1), (78.0742, 886.087,-200.1));
    CreateRamps((82.0603, 886.087, -170.475), (78.0742, 886.087,-170.475));
    CreateRamps((71.4184, 1341.88, -170.475), (58.1878, 1341.88, -170.475));
    CreateRamps((71.4184, 1341.88, -155.85), (78.0742, 886.087, -155.85));
    
    //Wall 2  Base1
    CreateRamps((82.0603, 886.087, -230.1), (-266.944, 882.959, -230.1));
    CreateRamps((82.0603, 886.087, -200.1), (-266.944, 882.959,-200.1));
    CreateRamps((82.0603, 886.087, -155.85), (-266.944, 882.959, -155.85));
    
    //Staires 1  Base1
    CreateRamps((-356.168, 1511.17, -245.1), (-196.159, 1489.53, -145.1));
    
    
    
    //Upper level 1  Base1
    CreateRamps((92.2945, 1682.18, -125.875), (90.7042, 1350.68, -127.875));
    CreateRamps((-193.107, 1360.09, -127.875), (90.7042, 1350.68, -127.875));
    
    CreateRamps((92.2945, 1682.18, -98.875), (90.7042, 1350.68, -98.875));
    CreateRamps((-193.107, 1360.09, -98.875), (90.7042, 1350.68, -98.875));
    //Gunner 2 Left
    mgTurret6 = spawnTurret( "misc_turret", (106.089, 1528.86, -85.1), "pavelow_minigun_mp" ); 
    mgTurret6 setModel( "weapon_minigun" );
    mgTurret6.angles = (0, 360, 0);
    //Gunner 2 Left
    mgTurret6 = spawnTurret( "misc_turret", (-76.3331, 1330.35, -85.1), "pavelow_minigun_mp" ); 
    mgTurret6 setModel( "weapon_minigun" );
    mgTurret6.angles = (0, 260, 0);
    
    
    //Base2 Roof
    CreateGrids((380.914, 1206.9, 266.125), (742.075, 974.925, 266.125), (0, 0, 0));
    CreateGrids((380.914, 1206.9, 400.125), (742.075, 974.925, 400.125), (0, 0, 0));
    //TP 1
    CreateElevator((634.073, 980.77, 131.854), (438.881, 1157.18, 280.75), (60, 0, 0));
    //TP 2
    CreateElevator((686.323, 1159.58, 280.75), (554.506, 808.779, -202.737), (0, 0, 0));
    
    //Wall Front
    CreateRamps((374.058, 1207.63, 320.75), (742.681, 1206.1, 320.75));
    //Wall Left
    CreateRamps((374.058, 1207.63, 320.75), (363.081, 978.726, 320.75));
    //Right Wall
    CreateRamps((742.075, 977.16, 320.75), (742.681, 1206.1, 320.75));
    //Wall Back
    
    
    //Wall Front
    CreateRamps((374.058, 1207.63, 350.75), (742.681, 1206.1, 350.75));
    //Wall Left
    CreateRamps((374.058, 1207.63, 350.75), (363.081, 978.726, 350.75));
    //Right Wall
    CreateRamps((742.075, 977.16, 350.75), (742.681, 1206.1, 350.75));
    //Wall Back
    CreateRamps((363.081, 978.726, 350.75), (742.075, 977.16, 350.75));
    
    //Wall Front
    CreateRamps((374.058, 1207.63, 290.75), (742.681, 1206.1, 290.75));
    //Wall Left
    CreateRamps((374.058, 1207.63, 290.75), (363.081, 978.726, 290.75));
    //Right Wall
    CreateRamps((742.075, 977.16, 290.75), (742.681, 1206.1, 290.75));
    //Wall Back
    CreateRamps((363.081, 978.726, 270.75), (742.075, 977.16, 270.75));
    
    //Gunner 1 Right
    mgTurret5 = spawnTurret( "misc_turret", (467.501, 985.72, 299.75), "pavelow_minigun_mp" ); 
    mgTurret5 setModel( "weapon_minigun" );
    mgTurret5.angles = (0, 290, 0);
    //Gunner 1 Left
    mgTurret6 = spawnTurret( "misc_turret", (599.501, 985.72, 299.75), "pavelow_minigun_mp" ); 
    mgTurret6 setModel( "weapon_minigun" );
    mgTurret6.angles = (0, 290, 0);
    }

     
    Contributor 01.27.2012 - N/A
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  2. The Following User Says Thank You to Jorndel For This Useful Post:

    solha (04-08-2011)

  3. #2
    Andrew321's Avatar
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    Nice job) But i suppose that it would be much better if you give us a video or just show us more pictures))

  4. #3
    Jorndel's Avatar
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    Yeh, I wish I could do so. But my internett is so bad for uploading. An 16mb takes around 15-20 min. But thats the 2 edits that was made you see. Not so much more. But Sure I could add more pictures.

    EDIT:

    I added more Pictures now.
    Last edited by Jorndel; 04-08-2011 at 02:18 PM. Reason: More Pictures

     
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  5. #4
    ixdes's Avatar
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    How can I put it to my zombie mod?

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