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  1. #1
    Jorndel's Avatar
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    Magic Bullet : How to make

    I guess this have been made befor, but When I searched for it.
    I didn't find the code and how to change/make it the way I wanted to.
    So now I will show/share with you guys.


    (Remember, I didn't make the code. But I made the "TuTorial" )


    First, you need the code:

    Bullet()
    {

    self endon("death");

    while (1){

    self waittill( "weapon_fired" );
    if ( self getCurrentWeapon() == "m21_mp" )
    {
    MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPosition(), self );
    }
    }
    }
    READ: The text in RED is the weapon the shot will turn into.

    READ: The text in BLUE is the weapon needed for the bullet to change


    And you also need this:
    GetCursorPosition()
    {
    return BulletTrace( self getTagOrigin("tag_eye"), vector_Scale(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
    }
    vector_scale(vec, scale)
    {
    return (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    }
    How can I change the Weapon to any weapon:

    By doing this:
    Bullet()
    {

    self endon("death");
    wep = self getCurrentWeapon();

    while (1){

    self waittill( "weapon_fired" );
    if ( wep == wep )
    {
    MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPosition(), self );
    }
    }
    }

    For New GSC Coders,

    How to add:
    Copy the 2 Box codes.
    Past them into your _rank.gsc file.
    Add this to the doDvars().
    self thread Bullet();

     
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  2. The Following 9 Users Say Thank You to Jorndel For This Useful Post:

    .:MUS1CFR34K:. (04-30-2011),Blackaiser (04-30-2011),Enibald (01-31-2013),KiNg5MuRaD (04-02-2012),liwei8257 (06-23-2011),Nachos (04-30-2011),NightmareDeV1 (05-01-2011),nismax (05-14-2011),StewieGriffin (05-05-2011)

  3. #2
    .:MUS1CFR34K:.'s Avatar
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    thanks i guess the code i had was broken XD
    () = not yet
    () = impossible
    () almost done
    () done and done

    100 posts ()
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    waiting for someone to help me fix my shit http://www.mpgh.net/forum/323-call-d...ax-errors.html

    enjoy the nightmare bitch

  4. #3
    NzVii's Avatar
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    Pretty Useful, thanks

  5. #4
    Jorndel's Avatar
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    Quote Originally Posted by NzVii View Post
    Pretty Useful, thanks
    No Problem

     
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  6. #5
    edub18's Avatar
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    Code:
    MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPosition(), self );
    Maybe you can explain this a little further? What does "getTagOrigin" etc means? Which one determinates the position?

  7. #6
    Yamato's Avatar
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    Quote Originally Posted by Vanoq View Post
    Code:
    MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPosition(), self );
    Maybe you can explain this a little further? What does "getTagOrigin" etc means? Which one determinates the position?
    getTagOrigin("tag_eye") is from where you shot it, in this case players eye and self getCursorPos() is the crosshair position.

  8. #7
    edub18's Avatar
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    So getTagOrigin is the spawnpoint of the bullet and getCursorPos is the target?

  9. #8
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    Bullet()
    {

    self endon("death");

    while (1){

    self waittill( "weapon_fired" );
    if ( self getCurrentWeapon() == "m21_mp" )
    {
    MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPosition(), self );
    }
    }
    }

    I´ve add this to my rank_.gsc but it doesnt work i dont really get it and yeah im really new at coding or using source codes

  10. #9
    Nielson660's Avatar
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    Quote Originally Posted by csimami View Post
    Bullet()
    {

    self endon("death");

    while (1){

    self waittill( "weapon_fired" );
    if ( self getCurrentWeapon() == "m21_mp" )
    {
    MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPosition(), self );
    }
    }
    }

    I´ve add this to my rank_.gsc but it doesnt work i dont really get it and yeah im really new at coding or using source codes
    and again you bumped an old thread............
    it's forbidden.....

  11. #10
    moja.jst's Avatar
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    how do you make no explosion damge so bullet doesnt kill you?

  12. #11
    writeoffz's Avatar
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    @csimami Isn't that because you didn't have the GetCursorPosition() thread in your _rank.gsc?
    I'm not sure, because I normally script in _missions.gsc, but take a look
    Last edited by writeoffz; 12-31-2011 at 07:20 AM.

  13. #12
    Larity2056's Avatar
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    You better want to use "tag_weapon".

  14. #13
    Swiftiiq's Avatar
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    Work on steam?

  15. #14
    Jorndel's Avatar
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    Quote Originally Posted by Swiftiiq View Post
    Work on steam?
    This is an source for GSC coding.
    Yes, it will work on steam if you know how to use it.

     
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  16. #15
    Swiftiiq's Avatar
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    So how to use it ?

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