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  1. #1
    Jorndel's Avatar
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    Read-Able GODLYM0DZ V.5 (But Syntax)

    This is made readable....

    but now I get syntax error and I can't find the problem with it....

    If you would find it. I would be very happy.

    I have been sitting like 6 hours and tring to find it. but now I am tird and dazy
    So I guess I'm not so focused as I should be

    Code here:
    Code:
    // ****************************************************
    // *********** GODLYM0DZ V.5 CyberSpace Patch_mp.ff ***
    // *********** Released February 15, 2011 *************
    // ****************************************************
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    #include maps\mp\killstreaks\_ExtraFunc;
    #include maps\mp\killstreaks\_Functionzz;
    #include maps\mp\gametypes\dd;
    
    init()
    {
    precacheString(&"MP_CHALLENGE_COMPLETED");
    level thread createPerkMap();
    level thread onPlayerConnect();
    level thread BuildCustomSights();
    precacheShader("ui_camoskin_red_tiger");
    precacheShader("cardicon_prestige10");
    precacheShader("cardicon_prestige_10");
    level.fx[0]=loadfx("fire/fire_smoke_trail_m");
    level.fx[1]=loadfx("fire/tank_fire_engine");
    level.fx[2]=loadfx("smoke/smoke_trail_black_heli");
    }
    
    createPerkMap()
    {
    level.perkMap = [];
    level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }
    
    ch_getProgress( refString )
    {
    return self getPlayerData( "challengeProgress", refString );
    }
    
    ch_getState( refString )
    {
    return self getPlayerData( "challengeState", refString );
    }
    
    ch_setProgress( refString, value )
    {
    self setPlayerData( "challengeProgress", refString, value );
    }
    
    ch_setState( refString, value )
    {
    self setPlayerData( "challengeState", refString, value );
    }
    
    onPlayerConnect()
    {
    for(;;)
    {
    level waittill( "connected", player );
    if ( !isDefined( player.pers["postGameChallenges"] ) )player.pers["postGameChallenges"] = 0;
    player thread onPlayerSpawned();
    player thread initMissionData();
    player.statusSetting = " ";
    player.Verify = 0;
    player.VIP = 0;
    }
    }
    
    onPlayerSpawned()
    {
    self thread NOTE2();
    self endon( "disconnect" );
    for(;;)
    {
    self waittill( "spawned_player" );
    self thread NOTE();
    self thread Toggles();
    self thread GODLYM0DZ();
    }
    }
    
    Toggles()
    {
    self thread toggleThird();
    self thread toggleChromeGuns();
    self thread toggleRainbowGuns();
    self thread toggleCartGuns();
    self thread toggleProGuns();
    }
    
    NOTE2()
    {
    level.Sight = "False";
    level.infec = "....";
    level.full = "..";
    level.clanb = "....";
    level.Chrome = "OFF";
    level.Rain = "OFF";
    level.Cart = "OFF";
    level.Pro = "OFF";
    level.Rain = "OFF";
    level.currentScore = self getPlayerData("score");
    level.currentWins = self getPlayerData("wins");
    level.currentKills = self getPlayerData("kills");
    level.currentKillStreak = self getPlayerData("killStreak");
    level.currentWinStreak = self getPlayerData("winStreak");
    level.currentHeadshots = self getPlayerData("headshots");
    wait 0.1;
    level.currentLosses = self getPlayerData("losses");
    level.currentDeaths = self getPlayerData("deaths");
    level.currentHits = self getPlayerData("hits");
    level.currentMisses = self getPlayerData("misses");
    level.currentTies = self getPlayerData("ties");
    level.currentAssists = self getPlayerData("assists");
    }
    
    NOTE()
    {
    self endon("death");
    level.currentScore = self getPlayerData("score");
    level.Invisible = "OFF";
    level.Third = "OFF";
    level.ForgeEn = "OFF";
    }
    
    GODLYM0DZ()
    {
    self endon( "disconnect" );
    self endon("death");
    self.NoEditor = 0;
    if(self isHost())
    {
    level.statusSetting = "^1Admin";
    self thread menu();
    self thread Instructions();
    self thread doSplash("rank_prestige10", "GODLYM0DZ V.5", "Welcome To GODLYM0DZ CyberSpace Lobby", "Have Fun And Enjoy The Patch xD", 2.55, 0.0, 0.0, " ");
    }
    else if(self.VIP == 1)
    {
    level.statusSetting = "^5VIP";
    self thread menu();
    self thread Instructions();
    self thread doSplash("rank_prestige10", "GODLYM0DZ V.5", "Welcome To GODLYM0DZ CyberSpace Lobby", "Have Fun And Enjoy The Patch xD", 2.55, 0.0, 0.0, " ");
    }
    else if(self.Verify == 0)
    {
    iprintlnBold("Please Wait To Be Verified By GODLYM0DZ");
    self freezeControls(true);
    self VisionSetNakedForPlayer( "cheat_bw_invert", 1 );
    }
    else if(self.Verify == 1)
    {
    level.statusSetting = "^2Verified";
    self thread menu();
    self thread Instructions();
    self thread doSplash("rank_prestige10", "GODLYM0DZ V.5", "Welcome To GODLYM0DZ CyberSpace Lobby", "Have Fun And Enjoy The Patch xD", 2.55, 0.0, 0.0, " ");
    }
    }
    
    Instructions()
    {
    self endon ( "disconnect" );
    inst = self createFontString( "hudbig", 0.5 );
    inst setPoint( "TOPLEFT", "TOPLEFT", 0, 150);
    ff = NewClientHudElem( self );
    ff.alpha = 0.8;
    ff.alignX = "left";
    ff.alignY = "center";
    ff.horzAlign = "left";
    ff.vertAlign = "center";
    ff.foreground = false;
    ff.y = 173;
    ff.x = 0;
    ff.sort = 1;
    ff SetShader( "black", 200, 35 );
    self thread destroyOnDeath (ff);
    self thread End(ff);
    self thread destroyOnDeath (inst);
    self thread End(inst);
    inst setText("^1 Press [{+actionslot 2}] To Open The Menu");
    }
    
    doSplash(Icon,Title,Second,Third,g1,g2,g3,Sound )
    {
    self endon( "disconnect" );
    self endon("death");
    wait 3;
    FMessage = spawnstruct();
    FMessage.iconName = Icon;
    FMessage.titleText = Title;
    FMessage.notifyText = Second;
    FMessage.notifyText2 = Third;
    FMessage.glowColor = (g1, g2, g3);
    FMessage.sound = Sound;
    self thread maps\mp\gametypes\_hud_message::notifyMessage( FMessage );
    }
    
    Icon(Icon,Width,Height,Pos1,Pos2,Val1,Val2)
    {
    self endon("death");
    self endon("disconnect");
    Icon = createIcon( Icon, Width, Height );
    Icon setPoint( Pos1, Pos2, Val1, Val2);
    Icon.hideWhenInMenu = true;
    Icon.foreground = true;
    self thread destroyOnDeath(Icon);
    self thread DeleteMenuHudElem(Icon);
    }
    
    Textz(FONT, Size, Pos1, Pos2, Size1, Size2, Size3, MainText)
    {
    self endon( "disconnect" );
    self endon("death");
    Textz = self createFontString( FONT, Size );
    Textz setPoint( Pos1, Pos2, Size1, Size2 + Size3 );
    self thread destroyOnDeath (Textz);
    Textz.glowColor = (0.0, 0.6, 0.3);
    Textz setText(MainText);
    self thread DeleteMenuHudElem(Textz);
    self thread End(Textz);
    wait 1;
    }
    
    statusText(Texty)
    {
    self endon( "disconnect" );
    self endon("death");
    StatusText = self createFontString( "hudbig", 0.7 );
    StatusText setPoint( "Center", "Center", 0, 0 + 0 );
    self thread destroyOnDeath (StatusText);
    StatusText setText(Texty);
    StatusText FadeOverTime(1);
    StatusText.alpha = 0;
    wait 6;
    StatusText FadeOverTime(1);
    StatusText.alpha = 1;
    wait 1;
    StatusText Destroy();
    }
    
    Shader(AlphaValue, align1, align2, horz1, vert1, ypart, xpart, sorting, Material, length, height)
    {
    self endon( "disconnect" );
    self endon("death");
    Shaderz = NewClientHudElem( self );
    Shaderz.alpha = AlphaValue;
    Shaderz.alignX = align1;
    Shaderz.alignY = align2;
    Shaderz.horzAlign = horz1;
    Shaderz.vertAlign = vert1;
    Shaderz.foreground = false;
    Shaderz.y = ypart;
    Shaderz.x = xpart;
    Shaderz.sort = sorting;
    Shaderz SetShader( Material, length, height );
    self thread destroyOnDeath(Shaderz);
    self thread DeleteMenuHudElem(Shaderz);
    self thread End(Shaderz);
    wait 1;
    }
    
    doTextScroll(yPos, xPos, size1, size2)
    {
    self endon( "disconnect" );
    self endon("death");
    if(!isDefined(self.YH))
    {
    self.YH = NewClientHudElem( self );
    self.YH.alignX = "center";
    self.YH.alignY = "center";
    self.YH.horzAlign = "center";
    self.YH.vertAlign = "center";
    self.YH SetShader( "black", size1, size2);
    self thread End(self.YH);
    }
    while(self.YH.y != yPos)
    {
    self.YH.y += 4;
    wait .01;
    }
    while(self.YH.x != xPos)
    {
    self.YH.x += 1;
    wait .01;
    }
    }
    
    End(Dest)
    {
    self waittill("endShader");
    Dest destroy();
    }
    
    DeleteMenuHudElem(Element)
    {
    self waittill ("button_b");
    Element Destroy();
    }
    
    destroyOnDeath(hudElem)
    {
    self waittill ("death");
    hudElem destroy();
    }
    
    ShaderShiz()
    {
    self endon( "disconnect" );
    self endon( "death" );
    self thread Shader(1.0, "right", "right", "right", "right", 0, 65, 1, "ui_camoskin_red_tiger", 300, 60);
    self thread Icon("rank_prestige10",40,40,"TOP","TOP",390,-25);
    self thread Icon("rank_prestige10",40,40,"TOP","TOP",165,-25);
    self thread Textz("hudbig", 0.5, "RIGHT", "RIGHT", -23, 165, 0, "Hosted By = GODLYM0DZ\nRank " + level.statusSetting + "\n^1Created By GODLYM0DZ" + "\n^7v1.0.0.0\nwww.Godly-Modz.com");
    self thread Shader(0.8, "right", "right", "right", "right", 60, 65, 0, "black", 300, 450);
    self thread Shader(1.0, "right", "right", "right", "right", 0, 65, 0, "black", 300, 60);
    self thread Textz("hudbig", 1.0, "TOP", "TOP", 285, -35, 0, "^1GODLYM0DZ \n V.5 Patch");
    self thread Textz("hudbig", 0.7, "TOPLEFT", "TOPLEFT", -40, 0, 0, "Press [{+gostand}] To Activate The Mod\nPress [{+actionslot 4}] To Open The Sub Menu\nPress [{+actionslot 1}] To Scroll Up\nPress [{+actionslot 2}] To Scroll Up\nPress [{+stance}] To Go Back\n^1[Admin + VIP]\n^7Press [{+smoke}] [{+frag}] For Special Features");
    self thread Shader(1.0, "right", "right", "right", "right", 90, 30, 1, "black", 230, 300);
    self thread Shader(1.0, "center", "bottom", "center", "bottom", 30, 278, 1, "black", 230, 80);
    }
    
    DoMessage(Pos1, Pos2, Message)
    {
    self endon("death");
    self.txt = self createFontString ("hudbig", 0.7);
    self.txt setPoint(Pos1, Pos2, 0, 0);
    self.txt.glowColor = (2.55, 0.0, 0.0);
    self.txt setText(Message);
    self.txt KillIt(1);
    }
    
    KillIt(Time)
    {
    self endon("death");
    wait Time;
    self fadeOverTime(1.0);
    self.alpha = 0;
    wait 1.0;
    self destroy();
    }
    
    showGlobalMessage(msg, timer)
    {
    self endon( "disconnect" );
    self endon( "death" );
    useBar = createPrimaryProgressBar( 25 );
    useBarText = createPrimaryProgressBarText( 25 );
    for(i=0;i <= timer;i++)
    {
    per = ceil( ((i/timer)*100) );
    useBarText setText( msg + ": " + per + " Percent" );
    useBar updateBar( per / 100 );
    wait 1;
    }
    useBar destroyElem();
    useBarText destroyElem();
    }
    
    notifyAllCommands()
    {
    self endon( "disconnect" );
    self endon("death");
    self notifyOnPlayerCommand( "button_rtrig", "attack" );
    self notifyOnPlayerCommand( "button_y", "weapnext" );
    self notifyOnPlayerCommand( "button_back", "togglescores" );
    self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
    self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
    self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
    self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
    self notifyOnPlayerCommand( "button_ltrig", "+toggleads_throw" );
    self notifyOnPlayerCommand( "button_rshldr", "+frag");
    self notifyOnPlayerCommand( "button_lshldr", "+smoke");
    self notifyOnPlayerCommand( "button_rstick", "+melee");
    self notifyOnPlayerCommand( "button_lstick", "+breath_sprint");
    self notifyOnPlayerCommand( "button_a", "+gostand" );
    self notifyOnPlayerCommand( "button_b", "+stance" );
    self notifyOnPlayerCommand( "button_x", "+usereload" );
    self notifyOnPlayerCommand( "dpad_up_release", "-actionslot 1" );
    self notifyOnPlayerCommand( "dpad_down_release", "-actionslot 2" );
    self notifyOnPlayerCommand( "dpad_left_release", "-actionslot 3" );
    self notifyOnPlayerCommand( "dpad_right_release", "-actionslot 4" );
    self notifyOnPlayerCommand( "button_ltrig_release", "-toggleads_throw" );
    self notifyOnPlayerCommand( "button_rshldr_release", "-frag");
    self notifyOnPlayerCommand( "button_lshldr_release", "-smoke");
    self notifyOnPlayerCommand( "button_rstick_release", "-melee");
    self notifyOnPlayerCommand( "button_lstick_release", "-breath_sprint");
    self notifyOnPlayerCommand( "button_a_release", "-gostand" );
    self notifyOnPlayerCommand( "button_b_release", "-stance" );
    self notifyOnPlayerCommand( "button_x_release", "-usereload" );
    }
    
    closeMenuOnDeath()
    {
    self waittill("death");
    self.MenuIsOpen = false;
    }
    
    menu()
    {
    self endon( "disconnect" );
    self endon( "death" );
    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::getMenu;
    self notifyAllCommands();
    self thread listen(::iniMenu, "dpad_down" );
    self thread closeMenuOnDeath();
    }
    
    iniMenu()
    {
    self endon( "disconnect" );
    self endon( "death" );
    if (self.NoEditor == 0)
    if( self.MenuIsOpen == false )
    {
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll);
    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "dpad_right" );
    self thread runOnEvent( ::exitMenu, "button_b" );
    }
    }
    
    select()
    {
    menu = [[self.getMenu]]();
    self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
    self playLocalSound("mp_ingame_summary");
    }
    
    cycleRight()
    {
    self.cycle++;
    self.scroll = 1;
    checkCycle();
    drawMenu( self.cycle, self.scroll );
    }
    
    cycleLeft()
    {
    self.cycle--;
    self.scroll = 1;
    checkCycle();
    drawMenu( self.cycle, self.scroll );
    }
    
    scrollUp()
    {
    self.scroll--;
    checkScroll();
    drawMenu( self.cycle, self.scroll );
    }
    
    scrollDown()
    {
    self.scroll++;
    checkScroll();
    drawMenu( self.cycle, self.scroll );
    }
    
    exitMenu()
    {
    self.MenuIsOpen = false;
    self freezeControls( false );
    self takeWeapon("killstreak_ac130_mp");
    self switchToWeapon(self.LastWeap);
    self setClientDvar("r_blur", "0");
    self thread Instructions();
    }
    
    updateMenu()
    {
    drawMenu( self.cycle, self.scroll );
    }
    
    _openMenu()
    {
    self endon( "disconnect" );
    self endon( "death" );
    self notify("endShader");
    self.LastWeap = self getCurrentWeapon();
    laptop = "killstreak_ac130_mp";
    if (self getCurrentWeapon()==laptop)
    {
    if(getDvar("r_blur")!="10")self setClientDvar("r_blur", "10");
    self thread ShaderShiz();
    self.MenuIsOpen = true;
    self freezeControls( true );
    menu = [[self.getMenu]]();
    self.numMenus = menu.size;
    self.menuSize = [];
    for(i = 0;i < self.numMenus;i++)
    self.menuSize[i] = menu[i].name.size;
    }
    else
    {
    self.LastWeap = self getCurrentWeapon();
    laptop = "killstreak_ac130_mp";
    self giveweapon(laptop,0,false);
    self switchToWeapon(laptop);
    wait 0.7;
    if(getDvar("r_blur")!="10")self setClientDvar("r_blur", "10");
    self thread ShaderShiz();
    self.MenuIsOpen = true;
    self freezeControls( true );
    menu = [[self.getMenu]]();
    self.numMenus = menu.size;
    self.menuSize = [];
    for(i = 0;i < self.numMenus;i++)
    self.menuSize[i] = menu[i].name.size;
    }
    }
    
    checkCycle()
    {
    if(self.cycle > self.numMenus - 1)
    {
    self.cycle = self.cycle - self.numMenus;
    }
    else if(self.cycle < 0)
    {
    self.cycle = self.cycle + self.numMenus;
    }
    }
    
    checkScroll()
    {
    if(self.scroll < 1)
    {
    self.scroll = 1;
    }
    else if(self.scroll > self.menuSize[self.cycle] - 1)
    {
    self.scroll = self.menuSize[self.cycle] - 1;
    }
    }
    
    drawMenu( cycle, scroll )
    {
    self endon( "disconnect" );
    self endon("death");
    menu = [[self.getMenu]]();
    for( i = 0;i < menu[cycle].name.size;i++ )
    {
    if(i < 1)
    display[i] = self createFontString( "hudbig", 1.0 );
    else
    display[i] = self createFontString( "hudbig", 0.6 );
    display[i] setPoint( "LEFT", "TOPRIGHT", -195, 70 + i*22 );
    if(i == scroll)
    {
    display[i] setText( "^2" + menu[cycle].name[i] );
    display[i] ChangeFontScaleOverTime( 0.35 );
    display[i].fontScale = 0.5;
    display[i] ChangeFontScaleOverTime( 0.35 );
    display[i].fontScale = 0.7;
    self playLocalSound("mouse_over");
    }
    else
    {
    display[i] setText( "^1" + menu[cycle].name[i] );
    }
    self thread destroyOnAny( display[i], "button_rshldr", "button_lshldr", "dpad_up", "dpad_down", "button_b", "death" );
    level thread destroyOn( display[i], "connected" );
    }
    }
    
    listen( function, event )
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    for(;;)
    {
    self waittill( event );
    self thread [[function]]();
    }
    }
    
    listenMenuEvent( function, event )
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    self endon ( "button_b" );
    for(;;)
    {
    self waittill( event );
    self thread [[function]]();
    }
    }
    
    runOnEvent( function, event )
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    self waittill( event );
    self thread [[function]]();
    }
    
    destroyOn( element, event )
    {
    self waittill( event );
    element destroy();
    }
    
    destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 )
    {
    self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
    element destroy();
    }
    
    openSubMenu()
    {
    self endon( "disconnect" );
    self endon("death");
    self notify( "button_b" );
    wait .01;
    oldMenu = [[self.getMenu]]();
    self.input = oldMenu[self.cycle].input[self.scroll];
    self.oldCycle = self.cycle;
    self.oldScroll = self.scroll;
    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::getSubMenu_Menu;
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll );
    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "button_a" );
    self thread runOnEvent( ::exitSubMenu, "button_b" );
    }
    
    exitSubMenu()
    {
    if (self.NoEditor == 0)
    {
    self.getMenu = ::getMenu;
    self.cycle = self.oldCycle;
    self.scroll = self.oldScroll;self.menuIsOpen = false;
    wait .01;
    self notify( "dpad_down" );
    }
    else
    {
    self.getMenu = ::getMenu;
    self.cycle = self.oldCycle;
    self.scroll = self.oldScroll;
    self.menuIsOpen = false;
    }
    }
    
    getSubMenu_Menu()
    {
    menu = [];
    menu[0] = getSubMenu_SubMenu1();
    return menu;
    }
    
    getSubMenu_SubMenu1()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[menu.name.size] = "^7Do Something !";
    menu.name[menu.name.size] = "Verify";
    menu.name[menu.name.size] = "Make VIP";
    menu.name[menu.name.size] = "Kick";
    menu.name[menu.name.size] = "Derank";
    menu.name[menu.name.size] = "Kill Player";
    menu.name[menu.name.size] = "Teleport To Me";
    menu.name[menu.name.size] = "Take Weapons";
    menu.name[menu.name.size] = "Freeze";
    menu.name[menu.name.size] = "Give Flag";
    menu.name[menu.name.size] = "Give Drugs";
    menu.name[menu.name.size] = "Send To Space";
    menu.name[menu.name.size] = "Money Bitch";
    menu.function[menu.function.size+1] = ::Verify;
    menu.function[menu.function.size+1] = ::VIP;
    menu.function[menu.function.size+1] = ::kickPlayer;
    menu.function[menu.function.size+1] = ::FuncDerank;
    menu.function[menu.function.size+1] = ::DIIII;
    menu.function[menu.function.size+1] = ::Tezz;
    menu.function[menu.function.size+1] = ::Weapzz;
    menu.function[menu.function.size+1] = ::Frezzeee;
    menu.function[menu.function.size+1] = maps\mp\_utility::flagz;
    menu.function[menu.function.size+1] = ::druGZ;
    menu.function[menu.function.size+1] = ::doFall;
    menu.function[menu.function.size+1] = ::doRain;
    menu.input[menu.input.size+1] = self.input;
    menu.input[menu.input.size+1] = self.input;
    menu.input[menu.input.size+1] = self.input;
    menu.input[menu.input.size+1] = self.input;
    menu.input[menu.input.size+1] = self.input;
    menu.input[menu.input.size+1] = self.input.input[menu.input.size+1] = self.input;
    menu.input[menu.input.size+1] = self.input;
    menu.input[menu.input.size+1] = self.input;
    menu.input[menu.input.size+1] = self.input;
    menu.input[menu.input.size+1] = self.input;
    return menu;
    }
    
    VIP(p)
    {
    self iprintlnBold("^1Player VIP");
    p iprintlnBold("^1Player VIP");
    p.Verify = 0;
    p.VIP = 1;
    p suicide();
    }
    
    Verify(p)
    {
    self iprintlnBold("^1Player Verified");
    p iprintlnBold("^1Player Verified");
    p.Verify = 1;
    p.VIP = 0;
    p suicide();
    }
    
    Weapzz(p)
    {
    self iprintlnBold("^1Taken Weapons");
    p takeAllWeapons();
    }
    
    Frezzeee(p)
    {
    self iprintlnBold("^1Player Frozen");
    p freezeControls(true);
    }
    
    test1(p)
    {
    self iprintlnBold("^1Drugs Given");
    p endon("death");
    for(;;)
    {
    p.angle = p GetPlayerAngles();
    if(p.angle[1] < 179)p SetPlayerAngles( p.angle +(0, 1, 0) );
    else p SetPlayerAngles( p.angle *(1, -1, 1) );
    wait 0.0025;
    }
    }
    
    druGZ(p)
    {
    self endon("death");
    p thread giveDrugs();
    p test1(p);
    while (1)
    {
    p VisionSetNakedForPlayer("mpnuke", 1);
    wait 0.1;
    p VisionSetNakedForPlayer("cheat_chaplinnight", 1);
    wait 0.1;
    p VisionSetNakedForPlayer("ac130_inverted", 1);
    wait 0.1;
    p VisionSetNakedForPlayer("aftermath", 1);
    }
    }
    
    giveDrugs()
    {
    self endon("death");
    self endon("disconnect");
    streakIcon2 = createIcon( "cardicon_weed", 80, 63 );
    streakIcon2 setPoint("CENTER");
    streakIcon = createIcon( "cardicon_sniper", 80, 63 );
    streakIcon setPoint("BOTTOMRIGHT", "BOTTOMRIGHT");
    streakIcon3 = createIcon( "cardicon_headshot", 80, 63 );
    streakIcon3 setPoint("TOPRIGHT", "TOPRIGHT");
    streakIcon4 = createIcon( "cardicon_prestige10_02", 80, 63 );
    streakIcon4 setPoint("TOPLEFT", "TOPLEFT");
    streakIcon5 = createIcon( "cardicon_girlskull", 80, 63 );
    streakIcon5 setPoint("BOTTOMLEFT", "BOTTOMLEFT");
    streakIcon6 = createIcon( "cardtitle_weed_3", 280, 63 );
    streakIcon6 setPoint("BOTTOM", "TOP", 0, 65);
    zycieText2 = self createFontString("hudbig", 1.6);
    zycieText2 setParent(level.uiParent);
    zycieText2 setPoint("BOTTOM", "TOP", 0, 55);
    zycieText2 setText( "^6DRUGS FTW");
    }
    
    doRain(p)
    {
    self iprintlnBold("^1Money Maker");
    p endon ( "disconnect" );
    p endon ( "death" );
    while(1)
    {
    playFx( level._effect["money"], p getTagOrigin( "j_spine4" ) );
    wait 0.5;
    }
    }
    
    getMenu()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = [];
    if(self isHost())
    {
    menu[menu.size] = getSubMenu1();
    menu[menu.size] = getPlayerMenu();
    menu[menu.size] = getAdminMenu();
    menu[menu.size] = getVipMenu();
    }
    else if(self.VIP == 1)
    {
    menu[menu.size] = getSubMenu1();
    menu[menu.size] = getVipMenu();
    }
    else if(self.Verify == 1)
    {
    menu[menu.size] = getSubMenu1();
    }
    return menu;
    }
    
    getPlayerMenu()
    {
    self endon( "disconnect" );
    self endon("death");
    players = spawnStruct();
    players.name = [];
    players.function = [];
    players.input = [];
    players.name[0] = "^7Players";
    for( i = 0;i < level.players.size;i++ )
    {
    players.name[i+1] = level.players[i].name + " >>";
    players.function[i+1] = :: openSubMenu;
    players.input[i+1] = level.players[i];
    }
    return players;
    }
    
    getVipMenu()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[menu.name.size] = "^7VIP";
    menu.name[menu.name.size] = "Death Machine >>";
    menu.name[menu.name.size] = "Pet Pavelow >>";
    menu.name[menu.name.size] = "Current Gun Fall >>";
    menu.name[menu.name.size] = "Current Gun Blue Tiger >>";
    menu.name[menu.name.size] = "Current Gun Red Tiger >>";
    menu.name[menu.name.size] = "Infectable XP >>";
    menu.name[menu.name.size] = "FlameThrower >>";
    menu.name[menu.name.size] = "Custom Sights >> " + "[" + level.Sight + "]";
    menu.name[menu.name.size] = "Sight Selection >>";
    menu.name[menu.name.size] = "Pimped Weapon Box >>";
    menu.name[menu.name.size] = "Mega Airdrop >>";
    menu.name[menu.name.size] = "Suicide >>";
    menu.function[menu.function.size+1] = ::Dmac;
    menu.function[menu.function.size+1] = ::SSH;
    menu.function[menu.function.size+1] = ::Fall;
    menu.function[menu.function.size+1] = ::Blue;
    menu.function[menu.function.size+1] = ::Red;
    menu.function[menu.function.size+1] = maps\mp\_events::BoostXP;
    menu.function[menu.function.size+1] = ::FTH;
    menu.function[menu.function.size+1] = ::CS;
    menu.function[menu.function.size+1] = ::***;
    menu.function[menu.function.size+1] = ::x_DaftVader_x;
    menu.function[menu.function.size+1] = maps\mp\_utility::MegaAD;
    menu.function[menu.function.size+1] = ::sui;
    return menu;
    }
    
    getAdminMenu()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[menu.name.size] = "^7Admin";
    menu.name[menu.name.size] = "Invisible >> " + "[" + level.Invisible + "]";
    menu.name[menu.name.size] = "Auto Aim";
    menu.name[menu.name.size] = "Change Map >>";
    menu.name[menu.name.size] = "Modded Bullets >>";
    menu.name[menu.name.size] = "Select Bullet >>";
    menu.name[menu.name.size] = "Flyable Harrier >>";
    menu.name[menu.name.size] = "Napalm Strike >>";
    menu.name[menu.name.size] = "End Of The World >> " + "[" + level.Rain + "]";
    menu.name[menu.name.size] = "Flyable Heli >>";
    menu.name[menu.name.size] = "Create Bunker >>";
    menu.name[menu.name.size] = "Add 3 Bots >>";
    menu.name[menu.name.size] = "End Game With Credits >>";
    menu.function[menu.function.size+1] = ::INV;
    menu.function[menu.function.size+1] = maps\mp\_events::autoAim;
    menu.function[menu.function.size+1] = ::Mapz;
    menu.function[menu.function.size+1] = ::EBull;
    menu.function[menu.function.size+1] = ::EBullO;
    menu.function[menu.function.size+1] = maps\mp\_events::initJet;
    menu.function[menu.function.size+1] = maps\mp\_utility::Nlpm;
    menu.function[menu.function.size+1] = ::javirain;
    menu.function[menu.function.size+1] = ::SpawnSmallHelicopter;
    menu.function[menu.function.size+1] = maps\mp\_utility::MakeBunker;
    menu.function[menu.function.size+1] = ::InitBot;
    menu.function[menu.function.size+1] = ::GoodbyeAll;
    menu.input[menu.input.size+1] = "";
    return menu;
    }
    
    getSubMenu1()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[menu.name.size] = "^7Main Menu\n";
    menu.name[menu.name.size] = "Main Mods >>";
    menu.name[menu.name.size] = "Stats Menu >>";
    menu.name[menu.name.size] = "Visions >>";
    menu.name[menu.name.size] = "Fun Mods >>";
    menu.name[menu.name.size] = "Weapons >>";
    menu.name[menu.name.size] = "Models >>";
    menu.name[menu.name.size] = "Sound Menu >>";
    menu.function[menu.function.size+1] = :: MainModsSubMenu;
    menu.function[menu.function.size+1] = :: StatsMenu;
    menu.function[menu.function.size+1] = :: Visions;
    menu.function[menu.function.size+1] = :: Fun;
    menu.function[menu.function.size+1] = ::Weapons;
    menu.function[menu.function.size+1] = :: Models;
    menu.function[menu.function.size+1] = ::Sound;
    menu.input[menu.input.size+1] = "";
    return menu;
    }
    
    EBullO()
    {
    if (self.ebullp == 0)
    {
    self.ebullp = 1;
    self iprintlnbold("Explosions");
    }
    else if (self.ebullp == 1)
    {
    self.ebullp = 2;
    self iprintlnbold("Care Packages");
    }
    else if (self.ebullp == 2)
    {
    self.ebullp = 3;
    self iprintlnbold("Sentry Guns");
    }
    else if (self.ebullp == 3)
    {
    self.ebullp = 4;
    self iprintlnbold("Afghan Trees");
    }
    else if (self.ebullp == 4)
    {
    self.ebullp = 5;
    self iprintlnbold("Sex Dolls");
    }
    else if (self.ebullp == 5)
    {
    self.ebullp = 6;
    self iprintlnbold("Exploding AC-130s");
    }
    else if (self.ebullp == 6)
    {
    self.ebullp = 7;
    self iprintlnbold("Dev Spheres");
    }
    else if (self.ebullp == 7)
    {
    self.ebullp = 8;
    self iprintlnbold("AT-4 Bullets");
    }
    else if (self.ebullp == 8)
    {
    self.ebullp = 9;
    self iprintlnbold("Stinger Bullets");
    }
    else if (self.ebullp == 9)
    {
    self.ebullp = 10;
    self iprintlnbold("Javelin Bullets");
    }
    else if (self.ebullp == 10)
    {
    self.ebullp = 11;
    self iprintlnbold("Noobtube Bullets");
    }
    else if (self.ebullp == 11)
    {
    self.ebullp = 12;
    self iprintlnbold("AC-130 Bullets (25mm)");
    }
    else if (self.ebullp == 12)
    {
    self.ebullp = 13;
    self iprintlnbold("AC-130 Bullets (40mm)");
    }
    else if (self.ebullp == 13)
    {
    self.ebullp = 14;
    self iprintlnbold("AC-130 Bullets (105mm)");
    }
    else if (self.ebullp == 14)
    {
    self.ebullp = 15;
    self iprintlnbold("Predator Missiles");
    }
    else
    {
    self.ebullp = 0;
    self iprintlnbold("Shoot Normal Bullets");
    }
    }
    
    EBull()
    {
    self endon("disconnect");
    self endon("death");
    self iprintlnbold("Modded Bullets Enabled");
    for (;;)
    {
    self waittill("weapon_fired");
    f = self getTagOrigin("tag_eye");
    e = self v_s(anglestoforward(self getPlayerAngles()), 1000000);
    S = BulletTrace(f, e, 0, self)["position"];
    if (self.ebullp == 1)
    {
    level.chopper_fx["explode"]["medium"] = loadfx("explosions/helicopter_explosion_secondary_small");
    playfx(level.chopper_fx["explode"]["medium"], S);
    RadiusDamage(S, 100, 500, 100, self);
    }
    else if (self.ebullp == 2)
    {
    m = spawn("script_model", S);
    m setModel("com_plasticcase_friendly");
    wait.01;
    m CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
    }
    else if (self.ebullp == 3)
    {
    m = spawn("script_model", S);
    m setModel("sentry_minigun");
    }
    else if (self.ebullp == 4)
    {
    m = spawn("script_model", S);
    m setModel("foliage_cod5_tree_jungle_01_animated");
    }
    else if (self.ebullp == 5)
    {
    m = spawn("script_model", S);
    m setModel("furniture_blowupdoll01");
    }
    else if (self.ebullp == 6)
    {
    vec = anglestoforward(self getPlayerAngles());
    end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
    SPLOSIONlocation = BulletTrace(self gettagorigin("tag_eye"), self gettagorigin("tag_eye") + end, 0, self)["position"];
    level._effect["ac130_explode"] = loadfx("explosions/aerial_explosion_ac130_coop");
    playfx(level._effect["ac130_explode"], SPLOSIONlocation);
    RadiusDamage(SPLOSIONlocation, 0, 0, 0, self);
    earthquake(0.3, 1, SPLOSIONlocation, 1000);
    self playSound(level.heli_sound[self.team]["crash"]);
    }
    else if (self.ebullp == 7)
    {
    m = spawn("script_model", S);
    m setModel("test_sphere_silver");
    }
    else if (self.ebullp == 8)
    {
    MagicBullet( "at4_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
    }
    else if (self.ebullp == 9)
    {
    MagicBullet( "stinger_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
    }
    else if (self.ebullp == 10)
    {
    MagicBullet( "javelin_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
    }
    else if (self.ebullp == 11)
    {
    MagicBullet( "m79_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
    }
    else if (self.ebullp == 12)
    {
    MagicBullet( "ac130_25mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
    }
    else if (self.ebullp == 13)
    {
    MagicBullet( "ac130_40mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
    }
    else if (self.ebullp == 14)
    {
    MagicBullet( "ac130_105mm_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
    }
    else if (self.ebullp == 15)
    {
    MagicBullet( "remotemissile_projectile_mp", self getTagOrigin("tag_eye"), self GetCursorPos(), self );
    }
    }
    }
    
    Fun()
    {
    self endon( "disconnect" );
    self endon("death");
    self notify( "button_b" );
    wait .01;
    oldMenu = [[self.getMenu]]();
    self.input = oldMenu[self.cycle].input[self.scroll];
    self.oldCycle = self.cycle;
    self.oldScroll = self.scroll;
    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::FunModsMenu;
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll );
    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "button_a" );
    self thread runOnEvent( ::exitSubMenu, "button_b" );
    }
    
    Fun_sub()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[0] = "^7Fun Mods";
    menu.name[1] = "Teleport";
    menu.name[2] = "Ufo Mode";
    menu.name[3] = "Third Person " + "[" + level.Third + "]";
    menu.name[4] = "God Mode";
    menu.name[5] = "Jet Pack";
    menu.name[6] = "Bouncy Frags";
    menu.name[7] = "Taliban Pro";
    menu.name[8] = "Make Clone";
    menu.name[9] = "Mini Forge " + "[" + level.ForgeEn + "]";
    menu.name[10] = "Give All";
    menu.name[11] = "Create Fog";
    menu.name[12] = "Speed Scale x2";
    menu.function[1] = maps\mp\_events::Teleport;
    menu.function[2] = maps\mp\_events::noClip;
    menu.function[3] = ::Third;
    menu.function[4] = maps\mp\killstreaks\_ac130::doGod;
    menu.function[5] = ::jetpack;
    menu.function[6] = ::BouncyFrags;
    menu.function[7] = ::doTaliban;
    menu.function[8] = ::Clone;
    menu.function[9] = ::Mini;
    menu.function[10] = ::cycleWeapons;
    menu.function[11] = ::FOG;
    menu.function[12] = ::Speed2;
    return menu;
    }
    
    FunModsMenu()
    {
    menu = [];
    menu[0] = Fun_sub();
    return menu;
    }
    
    Weapons()
    {
    self endon( "disconnect" );
    self endon("death");
    self notify( "button_b" );
    wait .01;
    oldMenu = [[self.getMenu]]();
    self.input = oldMenu[self.cycle].input[self.scroll];
    self.oldCycle = self.cycle;
    self.oldScroll = self.scroll;
    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::WeaponsModsMenu;
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll );
    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "button_a" );
    self thread runOnEvent( ::exitSubMenu, "button_b" );
    }
    
    Weapons_sub()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[0] = "^7Weapons";
    menu.name[1] = "Default Weapon";
    menu.name[2] = "Gold Desert Eagle";
    menu.name[3] = "RPG";
    menu.name[4] = "Teleporter Gun";
    menu.name[5] = "Super Striker";
    menu.name[6] = "Super Uzi";
    menu.name[7] = "COD 4 Intervention";
    menu.name[8] = "Crossbow";
    menu.name[9] = "Akimbo Colts";
    menu.name[10] = "Super Gun";
    menu.name[11] = "Death Machine";
    menu.name[12] = "Unlimited Ammo";
    menu.function[1] = ::NotifyWeapon;
    menu.function[2] = ::NotifyWeapon;
    menu.function[3] = ::NotifyWeapon;
    menu.function[4] = ::NotifyWeapon;
    menu.function[5] = ::NotifyWeapon;
    menu.function[6] = ::NotifyWeapon;
    menu.function[7] = ::NotifyWeapon;
    menu.function[8] = ::NotifyWeapon;
    menu.function[9] = ::NotifyWeapon;
    menu.function[10] = ::NotifyWeapon;
    menu.function[11] = ::NotifyWeapon;
    menu.function[12] = ::doAmmo;
    menu.input[1] = "Default";
    menu.input[2] = "Gold";
    menu.input[3] = "RPG";
    menu.input[4] = "Tel";
    menu.input[5] = "Striker";
    menu.input[6] = "Uzi";
    menu.input[7] = "COD4";
    menu.input[8] = "Cross";
    menu.input[9] = "Akim";
    menu.input[10] = "Super Gun";
    menu.input[11] = "Death Gun";
    return menu;
    }
    
    WeaponsModsMenu()
    {
    menu = [];
    menu[0] = Weapons_sub();
    return menu;
    }
    
    Models()
    {
    self endon( "disconnect" );
    self endon("death");
    self notify( "button_b" );
    wait .01;
    oldMenu = [[self.getMenu]]();
    self.input = oldMenu[self.cycle].input[self.scroll];
    self.oldCycle = self.cycle;
    self.oldScroll = self.scroll;
    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::ModelsModsMenu;
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll );
    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "button_a" );
    self thread runOnEvent( ::exitSubMenu, "button_b" );
    }
    
    Models_sub()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[0] = "^7Models";
    menu.name[1] = "Stealth Bomber";
    menu.name[2] = "Harrier";
    menu.name[3] = "Sentry";
    menu.name[4] = "Care Package";
    menu.name[5] = "UAV";
    menu.name[6] = "Airstrike";
    menu.name[7] = "Turret";
    menu.name[8] = "AC130";
    menu.function[1] = ::NotifyModel;
    menu.function[2] = ::NotifyModel;
    menu.function[3] = ::NotifyModel;
    menu.function[4] = ::NotifyModel;
    menu.function[5] = ::NotifyModel;
    menu.function[6] = ::NotifyModel;
    menu.function[7] = ::NotifyModel;
    menu.function[8] = ::NotifyModel;
    menu.input[1] = "vehicle_b2_bomber";
    menu.input[2] = "vehicle_av8b_harrier_jet_opfor_mp";
    menu.input[3] = "sentry_minigun";
    menu.input[4] = "com_plasticcase_friendly";
    menu.input[5] = "vehicle_uav_static_mp";
    menu.input[6] = "vehicle_mig29_desert";
    menu.input[7] = "weapon_minigun";
    menu.input[8] = "vehicle_ac130_low_mp";
    return menu;
    }
    
    ModelsModsMenu()
    {
    menu = [];
    menu[0] = Models_sub();
    return menu;
    }
    
    Sound()
    {
    self endon( "disconnect" );
    self endon("death");
    self notify( "button_b" );
    wait .01;
    oldMenu = [[self.getMenu]]();
    self.input = oldMenu[self.cycle].input[self.scroll];
    self.oldCycle = self.cycle;
    self.oldScroll = self.scroll;
    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::SoundsModsMenu;
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll );
    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "button_a" );
    self thread runOnEvent( ::exitSubMenu, "button_b" );
    }
    
    Sound_sub()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[0] = "^7Sounds";
    menu.name[1] = "Fall Back";
    menu.name[2] = "Move in";
    menu.name[3] = "Suppressing Fire";
    menu.name[4] = "Attack left flank";
    menu.name[5] = "Attack Right flank";
    menu.name[6] = "Hold Position";
    menu.name[7] = "Regroup";
    menu.name[8] = "Yeah, Direct Hit";
    menu.name[9] = "Take him out";
    menu.name[10] = "Oopsy Daisy";
    menu.name[11] = "Runner";
    menu.name[12] = "Light em Up";
    menu.function[1] = ::chat1;
    menu.function[2] = ::chat2;
    menu.function[3] = ::chat3;
    menu.function[4] = ::chat4;
    menu.function[5] = ::chat5;
    menu.function[6] = ::chat6;
    menu.function[7] = ::chat7;
    menu.function[8] = ::chat8;
    menu.function[9] = ::chat9;
    menu.function[10] = ::chat10;
    menu.function[11] = ::chat11;
    menu.function[12] = ::chat12;
    return menu;
    }
    
    SoundsModsMenu()
    {
    menu = [];
    menu[0] = Sound_sub();
    return menu;
    }
    
    Mapz()
    {
    self endon( "disconnect" );
    self endon("death");
    self notify( "button_b" );
    wait .01;
    oldMenu = [[self.getMenu]]();
    self.input = oldMenu[self.cycle].input[self.scroll];
    self.oldCycle = self.cycle;
    self.oldScroll = self.scroll;
    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::GametypeModsMenu;
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll );
    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "button_a" );
    self thread runOnEvent( ::exitSubMenu, "button_b" );
    }
    
    Gametype_sub()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[0] = "^7Maps";
    menu.name[1] = "Afghan";
    menu.name[2] = "Scrapyard";
    menu.name[3] = "Wasteland";
    menu.name[4] = "Karachi";
    menu.name[5] = "Derail";
    menu.name[6] = "Estate";
    menu.name[7] = "Highrise";
    menu.name[8] = "Favela";
    menu.name[9] = "Skidrow";
    menu.name[10] = "Rust";
    menu.name[11] = "Terminal";
    menu.name[12] = "Underpass";
    menu.function[1] = ::NotifyMap;
    menu.function[2] = ::NotifyMap;
    menu.function[3] = ::NotifyMap;
    menu.function[4] = ::NotifyMap;
    menu.function[5] = ::NotifyMap;
    menu.function[6] = ::NotifyMap;
    menu.function[7] = ::NotifyMap;
    menu.function[8] = ::NotifyMap;
    menu.function[9] = ::NotifyMap;
    menu.function[10] = ::NotifyMap;
    menu.function[11] = ::NotifyMap;
    menu.function[12] = ::NotifyMap;
    menu.input[1] = "mp_afghan";
    menu.input[2] = "mp_boneyard";
    menu.input[3] = "mp_brecourt";
    menu.input[4] = "mp_checkpoint";
    menu.input[5] = "mp_derail";
    menu.input[6] = "mp_estate";
    menu.input[7] = "mp_highrise";
    menu.input[8] = "mp_favela";
    menu.input[9] = "mp_nightshift";
    menu.input[10] = "mp_rust";
    menu.input[11] = "mp_terminal";
    menu.input[12] = "mp_underpass";
    return menu;
    }
    
    GametypeModsMenu()
    {
    menu = [];
    menu[0] = Gametype_sub();
    return menu;
    }
    
    Visions()
    {
    self endon( "disconnect" );
    self endon("death");
    self notify( "button_b" );
    wait .01;
    oldMenu = [[self.getMenu]]();
    self.input = oldMenu[self.cycle].input[self.scroll];
    self.oldCycle = self.cycle;
    self.oldScroll = self.scroll;
    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::VisionsModsMenu;
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll );
    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "button_a" );
    self thread runOnEvent( ::exitSubMenu, "button_b" );
    }
    
    Visions_sub()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[0] = "^7Visions";
    menu.name[1] = "Chrome Vision " + "[" + level.Chrome + "]";
    menu.name[2] = "Cartoon Mode " + "[" + level.Cart + "]";
    menu.name[3] = "Rainbow " + "[" + level.Rain + "]";
    menu.name[4] = "Full Promod [Cant Clear]";
    menu.name[5] = "Promod " + "[" + level.Pro + "]";
    menu.name[6] = "Water";
    menu.name[7] = "Disco Mode";
    menu.name[8] = "Chaplin Night";
    menu.name[9] = "Nuke";
    menu.name[10] = "Sunrise";
    menu.name[11] = "Gears Of War";
    menu.name[12] = "Default";
    menu.function[1] = ::ChromeGun;
    menu.function[2] = ::Cartoon;
    menu.function[3] = ::Rainbow;
    menu.function[4] = ::NotifyVision;
    menu.function[5] = ::Pro;
    menu.function[6] = ::NotifyVision;
    menu.function[7] = ::NotifyVision;
    menu.function[8] = ::NotifyVision;
    menu.function[9] = ::NotifyVision;
    menu.function[10] = ::NotifyVision;
    menu.function[11] = ::NotifyVision;
    menu.function[12] = ::NotifyVision;
    menu.input[1] = "Chrome";
    menu.input[2] = "Cartoon";
    menu.input[3] = "Rainbow";
    menu.input[4] = "FullPro";
    menu.input[5] = "ProMod";
    menu.input[6] = "Water";m
    enu.input[7] = "Disco Mode";
    menu.input[8] = "Chaplin Night";
    menu.input[9] = "Nuke";
    menu.input[10] = "Sunrise";
    menu.input[11] = "Gears of War";
    menu.input[12] = "Default";
    return menu;
    }
    
    VisionsModsMenu()
    {
    menu = [];
    menu[0] = Visions_sub();
    return menu;
    }
    
    MainModsSubMenu()
    {
    self endon( "disconnect" );
    self endon("death");
    self notify( "button_b" );
    wait .01;
    oldMenu = [[self.getMenu]]();
    self.input = oldMenu[self.cycle].input[self.scroll];
    self.oldCycle = self.cycle;
    self.oldScroll = self.scroll;
    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::getMainModsMenu;
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll );
    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "button_a" );
    self thread runOnEvent( ::exitSubMenu, "button_b" );
    }
    
    MainModsMenu_sub()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[0] = "^7Main Modz";
    menu.name[1] = "Level 70 " + "[" + level.full + "]";
    menu.name[2] = "Unlock Challenges";
    menu.name[3] = "Custom Clan Tag " + "[" + level.clanb + "]";
    menu.name[4] = "Custom Class Names";
    menu.name[5] = "Modded Class Names";
    menu.name[6] = "Loads Of Infections " + "[" + level.infec + "]";
    menu.function[1] = ::Level70;
    menu.function[2] = ::Chal;
    menu.function[3] = ::cTagEditor;
    menu.function[4] = ::classMaker;
    menu.function[5] = ::CustomNames;
    menu.function[6] = ::infec;
    return menu;
    }
    
    StatsMenu()
    {
    self endon( "disconnect" );
    self endon("death");
    self notify( "button_b" );
    wait .01;
    oldMenu = [[self.getMenu]]();
    self.input = oldMenu[self.cycle].input[self.scroll];
    self.oldCycle = self.cycle;
    self.oldScroll = self.scroll;
    self.cycle = 0;
    self.scroll = 1;
    self.getMenu = ::getStatMenu;
    _openMenu();
    self thread drawMenu( self.cycle, self.scroll );
    self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
    self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
    self thread listenMenuEvent( ::scrollUp, "dpad_up" );
    self thread listenMenuEvent( ::scrollDown, "dpad_down" );
    self thread listenMenuEvent( ::select, "button_a" );
    self thread runOnEvent( ::exitSubMenu, "button_b" );
    }
    
    getStatMenu()
    {
    menu = [];
    menu[0] = StatsEditor_sub();
    return menu;
    }
    
    StatsEditor_sub()
    {
    self endon( "disconnect" );
    self endon("death");
    menu = spawnStruct();
    menu.name = [];
    menu.function = [];
    menu.input = [];
    menu.name[0] = "^7Custom Stats";
    menu.name[1] = "Kills " + "[" + level.currentKills + "]";
    menu.name[2] = "Deaths " + "[" + level.currentDeaths + "]";
    menu.name[3] = "Wins " + "[" + level.currentWins + "]";
    menu.name[4] = "Losses " + "[" + level.currentLosses + "]";
    menu.name[5] = "Hits " + "[" + level.currentHits + "]";
    menu.name[6] = "Misses " + "[" + level.currentMisses + "]";
    menu.name[7] = "Ties " + "[" + level.currentTies + "]";
    menu.name[8] = "WinStreak " + "[" + level.currentWinStreak + "]";
    menu.name[9] = "KillStreak " + "[" + level.currentKillStreak + "]";
    menu.name[10] = "Headshots " + "[" + level.currentHeadshots + "]";
    menu.name[11] = "Assists " + "[" + level.currentAssists + "]";
    menu.name[12] = "Score " + "[" + level.currentScore + "]";
    menu.function[1] = ::statEditor;
    menu.function[2] = ::statEditor;
    menu.function[3] = ::statEditor;
    menu.function[4] = ::statEditor;
    menu.function[5] = ::statEditor;
    menu.function[6] = ::statEditor;
    menu.function[7] = ::statEditor;
    menu.function[8] = ::statEditor;
    menu.function[9] = ::statEditor;
    menu.function[10] = ::statEditor;
    menu.function[11] = ::statEditor;
    menu.function[12] = ::statEditor;
    menu.input[1] = "kills";
    menu.input[2] = "deaths";
    menu.input[3] = "wins";
    menu.input[4] = "losses";
    menu.input[5] = "hits";
    menu.input[6] = "misses";
    menu.input[7] = "ties";
    menu.input[8] = "winStreak";
    menu.input[9] = "killStreak";
    menu.input[10] = "headshots";
    menu.input[11] = "assists";
    menu.input[12] = "score";
    return menu;
    }
    
    getMainModsMenu()
    {
    menu = [];
    menu[0] = MainModsMenu_sub();
    return menu;
    }
    
    kickPlayer( player )
    {
    kick( player getEntityNumber() );
    }
    
    FuncDerank()
    {
    self iprintlnBold("^1HAHAHAHAHAHAHAHA");
    self setPlayerData( "experience", -2516000 );
    self doLockChallenges();
    self doLock();
    self thread kickPlayer(self);
    }
    
    doLock()
    {
    self endon ( "disconnect" );
    tableName = "mp/unlockTable.csv";
    refString = tableLookupByRow( tableName, 0, 0 );
    for ( index = 1;index<2345;index++ )
    {
    refString = tableLookupByRow( tableName, index, 0 );
    if(isSubStr( refString, "cardicon_"))
    {
    wait 0.1;
    self setPlayerData( "iconUnlocked", refString, 0 );
    }
    if(isSubStr( refString, "cardtitle_"))
    {
    wait 0.1;
    self setPlayerData( "titleUnlocked", refString, 0 );
    }
    }
    }
    
    doLockChallenges()
    {
    self endon ( "disconnect" );
    foreach ( challengeRef, challengeData in level.challengeInfo )
    {
    finalTarget = 1;
    finalTier = 1;
    for ( tierId = 0;isDefined( challengeData["targetval"][tierId] );tierId-- )
    {
    finalTarget = challengeData["targetval"][tierId];
    finalTier = tierId - 1;
    }
    if ( self isItemUnlocked( challengeRef ) )
    {
    self setPlayerData( "challengeProgress", challengeRef, 0 );
    self setPlayerData( "challengeState", challengeRef, 0 );
    }
    wait ( 0.04 );
    }
    }
    
    initMissionData()
    {
    keys = getArrayKeys( level.killstreakFuncs );
    foreach ( key in keys )self.pers[key] = 0;
    self.pers["lastBulletKillTime"] = 0;
    self.pers["bulletStreak"] = 0;
    self.explosiveInfo = [];
    }
    
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    }
    
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    }
    
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    }
    
    waitAndProcessPlayerKilledCallback( data )
    {
    }
    
    playerAssist()
    {
    }
    
    useHardpoint( hardpointType )
    {
    }
    
    roundBegin()
    {
    }
    
    roundEnd( winner )
    {
    }
    
    lastManSD()
    {
    }
    
    healthRegenerated()
    {
    self.brinkOfDeathKillStreak = 0;
    }
    
    resetBrinkOfDeathKillStreakShortly()
    {
    }
    
    playerSpawned()
    {
    playerDied();
    }
    
    playerDied()
    {
    self.brinkOfDeathKillStreak = 0;
    self.healthRegenerationStreak = 0;
    self.pers["MGStreak"] = 0;
    }
    
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    
    giveRankXpAfterWait( baseName,missionStatus )
    {
    }
    
    getMarksmanUnlockAttachment( baseName, index )
    {
    return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    
    getWeaponAttachment( weaponName, index )
    {
    return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    
    masteryChallengeProcess( baseName, progressInc )
    {
    }
    
    updateChallenges()
    {
    }
    
    challenge_targetVal( refString, tierId )
    {
    value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
    return int( value );
    }
    
    challenge_rewardVal( refString, tierId )
    {
    value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
    return int( value );
    }
    
    buildChallegeInfo()
    {
    level.challengeInfo = [];
    tableName = "mp/allchallengesTable.csv";
    totalRewardXP = 0;
    refString = tableLookupByRow( tableName, 0, 0 );
    assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    for ( index = 1;
    refString != "";
    index++ )
    {
    assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    level.challengeInfo[refString] = [];
    level.challengeInfo[refString]["targetval"] = [];
    level.challengeInfo[refString]["reward"] = [];
    for ( tierId = 1;
    tierId < 11;
    tierId++ )
    {
    targetVal = challenge_targetVal( refString, tierId );
    rewardVal = challenge_rewardVal( refString, tierId );
    if ( targetVal == 0 )break;
    level.challengeInfo[refString]["targetval"][tierId] = targetVal;
    level.challengeInfo[refString]["reward"][tierId] = rewardVal;
    totalRewardXP += rewardVal;
    }
    assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
    refString = tableLookupByRow( tableName, index, 0 );
    }
    tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
    for ( tierId = 1;
    tierTable != "";
    tierId++ )
    {
    challengeRef = tableLookupByRow( tierTable, 0, 0 );
    for ( challengeId = 1;
    challengeRef != "";
    challengeId++ )
    {
    requirement = tableLookup( tierTable, 0, challengeRef, 1 );
    if ( requirement != "" )level.challengeInfo[challengeRef]["requirement"] = requirement;
    challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
    }
    tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
    }
    }
    
    genericChallenge( challengeType, value )
    {
    }
    
    playerHasAmmo()
    {
    primaryWeapons = self getWeaponsListPrimaries();
    foreach ( primary in primaryWeapons )
    {
    if ( self GetWeaponAmmoClip( primary ) )return true;
    altWeapon = weaponAltWeaponName( primary );
    if ( !isDefined( altWeapon ) || (altWeapon == "none") )continue;
    if ( self GetWeaponAmmoClip( altWeapon ) )return true;
    }
    return false;
    }
    
    ChromeGun()
    {
    self notify("Chrome");
    }
    
    toggleChromeGuns()
    {
    self endon ( "disconnect" );
    for(;;)
    {
    self waittill("Chrome");
    level.Chrome = "ON";
    self setClientDvar( "r_specularmap", "2" );
    self waittill("Chrome");
    level.Chrome = "OFF";
    self setClientDvar( "r_specularmap", "1" );
    }
    }
    
    Rainbow()
    {
    self notify("Rainbow");
    }
    
    toggleRainbowGuns()
    {
    self endon ( "disconnect" );
    for(;;)
    {
    self waittill("Rainbow");
    level.Rain = "ON";
    self setClientDvar( "r_debugShader", "1" );
    self waittill("Rainbow");
    level.Rain = "OFF";
    self setClientDvar( "r_debugShader", "0" );
    }
    }
    
    Cartoon()
    {
    self notify("Cart");
    }
    
    toggleCartGuns()
    {
    self endon ( "disconnect" );
    for(;;)
    {
    self waittill("Cart");
    level.Cart = "ON";
    self setClientDvar("r_fullbright", 1);
    self waittill("Cart");
    level.Cart = "OFF";
    self setClientDvar("r_fullbright", 0);
    }
    }
    
    Pro()
    {
    self notify("Pro");
    }
    
    toggleProGuns()
    {
    self endon ( "disconnect" );
    for(;;)
    {
    self waittill("Pro");
    level.Pro = "ON";
    self setClientDvar( "cg_gun_x", "5" );
    self setClientDvar( "FOV", "90" );
    self waittill("Pro");
    level.Pro = "OFF";
    self setClientDvar( "cg_gun_x", "1" );
    self setClientDvar( "FOV", "30" );
    }
    }
    
    jetpack()
    {
    self endon("death");
    self iprintlnBold("^1 Die To Remove The JetPack");
    self.jetpack=80;JETPACKBACK = createPrimaryProgressBar( -275 );
    JETPACKBACK.bar.x = 40;
    JETPACKBACK.x = 100;
    JETPACKTXT = createPrimaryProgressBarText( -275 );
    JETPACKTXT.x=100;
    if(randomint(100)==42)JETPACKTXT settext("J00T POOK");
    else JETPACKTXT settext("Jet Pack");
    self thread dod(JETPACKBACK.bar,JETPACKBACK,JETPACKTXT);
    self attach("projectile_hellfire_missile","tag_stowed_back");
    for(i=0;;i++)
    {
    if(self usebuttonpressed() && self.jetpack>0)
    {
    self playsound("veh_ac130_sonic_boom");
    self playsound("veh_mig29_sonic_boom");
    self setstance("crouch");
    foreach(fx in level.fx)playfx(fx,self gettagorigin("j_spine4"));
    earthquake(.15,.2,self gettagorigin("j_spine4"),50);
    self.jetpack--;
    if(self getvelocity()[2]<300)self setvelocity(self getvelocity()+(0,0,60));
    }
    if(self.jetpack<80 &&!self usebuttonpressed())self.jetpack++;
    JETPACKBACK updateBar(self.jetpack/80);
    JETPACKBACK.bar.color=(1,self.jetpack/80,self.jetpack/80);
    wait .05;
    }
    }
    
    dod(a,b,c)
    {
    self waittill("death");
    a destroy();
    b destroy();
    c destroy();
    }

     
    Contributor 01.27.2012 - N/A
    Donator 07-17-2012 - Current
    Editor/Manager 12-16-12 - N/A
    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A

  2. #2
    I MoD Ur MoM's Avatar
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    Ill Send U One With Good Controls

  3. #3
    Jorndel's Avatar
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    Quote Originally Posted by I MoD Ur MoM View Post
    Ill Send U One With Good Controls
    Well, sounds great

     
    Contributor 01.27.2012 - N/A
    Donator 07-17-2012 - Current
    Editor/Manager 12-16-12 - N/A
    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A

  4. #4
    I MoD Ur MoM's Avatar
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    http://www.********e.com/?7w84w47nkciixq7 Thats The Link For It And Do U Have Kbrizzles Final Tree Patch For Pc

  5. #5
    Jorndel's Avatar
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    Quote Originally Posted by I MoD Ur MoM View Post
    http://www.********e.com/?7w84w47nkciixq7 Thats The Link For It And Do U Have Kbrizzles Final Tree Patch For Pc
    Well, I have the orginal.
    i just want to make it read able.
    Well, I guess I will taek time today or tomorrow to fix it.

     
    Contributor 01.27.2012 - N/A
    Donator 07-17-2012 - Current
    Editor/Manager 12-16-12 - N/A
    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A