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  1. #1
    Jorndel's Avatar
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    All FX's (Listed with Map Name)

    Well, I took time to make an list with FX's.
    They haven't been tested but I am almost 110% sure that they all work.

    (NOTE: This are the precache once. The not precache will come much much later.)

    Credits:
    Horatio Caine.
    Made a program to make the list.

    Me for finding and sharing.
    Image:


    Scans:
    Scan 1
    Scan 2

     
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  3. #2
    EpicPlayer's Avatar
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    Didn't Yamato post this before along with some killstreak fx's?

    http://www.mpgh.net/forum/323-call-d...9-fx-list.html

    Hurr?

  4. #3
    Jorndel's Avatar
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    I guess its the same.
    (Sorry then)

    Here is from 1 map:
    Code:
    fire/jet_afterburner
    smoke/jet_contrail
    misc/fluorescent_spotlight
    misc/insects_carcass_runner
    fire/firelp_med_pm
    fire/firelp_small_pm
    fire/firelp_small_pm_a
    misc/trash_spiral_runner
    misc/leaves_fall_gentlewind
    smoke/hallway_smoke_light
    smoke/room_smoke_200
    smoke/car_damage_whitesmoke
    smoke/car_damage_blacksmoke
    smoke/car_damage_blacksmoke_fire
    explosions/small_vehicle_explosion
    props/car_glass_large
    props/car_glass_med
    props/car_glass_headlight
    props/car_glass_brakelight
    explosions/airconditioner_ex_explode
    explosions/transformer_spark_runner
    fire/transformer_small_blacksmoke_fire
    explosions/transformer_explosion
    props/electricbox4_explode
    misc/light_fluorescent_single_blowout_runner
    misc/light_blowout_swinging_runner
    props/mirror_shatter_large
    props/mirror_dt_panel_large_broken
    explosions/ceiling_fan_explosion
    explosions/water_collector_explosion
    explosions/tv_explosion
    props/mirror_shatter
    props/mirror_dt_panel_broken
    props/oxygen_tank01_cap
    distortion/oxygen_tank_leak
    explosions/oxygen_tank01_explosion
    props/oxygen_tank02_cap
    explosions/oxygen_tank02_explosion
    fire/transformer_blacksmoke_fire
    props/firehydrant_leak
    props/firehydrant_exp
    props/firehydrant_spray_10sec
    props/news_stand_paper_spill
    props/news_stand_explosion
    props/news_stand_paper_spill_shatter
    props/garbage_spew_des
    props/garbage_spew
    fire/firelp_barrel_pm
    misc/fluorescent_glow
    misc/light_glow_white_bulb
    misc/thermal_beacon_inverted
    explosions/aerial_explosion_large
    smoke/angel_flare_geotrail
    smoke/angel_flare_swirl_runner
    misc/ac130_cloud
    misc/ir_beacon_coop
    explosions/aerial_explosion_ac130_coop
    misc/flares_cobra
    misc/aircraft_light_wingtip_red
    misc/aircraft_light_white_blink
    misc/aircraft_light_red_blink
    fire/jet_engine_ac130
    muzzleflashes/ac130_105mm
    muzzleflashes/ac130_40mm
    explosions/helicopter_explosion_cobra_low
    fire/fire_smoke_trail_l
    explosions/clusterbomb
    explosions/artilleryexp_dirt_brown
    explosions/wall_explosion_pm_a
    explosions/stealth_bomb_mp
    fire/jet_afterburner_harrier_damaged
    explosions/aerial_explosion_harrier
    fire/jet_afterburner_harrier
    explosions/tanker_explosion
    explosions/helicopter_explosion_secondary_small
    explosions/aerial_explosion
    smoke/smoke_trail_white_heli
    fire/fire_smoke_trail_l_emitter
    smoke/smoke_trail_white_heli_emitter
    smoke/smoke_trail_black_heli_emitter
    misc/aircraft_light_wingtip_green
    treadfx/heli_dust_default
    treadfx/heli_water
    explosions/aerial_explosion_cobra_low_mp
    explosions/helicopter_explosion_pavelow
    explosions/aerial_explosion_pavelow_mp
    explosions/helicopter_explosion_mi28_flying
    explosions/aerial_explosion_mi28_flying_mp
    explosions/helicopter_explosion_hind_chernobyl
    explosions/aerial_explosion_hind_chernobyl_mp
    explosions/helicopter_explosion_apache
    explosions/aerial_explosion_apache_mp
    explosions/aerial_explosion_littlebird_mp
    smoke/sentry_turret_overheat_smoke
    explosions/sentry_gun_explosion
    explosions/emp_flash_mp
    explosions/player_death_nuke
    explosions/player_death_nuke_flash
    dust/nuke_aftermath_mp
    misc/flare_ambient
    misc/flare_ambient_green
    explosions/oxygen_tank_explosion
    props/barrelexp
    impacts/large_metalhit_1
    props/cash_player_drop

     
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  5. #4
    Moto's Avatar
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    /approved




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  7. #5
    cgallagher21's Avatar
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    @Jorndel Nice just what i needed

  8. #6
    Jorndel's Avatar
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    No Problem.

     
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  9. #7
    pyrozombie's Avatar
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    could you combine fx's , models and sounds and sticky them? i think this is really usefull would be disepointed if they snowed under after 2 weeks...

    @Moto
    press thanks if i helped you.

    steam: pyro1012 (in game name is Undutchable)

    todo list:
    100 posts :
    250 posts :
    500 posts :
    750 posts :
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    get 100 thanks :
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    create a camo :
    create a program :

  10. #8
    cgallagher21's Avatar
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    @pyrozombie I dont think they have to be stickied.

  11. #9
    Jorndel's Avatar
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    Quote Originally Posted by cgallagher21 View Post
    @pyrozombie I dont think they have to be stickied.
    I suggested Moto to add them (models)
    With the GSC modding codes thread.
    (Because they are based on the same thing)

     
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  12. #10
    TechnoX's Avatar
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    Quote Originally Posted by Jorndel View Post
    I suggested Moto to add them (models)
    With the GSC modding codes thread.
    (Because they are based on the same thing)
    Nice idea, how did you find those Fx's? Just searched for them in every gsc file?
    I have big mess.

  13. #11
    Moto's Avatar
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    @Jorndel

    What did you want me to do?



  14. #12
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    Quote Originally Posted by TechnoX View Post
    Nice idea, how did you find those Fx's? Just searched for them in every gsc file?
    In console: logfile 2 and then "configstrings", go to your game directory, in main you will see console_mp.txt, look inside.

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  16. #13
    TechnoX's Avatar
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    Quote Originally Posted by Yamato View Post
    In console: logfile 2 and then "configstrings", go to your game directory, in main you will see console_mp.txt, look inside.
    Thx mate
    I have big mess.