Page 10 of 12 FirstFirst ... 89101112 LastLast
Results 136 to 150 of 178
  1. #136
    iliikcheese's Avatar
    Join Date
    Jan 2011
    Gender
    male
    Posts
    9
    Reputation
    10
    Thanks
    4
    is there anything special i have to do for alteriw cuz i really want to play but i cant get mod to work
    monkeys are fun!!!

  2. #137
    MegaMorphois's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    2
    My Mood
    Bored
    You have to pack it as a .iwd .
    If you want to play it private name it: iw_98.iwd because it´s loading the mod immediately when you start a game.

  3. #138
    lolhack8808's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    world
    Posts
    120
    Reputation
    10
    Thanks
    6
    Oh um, for people with small screens: theres a issue where Cash and Round cant be read.
    Normal its like:

    Cash: 5400
    Round: 7

    On a Friends small screen its cut off like that:

    Cash: 1....
    Round:.....

    ... = cut off

    maybe ya can fix that?
    i dont have that problem im using a 27°, but for people with small screens.. could be usefull :P

  4. #139
    MegaMorphois's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    2
    My Mood
    Bored
    I think they have to change their game resolution or not? I think that would fix it.

  5. #140
    iliikcheese's Avatar
    Join Date
    Jan 2011
    Gender
    male
    Posts
    9
    Reputation
    10
    Thanks
    4
    Quote Originally Posted by MegaMorphois View Post
    You have to pack it as a .iwd .
    If you want to play it private name it: iw_98.iwd because it´s loading the mod immediately when you start a game.
    what file do i have to pack the OMAZombieMod folder or the maps folder?
    monkeys are fun!!!

  6. #141
    MegaMorphois's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    2
    My Mood
    Bored
    Quote Originally Posted by iliikcheese View Post
    what file do i have to pack the OMAZombieMod folder or the maps folder?
    THe maps folder.

    And to start it immediately you have to copy it in your Modern Warfare 2/main folder. next to iw_31.iwd
    Last edited by MegaMorphois; 08-01-2011 at 04:57 PM.

  7. The Following User Says Thank You to MegaMorphois For This Useful Post:

    iliikcheese (08-01-2011)

  8. #142
    iliikcheese's Avatar
    Join Date
    Jan 2011
    Gender
    male
    Posts
    9
    Reputation
    10
    Thanks
    4
    its workin now thanks
    monkeys are fun!!!

  9. #143
    Hosav's Avatar
    Join Date
    Jun 2011
    Gender
    male
    Posts
    36
    Reputation
    10
    Thanks
    2
    My Mood
    Amused

    AIW Version

    Here you go the newest version recently posted by Yamato... but this is for AIW... i finally got the attachment manager to work (yay ^_^)

    http://www.virustotal.com/file-scan/...ee3-1312311228

    http://virusscan.jotti.org/en/scanre...f9db4318561357
    Last edited by Hosav; 08-02-2011 at 02:02 PM. Reason: Forgot Virus Scans
    All everyday heroes are appreciated
    __________________________________
    __________________________________


  10. The Following User Says Thank You to Hosav For This Useful Post:

    Yamato (08-03-2011)

  11. #144
    Heartview's Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    KY Cygni
    Posts
    9,208
    Reputation
    717
    Thanks
    2,872
    Scans and screenshots.
    Texture Mods


    Obedear, the sky is low

  12. #145
    Hosav's Avatar
    Join Date
    Jun 2011
    Gender
    male
    Posts
    36
    Reputation
    10
    Thanks
    2
    My Mood
    Amused
    Quote Originally Posted by Heartview View Post
    Scans and screenshots.
    @Heartview

    Its added now .. btw.. pictures?
    Last edited by Hosav; 08-02-2011 at 02:07 PM.
    All everyday heroes are appreciated
    __________________________________
    __________________________________


  13. #146
    Heartview's Avatar
    Join Date
    May 2010
    Gender
    male
    Location
    KY Cygni
    Posts
    9,208
    Reputation
    717
    Thanks
    2,872
    Approval'd
    Texture Mods


    Obedear, the sky is low

  14. #147
    Yamato's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    839
    Reputation
    13
    Thanks
    152
    My Mood
    Amazed
    Quote Originally Posted by lolhack8808 View Post
    Oh um, for people with small screens: theres a issue where Cash and Round cant be read.
    Normal its like:

    Cash: 5400
    Round: 7

    On a Friends small screen its cut off like that:

    Cash: 1....
    Round:.....

    ... = cut off

    maybe ya can fix that?
    i dont have that problem im using a 27°, but for people with small screens.. could be usefull :P
    lol, simply change resolution, there is no way to fix that problem.

  15. #148
    tjwjdqls75's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Posts
    19
    Reputation
    10
    Thanks
    4
    Quote Originally Posted by Yamato View Post
    lol, simply change resolution, there is no way to fix that problem.

    well, for me, my screen is not wide, so I just changed some codes.

    if someone with normal screen, change codes in _survivors.gsc


    Code:
    Dinerillo()
    {
    	self endon("disconnect");
    	self endon("death");
    	self.dinero = 0;
    	if(!isDefined(self.dineroS))
    	{
          		self.dineroS = self createFontString( "objective", 2 );
    		self.dineroS setPoint( "", "",260,-190);
    	}
          	self thread Destruirhud(self.dineroS);
          	self thread Destruirhudr(self.dineroS);
    	while(1)
    	{
    		self.dineroS setText("Cash:" + self.dinero);
    		wait 0.15;
    	}
    }
    
    Pantalla()
    {
    	self endon("disconnect");
    	self endon("death");
    	wait 0.1;
    	if(!isDefined(self****nda))
    	{
          		self****nda = self createFontString( "objective", 2 );
    		self****nda setPoint( "", "",260,-165);
    	}
          	self thread Destruirhud(self****nda);
          	self thread Destruirhudr(self****nda);
    	self thread BarradeVida();
    	self thread ContadorMunicion();
    	self thread Informacion();
    	while(1)
    	{
    		self****nda setText("Round:" + level.ola);
    		wait 0.15;
    	}
    }
    
    
    ContadorMunicion()
    {	
    	if(!isDefined(self.Blood))
    	{
          		self.Blood = createIcon("cardtitle_bloodsplat", 150, 32);
          		self.Blood setPoint( "", "", 260, -190); 
    	}  
          	self thread Destruirhud(self.Blood);
          	self thread Destruirhudr(self.Blood);
    	if(!isDefined(self.ZombiHud))
    	{
          		self.ZombiHud = createIcon("cardtitle_zombie_3", 150, 28);
          		self.ZombiHud setPoint( "", "", 260, -160);   
    	}
          	self thread Destruirhud(self.ZombiHud);
          	self thread Destruirhudr(self.ZombiHud);
    	if(!isDefined(self.ammoBoard))
    	{
           		self.ammoBoard = self createFontString( "default", 2 );
    		self.ammoBoard setPoint( "", "", 250, -115);
    	}
          	self thread Destruirhud(self.ammoBoard);
          	self thread Destruirhudr(self.ammoBoard);
    	if(!isDefined(self.stockBoard))
    	{
          		self.stockBoard = self createFontString( "default", 2 );
    		self.stockBoard setPoint( "", "", 289, -115);
    	}
          	self thread Destruirhud(self.stockBoard);
          	self thread Destruirhudr(self.stockBoard);
    	if(!isDefined(self.ammoBoard3))
    	{
          		self.ammoBoard3 = self createFontString( "default", 2 );
    		self.ammoBoard3 setPoint( "", "", 270, -115);
    		self.ammoBoard3 setText("/");
    	}
          	self thread Destruirhud(self.ammoBoard3);
         	self thread Destruirhudr(self.ammoBoard3);
    	while(1)
    	{
    	      	self.Clip = self getWeaponAmmoClip(self getCurrentWeapon());
                		self.Stock = self getWeaponAmmoStock(self getCurrentWeapon());
    	      	self.ammoBoard setValue(self.Clip);
                		self.stockBoard setValue(self.Stock);
    		if(self getWeaponAmmoClip(self getCurrentWeapon()) <= 5)
    		{
    			self.ammoBoard.color = (1,0,0);
    		}
    		else
    		{
    			self.ammoBoard.color = (255, 255, 255);
    		}
    		if(self getWeaponAmmoStock(self getCurrentWeapon()) <= 5)
    		{
    			self.stockBoard.color = (1,0,0);
    		}
    		else
    		{
    			self.stockBoard.color = (255, 255, 255);
    		}
                	wait 0.1;
    	}
    }
    
    BarradeVida()
    {
            	self.useBar = createPrimaryProgressBar( -250 );
        	self.useBar.bar.x = 200;
        	self.useBar.x = 260;
        	self.useBar.bar.y = -135;
        	self.useBar.y = -135;
    	for(;;)
            	{
                    	self.usebar updateBar( self.health/100, 100 );
                    	if(self.health < 75 && self.health < 50 != true)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0.3,0,1);
                            		self.usebar.alpha = 0.5;
                    	}
                    	else if(self.health < 50 && self.health > 25)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0.9,0,1);
                           		self.usebar.alpha = 1;
    			self shellshock("death",2);
                    	}
                    	else if(self.health < 50)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (1,0,0);
                            		self.usebar.alpha = 0.5;
                    	}
                    	else if(self.health > 75)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0,0,1);
                            		self.usebar.alpha = 0.5;
                    	}
                  wait 0.05;
            	}
    }
    like this

    then it should be shown correctly

  16. #149
    Yamato's Avatar
    Join Date
    Jul 2010
    Gender
    male
    Posts
    839
    Reputation
    13
    Thanks
    152
    My Mood
    Amazed
    Quote Originally Posted by tjwjdqls75 View Post
    well, for me, my screen is not wide, so I just changed some codes.

    if someone with normal screen, change codes in _survivors.gsc


    Code:
    Dinerillo()
    {
    	self endon("disconnect");
    	self endon("death");
    	self.dinero = 0;
    	if(!isDefined(self.dineroS))
    	{
          		self.dineroS = self createFontString( "objective", 2 );
    		self.dineroS setPoint( "", "",260,-190);
    	}
          	self thread Destruirhud(self.dineroS);
          	self thread Destruirhudr(self.dineroS);
    	while(1)
    	{
    		self.dineroS setText("Cash:" + self.dinero);
    		wait 0.15;
    	}
    }
    
    Pantalla()
    {
    	self endon("disconnect");
    	self endon("death");
    	wait 0.1;
    	if(!isDefined(self****nda))
    	{
          		self****nda = self createFontString( "objective", 2 );
    		self****nda setPoint( "", "",260,-165);
    	}
          	self thread Destruirhud(self****nda);
          	self thread Destruirhudr(self****nda);
    	self thread BarradeVida();
    	self thread ContadorMunicion();
    	self thread Informacion();
    	while(1)
    	{
    		self****nda setText("Round:" + level.ola);
    		wait 0.15;
    	}
    }
    
    
    ContadorMunicion()
    {	
    	if(!isDefined(self.Blood))
    	{
          		self.Blood = createIcon("cardtitle_bloodsplat", 150, 32);
          		self.Blood setPoint( "", "", 260, -190); 
    	}  
          	self thread Destruirhud(self.Blood);
          	self thread Destruirhudr(self.Blood);
    	if(!isDefined(self.ZombiHud))
    	{
          		self.ZombiHud = createIcon("cardtitle_zombie_3", 150, 28);
          		self.ZombiHud setPoint( "", "", 260, -160);   
    	}
          	self thread Destruirhud(self.ZombiHud);
          	self thread Destruirhudr(self.ZombiHud);
    	if(!isDefined(self.ammoBoard))
    	{
           		self.ammoBoard = self createFontString( "default", 2 );
    		self.ammoBoard setPoint( "", "", 250, -115);
    	}
          	self thread Destruirhud(self.ammoBoard);
          	self thread Destruirhudr(self.ammoBoard);
    	if(!isDefined(self.stockBoard))
    	{
          		self.stockBoard = self createFontString( "default", 2 );
    		self.stockBoard setPoint( "", "", 289, -115);
    	}
          	self thread Destruirhud(self.stockBoard);
          	self thread Destruirhudr(self.stockBoard);
    	if(!isDefined(self.ammoBoard3))
    	{
          		self.ammoBoard3 = self createFontString( "default", 2 );
    		self.ammoBoard3 setPoint( "", "", 270, -115);
    		self.ammoBoard3 setText("/");
    	}
          	self thread Destruirhud(self.ammoBoard3);
         	self thread Destruirhudr(self.ammoBoard3);
    	while(1)
    	{
    	      	self.Clip = self getWeaponAmmoClip(self getCurrentWeapon());
                		self.Stock = self getWeaponAmmoStock(self getCurrentWeapon());
    	      	self.ammoBoard setValue(self.Clip);
                		self.stockBoard setValue(self.Stock);
    		if(self getWeaponAmmoClip(self getCurrentWeapon()) <= 5)
    		{
    			self.ammoBoard.color = (1,0,0);
    		}
    		else
    		{
    			self.ammoBoard.color = (255, 255, 255);
    		}
    		if(self getWeaponAmmoStock(self getCurrentWeapon()) <= 5)
    		{
    			self.stockBoard.color = (1,0,0);
    		}
    		else
    		{
    			self.stockBoard.color = (255, 255, 255);
    		}
                	wait 0.1;
    	}
    }
    
    BarradeVida()
    {
            	self.useBar = createPrimaryProgressBar( -250 );
        	self.useBar.bar.x = 200;
        	self.useBar.x = 260;
        	self.useBar.bar.y = -135;
        	self.useBar.y = -135;
    	for(;;)
            	{
                    	self.usebar updateBar( self.health/100, 100 );
                    	if(self.health < 75 && self.health < 50 != true)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0.3,0,1);
                            		self.usebar.alpha = 0.5;
                    	}
                    	else if(self.health < 50 && self.health > 25)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0.9,0,1);
                           		self.usebar.alpha = 1;
    			self shellshock("death",2);
                    	}
                    	else if(self.health < 50)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (1,0,0);
                            		self.usebar.alpha = 0.5;
                    	}
                    	else if(self.health > 75)
                    	{
                            		self.usebar.color = (0,0,0);
                            		self.usebar.bar.color = (0,0,1);
                            		self.usebar.alpha = 0.5;
                    	}
                  wait 0.05;
            	}
    }
    like this

    then it should be shown correctly
    Yes, but for people with big screen, it will be on the center,

  17. #150
    tjwjdqls75's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Posts
    19
    Reputation
    10
    Thanks
    4
    I made a simple trailer of OMA Zombie mod



    ps. pack a punch and other boxes will implement later! so don't worry

  18. The Following User Says Thank You to tjwjdqls75 For This Useful Post:

    Yamato (08-03-2011)

Page 10 of 12 FirstFirst ... 89101112 LastLast

Similar Threads

  1. [Release] Zombie Epidemic Mod Beta
    By xbeatsszzx in forum Call of Duty Black Ops Server & GSC Modding
    Replies: 5
    Last Post: 02-11-2012, 10:21 AM
  2. Cross fire zombie mod
    By davidarklord in forum CrossFire Hacks & Cheats
    Replies: 11
    Last Post: 01-02-2010, 11:11 PM
  3. zombie mod is a so so
    By acehammer12354 in forum Combat Arms Hacks & Cheats
    Replies: 8
    Last Post: 08-09-2009, 01:53 PM
  4. Zombie mod is coming to Combat arms!
    By iHazBalls in forum Combat Arms Europe Hacks
    Replies: 5
    Last Post: 07-18-2009, 03:04 AM
  5. Zombies mod
    By frfwolf in forum Call of Duty 4 - Modern Warfare (MW) Hacks
    Replies: 2
    Last Post: 04-26-2009, 05:07 PM