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  1. #1
    tomymolina's Avatar
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    Talking Zombie MapEdit Showcase in Rust

    hey guys another mapedit from tomymolina. This is in rust. map: mp_rust
    I hope you like.

    Video:


    Code:
    Code:
    //Walls to protect
    CreateWalls((921, 834, 18), (870, 834, 118));
    CreateWalls((1036, 829, 90), (1107, 829, 70));
    CreateWalls((779, 791, 25), (779, 682, 105));
    CreateWalls((1199, 829, 2), (1126, 829, 105));
    CreateWalls((1199, 829, 6), (1199, 682, 35));
    CreateWalls((1199, 829, 75), (1199, 682, 105));
    //
    CreateWalls((1108, 682, 6), (779, 682, 35));
    CreateWalls((1108, 682, 75), (779, 682, 105));
    //Ramp Grid
    CreateRamps((914, 707, -22), (795, 707, -22));
    //Doors
    CreateDoors((1071, 684, 24), (1149, 682, 24), (90, 90, 0), 1, 2, 30, 75); 
    //First ramp
    CreateRamps((1160, 197, -10), (1153, 678, -25));
    //protect ramp
    CreateBlocks((559, 949, 156), (90, 90, 0));
    CreateBlocks((508, 958, 215), (90, 90, 0));
    CreateElevator((514, 600, 33), (1327, 1484, -237), (0, 0, 0));
    //second ramp
    CreateRamps((1459, 197, -10), (1501, 777, -145));
    //third ramp
    CreateRamps((1467, 1026, -132), (1406, 1212, -113));
    //4th ramp
    CreateRamps((1031, 1603, -109), (1161, 1445, -113));
    //flag exit
    CreateElevator((809, 784, 10), (694, 1000, 268), (0, 0, 0));
    //top ladder block
    CreateBlocks((645, 987, 59), (90, 90, 0));
    //window
    CreateBlocks((1031, 897, 77), (90, 90, 0));
    Updates:

    Update 1:
    • Barrels patched
    • Block near the Window
    • Mini barrels jump patch


    Code:
    Code:
    //Walls to protect
    CreateWalls((921, 834, 18), (870, 834, 118));
    CreateWalls((1036, 829, 90), (1107, 829, 70));
    CreateWalls((779, 791, 25), (779, 682, 105));
    CreateWalls((1199, 829, 2), (1126, 829, 105));
    CreateWalls((1199, 829, 6), (1199, 682, 35));
    CreateWalls((1199, 829, 75), (1199, 682, 105));
    //
    CreateWalls((1108, 682, 6), (779, 682, 35));
    CreateWalls((1108, 682, 75), (779, 682, 105));
    //Ramp Grid
    CreateRamps((914, 707, -22), (795, 707, -22));
    //Doors
    CreateDoors((1071, 684, 24), (1149, 682, 24), (90, 90, 0), 1, 2, 30, 75); 
    //First ramp
    CreateRamps((1160, 197, -10), (1153, 678, -25));
    //protect ramp
    CreateBlocks((559, 949, 156), (90, 90, 0));
    CreateBlocks((508, 958, 215), (90, 90, 0));
    CreateElevator((514, 600, 33), (1327, 1484, -237), (0, 0, 0));
    //second ramp
    CreateRamps((1459, 197, -10), (1501, 777, -145));
    //third ramp
    CreateRamps((1467, 1026, -132), (1406, 1212, -113));
    //4th ramp
    CreateRamps((1031, 1603, -109), (1161, 1445, -113));
    //flag exit
    CreateElevator((809, 784, 10), (694, 1000, 268), (0, 0, 0));
    //top ladder block
    CreateBlocks((645, 987, 59), (90, 90, 0));
    //window
    CreateBlocks((1031, 897, 77), (90, 90, 0));
    //barrels
    CreateBlocks((1310, -60, -15), (0, 90, 0));
    CreateBlocks((1310, 25, -15), (0, 90, 0));
    CreateBlocks((1310, 51, -15), (0, 90, 0));
    CreateBlocks((1310, 100, -15), (0, 90, 0));
    CreateBlocks((1310, 175, -15), (0, 90, 0));
    //littleburrels
    CreateBlocks((1413, 984, -160), (0, 90, 0));
    Last edited by tomymolina; 08-30-2011 at 08:06 AM. Reason: update code

  2. The Following User Says Thank You to tomymolina For This Useful Post:

    Yamato (08-30-2011)

  3. #2
    cgallagher21's Avatar
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    Good job looks like another great bunker

  4. The Following User Says Thank You to cgallagher21 For This Useful Post:

    tomymolina (08-30-2011)

  5. #3
    Yamato's Avatar
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    Good job and nice spot, one tip: DONT DO THOSE RETARDED TRICKSHOTS¡¡¡¡¡

  6. The Following User Says Thank You to Yamato For This Useful Post:

    tomymolina (08-30-2011)

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    Thanks 4 comment

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    looks great
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