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  1. #1
    apache-wd-forum's Avatar
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    Elevator with Logprint [games_mp.log]

    Elevator with Logprint on your games_mp.log.



    Code:
    teleporters(enter, exit, angle)
    {
    	self endon("jw");
    	self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to starting position of Elevator");
    	self notifyOnPlayerCommand("SL","+actionslot 2");
    	for(;;)
    	{
    		self waittill("SL");
    		st=self getOrigin();
    		efx = loadfx("misc/flare_ambient_green");
    		playFx( efx, enter );
    		showInMap();
    		self iPrintLn("Start position saved.");
    		self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to ending position");
    		self waittill("SL");
    		en=self getOrigin();
    		self iPrintLn("End position saved.");
    		self iPrintLnBold("Please press ^3[[{+actionslot 2}]] ^7to start build.");
    		self waittill("SL");
    		self iPrintLn("started....");
    		CreateElevator((st),(en),(0,0,0));
    		self iPrintLn("Done.");
    	    logPrint("\n------------------------------------------------------------\nStart Elevator: " + st + ", Angles: " + self getPlayerAngles() + "\nEnd Elevator: " + en + ", Angles: " + self getPlayerAngles() + "\n------------------------------------------------------------\n");
    		self notify("jw");
    	}
    }
    showInMap()
    {
    	self endon("disconnect");
    	self endon("death");
    	curObjID=maps\mp\gametypes\_gameobjects::getNextObjID();
    	name=precacheShader("compass_waypoint_panic");
    	objective_add(curObjID,"invisible",(0,0,0));
    	objective_position(curObjID,self.origin);
    	objective_state(curObjID,"active");
    	objective_team(curObjID,self.team);
    	objective_icon(curObjID,name);
    	self.objIdFriendly=curObjID;
    }
    CreateElevator(enter, exit, angle)
    {
    	flag = spawn( "script_model", enter );
    	flag setModel( level.elevator_model["enter"] );
    	wait 0.01;
    	efx = loadfx( "misc/flare_ambient_green" );
    	playFx( efx, enter );
    	wait 0.01;
    	self thread ElevatorThink(enter, exit, angle);
    }
    
    
    ElevatorThink(enter,exit,angle)
    {
    	while(1)
    	{
    		foreach(player in level.players)
    		{
    			if(Distance(enter,player.origin)<= 50)
    			{
    				player SetOrigin(exit);
    				player SetPlayerAngles(angle);
    			}
    		}
    		wait .25;
    	}
    }
    Last edited by apache-wd-forum; 06-12-2012 at 09:03 AM.

  2. The Following User Says Thank You to apache-wd-forum For This Useful Post:

    Yamato (06-13-2012)

  3. #2
    Yamato's Avatar
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    This kind of stuff is old, you know?

  4. #3
    Larity2056's Avatar
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    Quote Originally Posted by Yamato View Post
    This kind of stuff is old, you know?
    That makes no sense...

  5. #4
    apache-wd-forum's Avatar
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    Yes... is old. This Code is from Chrone Forge Patch... I Edit this a little... ideal for entiys and Spawning Points (Custom Spawn)

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