I've done some looking around and found this:
Which is the same as this part of the piece I posted:
<player> thread [[level.callbackPlayerDamage]]( <entityThatCausesDamage>, <attacker>, <damageAmount>, <flags>, <meansOfDeath>, <weapon>, <pointTheDamageIsFrom>, <directionOfTheDamage>, <locationOfTheHit>, <timeOffset> );
So Horror you were right about the numbers and the damage, but I still needed to find a new means of death, so I went looking again and found this: Link and so found: "MOD_RIFLE_BULLET" which I guess is a normal body shot with a sniper but it still takes a good 30 seconds to kill.
aimAt thread [[level.callbackPlayerDamage]] ( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "pelvis", 0 );
ANY ideas would be helpful :/