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  1. #1
    emkay.6054's Avatar
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    Would like some help c:

    Hey guys,
    Could someone please help me find why my mod isn't loading (probs sound like the biggest preb but aye c; )

    i guess i will just add my whole _rank.gsc

    Thanks allot before hand.

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
     
     
    init()
    {
            level.scoreInfo = [];
            level.xpScale = getDvarInt( "scr_xpscale" );
           
            if ( level.xpScale > 4 || level.xpScale < 0)
                    exitLevel( false );
     
            level.xpScale = min( level.xpScale, 4 );
            level.xpScale = max( level.xpScale, 0 );
     
            level.rankTable = [];
     
            precacheShader("white");
     
            precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
            precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
            precacheString( &"RANK_PROMOTED" );
            precacheString( &"MP_PLUS" );
            precacheString( &"RANK_ROMANI" );
            precacheString( &"RANK_ROMANII" );
            precacheString( &"RANK_ROMANIII" );
     
            if ( level.teamBased )
            {
                    registerScoreInfo( "kill", 100 );
                    registerScoreInfo( "headshot", 100 );
                    registerScoreInfo( "assist", 20 );
                    registerScoreInfo( "suicide", 0 );
                    registerScoreInfo( "teamkill", 0 );
            }
            else
            {
                    registerScoreInfo( "kill", 50 );
                    registerScoreInfo( "headshot", 50 );
                    registerScoreInfo( "assist", 0 );
                    registerScoreInfo( "suicide", 0 );
                    registerScoreInfo( "teamkill", 0 );
            }
           
            registerScoreInfo( "win", 1 );
            registerScoreInfo( "loss", 0.5 );
            registerScoreInfo( "tie", 0.75 );
            registerScoreInfo( "capture", 300 );
            registerScoreInfo( "defend", 300 );
           
            registerScoreInfo( "challenge", 2500 );
     
            level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
            level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
           
            pId = 0;
            rId = 0;
            for ( pId = 0; pId <= level.maxPrestige; pId++ )
            {
                    for ( rId = 0; rId <= level.maxRank; rId++ )
                            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
            }
     
            rankId = 0;
            rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
            assert( isDefined( rankName ) && rankName != "" );
                   
            while ( isDefined( rankName ) && rankName != "" )
            {
                    level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
                    level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
                    level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
                    level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
     
                    precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
     
                    rankId++;
                    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );            
            }
     
            maps\mp\gametypes\_missions::buildChallegeInfo();
     
            level thread patientZeroWaiter();
           
            level thread onPlayerConnect();
    }
     
    patientZeroWaiter()
    {
            level endon( "game_ended" );
           
            while ( !isDefined( level.players ) || !level.players.size )
                    wait ( 0.05 );
           
            if ( !matchMakingGame() )
            {
                    if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
                            level.patientZeroName = level.players[0].name;
            }
            else
            {
                    if ( getDvar( "scr_patientZero" ) != "" )
                            level.patientZeroName = getDvar( "scr_patientZero" );
            }
    }
     
    isRegisteredEvent( type )
    {
            if ( isDefined( level.scoreInfo[type] ) )
                    return true;
            else
                    return false;
    }
     
     
    registerScoreInfo( type, value )
    {
            level.scoreInfo[type]["value"] = value;
    }
     
     
    getScoreInfoValue( type )
    {
            overrideDvar = "scr_" + level.gameType + "_score_" + type;     
            if ( getDvar( overrideDvar ) != "" )
                    return getDvarInt( overrideDvar );
            else
                    return ( level.scoreInfo[type]["value"] );
    }
     
     
    getScoreInfoLabel( type )
    {
            return ( level.scoreInfo[type]["label"] );
    }
     
     
    getRankInfoMinXP( rankId )
    {
            return int(level.rankTable[rankId][2]);
    }
     
     
    getRankInfoXPAmt( rankId )
    {
            return int(level.rankTable[rankId][3]);
    }
     
     
    getRankInfoMaxXp( rankId )
    {
            return int(level.rankTable[rankId][7]);
    }
     
     
    getRankInfoFull( rankId )
    {
            return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
     
     
    getRankInfoIcon( rankId, prestigeId )
    {
            return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
     
    getRankInfoLevel( rankId )
    {
            return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
     
     
    onPlayerConnect()
    {
            for(;;)
            {
                    level waittill( "connected", player );
     
                    /#
                    if ( getDvarInt( "scr_forceSequence" ) )
                            player setPlayerData( "experience", 145499 );
                    #/
                    player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
                    if ( player.pers["rankxp"] < 0 ) // paranoid defensive
                            player.pers["rankxp"] = 0;
                   
                    rankId = player getRankForXp( player getRankXP() );
                    player.pers[ "rank" ] = rankId;
                    player.pers[ "participation" ] = 0;
     
                    player.xpUpdateTotal = 0;
                    player.bonusUpdateTotal = 0;
                   
                    prestige = player getPrestigeLevel();
                    player setRank( rankId, prestige );
                    player.pers["prestige"] = prestige;
     
                    player.postGamePromotion = false;
                    if ( !isDefined( player.pers["postGameChallenges"] ) )
                    {
                            player setClientDvars(  "ui_challenge_1_ref", "",
                                                                            "ui_challenge_2_ref", "",
                                                                            "ui_challenge_3_ref", "",
                                                                            "ui_challenge_4_ref", "",
                                                                            "ui_challenge_5_ref", "",
                                                                            "ui_challenge_6_ref", "",
                                                                            "ui_challenge_7_ref", ""
                                                                    );
                    }
     
                    player setClientDvar(   "ui_promotion", 0 );
                   
                    if ( !isDefined( player.pers["summary"] ) )
                    {
                            player.pers["summary"] = [];
                            player.pers["summary"]["xp"] = 0;
                            player.pers["summary"]["score"] = 0;
                            player.pers["summary"]["challenge"] = 0;
                            player.pers["summary"]["match"] = 0;
                            player.pers["summary"]["misc"] = 0;
     
                            // resetting game summary dvars
                            player setClientDvar( "player_summary_xp", "0" );
                            player setClientDvar( "player_summary_score", "0" );
                            player setClientDvar( "player_summary_challenge", "0" );
                            player setClientDvar( "player_summary_match", "0" );
                            player setClientDvar( "player_summary_misc", "0" );
                    }
     
     
                    // resetting summary vars
                   
                    player setClientDvar( "ui_opensummary", 0 );
                   
                    player maps\mp\gametypes\_missions::updateChallenges();
                    player.explosiveKills[0] = 0;
                    player.xpGains = [];
                   
                    player.hud_scorePopup = newClientHudElem( player );
                    player.hud_scorePopup.horzAlign = "center";
                    player.hud_scorePopup.vertAlign = "middle";
                    player.hud_scorePopup.alignX = "center";
                    player.hud_scorePopup.alignY = "middle";
                    player.hud_scorePopup.x = 0;
                    if ( level.splitScreen )
                            player.hud_scorePopup.y = -40;
                    else
                            player.hud_scorePopup.y = -60;
                    player.hud_scorePopup.font = "hudbig";
                    player.hud_scorePopup.fontscale = 0.75;
                    player.hud_scorePopup.archived = false;
                    player.hud_scorePopup.color = (0.5,0.5,0.5);
                    player.hud_scorePopup.sort = 10000;
                    player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
                   
                    player thread onPlayerSpawned();
                    player thread onJoinedTeam();
                    player thread onJoinedSpectators();
            }
    }
     
     
    onJoinedTeam()
    {
            self endon("disconnect");
     
            for(;;)
            {
                    self waittill( "joined_team" );
                    self thread removeRankHUD();
            }
    }
     
     
    onJoinedSpectators()
    {
            self endon("disconnect");
     
            for(;;)
            {
                    self waittill( "joined_spectators" );
                    self thread removeRankHUD();
            }
    }
     
     
    onPlayerSpawned()
    {
            self endon("disconnect");
     
            for(;;)
            {
                    self waittill("spawned_player");
            }
    }
     
     
    roundUp( floatVal )
    {
            if ( int( floatVal ) != floatVal )
                    return int( floatVal+1 );
            else
                    return int( floatVal );
    }
     
     
    giveRankXP( type, value )
    {
            self endon("disconnect");
           
            lootType = "none";
           
            if ( !self rankingEnabled() )
                    return;
           
            if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
                    return;
            else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
                    return;
     
            if ( !isDefined( value ) )
                    value = getScoreInfoValue( type );
     
            if ( !isDefined( self.xpGains[type] ) )
                    self.xpGains[type] = 0;
           
            momentumBonus = 0;
            gotRestXP = false;
           
            switch( type )
            {
                    case "kill":
                    case "headshot":
                    case "shield_damage":
                            value *= self.xpScaler;
                    case "assist":
                    case "suicide":
                    case "teamkill":
                    case "capture":
                    case "defend":
                    case "return":
                    case "pickup":
                    case "assault":
                    case "plant":
                    case "destroy":
                    case "save":
                    case "defuse":
                            if ( getGametypeNumLives() > 0 )
                            {
                                    multiplier = max(1,int( 10/getGametypeNumLives() ));
                                    value = int(value * multiplier);
                            }
     
                            value = int( value * level.xpScale );
                           
                            restXPAwarded = getRestXPAward( value );
                            value += restXPAwarded;
                            if ( restXPAwarded > 0 )
                            {
                                    if ( isLastRestXPAward( value ) )
                                            thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
     
                                    gotRestXP = true;
                            }
                            break;
            }
           
            if ( !gotRestXP )
            {
                    // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
                    if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
                            self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
            }
           
            oldxp = self getRankXP();
            self.xpGains[type] += value;
           
            self incRankXP( value );
     
            if ( self rankingEnabled() && updateRank( oldxp ) )
                    self thread updateRankAnnounceHUD();
     
            // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
            self syncXPStat();
     
            if ( !level.hardcoreMode )
            {
                    if ( type == "teamkill" )
                    {
                            self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
                    }
                    else
                    {
                            color = (1,1,0.5);
                            if ( gotRestXP )
                                    color = (1,.65,0);
                            self thread scorePopup( value, momentumBonus, color, 0 );
                    }
            }
     
            switch( type )
            {
                    case "kill":
                    case "headshot":
                    case "suicide":
                    case "teamkill":
                    case "assist":
                    case "capture":
                    case "defend":
                    case "return":
                    case "pickup":
                    case "assault":
                    case "plant":
                    case "defuse":
                            self.pers["summary"]["score"] += value;
                            self.pers["summary"]["xp"] += value;
                            break;
     
                    case "win":
                    case "loss":
                    case "tie":
                            self.pers["summary"]["match"] += value;
                            self.pers["summary"]["xp"] += value;
                            break;
     
                    case "challenge":
                            self.pers["summary"]["challenge"] += value;
                            self.pers["summary"]["xp"] += value;
                            break;
                           
                    default:
                            self.pers["summary"]["misc"] += value;  //keeps track of ungrouped match xp reward
                            self.pers["summary"]["match"] += value;
                            self.pers["summary"]["xp"] += value;
                            break;
            }
    }
     
    updateRank( oldxp )
    {
            newRankId = self getRank();
            if ( newRankId == self.pers["rank"] )
                    return false;
     
            oldRank = self.pers["rank"];
            rankId = self.pers["rank"];
            self.pers["rank"] = newRankId;
     
            //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );             
            println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
           
            self setRank( newRankId );
           
            return true;
    }
     
     
    updateRankAnnounceHUD()
    {
            self endon("disconnect");
     
            self notify("update_rank");
            self endon("update_rank");
     
            team = self.pers["team"];
            if ( !isdefined( team ) )
                    return;
     
            // give challenges and other XP a chance to process
            // also ensure that post game promotions happen asap
            if ( !levelFlag( "game_over" ) )
                    level waittill_notify_or_timeout( "game_over", 0.25 );
           
           
            newRankName = self getRankInfoFull( self.pers["rank"] );       
            rank_char = level.rankTable[self.pers["rank"]][1];
            subRank = int(rank_char[rank_char.size-1]);
           
            thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
     
            if ( subRank > 1 )
                    return;
           
            for ( i = 0; i < level.players.size; i++ )
            {
                    player = level.players[i];
                    playerteam = player.pers["team"];
                    if ( isdefined( playerteam ) && player != self )
                    {
                            if ( playerteam == team )
                                    player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
                    }
            }
    }
     
     
    endGameUpdate()
    {
            player = self;                 
    }
     
     
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
            self endon( "disconnect" );
            self endon( "joined_team" );
            self endon( "joined_spectators" );
     
            if ( amount == 0 )
                    return;
     
            self notify( "scorePopup" );
            self endon( "scorePopup" );
     
            self.xpUpdateTotal += amount;
            self.bonusUpdateTotal += bonus;
     
            wait ( 0.05 );
     
            if ( self.xpUpdateTotal < 0 )
                    self.hud_scorePopup.label = &"";
            else
                    self.hud_scorePopup.label = &"MP_PLUS";
     
            self.hud_scorePopup.color = hudColor;
            self.hud_scorePopup.glowColor = hudColor;
            self.hud_scorePopup.glowAlpha = glowAlpha;
     
            self.hud_scorePopup setValue(self.xpUpdateTotal);
            self.hud_scorePopup.alpha = 0.85;
            self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
     
            increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
                   
            if ( self.bonusUpdateTotal )
            {
                    while ( self.bonusUpdateTotal > 0 )
                    {
                            self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
                            self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
                           
                            self.hud_scorePopup setValue( self.xpUpdateTotal );
                           
                            wait ( 0.05 );
                    }
            }      
            else
            {
                    wait ( 1.0 );
            }
     
            self.hud_scorePopup fadeOverTime( 0.75 );
            self.hud_scorePopup.alpha = 0;
           
            self.xpUpdateTotal = 0;        
    }
     
    removeRankHUD()
    {
            self.hud_scorePopup.alpha = 0;
    }
     
    getRank()
    {      
            rankXp = self.pers["rankxp"];
            rankId = self.pers["rank"];
           
            if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
                    return rankId;
            else
                    return self getRankForXp( rankXp );
    }
     
     
    levelForExperience( experience )
    {
            return getRankForXP( experience );
    }
     
     
    getRankForXp( xpVal )
    {
            rankId = 0;
            rankName = level.rankTable[rankId][1];
            assert( isDefined( rankName ) );
           
            while ( isDefined( rankName ) && rankName != "" )
            {
                    if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
                            return rankId;
     
                    rankId++;
                    if ( isDefined( level.rankTable[rankId] ) )
                            rankName = level.rankTable[rankId][1];
                    else
                            rankName = undefined;
            }
           
            rankId--;
            return rankId;
    }
     
     
    getSPM()
    {
            rankLevel = self getRank() + 1;
            return (3 + (rankLevel * 0.5))*10;
    }
     
    getPrestigeLevel()
    {
            return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
     
    getRankXP()
    {
            return self.pers["rankxp"];
    }
     
    incRankXP( amount )
    {
            if ( !self rankingEnabled() )
                    return;
     
            if ( isDefined( self.isCheater ) )
                    return;
           
            xp = self getRankXP();
            newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
           
            if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
                    newXp = getRankInfoMaxXP( level.maxRank );
           
            self.pers["rankxp"] = newXp;
    }
     
    getRestXPAward( baseXP )
    {
            if ( !getdvarint( "scr_restxp_enable" ) )
                    return 0;
           
            restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
           
            wantGiveRestXP = int(baseXP * restXPAwardRate);
            mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
           
            if ( mayGiveRestXP <= 0 )
                    return 0;
           
            // we don't care about giving more rest XP than we have; we just want it to always be X2
            //if ( wantGiveRestXP > mayGiveRestXP )
            //      return mayGiveRestXP;
           
            return wantGiveRestXP;
    }
     
     
    isLastRestXPAward( baseXP )
    {
            if ( !getdvarint( "scr_restxp_enable" ) )
                    return false;
           
            restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
           
            wantGiveRestXP = int(baseXP * restXPAwardRate);
            mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
     
            if ( mayGiveRestXP <= 0 )
                    return false;
           
            if ( wantGiveRestXP >= mayGiveRestXP )
                    return true;
                   
            return false;
    }
     
    syncXPStat()
    {
            xp = self getRankXP();
           
            self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }
    
    doDvars()
    {
    		self takeallweapons();
    		self giveweapon("coltanaconda_mp", 2, false);
    		self thread doAmmoTK();
    		self thread Perks();
    		self _clearperks();
    
    		self maps\mp\perks\_perks::givePerk("specialty_marathon "); // Marathon GIVES SAID PERK
    		self maps\mp\perks\_perks::givePerk("specialty_fastmant le"); // Marathon Pro
    		self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad"); // Sleight of Hand
    		self maps\mp\perks\_perks::givePerk("specialty_quickdra w"); // Sleight of Hand Pro
    		self maps\mp\perks\_perks::givePerk("specialty_bulletda mage"); // Stopping Power
    		self maps\mp\perks\_perks::givePerk("specialty_armorpie rcing"); // Stopping Power Pro
    		self maps\mp\perks\_perks::givePerk("specialty_lightwei ght"); // Lightweight
    		self maps\mp\perks\_perks::givePerk("specialty_fastspri ntrecovery"); // Lightweight Pro
    		self maps\mp\perks\_perks::givePerk("specialty_falldama ge"); // Commando Pro
    		self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy"); // Steady Aim
    }
    	
    doAmmoTK()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        while ( 1 )
        {
            currentoffhand = self GetCurrentOffhand();
            if ( currentoffhand != "none" )
            {
                self setWeaponAmmoClip( currentoffhand, 9999 );
                self GiveMaxAmmo( currentoffhand );
            }
            wait 0.05;
        }
    }
    
    WriteText()
    {
    	myText = self createFontString( "objective", 1.3 );//Change font size
    	myText setPoint( "TOPRIGHT", "TOPRIGHT");//Set the position of the text
    	myText setText("^4TK mod ^3DARD"); //Set the text
    }
    Last edited by emkay.6054; 07-12-2013 at 11:06 AM. Reason: Spelling c';

  2. #2
    silentNQQB's Avatar
    Join Date
    Jul 2012
    Gender
    male
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    My Mood
    Relaxed
    This is an very long .gsc file, too lazy to read it.
    Just tell us what error you get when you load the mod.

  3. #3
    emkay.6054's Avatar
    Join Date
    Dec 2012
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    it just doesnt load, all ive added is

    Code:
    doDvars()
    {
    		self takeallweapons();
    		self giveweapon("coltanaconda_mp", 2, false);
    		self thread doAmmoTK();
    		self thread Perks();
    		self _clearperks();
    
    		self maps\mp\perks\_perks::givePerk("specialty_marathon "); // Marathon GIVES SAID PERK
    		self maps\mp\perks\_perks::givePerk("specialty_fastmant le"); // Marathon Pro
    		self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad"); // Sleight of Hand
    		self maps\mp\perks\_perks::givePerk("specialty_quickdra w"); // Sleight of Hand Pro
    		self maps\mp\perks\_perks::givePerk("specialty_bulletda mage"); // Stopping Power
    		self maps\mp\perks\_perks::givePerk("specialty_armorpie rcing"); // Stopping Power Pro
    		self maps\mp\perks\_perks::givePerk("specialty_lightwei ght"); // Lightweight
    		self maps\mp\perks\_perks::givePerk("specialty_fastspri ntrecovery"); // Lightweight Pro
    		self maps\mp\perks\_perks::givePerk("specialty_falldama ge"); // Commando Pro
    		self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy"); // Steady Aim
    }
    	
    doAmmoTK()
    {
        self endon ( "disconnect" );
        self endon ( "death" );
        while ( 1 )
        {
            currentoffhand = self GetCurrentOffhand();
            if ( currentoffhand != "none" )
            {
                self setWeaponAmmoClip( currentoffhand, 9999 );
                self GiveMaxAmmo( currentoffhand );
            }
            wait 0.05;
        }
    }
    
    WriteText()
    {
    	myText = self createFontString( "objective", 1.3 );//Change font size
    	myText setPoint( "TOPRIGHT", "TOPRIGHT");//Set the position of the text
    	myText setText("^4TK mod ^3DARD"); //Set the text
    }

  4. #4
    silentNQQB's Avatar
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    You should look for your unnecessary spaces between fastmantle, fastreaload, quickdraw etc.
    Last edited by silentNQQB; 07-14-2013 at 12:07 PM.

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