@CNAW Haha .. You're correct but WE do it this way ..
We define weaponmgr
Then we do this . .
#define WeaponMgr 0x??????
The source code hmm ..
PDWORD Weapon = (PDWORD)(CShell + 0x?????? );
That's it please give credits if you use that
if(pWeaponMgr != NULL)
DWORD* Weapon1 = (DWORD*)(pWeaponMgr+(Weapon Log u have)*4);
DWORD* Weapon2 = (DWORD*)(pWeaponMgr+(Weapon Log u want)*4);
*(Weapon1) = *(Weapon2);
Give credits to xmen or zhanre or me .. ^^