@r_arraz@ well, your explanation made sense, however you are wrong.
I remembered being able to give both danger close normal as pro (don't recall the name for pro atm) so I knew there had to be a way. So altho you kinda convinced me, I was stubborn and kept trying.
Today I finally found a way to do this.
Then you just need to do:
givePerk( perk, pro )
_perk = "";
_proPerk = "";
switch( perk )
case "steady aim": _perk = "bulletaccuracy"; _proPerk = "steelnerves"; break;
self maps\mp\perks\_perks::givePerk( "specialty_"+ _perk );
self maps\mp\perks\_perks::givePerk( "specialty_"+ _proPerk );
self givePerk("steady aim", true);
If anyone need the code for the other Pro perks I can find them for you.
PS: @Boombox, I haven't seen a single post of yours that didn't make me doubt about the sincerity of it. I like you