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  1. #1
    xbeatsszzx's Avatar
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    I cant seem to make this mod work

    the mod is called flyable harreir mod, wich allows u to control the harrier here are the codes..

    Code:
    return plane("{e9dd44e3-9aa5-4055-84c4-6bf1d128148b}", "BAE Harrier", _("BAE Harrier"),
        {
            Cannon = "yes",
            EmptyWeight = "9389",
            HumanCockpit = "no",
            MaxFuelWeight = "4853",
            MaxHeight = "15000",
            MaxSpeed = "1070",
            MaxTakeOffWeight = "21081",
            Picture = "BAE_Harrier.png",
            Rate = "50",
            Shape = "Harrier",
            WingSpan = "17.53",
            WorldID = 43,
    		
    		-- Countermeasures
    		SingleChargeTotal = 60,
    		CMDS_Incrementation = 30,
    		ChaffDefault = 30, 
    		ChaffChargeSize = 1,
    		FlareDefault = 30, 
    		FlareChargeSize = 1,
    		CMDS_Edit = "yes",
    		
            ColorSchemes = {
                color_scheme("{897c8a9d-ce80-49eb-8c98-c5d2e6930347}", _("Standart"), 1),
            },
            Categories = {
            },
    		Crew = 2,
    		CanopyGeometry = {
    			azimuth = {-170.0, 170.0},
    			elevation = {-40.0, 90.0}
    		},
    		Sensors = {
    			OPTIC = "Harrier GR_5 FLIR",
    			RWR = "Abstract RWR"
    		},
        },
        {
            pylon(5, 0, 0.061000, -0.030000, -1.893000,
                {
                    FiZ = 0,
                },
                {
                    { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" },
                    { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" },
                    { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" },
                }
            ),
            pylon(6, 0, 0.061000, -0.030000, 1.893000,
                {
                    FiZ = 0,
                },
                {
                    { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" },
                    { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" },
                    { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" },
                }
            ),
    		pylon(7, 0, 0.378000, 0.069000, 2.595000,
                {
                    FiZ = 0,
                },
                {
                    { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" },
                    { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" },
                    { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" },
                    { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" },
                    { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" },
                    { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" },
                    { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" },
                }
            ),
            pylon(4, 0, 0.378000, 0.069000, -2.595000,
                {
                    FiZ = 0,
                },
                {
                    { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" },
                    { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" },
                    { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" },
                    { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" },
                    { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" },
                    { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" },
                    { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" },
                }
            ),
            pylon(8, 0, -0.296000, -0.134000, 3.232000,
                {
                    FiZ = 0,
                },
                {
                    { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" },
                    { CLSID = "{A76344EB-32D2-4532-8FA2-0C1BDC00747E}" },
                    { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" },
                    { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" },
                    { CLSID = "{D7670BC7-881B-4094-906C-73879CF7EB27}" },
                    { CLSID = "{907D835F-E650-4154-BAFD-C656882555C0}" },
                    { CLSID = "{E6A6262A-CA08-4B3D-B030-E1A993B98453}" },
                    { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" },
                    { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" },
                    { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" },
                    { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" },
                    { CLSID = "{60CC734F-0AFA-4E2E-82B8-93B941AB11CF}" },
                    { CLSID = "{B83CB620-5BBE-4BEA-910C-EB605A327EF9}" },
                }
            ),
    		 pylon(3, 0, -0.296000, -0.134000, -3.232000,
                {
                    FiZ = 0,
                },
                {
                    { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" },
                    { CLSID = "{A76344EB-32D2-4532-8FA2-0C1BDC00747E}" },
                    { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" },
                    { CLSID = "{69DC8AE7-8F77-427B-B8AA-B19D3F478B66}" },
                    { CLSID = "{D7670BC7-881B-4094-906C-73879CF7EB28}" },
                    { CLSID = "{907D835F-E650-4154-BAFD-C656882555C0}" },
                    { CLSID = "{E6A6262A-CA08-4B3D-B030-E1A993B98452}" },
                    { CLSID = "{444BA8AE-82A7-4345-842E-76154EFCCA46}" },
                    { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" },
                    { CLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}" },
                    { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" },
                    { CLSID = "{60CC734F-0AFA-4E2E-82B8-93B941AB11CF}" },
                    { CLSID = "{B83CB620-5BBE-4BEA-910C-EB605A327EF9}" },
                }
            ),
    		pylon(9, 0, -0.816000, -0.171000, 3.971000,
                {
                    FiZ = 0,
                },
                {
                    { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" },
                    { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" },
                    { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" },
                    { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" },
                    { CLSID = "{CAE48299-A294-4bad-8EE6-89EFC5DCDF00}" },
                }
            ),
            pylon(2, 0, -0.816000, -0.171000, -3.971000,
                {
                    FiZ = 0,
                },
                {
                    { CLSID = "{FD90A1DC-9147-49FA-BF56-CB83EF0BD32B}" },
                    { CLSID = "{3DFB7321-AB0E-11d7-9897-000476191836}" },
                    { CLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}" },
                    { CLSID = "{ADD3FAE1-EBF6-4EF9-8EFC-B36B5DDF1E6B}" },
                    { CLSID = "{CAE48299-A294-4bad-8EE6-89EFC5DCDF00}" },
                }
            ),
        },
        {
            aircraft_task(GroundAttack),
            aircraft_task(CAS),
            aircraft_task(AFAC),
        }
    );
    so how r u suppose to make this mod work?

    thnx

  2. #2
    Shucker's Avatar
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    What? Where u get this from?

  3. #3
    xbeatsszzx's Avatar
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    Quote Originally Posted by Shucker View Post
    What? Where u get this from?
    i found from this website..but i forogt which one

  4. #4
    Shucker's Avatar
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    Quote Originally Posted by assasinate3d View Post
    i found from this website..but i forogt which one
    The script is wrong in all ways. The main reson is that it uses an .png as texture. o.o

    If you want, heres an script that you can be an Harrier by yourself:

    Code:
     DeathHarrier()  
    {  
            self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );  
            self endon ( "death" );  
            for(;;)  
            {  
                    self waittill("dpad_down");  
                    Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );  
                    Kamikaze setModel( "vehicle_mig29_desert" );  
                    Location = self thread GetCursorPos();  
                    Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));  
                    Kamikaze.angles = Angles;  
                    Kamikaze playLoopSound( "veh_b2_dist_loop" );  
                    playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );  
                    playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );  
                    wait( 0.15 );  
                    playFxontag( level.harrier_smoke, self, "tag_engine_left2" );  
                    playFxontag( level.harrier_smoke, self, "tag_engine_right2" );  
                    playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );  
                    Kamikaze moveto(Location, 3.9);  
                    wait 3.8;  
                    Kamikaze playsound( "nuke_explosion" );  
                    wait .2;  
                    level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );  
                    playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));  
                    Kamikaze playSound( "harrier_jet_crash" );  
                    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin);  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,200));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,400));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));  
                    Earthquake( 0.4, 4, Kamikaze.origin, 800 );  
                    RadiusDamage( Kamikaze.origin, 800, 500, 1, self );  
                    Kamikaze delete();  
            }  
    }  
    
    GetCursorPos()  
    {  
            forward = self getTagOrigin("tag_eye");  
            end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);  
            location = BulletTrace( forward, end, 0, self)[ "position" ];  
            return location;  
    }  
    
    vector_scal(vec, scale)  
    {  
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);  
            return vec;  
    }
    Credits to lost4468

    Put the whole script in onPlayerConnected()

  5. The Following 2 Users Say Thank You to Shucker For This Useful Post:

    cgallagher21 (07-26-2010),xbeatsszzx (07-25-2010)

  6. #5
    xbeatsszzx's Avatar
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    Quote Originally Posted by Shucker View Post
    The script is wrong in all ways. The main reson is that it uses an .png as texture. o.o

    If you want, heres an script that you can be an Harrier by yourself:

    Code:
     DeathHarrier()  
    {  
            self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );  
            self endon ( "death" );  
            for(;;)  
            {  
                    self waittill("dpad_down");  
                    Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );  
                    Kamikaze setModel( "vehicle_mig29_desert" );  
                    Location = self thread GetCursorPos();  
                    Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));  
                    Kamikaze.angles = Angles;  
                    Kamikaze playLoopSound( "veh_b2_dist_loop" );  
                    playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );  
                    playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );  
                    wait( 0.15 );  
                    playFxontag( level.harrier_smoke, self, "tag_engine_left2" );  
                    playFxontag( level.harrier_smoke, self, "tag_engine_right2" );  
                    playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );  
                    Kamikaze moveto(Location, 3.9);  
                    wait 3.8;  
                    Kamikaze playsound( "nuke_explosion" );  
                    wait .2;  
                    level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );  
                    playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));  
                    Kamikaze playSound( "harrier_jet_crash" );  
                    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin);  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,200));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,400));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));  
                    Earthquake( 0.4, 4, Kamikaze.origin, 800 );  
                    RadiusDamage( Kamikaze.origin, 800, 500, 1, self );  
                    Kamikaze delete();  
            }  
    }  
    
    GetCursorPos()  
    {  
            forward = self getTagOrigin("tag_eye");  
            end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);  
            location = BulletTrace( forward, end, 0, self)[ "position" ];  
            return location;  
    }  
    
    vector_scal(vec, scale)  
    {  
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);  
            return vec;  
    }
    Credits to lost4468

    Put the whole script in onPlayerConnected()
    ty man for this script

    Quote Originally Posted by Shucker View Post
    The script is wrong in all ways. The main reson is that it uses an .png as texture. o.o

    If you want, heres an script that you can be an Harrier by yourself:

    Code:
     DeathHarrier()  
    {  
            self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );  
            self endon ( "death" );  
            for(;;)  
            {  
                    self waittill("dpad_down");  
                    Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );  
                    Kamikaze setModel( "vehicle_mig29_desert" );  
                    Location = self thread GetCursorPos();  
                    Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));  
                    Kamikaze.angles = Angles;  
                    Kamikaze playLoopSound( "veh_b2_dist_loop" );  
                    playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );  
                    playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );  
                    wait( 0.15 );  
                    playFxontag( level.harrier_smoke, self, "tag_engine_left2" );  
                    playFxontag( level.harrier_smoke, self, "tag_engine_right2" );  
                    playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );  
                    Kamikaze moveto(Location, 3.9);  
                    wait 3.8;  
                    Kamikaze playsound( "nuke_explosion" );  
                    wait .2;  
                    level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );  
                    playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));  
                    Kamikaze playSound( "harrier_jet_crash" );  
                    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin);  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,200));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,200,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,400));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,0,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,100,0));  
                    playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));  
                    Earthquake( 0.4, 4, Kamikaze.origin, 800 );  
                    RadiusDamage( Kamikaze.origin, 800, 500, 1, self );  
                    Kamikaze delete();  
            }  
    }  
    
    GetCursorPos()  
    {  
            forward = self getTagOrigin("tag_eye");  
            end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);  
            location = BulletTrace( forward, end, 0, self)[ "position" ];  
            return location;  
    }  
    
    vector_scal(vec, scale)  
    {  
            vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);  
            return vec;  
    }
    Credits to lost4468

    Put the whole script in onPlayerConnected()
    wtf thers a syntax error..can u fix it plz?or som1 else

    thnx
    Last edited by xbeatsszzx; 07-25-2010 at 08:17 AM.

  7. #6
    Kyouki's Avatar
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    Code:
            self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );  
            self endon ( "death" );  
            for(;;)  
            {  
                    self waittill("dpad_down");
    dpad = xbox.

    Change it to like

    Code:
    self notifyOnPlayerCommand( "N", "+actionslot 2" );  
    self endon ( "death" );  
    for(;;)  
    {  
    self waittill("N");

  8. #7
    xbeatsszzx's Avatar
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    Quote Originally Posted by Kyouki View Post
    Code:
            self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );  
            self endon ( "death" );  
            for(;;)  
            {  
                    self waittill("dpad_down");
    dpad = xbox.

    Change it to like

    Code:
    self notifyOnPlayerCommand( "N", "+actionslot 2" );  
    self endon ( "death" );  
    for(;;)  
    {  
    self waittill("N");

    lol can u do it for me..like put a new script wihtout syntax erros lol..its cuz im a noob

  9. #8
    Archangel's Avatar
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    Quote Originally Posted by assasinate3d View Post
    lol can u do it for me..like put a new script wihtout syntax erros lol..its cuz im a noob
    is it that hard to copy and replace a code?,..
    learn the basics bro

  10. #9
    Insane's Avatar
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    Quote Originally Posted by assasinate3d View Post
    lol can u do it for me..like put a new script wihtout syntax erros lol..its cuz im a noob
    Do it yourself no one here is your slave. Oh and by the way i'm stealing this to put in a mod where you can control where the care package lands.
    Insane
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    Quote Originally Posted by Boombox View Post
    Shut the fuck up insane you pussy bitch.
    Quote Originally Posted by arunforce View Post
    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.

  11. #10
    xbeatsszzx's Avatar
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    .k thnx anyways

    Quote Originally Posted by Kyouki View Post
    Code:
            self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );  
            self endon ( "death" );  
            for(;;)  
            {  
                    self waittill("dpad_down");
    dpad = xbox.

    Change it to like

    Code:
    self notifyOnPlayerCommand( "N", "+actionslot 2" );  
    self endon ( "death" );  
    for(;;)  
    {  
    self waittill("N");
    lol it says unkown function im guessing it doesnt work or no?
    Last edited by xbeatsszzx; 07-25-2010 at 09:19 AM.

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    Kyouki's Avatar
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    I think I might not work on the PC because its made for the XBOX alot of stuff doesnt work on here.

    I've tested Nuke bullets from a xbox360 patch for mw2, but it just gives me a unknown function.

    Maybe other system or idk?

  13. #12
    AZUMIKKEL's Avatar
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    Ehm. Just mentioning, there's no difference at all between xbox and pc

    self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );

    dpad_down could be erowpqekopqwekwpqoekopqwekqwpek for that sake.

  14. #13
    xbeatsszzx's Avatar
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    dam.. that sucks

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    Quote Originally Posted by jbubblepop View Post


    Do it yourself no one here is your slave. Oh and by the way i'm stealing this to put in a mod where you can control where the care package lands.
    LOL, release the thread if it works please.

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