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  1. #1
    KLOTE+HOMO's Avatar
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    [Help] Nuke end game? :)

    Hey,

    I need some help with my gun game.
    I want to get a nuke after:

    self.gunList[4] = createGun("ac130_25mm_mp", 9, false, false);
    self.gunList[5] = createGun("ac130_40mm_mp", 9, false, false);
    self.gunList[6] = createGun("ac130_105mm_mp", 9, false, false);
    ((( NUKE HERE )))

    Who knows the code of that???

    Greetz,
    KLOTE+HOMO

  2. #2
    Josephlittle™'s Avatar
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    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", true );


    enjoy

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    merked_nub (07-30-2010)

  4. #3
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    Well I remember putting nuke_mp working. Dunno though...
    Insane
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    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.

  5. #4
    Kyouki's Avatar
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    nuke_mp is standing in the gungame mod o.O...

  6. #5
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    @ Josephlittle

    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", true );
    doesnt work.

    btw the 1st false = laser sight. the 2nd false = akimbo.

  7. #6
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    Quote Originally Posted by KLOTE+HOMO View Post
    Hey,

    I need some help with my gun game.
    I want to get a nuke after:

    self.gunList[4] = createGun("ac130_25mm_mp", 9, false, false);
    self.gunList[5] = createGun("ac130_40mm_mp", 9, false, false);
    self.gunList[6] = createGun("ac130_105mm_mp", 9, false, false);
    ((( NUKE HERE )))

    Who knows the code of that???

    Greetz,
    KLOTE+HOMO
    You can't put the nuke there you idiot.
    Can you read? "self.gunLIST"!, it wont give you the gun, it just notes the names. You need to put the code what joseph told you somewhere else..

  8. #7
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    where? tell me please im noob.
    DONT LAUGH @ ME :'( im gonna cry

  9. #8
    Josephlittle™'s Avatar
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    Quote Originally Posted by PP_CrazyApple View Post
    You can't put the nuke there you idiot.
    Can you read? "self.gunLIST"!, it wont give you the gun, it just notes the names. You need to put the code what joseph told you somewhere else..
    make a thread or sumthin...idk!

  10. #9
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    Soooooo... .Can some1 help me? I think there are more people want to know this :S

  11. #10
    Fallen Souls's Avatar
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    Code:
    if(self.score >= 4300)
    		{
        	 	    	self maps\mp\gametypes\_hud_message::killstreakSplashNotify("nuke", 1337);
        		    	self maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
    			wait 5;
    			self thread maps\mp\gametypes\_hud_message::hintMessage("^2You WON Launch Your Nuke!!!!");
    		}
    Place in DoDvars() which is lauched on spawn, this checks every spawn for the required score and if you do you get the nuke killstreak awarded.
    Change the score to your guns x100 if you play TDM
    Last edited by Fallen Souls; 07-27-2010 at 11:01 PM.

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    TheLynx (07-30-2010)

  13. #11
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    if(self.score >= 4300)

    4300 = the score right? 2 kills in FFA = 100.

    if yes. it doesnt work for me.

    i placed it in doDvars().

    i see that i have the nuke and i won. but i cant turn the key...
    Last edited by KLOTE+HOMO; 07-28-2010 at 05:16 AM.

  14. #12
    Fallen Souls's Avatar
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    the last gun cannot be ac130 as you cant use killstreaks. Make it RPG or soemthing.

  15. #13
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    i did = fail ... :S

  16. #14
    Fallen Souls's Avatar
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    ill post my gungame mod that I edited

    #include common_scripts\utilit - Gungame - iMDHYSkW - Pastebin.com


    it is a rank.gsc

  17. #15
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    ok thank you. but LOL rpg akimbo xD :P. needa try that out yet :P

    im editing as soon im @ home... @ work right now :S

    but i have a question to you you know alot of stuff:
    If i (host) am talking i want my text automaticly being red or green.

    do you know how?

    thanx

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