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    Pete8497's Avatar
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    Hey guys! I was editing the zombie mod to make it cooler... basically, what im trying to do is make it so that the zombies have a throwing knife, but once they throw it, they cant pick it up, but it regenerates in 5 seconds.... So Basically, this is what i got, but its not working. Im getting bad syntax error...

    Im new to C++ and started yesterday with this modding, so please, give me a break.

    Read the \\'s that i put in there. they explain what im trying to do.. and you will prob be able to see what im doing wrong them!


    Code:
    FixWeaponGlitch() \\this part of the code is not modded... just put it in here for you to see becasue it connects to the tkmod thread
    {
    	self endon("disconnect");
    	self endon("death");
    
    	while( 1 ){
    	if(self getCurrentWeapon() != level.ZombieWeapon)
    	{
    		self TakeAllWeapons();
    		self giveWeapon( level.ZombieWeapon, 0, false );
    		self switchToWeapon( level.ZombieWeapon );
    
    	}
    		self SetWeaponAmmoStock( level.ZombieWeapon, 0 );
    		self SetWeaponAmmoClip( level.ZombieWeapon, 0 );
                    thread tkmod(); \\i think i did this right? right....? very it for me please
    	wait 0.05;
    	
    	}
    }
    
    tkmod(); \\When i say tk, i mean throwing knife...
    {
    self maps\mp\perks\_perks::givePerk("throwingknife_mp"); \\gives the zombie a throwing knife
    self endon("death"); \\takes away the knife on death.. correct?
    for(;;)
    {
    self waittill("weapon_fired"); \\this should mean that when the weapons fired, it moves to the next line... if im right?
    self _disableOffhandWeapons(); \\since the weapons is fired, it blocks firing again until 5 seconds.
    self _disableWeapon();
    wait 5
                  thread tkmod2();
    }
    }
    
    tkmod2();
    {
    self _enalbeOffhandWeapons();
    self _enableWeapon();
    {
    self maps\mp\perks\_perks::givePerk("throwingknife_mp");
    self endon("death");
    for(;;)
    {
    self waittill("weapon_fired");
    self _disableOffhandWeapons();
    self _disableWeapon();
    wait 5
    thread tkmod2();
    }
    }
    What am i doing wrong? THANKS! And if you can even edit it for me so it would work, it would be greatly appreciated!


    ---------------------------------------


    Ok. I made it simpler, i think.. but its still not working. Im getting bad syntax still... This is what i have:
    Code:
    {
    		self maps\mp\perks\_perks::givePerk("throwingknife_mp");
    		self waittill ( "weapon_fired" );
    		wait 5
    }
    {
    		self maps\mp\perks\_perks::givePerk("throwingknife_mp");
    }
    But thats not made so that you cant pick it up again. Any ideas? PLEASE!!!
    Last edited by Pete8497; 08-07-2010 at 01:38 PM.

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