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  1. #1
    BMGP's Avatar
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    Talking [Help] Zombie Mod - Human are able win

    Hi!
    I wanted to mod Quarantine Zombie Mod - so the Humans can also win. I know there are some threads about it, but i want to mod something special and more spectacular xD

    My Idea:
    Time limit xx(lets say 5 Minutes)
    After 5 minutes playtime a heli lands somewhere on the map(maybe at each map 3 - randomly taken - positions) and the survivers have to get in(The zombies are still able to kill them). When all humans got in the heli the round is over and the humans "win".
    So there wouldn't be so much camper because they HAVE to get to the heli...

    Okay, it is my first mod and i began with helicopter scripting /

    This is what i have:

    Code:
    doStartHeliTimer()
    {
    	heli.counter.sec = 300;
    	
    	while(heli.counter.sec > 0)
    	{
    		heli.TimerText destroy();
    		heli.TimerText = heli createServerFontString( "default", 1.5 );
    		heli.TimerText setPoint( "TOP", "TOP", 0, -100);
    		heli.TimerText setText("Rescue Helicopter coming in: " + heli.counter.sec);
    		setDvar("fx_draw", 1);
    		wait 1;
    		heli.counter.sec--;
    	}
    	heli.TimerText set Text("")
    	thread doHeliSetup( lifeId, startPoint, pos, owner );
    	
    }
    If someone knows the mod/script - Its connverted from
    Code:
    doStartTimer()
    {
    	level.counter = 60;
    	while(level.counter > 0)
    	{
    		level.TimerText destroy();
    		level.TimerText = level createServerFontString( "objective", 1.5 );
    		level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
    		level.TimerText setText("^2Game Starting in: " + level.counter);
    		setDvar("fx_draw", 1);
    		wait 1;
    		level.counter--;
    	}
    	level.TimerText setText("");
    	foreach(player in level.players)
    	{
    		player thread doSetup();
    	}
    }
    Thats the timer when the game starts...(intermission i think)

    -> thread doHeliSetup( lifeId, startPoint, pos, owner );
    Code:
    doHeliSetup( lifeId, startPoint, pos, owner )
    {
    	heli.TimerText set Text("Rescue Helicopter is incoming!")
    	
    	//---------------------------------------------------------------------------
    	
    	forward = vectorToAngles( pathGoal - pathStart );
    
    	harrier = spawnHelicopter( owner, pathStart/2, forward, "littlebird_mp" , "vehicle_little_bird_armed" );
    	
    	if ( !isDefined( harrier ) )
    		return;
    	
    	
    	
    
    	foreach(player in level.players)
    		player thread maps\mp\killstreaks\_flyable_heli::sterowanieHeli( harrier );
    	
    	harrier.speed = 400;
    	harrier.accel = 60;
    	harrier.health = 1000; 
    	harrier.maxhealth = harrier.health;
    	harrier.team = owner.team;
    	harrier.owner = owner;
    	harrier setCanDamage( true );
    	harrier.owner = owner;
    	harrier thread harrierDestroyed();
    	harrier SetMaxPitchRoll( 45, 45 );		
    	harrier Vehicle_SetSpeed( harrier.speed, harrier.accel );
    	//harrier thread playHarrierFx();
    	harrier setdamagestage( 3 );
    	harrier.missiles = 6;
    	harrier.pers["team"] = harrier.team;
    	//harrier SetHoverParams( 50, 100, 50 );
    	harrier SetJitterParams( (5,0,5), 0.5, 1.5 );
    	harrier SetTurningAbility( 0.09 );
    	harrier setYawSpeed(45,25,25,.5);
    	harrier.defendLoc = pathGoal;
    	harrier.lifeId = lifeId;
    	harrier setVehGoalPos((0, 0, 50), 1 ); //wrong Coords - had no time to find right coords on test level
    
    
    	
    	return harrier;
    }
    Bad Syntax error -.-

    im not sure if the heli works like this xD(It's from flyable heli script...)



    If you need the hole script i can attach it if you want...
    Last edited by BMGP; 09-02-2010 at 10:49 PM.

  2. #2
    xurple's Avatar
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    oh please. blind?
    theres a thread in here thats marked as solved.

  3. #3
    BMGP's Avatar
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    Quote Originally Posted by xurple View Post
    oh please. blind?
    theres a thread in here thats marked as solved.
    With the Helicopter thing???
    Thats what i dont know how to do...
    The timer thing isnt difficult^^

  4. #4
    BMGP's Avatar
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    Quote Originally Posted by BMGP View Post
    With the Helicopter thing???
    Thats what i dont know how to do...
    The timer thing isnt difficult^^
    Anyone knows something about scripting helicopters???? ^^

    Sorry for Double post - didnt want to Quote - wanted to press EDIT not QUOTE -.-

  5. #5
    Shucker's Avatar
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    Why an helicopter? -.-;

  6. #6
    shotyoudie's Avatar
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    Why not just a 5 minute timer to the end ? without helicopter? or a flag where players must go to.

  7. #7
    BMGP's Avatar
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    Quote Originally Posted by shotyoudie View Post
    Why not just a 5 minute timer to the end ? without helicopter? or a flag where players must go to.
    am i not allowed to create heli?`xD

  8. #8
    Shucker's Avatar
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    Most likely to crash because the mod already has many things to do. (draw fog, update cash amout etc.)

  9. #9
    soccerguy's Avatar
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    Just make the heli stay in 1 place on the ground after 5 minutes. Like just make it appear there like a model and once everyone jumps in or watever it ends the round.
    My Favorite Conversation Word For Word
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  10. #10
    BMGP's Avatar
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    okay okay -.-

  11. #11
    xbeatsszzx's Avatar
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    Quote Originally Posted by BMGP View Post
    okay okay -.-
    r u goin to release that mod after ur done editing cuz i wanna try it out
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  12. #12
    shotyoudie's Avatar
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    Quote Originally Posted by BMGP View Post
    am i not allowed to create heli?`xD
    Just a Timer is alot less work and moving to an helicopter isn't simple, Zombies can see the time and can just camp to wait for the helicopter and then stab them all.

  13. #13
    soccerguy's Avatar
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    but if they can find a way the QCZM reglar zombies have same health so u can just kill them. Not in mine though i made alpha zombies have 395 and zombies have 310 health lol.
    My Favorite Conversation Word For Word
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