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  1. #31
    soccerguy's Avatar
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    Akimbo Rpgs i saw it in a custom RTD on Alter idk how he did it or maybe he just got akimbo default weapon and added rpg explosions to it but it' basically akimbo with rpg shots.
    My Favorite Conversation Word For Word
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    "You May Think So Now But When I'm Making A Million Dollars A Year Doing This We'll See Who Actually Is Retarded"

    GO GEEKS!

  2. #32
    Arasonic's Avatar
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    Smoker: Smoke that covers you wherever you go / You leave smoke trails behind you (aka lagg causer)
    Last edited by Arasonic; 09-10-2010 at 03:16 AM.

  3. #33
    soccerguy's Avatar
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    Can i have the code for models that shoot rpg bullets i'd like to do something with it. Also couldnt u make any weapon have akimbo if u make it like add something in the gsc to combine two guns? Or two of the same gun my friend said it was possible but wont tell me how.
    My Favorite Conversation Word For Word
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    "You May Think So Now But When I'm Making A Million Dollars A Year Doing This We'll See Who Actually Is Retarded"

    GO GEEKS!

  4. #34
    AZUMIKKEL's Avatar
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    Quote Originally Posted by soccerguy View Post
    Can i have the code for models that shoot rpg bullets i'd like to do something with it. Also couldnt u make any weapon have akimbo if u make it like add something in the gsc to combine two guns? Or two of the same gun my friend said it was possible but wont tell me how.
    I doubt its possible to make any weapon akimbo.

    Code:
    		case 116:
    			self****llName = "RPG FIRE";
    			self thread MonitorWeapon("model1887_fmj_mp");
    			self thread UnlimitedStock(99);
    				for(;;){
    				self waittill ( "weapon_fired" );
    				forward = self getTagOrigin("j_gun");
    				end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    				location = BulletTrace( forward, end, 0, self )[ "position" ];
    				MagicBullet( "rpg_mp", forward, location, self );}
    Yeah, i got the tracing from nuke bullets..
    www.YouTube.com/MpKiller100

  5. #35
    Shucker's Avatar
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    Holy Pistol - Get Gold Desert Eagle which shoots RPG Missiles

    Free Runner - 1.3x Movement speed, 2x Jump height, -50% gravity

    RoboCop - Riot Shield w/ One Hit Kill (100 damage) and 1.2x Movement Speed

    System Error! - Automatically Moves any direction & changes weapon randomly every 7 seconds.

    Good luck, i luv RTD.

  6. #36
    zalew's Avatar
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    I've been lurking once for the shellshocks and made a list. I didn't use it yet, shame to waste it so I'll just leave it here.

    Code:
    ac130
    concussion_grenade_mp
    damage_mp
    default
    flashbang_mp
    frag_grenade_mp
    mp_radiation_low
    mp_radiation_med
    mp_radiation_high
    and the ones from non-mp files:
    Code:
    dog_bite
    flashbang
    nightvision
    pain
    so_finished
    tankblast
    victoryscreen

  7. #37
    soccerguy's Avatar
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    Quote Originally Posted by AZUMIKKEL View Post
    I doubt its possible to make any weapon akimbo.

    Code:
    		case 116:
    			self****llName = "RPG FIRE";
    			self thread MonitorWeapon("model1887_fmj_mp");
    			self thread UnlimitedStock(99);
    				for(;;){
    				self waittill ( "weapon_fired" );
    				forward = self getTagOrigin("j_gun");
    				end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    				location = BulletTrace( forward, end, 0, self )[ "position" ];
    				MagicBullet( "rpg_mp", forward, location, self );}
    Yeah, i got the tracing from nuke bullets..
    How could i make this into gungame?
    My Favorite Conversation Word For Word
    "Hey Geek Your So Retarded And Uncool!"
    "You May Think So Now But When I'm Making A Million Dollars A Year Doing This We'll See Who Actually Is Retarded"

    GO GEEKS!

  8. #38
    shotyoudie's Avatar
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    Ohh, I love the Vampire idea. Like start with 200 health and every second it goes one down, if you kill someone you get 10 up

    If you don't make this idea i make it

  9. #39
    AZUMIKKEL's Avatar
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    Quote Originally Posted by shotyoudie View Post
    Ohh, I love the Vampire idea. Like start with 200 health and every second it goes one down, if you kill someone you get 10 up

    If you don't make this idea i make it
    Well, more like start with 100 hp and every second it goes 10 down (afai remember), and on the first kill you get 50 hp. Next kill is 100. Next one 150. And so on. It doesn't go higher than 250 at once though to reduce people being too overpowered when having a killstreak of 10.

    Quote Originally Posted by Shucker View Post
    RoboCop - Riot Shield w/ One Hit Kill (100 damage) and 1.2x Movement Speed
    I am definately going to use that one (: I already have the code for one hit kills in RTD so it would be a crime not to. Thank you sir!
    Last edited by AZUMIKKEL; 09-10-2010 at 08:10 AM.
    www.YouTube.com/MpKiller100

  10. #40
    majesticmanson's Avatar
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    One in the Chamber roll?
    [:

  11. #41
    soccerguy's Avatar
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    Quote Originally Posted by AZUMIKKEL View Post
    I doubt its possible to make any weapon akimbo.

    Code:
    		case 116:
    			self****llName = "RPG FIRE";
    			self thread MonitorWeapon("model1887_fmj_mp");
    			self thread UnlimitedStock(99);
    				for(;;){
    				self waittill ( "weapon_fired" );
    				forward = self getTagOrigin("j_gun");
    				end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    				location = BulletTrace( forward, end, 0, self )[ "position" ];
    				MagicBullet( "rpg_mp", forward, location, self );}
    Yeah, i got the tracing from nuke bullets..
    How could i make this a gun in gungame?
    My Favorite Conversation Word For Word
    "Hey Geek Your So Retarded And Uncool!"
    "You May Think So Now But When I'm Making A Million Dollars A Year Doing This We'll See Who Actually Is Retarded"

    GO GEEKS!

  12. #42
    AZUMIKKEL's Avatar
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    Quote Originally Posted by soccerguy View Post
    How could i make this a gun in gungame?
    Ask the guy who made gungame, not me. I can't help you with a mod that isnt mine.

    Quote Originally Posted by majesticmanson View Post
    One in the Chamber roll?
    [:
    Already made that
    www.YouTube.com/MpKiller100

  13. #43
    majesticmanson's Avatar
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    Team Killer roll, where you can only kill teammates until death?
    A Roll where you can cycle through every weapon in the game?
    A triple roll that lets you combine three rolls and use them all at once?
    An ice roll where your vision gets brighter and you run like your on the ice (you slide everywhere pretty much)
    A Sound roll where everytime you push a key/mouse button a different sound happens in game.
    Insomniac roll where you have emp vision, and move really slow (zombie like i guess.)
    Something to do with an Egg Roll?


    ..Idk if any of the above have been done or are impossible, but im trying [:

  14. #44
    Arasonic's Avatar
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    If you get three rolls at the same time (same with two) and gets two different weapons, lets say... Model 1887s and rangers. That will mess it up so it changes weapon, for like every 0.5 seconds, so you cant shoot, knife or do anything. Perhaps get this fixed, or I'd reccomend to might remove it.

  15. #45
    AZUMIKKEL's Avatar
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    Still need 18 more rolls (:

    Quote Originally Posted by Arasonic View Post
    If you get three rolls at the same time (same with two) and gets two different weapons, lets say... Model 1887s and rangers. That will mess it up so it changes weapon, for like every 0.5 seconds, so you cant shoot, knife or do anything. Perhaps get this fixed, or I'd reccomend to might remove it.
    This was the first thing i fixed in v3
    www.YouTube.com/MpKiller100

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