Yay more questions! So I have a very basic code that looks like this:
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
self.selectingLocation = undefined;
But my problem is that on some maps, i.e. Invasion to name one, that the regular not-raised ground is too high and when I teleport I end up below the map.
I guess I'm looking for a general solution like changing the height for teleporting, (still making the player survive the fall). I don't really intend to teleport on top of buildings, but if there's a code already made that does it that's fine with me.
Stop FACKING SUMMONING ME TO THESE FUCKTARDS CONVOS.
DAFUQ IS DIS FACKING SHYT.
SHYT MAKES NO SENSE.
On a side note. You fags are fucking hatting.
You guys don't know shyt about spam.
Danny would post on everysingle post every fucking hour, you couldnt tell which post was recent or anything. It was a fuck fest, he wouldnt have shyt to say....cares he posted like a fag he is.
Josh made mutiple threads a day. And not just G, everywhere. That why everyone liked that dumb nikka.