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  1. #1
    DigitalMind's Avatar
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    Cool HELP [QUARANTINE ZOMBIE MOD] SOLVED

    Hey guys, i'm in need of some help, Can anyone explain me how to make a ROOF'' < FOr a bunker in Quarantine zombie mod ? O_O Thanks?


    iPRESS '' THE '' < BUTTON [ THANKS ]


    - DigitalMind


    SOLVED
    Last edited by DigitalMind; 09-11-2010 at 01:01 AM.

  2. #2
    Mr.Mackey's Avatar
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    1st you have to figure out the diagonal coordinates of your roof.
    2nd find your map in MapEdit.gsc and add the code:
    Code:
    	CreateGrids(( x, y, z), (x, y, z), (0, 0, 0));
    it could be CreateWalls too (I forgot) sorry :P

    The 1st x, y, z is the point of where the roof begins in the corner
    The 2nd x, y, z is the point at the other side (diagonally) in the other corner

    BTW. Usefull is this to find coordinates:

    Code:
    onPlayerSpawned()
    {
    	self endon("disconnect");
    	self endon ( "death" );
    	self waittill("spawned_player");
    
    	self notifyOnPlayerCommand("r", "+reload");
    	for(;;)
    	{
    		self waittill("r");
    		self iPrintLnBold(self getOrigin());
    	}
    }
    Replace it with the OnPlayerSpawned() thread.
    IMPORTANT: BACKUP YOUR OLD OnPlayerSpawned() THREAD TO PLACE IT BACK AFTER YOUR FINISHED EDITING.
    Oh when you died you have to restart map because it wont work xD
    And it wont show you: Health and Cash and buymenu etc. Thats okay.
    After you've placed the old OnPlayerSpawned() thread back it would show again.

    Ok when you got that replaced. Go ingame and press the reload button to show coordinates.
    Oh btw. The z axis is the height. so increase/decease that for the height.
    Some maps need to decrease to get it higher. Some maps need to increase.
    Last edited by Mr.Mackey; 09-10-2010 at 10:20 AM.
    I helped you out?
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  3. The Following 2 Users Say Thank You to Mr.Mackey For This Useful Post:

    DigitalMind (09-10-2010),I<3Pie (09-11-2010)

  4. #3
    DigitalMind's Avatar
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    /reqeust solved

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