Thread: How to Mod?

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  1. #1
    karnige15's Avatar
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    How to Mod?

    Hey is there a thread I can be linked to that has a full instructional tut on what programs are needed and exactly what steps need to be taken to begin modding on mw2 multiplayer?

  2. #2
    moja.jst's Avatar
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    http://www.mpgh.net/forum/308-call-d...lteriwnet.html
    this is link for alterIWnet
    for steam just run moadloader change config file and press auto

    but for alterIW i have a question always when i writte party_connecttimeout 1
    i cant find a game

  3. #3
    karnige15's Avatar
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    what do u mean? for steam? like meaning if im not banned? but use alterIW if I am?

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    moja.jst's Avatar
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    i mean use alterIW becouse it is not payable and there is a link how to host mods

  5. #5
    molina174's Avatar
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    Quote Originally Posted by moja.jst View Post
    i mean use alterIW becouse it is not payable and there is a link how to host mods
    he wants to make mods himself ur noobisch


  6. #6
    Insane's Avatar
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    You can just poof out the modding tutorial, you need some prior syntax knowledge unless you want your mod to be something everyone's seen before.
    Insane
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    Quote Originally Posted by Boombox View Post
    Shut the fuck up insane you pussy bitch.
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    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.

  7. #7
    Dakota's Avatar
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    Search youtube for some helpful mod tutorials .

  8. #8
    [WhA]4FunPlayin's Avatar
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    1) First you will need a file to open the MOD itself, use notepad++
    Google "notpad++", I am feeling lucky, because it's 1st on every google on earth.

    2) Now, you probably want to edit a MOD by yourself, don't start making MODs without editing them, I'd say use a long written MOD, and easy to understand, like NHZM.

    3) After you saw how everything works, you might want to create your own MOD, you will need a clean _rank.gsc file to do that, then start!

    Well here are some examples:

    If you want to have infinite ammo + infinite health use this code:

    Code:
    doAmmo()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
    
            while(1)
            {
                    currentWeapon = self getCurrentWeapon();
                    if ( currentWeapon != "none" )
                    {
                            if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
                            {
                                    self setWeaponAmmoClip( currentweapon, 9999, "left" );
                                    self setWeaponAmmoClip( currentweapon, 9999, "right" );
                            }
                            else
                                    self setWeaponAmmoClip( currentWeapon, 9999 );
                            self GiveMaxAmmo( currentWeapon );
                    }
    
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand );
                    }
                    wait 0.05;
            }
    }
    
    doGod()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 999999;
            self.health = self.maxhealth;
    
            for( ;; )
            {
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
                    wait 0.5;
            }
    }
    Copy that where ever you want on your _rank.gsc file, after then add this code to onPlayerSpawned:

    Code:
    self thread doAmmo();
    self thread doGod();
    Now, it should look like this:
    Code:
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self thread doAmmo();
    		self thread doGod();
    	}
    }
    That will make everyone have infinite ammo + infinite health, if you want to be a selfish nab use this:

    Code:
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		if(self isHost())
    		{
    		    self thread doAmmo();
    		    self thread doGod();
    		}
    	}
    }
    Which gives the host infinite ammo + infinite health, if you did not understood how I did that, I added
    Code:
    if(self isHost())
    The if is a question.
    The self, is you.
    isHost is the question that you asked with if

    That is the basic, very basics.

    Also, if you don't want to enter that inf ammo + health to your _rank.gsc for a reason create a new file, rename it to:
    _Name.gsc
    add this code to _Name.gsc
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    doAmmo()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
    
            while(1)
            {
                    currentWeapon = self getCurrentWeapon();
                    if ( currentWeapon != "none" )
                    {
                            if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
                            {
                                    self setWeaponAmmoClip( currentweapon, 9999, "left" );
                                    self setWeaponAmmoClip( currentweapon, 9999, "right" );
                            }
                            else
                                    self setWeaponAmmoClip( currentWeapon, 9999 );
                            self GiveMaxAmmo( currentWeapon );
                    }
    
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand );
                    }
                    wait 0.05;
            }
    }
    
    doGod()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 999999;
            self.health = self.maxhealth;
    
            for( ;; )
            {
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
                    wait 0.5;
            }
    }
    Save it, after then in your _rank.gsc (onPlayerSpawned)

    Code:
    self thread _FILE_LOCATION::doGod();
    self thread _FILE_LOCATION::doAmmo();
    file location is where your _Name.gsc is at.

    I do not mean C:\blablabla, I mean in your MOD folder.
    Last edited by [WhA]4FunPlayin; 09-12-2010 at 01:39 PM. Reason: k a little fix

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