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  1. #1
    XFL's Avatar
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    help/Release of new bunker

    hi i made a cool bunker but the door wont work/fixed but if it did work it would be even cooler XD
    its terminal bunker
    Code:
    	CreateElevator((2867,3984,84), (617,4008,342), (0, 180, 0));
    	CreateElevator((615,2954,342), (-912,4175,216), (0, 180, 0));
    	CreateElevator((-935,5046,192), (-967,1270,40), (0, 180, 0));
    	CreateRamps((-908,643,40), (-908,100,490));
    	CreateGrids((-658,80,500), (-1000,-150,500), (0, 0, 0));
    	CreateDoors((-904,80,515), (-780,80,515), (90, 180, 90), 3.5, 2.2, 20, 60);
    	CreateWalls((-638,80,515), (-870,80,625));
    	CreateWalls((-988,80,515), (-1030,80,625));
    	CreateWalls((-1030,-150,515), (-1030,80,625));
    	CreateWalls((-638,80,515), (-638,-150,625));
    	CreateWalls((-1030,-150,515), (-638,-150,625));
    	CreateGrids((-1030,-75,635), (-638,80,635), (0, 0, 0));
    	CreateRamps((-714,-119,515), (-1030,-119,625));
    	CreateBlocks((-1030,80,650), (0, 0, 45));
    	CreateBlocks((-730,80,650), (0, 0, 45));
    	mgTurret1 = spawnTurret( "misc_turret", (-1030,80,670), "pavelow_minigun_mp" ); 
       	mgTurret1 setModel( "weapon_minigun" );
        	mgTurret1.angles = (0, 90, 0);
    	mgTurret2 = spawnTurret( "misc_turret", (-730,80,670), "pavelow_minigun_mp" ); 
       	mgTurret2 setModel( "weapon_minigun" );
        	mgTurret2.angles = (0, 90, 0);
    so Help/enjoy
    Last edited by XFL; 09-19-2010 at 07:57 AM.

  2. #2
    mathieutje12's Avatar
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    In which map did u make it??

  3. #3
    XFL's Avatar
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    ya i forgot to say that fail but its a terminal bunker

    fixed the bunker its now all good to go
    Last edited by XFL; 09-19-2010 at 07:55 AM.

  4. #4
    TheSaboteur's Avatar
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    great job ;D



    Bring a Ding Ding Baby!

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