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  1. #1
    Shwin420's Avatar
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    Question Message on top during gameplay (like sniperlobby)

    Hey guys, recently i been wanting to edit a couple mods that i host more then others, n ppl constantly ask whos hosting, so i wanna make a top message kinda like sniperlobby has. I tested out just a test of editing on sniperlobby to see if it would work n it did, but once i transfer the code to another mod, i also put the playerspawned code in the correct spot, but i still get errors

    anyone got any ideas?

    doTopMessage()
    {
    self endon ( "disconnect" );
    self endon ( "death" );

    self.displayTextIns = self createFontString( "objective", 1.0 );
    self.displayTextIns setPoint( "TOP", "TOP", 0, 0 );
    self thread DestroyOnDeath(self.displayTextIns);

    for(;
    {
    self.displayTextIns setText( "^0Barsh^2420^0's ^1l^0obby" );
    wait 1;
    self.displayTextIns setText( "^0Barsh^2420^0's l^1o^0bby" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's lo^1b^0by" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's lob^1b^0y" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's lobb^1y" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's ^1l^0obby" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's l^1o^0bby" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's lo^1b^0by" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's lob^1b^0y" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's lobb^1y" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's ^1l^0obby" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's lo^1b^0by" );
    wait .10;
    self.displayTextIns setText( "^0Barsh^2420^0's lobb^1y^0" );
    wait 1;
    }
    }


    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    self thread doDvars();
    self thread doTopMessage();

    }
    }
    now u see guys, the spot for the actual msg, works in sniperlobby, but when i transfer the code (with the onPlayerSpawned part of the code) it doesnt seem to work on other mods?? if anyone can help plz lemme know asap

  2. #2
    master131's Avatar
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    DestroyOnDeath is missing..
    Code:
    destroyOnDeath(hudElem)
    {
    self waittill("death");
    hudElem destroy();
    }
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.6.1 *NEW* Windows 10 compatible!
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
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  3. The Following User Says Thank You to master131 For This Useful Post:

    Shwin420 (09-23-2010)

  4. #3
    AZUMIKKEL's Avatar
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    Like Custom Killstreaks*
    Rowan is a twat who keeps stealing shit from me
    www.YouTube.com/MpKiller100

  5. #4
    TheSaboteur's Avatar
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    Quote Originally Posted by AZUMIKKEL View Post
    Like Custom Killstreaks*
    Rowan is a twat who keeps stealing shit from me
    yhaa xD i knwo rowan in rl :|


    xD i love your title to but i want the girl instead of the skull whit the big sword.



    Bring a Ding Ding Baby!

  6. #5
    AZUMIKKEL's Avatar
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    *sigh*
    and again i have to post something from roll the dice v3 xD

    Code:
    		rollName = ("^1Distracting"); // remove this
    			distracting = createIcon( "cardtitle_sunbather", 120, 25 );
    			distracting setPoint( "CENTER", "TOPLEFT", 50, 60 );
    			distracting.hideWhenInMenu = true;
    			distracting.foreground = true;
    			self thread Death(distracting);
    Remember to make a thread named Death(hudelem) which destroy() it on death. I suppose you know how to do that.
    Last edited by AZUMIKKEL; 09-23-2010 at 09:08 AM.
    www.YouTube.com/MpKiller100

  7. #6
    Shwin420's Avatar
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    Thanks guys, finally got working

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