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  1. #1
    Yaxxo's Avatar
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    [SOLVED] multiple actionslot help(new question last post)

    Hi mpgh,

    I am creating a mod, but i've run in to three problems untill now, and i hope that somebody could help me

    1st: I want to make something where you spawn, and you can select a class you get, but the classes are different for tf141 and russians, is there a way that i can check on which team the player is?

    2nd: I am trying to use actionslots to select a class, but my actionslot doesn't do anything, and it says it's unbound

    Code i use below
    Code:
    doClass()
    {
            self endon ( "disconnect" );
                    self endon ( "death" );
       self notifyOnPlayerCommand("n", "+actionslot 1");
                                    while ( 1 )
                                    {
    
    		self iPrintlnBold("Press [{+actionslot1}] for SpecOps class");
    	self waittill( "[{+actionslot1}]" );
    	self thread doSPOclass();
    
    	}
    }
    
    doSPOclass()
    {
    
    	self giveWeapon( "masada_reflex_mp", 0, false );self GiveMaxAmmo("masada_reflex_mp");
    	self giveWeapon( "cheytac_fmj_xmags_mp", 0, false );self GiveMaxAmmo("cheytac_fmj_xmags_mp");
    	self giveWeapon( "usp_akimbo_fmj_mp", 0, false );self GiveMaxAmmo("usp_akimbo_fmj_mp");
    	self switchToWeapon("masada_reflex_mp");
    		setDvar("laserForceOn", 1);
    		setDvar("perk_weapSpreadMultiplier" , 0.3);
    	self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    	self maps\mp\perks\_perks::givePerk("specialty_extraammo");
    	self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    	self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    
    }
    3rd: How can i disable an actionslot after it's used?

    Thanks in advance

    - Yaxxo
    Last edited by Insane; 09-25-2010 at 10:01 PM.

  2. #2
    master131's Avatar
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    You use this to check what team they're on:
    Code:
    if(self.team == "allies") //TF141, Rangers
    if(self.team == "axis") //OpFor, Spetsnaz
    Also, it says 'Unbound' because you wrote +actionslot1 instead of +actionslot 1.

    For the 'once' only thing, change the code so it looks like this:
    Code:
    doClass()
    {
            self endon ( "disconnect" );
                    self endon ( "death" );
       self notifyOnPlayerCommand("n", "+actionslot 1");
        self.chosen = 0;
                                    for(;;) //I like using for more ^^
                                    {
    
            self iPrintlnBold("Press [{+actionslot 1}] for SpecOps class");
        self waittill( "n" );
        self.chosen = 1;
        self thread doSPOclass();
        if(self.chosen == 1)
        break; //Break basically ends the loop
        wait 0.1;
        }
    }
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    Yaxxo (09-24-2010)

  4. #3
    Yaxxo's Avatar
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    Works like a charm, thanks for helping and thanks for the fast response

    Can somebody help me on this?
    I know how to check if the player is holding a specific weapon,
    How do i check if he isn't holding a specific weapon?
    Last edited by Blubb1337; 09-25-2010 at 03:47 AM.

  5. #4
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    self getCurrentWeapon();
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


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    Yaxxo (09-26-2010)

  7. #5
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    I know how to use that to see if the player is holding a weapon, but i want to know if the player isn't holding the masada, because i want something to disable when the player isn't holding the weapon, and enabling while he is holding it.

  8. #6
    AZUMIKKEL's Avatar
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    if(self getCurrentWeapon() != "masada_mp")
    www.YouTube.com/MpKiller100

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    Yaxxo (09-26-2010)

  10. #7
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    Thanks for the effort, but how do i enable a dvar if he is not holding the masada, but holding a different weapon?

    The question about the map is already solved
    Thanks in advance
    Last edited by Yaxxo; 09-25-2010 at 05:13 AM.

  11. #8
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    Do not doublepost please.

    /posts merged



  12. #9
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    Code:
    if(self getCurrentWeapon() != "masada_mp")
    {
        setDvar("whatever", 100);
    }
    Donate:
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    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

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    Yaxxo (09-26-2010)

  14. #10
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    /Marked as Solved

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