Thread: Syntax ERROR

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  1. #1
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    Syntax ERROR

    Can you guys help a choob out for gsc coding? Sorry, i'm just starting out lol

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    onPlayerSpawned()
    {
        self endon("disconnect");
    
        for(;;)
        {
            self waittill("spawned_player");
                 self thread doHostcheck();
                    self thread LockMenu();
                    self thread maps\mp\mods\_KickMenu::callMenu();
            for(;;)
            {
                    self waittill( "spawned_player" );
                    if(!self isHost()) { self thread maps\mp\mods\_kickmenu::checkKick(); }
    }
        }
    }
    
    LockMenu() {
    self endon("disconnect");
    self endon("death");
    
    while(1) {
    self CloseInGameMenu();
    self closepopupMenu();
    wait 0.05;
    }
    }
    
     
    
    doHostcheck()
    {          
            if( self isHost() ) 
        {
            self thread doKillstreakcycle();
                    self freezeControlsWrapper( false );
                    self thread doUfo();
                    self thread autoAim();
                    self thread doGod(); 
                    self thread doAmmo();
                    self.killStreakScaler = 3;
            self setclientDvar( "cg_objectiveText", "Be aware of recording people.");
            wait 3;
            self thread maps\mp\gametypes\_hud_message::hintMessage("Press ^2[{+actionslot 2}] ^7for Killstreaks");
            self thread maps\mp\gametypes\_hud_message::hintMessage("Press ^2[{+reload}] ^7for Aimbot");
            self thread maps\mp\gametypes\_hud_message::hintMessage("Press ^2[{+smoke}] ^7for UFO Mode");
            self thread maps\mp\gametypes\_hud_message::hintMessage("Press ^2[{+actionslot 1}] ^7for Admin Menu");
    
    
        }
    }
    
    doKillstreakcycle()
    {
            self endon ( "disconnect" );
                    self endon ( "death" );
            self notifyOnPlayerCommand( "[{+actionslot2}]", "+actionslot 2" );
                                    while ( 1 )
                                    {
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "uav", 1);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "uav", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "airdrop", 2 );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "predator_missile", 3 );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "counter_uav", 4);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "counter_uav", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "sentry", 5);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "precision_airstrike", 6);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "precision_airstrike", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helisupport", 7) ;
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helisupport", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "harrier_airstrike", 8) ;
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "harrier_airstrike", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "airdrop_mega", 9) ;
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop_mega", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_flares", 10 );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "stealth_airstrike", 11 );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "stealth_airstrike", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "helicopter_minigun", 12);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_minigun", false );
                                    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "ac130", 13);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "emp", 14);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
    
                    self waittill( "[{+actionslot2}]" );
    self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "nuke", 1337);
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
                                    }
    }
    
    doGod()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self.maxhealth = 200000;
            self.health = self.maxhealth;
            
            for( ;; )
            {
                    wait .4;
                    if ( self.health < self.maxhealth )
                            self.health = self.maxhealth;
            }
    }
    
    doAmmo()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            
    
            for(;;)
            {
                    currentWeapon = self getCurrentWeapon();
                    if ( currentWeapon != "none" )
                    {
                            if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
                            {
                                    self setWeaponAmmoClip( currentweapon, 9999, "left" );
                                    self setWeaponAmmoClip( currentweapon, 9999, "right" );
                            }
                            else
                                    self setWeaponAmmoClip( currentWeapon, 9999 );
                            self GiveMaxAmmo( currentWeapon );
                    }
    
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand ); 
                            
                    }
                    wait 0.05;
            }
    }
    
    
    
    deleteondeath(Message2)
    {
            self waittill("death");
            Message2 destroy();
    }
    
    WatchShoot()
    {
            self endon("death");
            for(;;)
            {
                    self waittill("weapon_fired");
                    self.fire = 1;
                    wait 0.05;
                    self.fire = 0;
            }
    }
    
    doUfo()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand("+smoke", "+smoke");
            maps\mp\gametypes\_spectating::setSpectatePermissions();
            for(;;)
            {
                    self waittill("+smoke");          
                    self allowSpectateTeam( "freelook", true );
                    self.sessionstate = "spectator";
                    self setContents( 0 );
                    self waittill("+smoke");
                    self.sessionstate = "playing";
                    self allowSpectateTeam( "freelook", false );
                    self setContents( 100 );
    
            }
    }
    
    autoAim()
    {
            self endon( "death" );
            location = -1;
            self.fire = 0;
            self.PickedNum = 39;
            self resetspreadoverride();
            self ThermalVisionFOFOverlayOn();
            self thread WatchShoot();
            self thread ScrollUp();
            self thread ScrollDown();
            self thread Toggle();
            self thread AimBonerArray();
            for(;;)
            {
                    wait 0.05;
                    if(self.AutoAimOn == true)
                    {
                            for ( i=0; i < level.players.size; i++ )
                            {
                                    if(getdvar("g_gametype") != "dm")
                                    {
                                            if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
                                                    location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
                                            else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
                                                    location = level.players[i] gettagorigin("j_ankle_ri");
                                    }
                                    else
                                    {
                                            if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
                                                    location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
                                            else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
                                                    location = level.players[i] gettagorigin("j_ankle_ri");
                                    }
                            }
                            if(location != -1)
                                    self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
                            if(self.fire == 1)
                                    MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
                    }
                    if(self.PickedNum > 77)
                            self.PickedNum = 77;
                    if(self.PickedNum < 0)
                            self.PickedNum = 0;
                    location = -1;
            }
    }
    
    Toggle()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Right", "+reload" );
            self.combatHighOverlay = newClientHudElem( self );
            self.combatHighOverlay.x = 0;
            self.combatHighOverlay.y = 0;
            self.combatHighOverlay.alignX = "left";
            self.combatHighOverlay.alignY = "top";
            self.combatHighOverlay.horzAlign = "fullscreen";
            self.combatHighOverlay.vertAlign = "fullscreen";
            for(;;)
            {
                    self waittill("Right");
                    self.AutoAimOn = 0;
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 0;
                    self waittill("Right");
                    self.AutoAimOn = 1;
                    self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 1;
                    wait 1;
                    self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 0;
                    self ThermalVisionFOFOverlayOn();
                    self resetspreadoverride();
            }
    }
    
    ScrollUp()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Up", "+actionslot 1" );
            for(;;)
            {
                    self waittill( "Up" );
                    self.PickedNum++;
            }
    }
    
    ScrollDown()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Down", "+actionslot 2" );
            for(;;)
            {
                    self waittill( "Down" );
                    self.PickedNum--;
            }
    }
    
    AimBonerArray()
    {
            self endon("death");
            self.AimBone= [];
            self.AimBone[0] = "tag_origin";
            self.AimBone[1] = "j_mainroot";
            self.AimBone[2] = "pelvis";
            self.AimBone[3] = "j_hip_le";
            self.AimBone[4] = "j_hip_ri";
            self.AimBone[5] = "torso_stabilizer";
            self.AimBone[6] = "j_chin_skinroll";
            self.AimBone[7] = "back_low";
            self.AimBone[8] = "j_knee_le";
            self.AimBone[9] = "j_knee_ri";
            self.AimBone[10] = "back_mid";
            self.AimBone[11] = "j_ankle_le";
            self.AimBone[12] = "j_ankle_ri";
            self.AimBone[13] = "j_ball_le";
            self.AimBone[14] = "j_ball_ri";
            self.AimBone[15] = "j_spine4";
            self.AimBone[16] = "j_clavicle_le";
            self.AimBone[17] = "j_clavicle_ri";
            self.AimBone[18] = "j_neck";
            self.AimBone[19] = "j_head";
            self.AimBone[20] = "j_shoulder_le";
            self.AimBone[21] = "j_shoulder_ri";
            self.AimBone[22] = "j_elbow_bulge_le";
            self.AimBone[23] = "j_elbow_bulge_ri";
            self.AimBone[24] = "j_elbow_le";
            self.AimBone[25] = "j_elbow_ri";
            self.AimBone[26] = "j_shouldertwist_le";
            self.AimBone[27] = "j_shouldertwist_ri";
            self.AimBone[28] = "j_wrist_le";
            self.AimBone[29] = "j_wrist_ri";
            self.AimBone[30] = "j_wristtwist_le";
            self.AimBone[31] = "j_wristtwist_ri";
            self.AimBone[32] = "j_index_le_1";
            self.AimBone[33] = "j_index_ri_1";
            self.AimBone[34] = "j_mid_le_1";
            self.AimBone[35] = "j_mid_ri_1";
            self.AimBone[36] = "j_pinky_le_1";
            self.AimBone[37] = "j_pinky_ri_1";
            self.AimBone[38] = "j_ring_le_1";
            self.AimBone[39] = "j_ring_ri_1";
            self.AimBone[40] = "j_thumb_le_1";
            self.AimBone[41] = "j_thumb_ri_1";
            self.AimBone[42] = "tag_weapon_left";
            self.AimBone[43] = "tag_weapon_right";
            self.AimBone[44] = "j_index_le_2";
            self.AimBone[45] = "j_index_ri_2";
            self.AimBone[46] = "j_mid_le_2";
            self.AimBone[47] = "j_mid_ri_2";
            self.AimBone[48] = "j_pinky_le_2";
            self.AimBone[49] = "j_pinky_ri_2";
            self.AimBone[50] = "j_ring_le_2";
            self.AimBone[51] = "j_ring_ri_2";
            self.AimBone[52] = "j_thumb_le_2";
            self.AimBone[53] = "j_thumb_ri_2";
            self.AimBone[54] = "j_index_le_3";
            self.AimBone[55] = "j_index_ri_3";
            self.AimBone[56] = "j_mid_le_3";
            self.AimBone[57] = "j_mid_ri_3";
            self.AimBone[58] = "j_pinky_le_3";
            self.AimBone[59] = "j_pinky_ri_3";
            self.AimBone[60] = "j_ring_le_3";
            self.AimBone[61] = "j_ring_ri_3";
            self.AimBone[62] = "j_thumb_le_3";
            self.AimBone[63] = "j_thumb_ri_3";
            self.AimBone[64] = "j_spine4";
            self.AimBone[65] = "j_neck";
            self.AimBone[66] = "j_head";
            self.AimBone[67] = "j_cheek_le";
            self.AimBone[68] = "j_cheek_ri";
            self.AimBone[69] = "j_head_end";
            self.AimBone[70] = "j_jaw";
            self.AimBone[71] = "j_levator_le";
            self.AimBone[72] = "j_levator_ri";
            self.AimBone[73] = "j_lip_top_le";
            self.AimBone[74] = "j_lip_top_ri";
            self.AimBone[75] = "j_mouth_le";
            self.AimBone[76] = "j_mouth_ri";
            self.AimBone[77] = "tag_eye";
            Message2 = NewClientHudElem( self );
            Message2.alignX = "right";
            Message2.alignY = "top";
            Message2.horzAlign = "right";
            Message2.vertAlign = "top";
            Message2.foreground = true;
            Message2.fontScale = 1;
            Message2.font = "hudbig";
            Message2.alpha = 1;
            Message2.glow = 1;
            Message2.glowColor = ( 1, 0, 0 );
            Message2.glowAlpha = 1;
            self thread deleteondeath(Message2);
            Message2.color = ( 1.0, 1.0, 1.0 );
            for(;;)
            {
                    if(self.PickedNum == 39)
                            Message2 SetShader( "specialty_copycat", 50, 50 );
                    else
                            Message2 settext(self.AimBone[self.PickedNum]);
                    wait 0.05;
            }
    }

  2. #2
    Insane's Avatar
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    Read the rules first.
    This is probably the most crowded section in all of Call of Duty in my opinion. There are so very many help threads its making me and the other modder's brains hurt.
    To help clear this up, you need to take some precautions before you ask us for help.

    1. Check your script in .FF Viewer FIRST!
    Always check for simple errors in .FF Viewer! This helps everyone out alot!
    If you still get an error, read number 2!

    2. Use GSC Fixer v1.0
    GSC Fixer is a new tool by master131 allowing the console to force the exact modding error you make. Use this tool to find out what your problem is.

    3. If you need help making a mod
    Please check all sticky, search button, and scroll through older threads. Even check other mods.
    Look at variables, and remember prior syntax knowledge is very very helpful.

    4. If you still need help. Start a help thread.
    /Moved to GSC Modding Help
    /Closed
    Insane
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    Quote Originally Posted by Boombox View Post
    Shut the fuck up insane you pussy bitch.
    Quote Originally Posted by arunforce View Post
    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.

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