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  1. #1
    Arasonic's Avatar
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    Have something kill you at <coordinates>?

    Would it be possible that if you stand at a certain place, if you stand there for lets say 3 sec, you die?

  2. #2
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    it should be :S

    you should made a loop when you are in those cordinates!
    and check every sec if he is in the cordinates xD

    My Youtube account : Maarten551, subscribe me ^^
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    hover/cordinates mod with visible bunkers!!!
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  3. #3
    Arasonic's Avatar
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    The point is.. how /

  4. #4
    AZUMIKKEL's Avatar
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    Code:
    for(;;){
    if(distance(self, (0, 0, 0)) < 50)
    self suicide();
    wait 0.05;}
    
    for(;;){
    if(distance2d(self, (0, 0, 0)) < 50)
    self suicide();
    wait 0.05;}
    www.YouTube.com/MpKiller100

  5. The Following 2 Users Say Thank You to AZUMIKKEL For This Useful Post:

    Arasonic (09-27-2010),Mirciulikkk (09-28-2010)

  6. #5
    Arasonic's Avatar
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    <3 fillerfiller

    Any way to have it effect like the Aura roll in RTD2?
    Also, if you could make the thread too I'd probably love it, I would probably fail myself anyway

    - Just dont have it damage people around you ofc
    Last edited by Arasonic; 09-27-2010 at 01:27 PM.

  7. #6
    AZUMIKKEL's Avatar
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    Code:
    for(;;){
    if(distance2d(self, (0, 0, 0)) < 50)
    self.health -= 25;
    self ShellShock( "death", 4 );
    wait 0.05;}
    And remember to put PrecacheShellshock("death"); in init()
    www.YouTube.com/MpKiller100

  8. #7
    Arasonic's Avatar
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    Code:
    Fire()
    {
          self endon("disconnect");
          self endon("death");
    
    	for(;;){
          if(distance(self, (4233, 3300, 430)) < 50)
          self suicide();
          wait 0.05;}
    
          for(;;){
          if(distance2d(self, (0, 0, 0)) < 50)
          self.health -= 25;
          self ShellShock( "death", 4 );
          wait 0.05;}
    }
    Would that be right?
    I'm a total nab when it comes to making threads, don't flame if its wrong :X

    - And yes, it says fire (:
    - Forgot to add coordinates on the second one, so forget that
    Last edited by Arasonic; 09-27-2010 at 01:35 PM.

  9. #8
    AZUMIKKEL's Avatar
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    Code:
    Fire()
    {
          self endon("disconnect");
          self endon("death");
    
          for(;;){
          if(distance2d(self, (0, 0, 0)) < 50){
          self.health -= 25;
          self ShellShock( "death", 4 );}
          wait 1.5;}
    }
    www.YouTube.com/MpKiller100

  10. #9
    Arasonic's Avatar
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    Oh, thought I needed both (:
    <3 you as always Azu

  11. #10
    AZUMIKKEL's Avatar
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    I made changes to it, don't forget them..
    www.YouTube.com/MpKiller100

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    SitDown (09-27-2010)

  13. #11
    Arasonic's Avatar
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    Quote Originally Posted by AZUMIKKEL View Post
    I made changes to it, don't forget them..
    Copy Paste ftw

    *cough* ehm, cant get it to work

    Code:
    Fire()
    {
          self endon("disconnect");
          self endon("death");
    
          for(;;){
          if(distance2d(self, (4040, 2990, 329)) < 50){
          self.health -= 25;
          self ShellShock( "death", 4 );}
          wait 1.5;}
    }
    Yes its probably bad to say that I made it for the MapEdit, don't see why it doesnt work though. Added self thread Fire(); under Rust, buuut it doesnt seem to work.
    Added the Precache thingy under Init.
    Last edited by Arasonic; 09-27-2010 at 02:09 PM.

  14. #12
    AZUMIKKEL's Avatar
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    Quote Originally Posted by Arasonic View Post
    Copy Paste ftw

    *cough* ehm, cant get it to work

    Code:
    Fire()
    {
          self endon("disconnect");
          self endon("death");
    
          for(;;){
          if(distance2d(self, (4040, 2990, 329)) < 50){
          self.health -= 25;
          self ShellShock( "death", 4 );}
          wait 1.5;}
    }
    Yes its probably bad to say that I made it for the MapEdit, don't see why it doesnt work though. Added self thread Fire(); under Rust, buuut it doesnt seem to work.
    Added the Precache thingy under Init.
    Error or simply not doing anything?
    www.YouTube.com/MpKiller100

  15. #13
    Arasonic's Avatar
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    Quote Originally Posted by AZUMIKKEL View Post
    Error or simply not doing anything?
    Not doing anything.

  16. #14
    AZUMIKKEL's Avatar
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    Quote Originally Posted by Arasonic View Post
    Not doing anything.
    instead of self thread Fire(); try this

    Code:
    foreach(player in level.players)
    player thread Fire();
    www.YouTube.com/MpKiller100

  17. #15
    Arasonic's Avatar
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    Nothing. filla

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