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  1. #16
    Insane's Avatar
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    So marked as solved? or..

  2. #17
    [WhA]4FunPlayin's Avatar
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    It is confusing, but just read again my post.

    Do this
    Code:
    doIntermission
    {
    level thread maps\mp\gametypes\_killcam::doFinalKillCamFX(5);
    level thread maps\mp\gametypes\_killcam::killcam(attacker ID, attacker ID, 5, weapon, 5, 5, 1, undefined, undefined, player to be killed);
    ..and the rest of the thread
    Dunno how to get attacker's and victim's ID, look at _damage.gsc

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