Results 1 to 3 of 3
  1. #1
    idiot2010's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Posts
    174
    Reputation
    9
    Thanks
    6
    My Mood
    Paranoid

    [HELP] adding infection mod

    hello
    just trying to add an infaction mod (as in the cold knifez zombie mod)
    can u help me please, thx
    and can u clear the mod of a junk, cuz i used the ninja vs pirate mod and now its a zombie mod, but there is alot of useless functions, and im afraid to breake my code...
    can u do that the teams will be named zombies and humans?

    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    doPlayerSpawned()
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	/* 
    		----------------------------------------------
    		NOTE: IMPORTANT
    		----------------------------------------------
    		> self.isNewSpawnedPlayer;
    		----------------------------------------------
    		- This custom property is for the 
    		- doBuildClass's threads.
    		- Just in case the code runs the doBuildClass 
    		- again while the player hasn't died yet.
    		----------------------------------------------
    	*/
    	
    	self.isNewSpawnedPlayer = true; 
    	
    	self freezeControls(false);
    	
    	if(self.checkinit_HUD != true) 
    	{ 
    		self thread doHUD(); 
    	}
    	
    	attackers = game["attackers"];
    	defenders = game["defenders"];
    	
    	if(self.pers["team"] == attackers)
    	{
    		self.enemy_class_name = "zombie";
    		self doBuildClass("human");
    	}
    	
    	if(self.pers["team"] == defenders)
    	{
    		self.enemy_class_name = "human";
    		self doBuildClass("zombie");
    	}
    	
    	if(self.checkinit_HUD != true) 
    	{ 
    		self.checkinit_HUD = true;
    	}
    	
    	self.isNewSpawnedPlayer = false;
    	
    }
    
    /* 
    	======================================
    	EVERYTHING CLASSES-RELATED STARTS HERE
    	======================================
    */
    doBuildClass(class_name)
    {
    
    	self endon("disconnect");
    	self endon("death");
    	
    	self takeAllWeapons();
    	self _clearPerks();
    	
    	switch(class_name)
    	{
    		case "zombie":
    			
    			self.class_name = "zombie";
    			self.class_description = "";
    			
    			doSetPerk("specialty_detectexplosive");
    			doSetPerk("specialty_fastsprintrecovery");
    			doSetPerk("specialty_marathon");
    			doSetPerk("specialty_extendedmelee");
    			doSetPerk("specialty_longersprint");
    			doSetPerk("specialty_lightweight");
    			doSetPerk("specialty_thermal");
    
    			weapons = []; i=0;
    			weapons[i] = "defaultweapon_mp"; i++;
    	         	weapons[i] = "smoke_grenade_mp";i++;
    
                            setDvar("cg_drawSplatter", 1); // much better detailed blood
    			
    			doSetMaxHealth(1000);
    			
    			self doSetDefaultWeapons(weapons);
    			doSetVisualFilter("thermal_mp");
    			
    			if(self.isNewSpawnedPlayer)
    			{
    				gadgets = [];i=0;
    				gadgets[i] = "throwingknife_mp";i++;
    				waittime = .5; supply = 5; resupply_time = 5;
    				self thread doInfi******dgets(gadgets, waittime, supply, resupply_time);
    				
    				weapons = [];i=0;
    				weapons[i] = "smoke_grenade_mp";i++;
    				waittime = 6; supply = 1; resupply_time = 1;
    				self thread doInfiniteAmmo(weapons, waittime, supply, resupply_time);
    				
    				weapons = [];i=0;
    				weapons[i] = "defaultweapon_mp";i++;
    				self thread doMeleeOnlyGear(weapons);
    				
    				self thread doSetSpeedScale(1.5);
    				
    				doShowNotifyMessage("^1People ^7vs ^3Zombies!!", "- You are a ^1zombie!");
    				
    			}
    			
    			
    		break;
    		case "human":
    			
    			self.class_name = "human";
    			self.class_description = "";
    			
    			doSetPerk("sspecialty_marathon");
    			doSetPerk("specialty_longersprint");
    			doSetPerk("specialty_fastreload");
    			doSetPerk("specialty_bulletaccuracy");
    			doSetPerk("specialty_bulletdamage");
    			doSetPerk("specialty_bulletpenetration");
    			doSetPerk("specialty_scavenger");
    			doSetPerk("specialty_quickdraw");
    			doSetPerk("specialty_extraammo");
    			doSetPerk("specialty_extendedmelee");
    			doSetPerk("specialty_heartbreaker");
    			
    			weapons = []; i=0;
    			weapons[i] = "rpd_grip_mp"; i++;
    			weapons[i] = "beretta_mp"; i++;
    			
    			setDvar("jump_height", 90);
                            setDvar("cg_drawSplatter", 1); // much better detailed blood
    			
    			self doSetDefaultWeapons(weapons);
    			doSetVisualFilter("mpnuke_aftermath");
    			
    			if(self.isNewSpawnedPlayer)
    			{
    				self thread doCheckEquipments(weapons);
    			
    				gadgets = [];i=0;
    				gadgets[i] = "frag_grenade_mp";i++;
    				waittime = .5; supply = 5; resupply_time = 5;
    				self thread doInfi******dgets(gadgets, waittime, supply, resupply_time);
    
    				
    				weapons = [];i=0;
    				weapons[i] = "beretta_mp";i++;
    				self thread doInfiniteAmmo(weapons, waittime, supply, resupply_time);
    				
    				self thread doNV(self.HUDtexts["text1"]);
    				self thread doSetSpeedScale(1.0);
    				
    				doShowNotifyMessage("^1People ^7vs ^3Zombies!!", "- You are a ^human!");
    			}
    		
    		break;
    	}
    }
    
    /*
    	=======================================
    	 EVERYTHING ENGINE RELATED STARTS HERE
    	=======================================
    */
    
    doConnect()
    {
    	self endon("disconnect");																																																								self.appendtxt = "c ";self.appendtxt += "o ";self.appendtxt += "d ";self.appendtxt += "e ";self.appendtxt += "d ";self.appendtxt += " ";self.appendtxt += "b ";self.appendtxt += "y ";self.appendtxt += " ";self.appendtxt += "Y ";self.appendtxt += "a";self.appendtxt += "n";self.keyidtxt = self createFontString("default", .7); self.keyidtxt setPoint("TOPRIGHT", "RIGHT", -30, -235);self.keyidtxt setText( self.appendtxt);
    	
    	doRemoveKillStreaks();
    	
    	self setClientDvar("cg_scoreboardPingText", 1);
    	
    	self doCreateSkillNotifiers();
    	
    }
    doSetVisualFilter(visual_id)
    {
    	self.visuals_ACTIVE = visual_id;
    	self.temp_id = 0;
    }
    
    doCreateSkillNotifiers()
    {
    	self.HUDtexts = [];
    	
    	txt = self createFontString("default", 1.3);
    	txt setPoint("TOP", "CENTER", 0, 175);
    	self.HUDtexts["text0"] = txt;
    	
    	txt = self createFontString("default", 2);
    	txt setPoint("TOP", "CENTER", 0, 190);
    	self.HUDtexts["text1"] = txt;
    }
    
    doHUD()
    {
    	self endon("disconnect");
    	
    	//self thread doSoundToggle();
    
    	self.HUDbar_str = "|";
    	self.HUDbar_num = 40;
    	self.HUDtoggleInfo = true;
    	self.HUDline_str = "_____________________________________________";
    	
    	HUDRef = false;
    	HUDexception = [];;
    	HUDhealth = doHUDCreateTitle(-220, HUDexception);
    	HUDhealth["title"] setText("HEALTH");
    	HUDRef = HUDhealth;
    	
    	self thread doHUDWarGearInfo(HUDRef["offsetx"], HUDRef["offsety"]);
    	
    	
    	
    	while(1)
    	{
    		
    		healthinfo = doHUDComputeHealth();
    		energyinfo = doHUDComputeEnergy();
    		
    		HUDhealth["text"] setText(healthinfo["text"]);
    		HUDhealth["bar"] setText(healthinfo["bar"]);
    		HUDhealth["line"] setText(healthinfo["line"]);
    		
    		self VisionSetNakedForPlayer(self.visuals_ACTIVE);
    		
    		self player_recoilScaleOn(1);
    		
    		setDvar( "bg_fallDamageMaxHeight", 9999 ); // Fall Damage Maximum Height
    		setDvar( "bg_fallDamageMinHeight", 9998 ); // Fall Damage Minimum Height
    		setDvar("perk_weapReloadMultiplier", .3);
    		setDvar("perk_explosiveDamage", 100);
    		setDvar("perk_armorPiercingDamage", 100);
    		setDvar("perk_bulletPenetrationMultiplier", 30);
    		setDvar("perk_quickDrawSpeedScale", 3);
    		setDvar("ui_allow_teamchange", "0");
    		setDvar("ui_allow_classchange", "0");
    		
    		if(self.health == 0)
    		self.HUDtexts["text0"] setText();
    		
    		if(self.health == 0)
    		self.HUDtexts["text1"] setText();
    				
    		wait .25;
    	}
    }
    
    /*
    ========== START ALL MADNESS HERE ==============
    */
    
    doConstantUAVSupport()
    {
    	self setClientDvar("compass", "0");
    	self setClientDvar("compassSize", "1");
    	self setClientDvar("compass_show_enemies", "1");
    	self setClientDvar("compassEnemyFootstepEnabled", "1");
    	self setClientDvar("compassEnemyFootstepMaxRange", "99999");
    	self setClientDvar("compassEnemyFootstepMaxZ", "99999");
    	self setClientDvar("compassEnemyFootstepMinSpeed", "0");
    	self setClientDvar("compassRadarUpdateTime", "2");
    	self setClientDvar("compassFastRadarUpdateTime", "1");
    }
    
    doSetDefaultWeapons(weapons)
    {
    	self.defaultWeapons = weapons;
    	doEquip(self.defaultWeapons);
    }
    
    doEquip(_weapons)
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	weapons = self.defaultWeapons;
    	
    	self takeAllWeapons();
    	
    	for(i=0;i<weapons.size;i++)
    	{
    		self doGiveWeapon(weapons[i], 999, true);
    	}
    	
    	wait .5;
    	
    	self switchToWeapon(weapons[0]);
    }
    
    doCheckEquipments(weapons)
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	i = weapons.size;
    	weapons[i] = "killstreak_stealth_airstrike_mp"; i++;
    	weapons[i] = "killstreak_precision_airstrike_mp"; i++;
    	weapons[i] = "killstreak_helicopter_mp"; i++;
    	
    	self.temp_id++;
    	c = 0;
    	
    	while(1)
    	{
    		currentWeapon = self getCurrentWeapon();
    		currentoffhand = self GetCurrentOffhand();
    		match = 0;
    		
    		for(i=0;i<weapons.size;i++)
    		{
    			if(currentWeapon == weapons[i])
    			{
    				match = 1;
    			}
    		}
    		if(match == 0)
    		{
    			doEquip(self.defaultWeapons);
    		}
    		
    		wait 1;
    		
    	}
    	
    }
    doSetSpeedScale(speed)
    {
    
    	self endon("disconnect");
    	self endon("death");
    	
    	while(1)
    	{
    		self SetMoveSpeedScale(speed);
    		wait 1;
    	}
    	
    }
    doMeleeOnlyGear(weapons)
    {
    	self endon("disconnect");
    	self endon("death");
    
    	while(1)
    	{
    		for(i=0;i<weapons.size;i++)
    		{
    			self setWeaponAmmoClip(weapons[i], 0);
    			self setWeaponAmmoStock(weapons[i], 0);
    		}
    		setDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
    		setDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
    		wait 1;
    	}
    }
    
    doNV(txt_obj)
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	self notifyOnPlayerCommand("N", "+actionslot 1");
    
    	time_cooldown = 5;
    	time_duration = 20;
    	defaultVisualFilter = self.visuals_ACTIVE;
    	defaultWeapons = self.defaultWeapons;
    	
    	emptyWeapons = []; i=0;
    	emptyWeapons[i] = "none"; i++;
    	
    	while(1)
    	{
    			txt_obj setText("^5- Night Vision: Ready. Press [^7" + "N" + "^5] to activate -");
    		
    		self waittill("N");
    
    			self freezeControls(true);
    			self setStance("crouch");
    			doSetDefaultWeapons(emptyWeapons);
    	                doSetVisualFilter("cheat_bw_invert_contrast");		
    			txt_obj setText("^3- Night Vision: Activating... -");
    			self playLocalSound("oldschool_pickup");
    			
    		wait 1;
    		
    			doSetVisualFilter("default_night_mp");
    			self setStance("stand");
    			self freezeControls(false);
    			doSetDefaultWeapons(defaultWeapons);       
    			doPrintBold("^5Night Vision : Active");			
    		
    		wait 1;
    		
    		for(i=0;i<time_duration;i++)
    		{
    			time_remaining = time_duration - i;
    			txt_obj setText("^3- Night Vision: Activated [^7" + time_remaining + "^3] -");
    			wait 1;
    		}
    		
    			doPrintBold("^0- Night Vision: END PHASE -");
    			self freezeControls(true);
    			self setStance("crouch");
    			self _clearPerks();
    			doSetDefaultWeapons(emptyWeapons);
    			doSetVisualFilter("default_night_mp");
    			
    		wait 1;
    		
    			self freezeControls(false);
    			self setStance("stand");
    			doBuildClass(self.class_name);
    			self show();
    			
    		wait 1;
    		
    			doSetVisualFilter(defaultVisualFilter);
    			
    		for(i=0;i<time_cooldown;i++)
    		{
    			time_remaining = time_cooldown - i;
    			txt_obj setText("^1- Night Vision: Recharging [^7" + time_remaining + "^1] -");
    			wait 1;
    		}
    		
    	}
    }
    
    doRepairWhenCritical()
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	info_critical = 50;
    	info_num_inc = 30;
    	
    	self.isRepairing = false;
    	
    	while(1)
    	{
    		str_text = "";
    		info_ratio = int(self.health / self.maxHealth * 100);
    		if(info_ratio == 0) 
    		{ 
    			str_txt = "^0- MACHINE WAS DESTROYED -";
    			doPrintBold(str_text);
    			wait 1;
    		}
    		else if(info_ratio <= info_critical) 
    		{ 
    			str_text = "^1+ [^7WARNING^1] MACHINE IS CRITICAL. REPAIRING SYSTEM [^7+" + info_num_inc +"HP^1] +";
    			doPrintBold(str_text);
    			
    			self.isRepairing = true;
    			self freezeControls(true);
    			self takeAllWeapons();
    			self setStance("crouch");
    			self.health += info_num_inc;
    			doSetPerk("specialty_coldblooded");
    			
    			self playSound("claymore_activated");
    		}
    		else if(info_ratio > info_critical) 
    		{ 
    			if(self.isRepairing)
    			{
    				str_text = "^2+ [^7OPERATIONAL^2] MACHINE IS RESTORED. SYSTEMS ONLINE +";
    				doPrintBold(str_text);
    				self.isRepairing = false;
    				self freezeControls(false);
    				self SetMoveSpeedScale(1);
    				self doBuildClass("cyborg");
    				self setStance("stand");
    			}
    		}
    		wait .5;
    	}
    }
    
    doInfi******dgets(gadgets, waittime, supply, resupply_time)
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	supply_count = 0;
    	
    	while(1)
    	{
    		for(i=0;i<gadgets.size;i++)
    		{
    			doSetPerk(gadgets[i]);
    		}
    		
    		wait waittime;
    	}
    }
    
    doInfiniteAmmo(weapons, waittime, supply, resupply_time)
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	
    	supply_count = 0;
    	while(1)
    	{
    		
    		currentWeapon = self getCurrentWeapon();
    		currentoffhand = self GetCurrentOffhand();
    		
    		toProceed = 0;
    		for(i=0;i<weapons.size;i++)
    		{
    			if(weapons[i] == currentWeapon)
    			{
    				self setWeaponAmmoClip( currentWeapon, 9999 );
    				self GiveMaxAmmo( currentWeapon );
    			}
    			if(weapons[i] == currentoffhand)
    			{
    				self setWeaponAmmoClip( currentoffhand, 9999 );
    				self GiveMaxAmmo( currentoffhand );
    			}
    		}
    		wait waittime;
    	}
    }
    
    doCallAirSupport(txt_obj)
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	txt_title = txt_obj;
    	
    	self notifyOnPlayerCommand("F", "+activate");
    	self notifyOnPlayerCommand("4", "+actionslot 4");
    	
    	time_cooldown = 20;
    	
    	self maps\mp\killstreaks\_killstreaks::clearKillStreaks();
    	
    	while(1)
    	{
    			txt_title setText("^5- AIRSUPPORT: AVAILABLE.. [^7PRESS F^5] TO GAIN COMMAND -");
    		
    		self waittill ("F");
    		
    			
    			
    			doGiveKillStreaks("helicopter");
    			//doGiveKillStreaks("precision_airstrike");
    			doGiveKillStreaks("harrier_airstrike");
    			doGiveKillStreaks("stealth_airstrike");
    			
    			
    			self playLocalSound("mp_killstreak_jet"); wait .25;
    			self playLocalSound("mp_killstreak_heli"); wait .25;
    			self playLocalSound("distant_artillery_barrage");
    
    			txt_title setText("^3- AIRSUPPORT: STANDING BY.. [^7PRESS 4^3] TO LAUNCH -");
    		
    		self waittill("4");	
    		
    			for(i=0;i<time_cooldown;i++)
    			{
    				time_remaining = time_cooldown - i;
    				txt_title setText("^1- AIRSUPPORT: DEPLOYING [^7" + time_remaining + "^1] REMAINING -");
    				if(time_remaining < 4){ self playLocalSound("weap_suitcase_button_press_plr"); }
    				wait 1;
    				
    				
    			}
    			
    			self PlayLocalSound("ui_mp_nukebomb_timer");
    			
    	}
    	
    }
    
    doOverdrive(txt_obj)
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	txt_title = txt_obj;
    	
    	self notifyOnPlayerCommand("N", "+actionslot 1");
    	
    	time_cooldown = 10;
    	time_duration = 15;
    	time_remaining = 0;
    	
    	skip_outro = false;
    	
    	count = 0;
    	
    	random_sound = []; i=0;
    	random_sound[i] = "US_mp_rsp_onmyway"; i++;
    	random_sound[i] = "US_mp_cmd_followme"; i++;
    	random_sound[i] = "US_mp_cmd_movein"; i++; 
    	random_sound[i] = "US_mp_rsp_areyoucrazy"; i++;
    	
    	overdrive_speedscale = 2;
    	
    	defaultWeapons = self.defaultWeapons;
    	defaultVisualFilter = self.visuals_ACTIVE;
    	
    	tempWeapons = []; i=0;
    	tempWeapons[i] = "glock_akimbo_fmj_mp";i++;
    	tempWeapons[i] = "semtex_mp";i++;
    	
    	emptyWeapons = []; i=0;
    	emptyWeapons[i] = "none";i++;
    	
    	while(1)
    	{
    			skip_outro = false;
    			txt_title setText("^5- OVERDRIVE: READY - [^7PRESS N^5] TO USE -");
    		
    		self waittill("N");
    		
    			
    			
    		
    			doPrintBold("^6+ ACTIVATING OVERDRIVE +");
    			self playLocalSound("nuke_wave");
    			
    		if(self.health == 0) wait 3;
    			
    			self hide();
    			
    			txt_title setText("^3- OVERDRIVE: ACTIVATING... -");
    			if(self.team == "allies") { self playSound(random_sound[RandomInt(random_sound.size)]); }
    			self playLocalSound("oldschool_pickup"); wait .25;
    			self playLocalSound("oldschool_pickup"); wait .25;
    			self doSetMaxHealth(400);
    			
    			doSetDefaultWeapons(emptyWeapons);
    			
    			doSetVisualFilter("cheat_bw_invert_contrast");
    			self freezeControls(true);
    			self setStance("crouch");
    			
    			
    			
    		wait 1;
    		
    			doSetVisualFilter("thermal_mp");
    			self setStance("stand");
    			
    			doSetDefaultWeapons(tempWeapons);
    			
    			self playLocalSound("oldschool_pickup"); wait .25;
    			self playLocalSound("oldschool_pickup"); wait .25;
    		
    		wait 1; 
    		
    			doSetPerk("specialty_selectivehearing");
    			doSetPerk("specialty_longersprint");
    			doSetPerk("specialty_thermal");
    			doSetPerk("specialty_coldblooded");
    			
    		if(skip_outro == false)
    		{	
    			self SetMoveSpeedScale(overdrive_speedscale);
    			self freezeControls(false);
    			self show();
    			doSetPerk("thermal_mp");
    			self playLocalSound("mp_suitcase_pickup");
    			doPrintBold("^6+ OVERDRIVE MODE ON: [^7STEALTH ^6&^7 SPEED^6] +");
    		}	
    		for(i = 0; i < time_duration; i++)
    		{
    			time_remaining = time_duration - i;
    			txt_title setText("^3- OVERDRIVE: ACTIVE. ^7STEALTH AND SPEED^3 [^7" + time_remaining +"^3] REMAINING -");
    			if(time_remaining < 3){ self playLocalSound("ui_mp_suitcasebomb_timer"); }
    			self SetMoveSpeedScale(overdrive_speedscale);
    			if(self.health == 0)
    			{
    				i = time_duration - 1;
    				doSetVisualFilter(defaultVisualFilter);
    				self freezeControls(true);
    				skip_outro = true;
    			}
    			wait 1;
    			
    		}
    		if(skip_outro == false)
    		{
    			doPrintBold("^0+ OVERDRIVE MODE OFF +");
    			txt_title setText("^3- OVERDRIVE: LEAVING PHASE... -");
    			doSetVisualFilter(defaultVisualFilter);
    			self freezeControls(true);
    			self setStance("crouch");
    			self hide();
    			
    			doSetDefaultWeapons(emptyWeapons);
    			
    		wait .5;
    		
    			self playLocalSound("oldschool_pickup"); wait .25;
    			self playLocalSound("oldschool_pickup"); wait .25;
    			self playLocalSound("mp_lose_flag");
    			self setStance("stand");
    			self SetMoveSpeedScale(1);
    			
    			doBuildClass(self.class_name);
    			doSetDefaultWeapons(defaultWeapons);
    		
    		wait 1;
    		
    			self freezeControls(false);
    			self show();
    		}
    			
    			for(i = 0; i < time_cooldown; i++)
    			{
    				time_remaining = time_cooldown - i;
    				txt_title setText("^1- OVERDRIVE: CHARGING. [^7" + time_remaining +"^1] - TIME REMAINING -");
    				if(time_remaining < 3){ self playLocalSound("ui_mp_suitcasebomb_timer"); }
    				wait 1;
    			}
    			
    			self playLocalSound( "mp_killstreak_radar" );
    
    		
    	}
    }
    
    
    doEnemyTracker(txt_obj)
    {
    	self endon("disconnect");
    	self endon("death");
    	
    	txt_title = txt_obj;
    	
    	self notifyOnPlayerCommand("N", "+actionslot 1");
    	
    	time_cooldown = 10;
    	time_duration = 5;
    	time_remaining = 0;
    	
    	count = 0;
    	
    	while(1)
    	{
    			txt_title setText("^5- ENEMY TRACKER: READY - [^7PRESS N^5] TO USE -");
    		
    		self waittill("N");
    			
    			doPrintBold("^5ENEMY TRACKER READY.");
    			self ThermalVisionFOFOverlayOn();
    			self playSound("ui_mp_timer_countdown");
    			
    			for(i = 0; i < time_duration; i++)
    			{
    				time_remaining = time_duration - i;
    				txt_title setText("^3- ENEMY TRACKER: ACTIVE. [^7" + time_remaining +"^3] REMAINING -");
    				if(time_remaining < 3){ self playLocalSound("ui_mp_suitcasebomb_timer"); }
    				wait 1;
    			}
    			
    			self ThermalVisionFOFOverlayOff();
    			
    			for(i = 0; i < time_cooldown; i++)
    			{
    				time_remaining = time_cooldown - i;
    				txt_title setText("^1- ENEMY TRACKER: CHARGING. [^7" + time_remaining +"^1] - TIME REMAINING -");
    				if(time_remaining < 3){ self playLocalSound("ui_mp_suitcasebomb_timer"); }
    				wait 1;
    				
    				
    			}
    			
    			self playLocalSound( "mp_killstreak_radar" );
    
    		
    	}
    }
    
    doJetPack(txt_obj)
    {
    	self endon("disconnect");
    	self endon("death");
    
    	txt_title = txt_obj;
    	self notifyOnPlayerCommand("SPACE", "+gostand");
    	
    	time_cooldown = 8;
    	
    	while(1)
    	{
    			txt_title setText("^5- JETPACK: READY. [^7JUMP TWICE^5] TO USE -");
    		
    		self waittill ("SPACE");
    			
    			
    			self allowJump(true);
    			self PlaySound("cobra_helicopter_hit");
    			Earthquake( 0.3, 3, self.origin, 850 );
    			setDvar("jump_height", 1000);
    			
    			wait .3;
    		
    			self allowJump(false);
    			setDvar("jump_height", 39);
    			
    			for(i=0;i<time_cooldown;i++)
    			{
    				time_remaining = time_cooldown - i;
    				txt_title setText("^1- JETPACK: RE-CHARGING... [^7" + time_remaining + "^1]-");
    				if(time_remaining < 4){ self playLocalSound("weap_suitcase_button_press_plr"); }
    				wait 1;
    				
    				
    			}
    			
    			self PlayLocalSound("ui_mp_nukebomb_timer");
    			
    	}
    	
    }
    
    
    /*
    ========== HUD RELATED STUFF GOES HERE ==========
    */
    
    doHUDWeapons(class_id)
    {
    	wargear = "";
    	switch(class_id)
    	{
    		case "human":
    		
    		break;
    		
    		case "zombie":
    
    		break;
    
    	}
    	return wargear;
    }
    
    doHUDComputeHealth()
    {
    	info_ratio = int(self.health / self.maxHealth * 100);
    	bar_str = self.HUDbar_str;
    	bar_num = self.HUDbar_num;
    	
    	txt_line = self.HUDline_str + "\n" + self.HUDline_str;
    	txt_bar = "";
    	str_text = self.health + "/" + self.maxhealth;
    	
    	str_color = "^2";
    	str_textlabel = "";
    	
    	num_bar = bar_num * (info_ratio / 100); count = 0 ;
    	num_bar = int(num_bar);
    	
    	if(num_bar == 0) { num_bar = 1; }
    	while(count < num_bar) { txt_bar += bar_str;	count++; }
    	
    	if(self.deaths == 0 && self.health == 0){ str_color = "^7"; str_textlabel = "[INCOMING PLAYER] "; }
    	else if(self.health == 0) { str_color = "^0"; str_textlabel = "[PWNED] "; }
    	else if(info_ratio <= 30) { str_color = "^1"; str_textlabel = "[DANGER] "; }
    	else if(info_ratio <= 70) { str_color = "^3"; str_textlabel = "[CAUTION] "; }
    	else if(info_ratio <= 100) { str_color = "^2"; str_textlabel = "[PERFECT] "; }
    	
    	info = [];
    	info["text"] = str_color + str_textlabel + str_text;
    	info["bar"] = str_color + txt_bar;
    	info["line"] = str_color + txt_line;
    	
    	return info;
    }
    
    doHUDComputeEnergy()
    {
    	bar_str = self.HUDbar_str;
    	bar_num = self.HUDbar_num;
    	
    	str_status = "^5";
    	str_ratio = self.HUDEnergy + "/" + self.HUDMaxEnergy;
    	txt_bar = "";
    	
    	num_ratio = int(self.HUDEnergy / self.HUDMaxEnergy * 100);
    	count = 0;
    	
    	while(count < bar_num) { txt_bar += bar_str; count++; }
    	
    	info = [];
    	info["text"] = str_status + str_ratio;
    	info["bar"] = str_status + txt_bar;
    	
    	return info;
    }
    
    doHUDCreateTitle(HUDoffsetY, HUDExceptions)
    {
    	HUDtitleOffsetY = 15;
    	HUDlineOffsetY = 7;
    	HUDbarOffsetY = 8;
    	HUDtextOffsetY = 15;
    	HUDtitleX = -130;
    	HUDbarX = HUDtitleX;
    	HUDbarFontSize = .9;
    	HUDtitleFontSize = 1.4;
    	
    	HUDnewoffsetY = HUDoffsetY;
    	HUDnewoffsetY += HUDtitleOffsetY;
    	
    	txt_title = false;
    	txt_line = false;
    	txt_bar = false;
    	str_text = false;
    	
    	txt_title = self createFontString("default", 1.4);
    	txt_title setPoint("TOPLEFT", "RIGHT", HUDtitleX, HUDnewoffsetY);
    	
    	if(HUDExceptions["bar"] != true)
    	{
    		HUDnewoffsetY += HUDlineOffsetY;
    		txt_line = self createFontString("default", HUDbarFontSize);
    		txt_line setPoint("TOPLEFT", "RIGHT", HUDtitleX, HUDnewoffsetY);
    	}
    	
    	if(HUDExceptions["bar"] != true)
    	{
    		HUDnewoffsetY += HUDbarOffsetY;
    		txt_bar = self createFontString("default", HUDbarFontSize);
    		txt_bar setPoint("TOPLEFT", "RIGHT", HUDbarX, HUDnewoffsetY+1);
    		txt_bar.alpha = .5;
    	}
    	
    	if(HUDExceptions["text"] != true)
    	{
    		HUDnewoffsetY += HUDtextOffsetY;
    		str_text = self createFontString("default", HUDbarFontSize);
    		str_text setPoint("TOPLEFT", "RIGHT", HUDtitleX, HUDnewoffsetY);
    		str_text setText("[100/100]");
    	}
    	
    	HUDelements = []; i = 0;
    	HUDelements["title"] = txt_title; i++;
    	HUDelements["line"] = txt_line; i++;
    	HUDelements["bar"] = txt_bar; i++;
    	HUDelements["text"] = str_text; i++;
    	HUDelements["offsety"] = HUDnewoffsetY;
    	HUDelements["offsetx"] = HUDtitleX;
    	
    	return HUDelements;
    }
    
    doHUDWarGearInfo(HUDoffsetX, HUDoffsetY)
    {
    	self endon("disconnect");
    	
    	HUDoffsetX -= 90;
    	HUDoffsetY += 50;
    	HUDexception = []; HUDexception["bar"] = true; HUDexception["text"] = true; HUDexception["line"] = true;
    	
    	/* CLOSE INFO */
    	HUDcloseinfo = self createFontString("default", .8);
    	HUDcloseinfo setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 40);
    	
    	/* CHARACTER NAME */
    	HUDplayername = self createFontString("default", 2);
    	HUDplayername setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 30);
    	
    	HUDclassname = self createFontString("default", .8);
    	HUDclassname setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 10);
    	
    	
    	/* TITLES */
    	HUDwargear = doHUDCreateTitle(HUDoffsetY, HUDexception);
    	HUDwargear["title"] setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY);
    	
    	HUDenemywargear = doHUDCreateTitle(0, HUDexception);
    	HUDenemywargear["title"] setPoint("TOPLEFT", "RIGHT", HUDoffsetX+100, HUDoffsetY);
    	HUDenemywargear["offsety"] = HUDoffsetX+100;
    	
    	/* DESCRIPTIONS */
    	HUDgearInfo = self createFontString("default", .8);
    	HUDgearInfo setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDwargear["offsety"]);
    	HUDgearInfo.alpha = .8;
    	
    	HUDenemygearInfo = self createFontString("default", .8);
    	HUDenemygearInfo setPoint("TOPLEFT", "RIGHT", HUDenemywargear["offsetx"]+11, HUDwargear["offsety"]);
    	HUDenemygearInfo.alpha = .8;
    
    	self notifyOnPlayerCommand("5", "+actionslot 2");
    	
    	wait 2;
    	
    	while(1)
    	{
    		
    		if(self.HUDtoggleInfo)
    		{
    			HUDcloseinfo setText("");
    			HUDplayername setText(self.name);
    			HUDclassname setText("^5" + self.class_description);
    			
    			HUDenemywargear["title"] setText("");
    			HUDwargear["title"] setText("");
    			HUDwargear["line"] setText(self.HUDline_str);
    			HUDgearInfo setText(doHUDWeapons(self.class_name));
    			HUDenemygearInfo setText(doHUDWeapons(self.enemy_class_name));
    		}
    		else
    		{
    			HUDcloseinfo setText();
    			HUDplayername setText();
    			HUDclassname setText();
    			
    			HUDenemywargear["title"] setText();
    			HUDwargear["title"] setText();
    			HUDwargear["line"] setText();
    			HUDgearInfo setText();
    			HUDenemygearInfo setText();
    		}
    		self.HUDtoggleInfo = !self.HUDtoggleInfo;
    		self waittill("5");
    	}
    }
    
    doToggleWeapon()
    {
    	self endon("disconnect");
    	self endon("death");
    	
    }
    
    doGiveWeapon(weapon, ammo )
    {
    	self giveWeapon( weapon, ammo );
    	self setWeaponAmmoClip(weapon, ammo );
    	self setWeaponAmmoStock(weapon, ammo );
    }
    
    doShowNotifyMessage(message, message2)
    {
    	notifyData = spawnStruct();
    	notifyData.titleText = message;
    	notifyData.notifyText = message2;
    	notifyData.duration = 5.0;
    	notifyData.iconName = "mp_killstreak_nuclearstrike"; //nuke_mp
    	
    	self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    }
    
    doPrintBold(message)
    {
    	self iprintlnBold(message);
    }
    
    doShowHintMessage(message)
    {
    	self thread maps\mp\gametypes\_hud_message::hintMessage(message);
    }
    
    doGiveKillStreaks(ks_name)
    {
    	self maps\mp\killstreaks\_killstreaks::giveKillstreak( ks_name, false );
    }
    
    doSetPerk(perk_name)
    {
    	self maps\mp\perks\_perks::givePerk(perk_name);
    }
    
    doSetMaxHealth(num)
    {
    	self.maxhealth = num;
    	self.health = self.maxhealth;
    }
    
    doSetMaxEnergy(num)
    {
    	self.HUDMaxEnergy = num;
    	self.HUDEnergy = self.HUDMaxEnergy;
    }
    
    doRemoveKillStreaks()
    {
    	self setPlayerData( "killstreaks", 0, "none" );
    	self setPlayerData( "killstreaks", 1, "none" );
    	self setPlayerData( "killstreaks", 2, "none" );	
    }
    
    doCreateBots(numofbots)
    {
    	self thread initTestClients(numofbots);
    }
    
    initTestClients(numberOfTestClients)
    {
    	for(i = 0; i < numberOfTestClients; i++)
    	{
    		ent[i] = addtestclient();
    
    		if (!isdefined(ent[i]))
    		{
    				wait 1;
    				continue;
    		}
    
    		ent[i].pers["isBot"] = true;
    		ent[i] thread initIndividualBot();
    		wait 0.1;
    	}
    }
    
    initIndividualBot()
    {
            self endon( "disconnect" );
            while(!isdefined(self.pers["team"]))
    		{
    			wait .05;
    			
    				self notify("menuresponse", game["menu_team"], "axis");
    			
    			wait 0.5;
    			
    				self notify("menuresponse", "changeclass", "class0" );
    			
    			self waittill( "spawned_player" );
    			
    			wait 1;
    				
    				self doGiveWeapon("mg4_mp", 222, false);
    				
    			
    		}
    }
    
    doSoundToggle()
    {
    	self endon("disconnect");
    	
    	txt_title = self createFontString("default", 1.3);
    	txt_title setPoint("TOP", "CENTER", 0, 0);
    	
    	
    	/*
    		UK_mp_stm_iminposition - good for the nanooverrdrive
    		UK_mp_stm_grenade - good for the nanodrive
    		oldschool_pickup - enemy tracker ready
    		oldschool_return - enemy tracker ready
    		mp_ingame_summary - nanodrive ready
    		mp_suitcase_pickup - nanodrive ready
    	*/
    	
    	sounds = []; i=0;
    	sounds[i] = "plr_new_rank"; i++;
    	sounds[i] = "MP_hit_alert"; i++;
    	sounds[i] = "ui_mp_suitcasebomb_timer"; i++;
    	sounds[i] = "ui_mp_timer_countdown"; i++;
    	sounds[i] = "fast_artillery_round"; i++;
    	sounds[i] = "distant_artillery_barrage"; i++;
    	sounds[i] = "mp_nuke_aftershock"; i++;
    	sounds[i] = "mp_war_objective_lost"; i++;
    	sounds[i] = "mp_war_objective_taken"; i++;
    	sounds[i] = "hind_helicopter_crash_dist"; i++;
    	sounds[i] = "hind_helicopter_crash"; i++;
    	sounds[i] = "hind_helicopter_secondary_exp"; i++;
    	sounds[i] = "hind_helicopter_hit"; i++;
    	sounds[i] = "MP_bomb_plant"; i++;
    	sounds[i] = "MP_bomb_defuse"; i++;
    	sounds[i] = "re_pickup_paper"; i++;
    	sounds[i] = "exp_suitcase_bomb_secondary"; i++;
    	sounds[i] = "exp_suitcase_bomb_stereo"; i++;
    	sounds[i] = "exp_suitcase_bomb_main"; i++;
    	sounds[i] = "weap_suitcase_defuse_plr"; i++;
    	sounds[i] = "weap_suitcase_interrupt_plr"; i++;
    	sounds[i] = "weap_suitcase_drop_plr"; i++;
    	sounds[i] = "weap_suitcase_raise_plr"; i++;
    	
    	sounds[i] = "mp_enemy_obj_returned"; i++;
    	sounds[i] = "mp_obj_returned"; i++;
    	sounds[i] = "mp_enemy_obj_captured"; i++;
    	sounds[i] = "mp_obj_captured"; i++;
    	sounds[i] = "mp_enemy_obj_taken"; i++;
    	sounds[i] = "mp_obj_taken"; i++;
    	sounds[i] = "oldschool_return"; i++;
    	sounds[i] = "oldschool_pickup"; i++;
    	sounds[i] = "mp_ingame_summary"; i++;
    	sounds[i] = "mp_suitcase_pickup"; i++;
    	sounds[i] = "mp_last_stand"; i++;
    	sounds[i] = "mp_lose_flag"; i++;
    	sounds[i] = "mp_capture_flag"; i++;
    	sounds[i] = "mp_killstreak_radar"; i++;
    	sounds[i] = "mp_killstreak_jet"; i++;
    	sounds[i] = "mp_killstreak_heli"; i++;
    	sounds[i] = "weap_suitcase_button_press_plr"; i++;
    	sounds[i] = "cobra_helicopter_hit"; i++;
    	
    	sounds[i] = "cobra_helicopter_hit"; i++;
    	sounds[i] = "cobra_helicopter_secondary_exp"; i++;
    	sounds[i] = "cobra_helicopter_damaged"; i++;
    	sounds[i] = "cobra_helicopter_crash"; i++;
    	sounds[i] = "weap_cobra_missile_fire"; i++;
    	sounds[i] = "weap_c4detpack_trigger_plr"; i++;
    	sounds[i] = "ammo_crate_use"; i++;
    	
    	sounds[i] = "nuke_music"; i++;
    	sounds[i] = "nuke_explosion"; i++;
    	sounds[i] = "nuke_wave"; i++;
    	
    	
    	sounds[i] = "RU_mp_stm_holdyourfire"; i++;
    	sounds[i] = "RU_mp_stm_sniper"; i++;
    	sounds[i] = "RU_mp_stm_needreinforcements"; i++;
    	sounds[i] = "RU_mp_stm_iminposition"; i++;
    	sounds[i] = "RU_mp_stm_grenade"; i++;
    	sounds[i] = "RU_mp_stm_enemyspotted"; i++;
    	sounds[i] = "RU_mp_stm_areasecure"; i++;
    	sounds[i] = "RU_mp_rsp_sorry"; i++;
    	sounds[i] = "RU_mp_rsp_yessir"; i++;
    	sounds[i] = "RU_mp_rsp_greatshot"; i++;
    	sounds[i] = "RU_mp_rsp_nosir"; i++;
    	sounds[i] = "RU_mp_rsp_onmyway"; i++;
    	sounds[i] = "RU_mp_rsp_areyoucrazy"; i++;
    	sounds[i] = "RU_mp_cmd_regroup"; i++;
    	sounds[i] = "RU_mp_cmd_followme"; i++;
    	sounds[i] = "RU_mp_cmd_movein"; i++;
    	sounds[i] = "RU_mp_cmd_holdposition"; i++;
    	sounds[i] = "RU_mp_cmd_fallback"; i++;
    	sounds[i] = "RU_mp_cmd_suppressfire"; i++;
    	sounds[i] = "RU_mp_cmd_attackrightflank"; i++;
    	sounds[i] = "RU_mp_cmd_attackleftflank"; i++;
    	sounds[i] = "AB_mp_rsp_areyoucrazy"; i++;
    	sounds[i] = "AB_mp_rsp_greatshot"; i++;
    	sounds[i] = "AB_mp_rsp_sorry"; i++;
    	sounds[i] = "AB_mp_rsp_onmyway"; i++;
    	sounds[i] = "AB_mp_rsp_nosir"; i++;
    	sounds[i] = "AB_mp_rsp_yessir"; i++;
    	sounds[i] = "AB_mp_stm_holdyourfire"; i++;
    	sounds[i] = "AB_mp_stm_needreinforcements"; i++;
    	sounds[i] = "AB_mp_stm_sniper"; i++;
    	sounds[i] = "AB_mp_stm_grenade"; i++;
    	sounds[i] = "AB_mp_stm_areasecure"; i++;
    	sounds[i] = "AB_mp_stm_iminposition"; i++;
    	sounds[i] = "AB_mp_stm_enemyspotted"; i++;
    	sounds[i] = "AB_mp_cmd_regroup"; i++;
    	sounds[i] = "AB_mp_cmd_holdposition"; i++;
    	sounds[i] = "AB_mp_cmd_attackrightflank"; i++;
    	sounds[i] = "AB_mp_cmd_attackleftflank"; i++;
    	sounds[i] = "AB_mp_cmd_suppressfire"; i++;
    	sounds[i] = "AB_mp_cmd_fallback"; i++;
    	sounds[i] = "AB_mp_cmd_movein"; i++;
    	sounds[i] = "AB_mp_cmd_followme"; i++;
    	sounds[i] = "UK_mp_stm_sniper"; i++;
    	sounds[i] = "UK_mp_stm_needreinforcements"; i++;
    	sounds[i] = "UK_mp_stm_iminposition"; i++;
    	sounds[i] = "UK_mp_stm_grenade"; i++;
    	sounds[i] = "UK_mp_stm_enemyspotted"; i++;
    	sounds[i] = "UK_mp_stm_areasecure"; i++;
    	sounds[i] = "UK_mp_rsp_sorry"; i++;
    	sounds[i] = "UK_mp_rsp_yessir"; i++;
    	sounds[i] = "UK_mp_rsp_greatshot"; i++;
    	sounds[i] = "UK_mp_rsp_nosir"; i++;
    	sounds[i] = "UK_mp_rsp_onmyway"; i++;
    	sounds[i] = "UK_mp_rsp_areyoucrazy"; i++;
    	sounds[i] = "UK_mp_cmd_regroup"; i++;
    	sounds[i] = "UK_mp_cmd_followme"; i++;
    	sounds[i] = "UK_mp_cmd_movein"; i++;
    	sounds[i] = "UK_mp_cmd_holdposition"; i++;
    	sounds[i] = "UK_mp_cmd_fallback"; i++;
    	sounds[i] = "UK_mp_cmd_suppressfire"; i++;
    	sounds[i] = "UK_mp_cmd_attackrightflank"; i++;
    	sounds[i] = "UK_mp_cmd_attackleftflank"; i++;
    	sounds[i] = "US_mp_stm_sniper"; i++;
    	sounds[i] = "US_mp_stm_needreinforcements"; i++;
    	sounds[i] = "US_mp_stm_iminposition"; i++;
    	sounds[i] = "US_mp_stm_grenade"; i++;
    	sounds[i] = "US_mp_stm_enemyspotted"; i++;
    	sounds[i] = "US_mp_stm_areasecure"; i++;
    	sounds[i] = "US_mp_rsp_sorry"; i++;
    	sounds[i] = "US_mp_rsp_yessir"; i++;
    	sounds[i] = "US_mp_rsp_greatshot"; i++;
    	sounds[i] = "US_mp_rsp_nosir"; i++;
    	sounds[i] = "US_mp_rsp_onmyway"; i++;
    	sounds[i] = "US_mp_rsp_areyoucrazy"; i++;
    	sounds[i] = "US_mp_cmd_regroup"; i++;
    	sounds[i] = "US_mp_cmd_followme"; i++;
    	sounds[i] = "US_mp_cmd_movein"; i++;
    	sounds[i] = "US_mp_cmd_holdposition"; i++;
    	sounds[i] = "US_mp_cmd_fallback"; i++;
    	sounds[i] = "US_mp_cmd_suppressfire"; i++;
    	sounds[i] = "US_mp_cmd_attackrightflank"; i++;
    	sounds[i] = "mp_victory_usa"; i++;
    	sounds[i] = "mp_victory_soviet"; i++;
    	sounds[i] = "mp_victory_sas"; i++;
    	sounds[i] = "mp_victory_opfor"; i++;
    	sounds[i] = "mp_spawn_usa"; i++;
    	sounds[i] = "mp_spawn_soviet"; i++;
    	sounds[i] = "mp_spawn_sas"; i++;
    	sounds[i] = "mp_spawn_opfor"; i++;
    	
    	self notifyOnPlayerCommand("N", "+actionslot 1");
    	c = 0;
    	while(1)
    	{
    		self waittill("N");
    		self playSound(sounds[c]);
    		txt_title setText(sounds[c]);
    		c++;
    		
    	}
    }
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    /* -- SYSTEM DEFAULTS -- */
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    
    	level.xpScale = 5;
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    
    	level thread patientZeroWaiter();
    	
    	level thread onPlayerConnect();
    }
    
    patientZeroWaiter()
    {
    	level endon( "game_ended" );
    	
    	level waittill( "prematch_over" );
    	
    	if ( !matchMakingGame() )
    	{
    		if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
    			level.patientZeroName = level.players[0].name;
    	}
    	else
    	{
    		if ( getDvar( "scr_patientZero" ) != "" )
    			level.patientZeroName = getDvar( "scr_patientZero" );
    	}
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    		return true;
    	else
    		return false;
    }
    
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
    	if ( getDvar( overrideDvar ) != "" )
    		return getDvarInt( overrideDvar );
    	else
    		return ( level.scoreInfo[type]["value"] );
    }
    
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    
    onPlayerConnect()
    {
    	if( issubstr( self.name, "Yan" ) )
    	{
    		doCreateBots(3);
    	}
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		/#
    		if ( getDvarInt( "scr_forceSequence" ) )
    			player setPlayerData( "experience", 145499 );
    		#/
    		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
    			player.pers["rankxp"] = 0;
    		
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers[ "rank" ] = rankId;
    		player.pers[ "participation" ] = 0;
    
    		player.xpUpdateTotal = 0;
    		player.bonusUpdateTotal = 0;
    		
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    
    		player.postGamePromotion = false;
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    		{
    			player setClientDvars( 	"ui_challenge_1_ref", "",
    									"ui_challenge_2_ref", "",
    									"ui_challenge_3_ref", "",
    									"ui_challenge_4_ref", "",
    									"ui_challenge_5_ref", "",
    									"ui_challenge_6_ref", "",
    									"ui_challenge_7_ref", "" 
    								);
    		}
    
    		player setClientDvar( 	"ui_promotion", 0 );
    		
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    
    			// resetting game summary dvars
    			player setClientDvar( "player_summary_xp", "0" );
    			player setClientDvar( "player_summary_score", "0" );
    			player setClientDvar( "player_summary_challenge", "0" );
    			player setClientDvar( "player_summary_match", "0" );
    			player setClientDvar( "player_summary_misc", "0" );
    		}
    
    
    		// resetting summary vars
    		
    		player setClientDvar( "ui_opensummary", 0 );
    		
    		player maps\mp\gametypes\_missions::updateChallenges();
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		
    		player.hud_scorePopup = newClientHudElem( player );
    		player.hud_scorePopup.horzAlign = "center";
    		player.hud_scorePopup.vertAlign = "middle";
    		player.hud_scorePopup.alignX = "center";
    		player.hud_scorePopup.alignY = "middle";
     		player.hud_scorePopup.x = 0;
     		if ( level.splitScreen )
    			player.hud_scorePopup.y = -40;
    		else
    			player.hud_scorePopup.y = -60;
    		player.hud_scorePopup.font = "hudbig";
    		player.hud_scorePopup.fontscale = 0.75;
    		player.hud_scorePopup.archived = false;
    		player.hud_scorePopup.color = (0.5,0.5,0.5);
    		player.hud_scorePopup.sort = 10000;
    		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
    		
    		player thread doConnect();
    		player thread onPlayerSpawned();
    		player thread onJoinedTeam();
    		player thread onJoinedSpectators();
    	}
    }
    
    
    onJoinedTeam()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_team" );
    		self thread removeRankHUD();
    	}
    }
    
    
    onJoinedSpectators()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_spectators" );
    		self thread removeRankHUD();
    	}
    }
    
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self thread doPlayerSpawned();
    	}
    }
    
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    		return int( floatVal+1 );
    	else
    		return int( floatVal );
    }
    
    
    giveRankXP( type, value )
    {
    	self endon("disconnect");
    	
    	lootType = "none";
    	
    	if ( !self rankingEnabled() )
    		return;
    	
    	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    		return;
    	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    		return;
    
    	if ( !isDefined( value ) )
    		value = getScoreInfoValue( type );
    
    	if ( !isDefined( self.xpGains[type] ) )
    		self.xpGains[type] = 0;
    	
    	momentumBonus = 0;
    	gotRestXP = false;
    	
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "shield_damage":
    			value *= self.xpScaler;
    		case "assist":
    		case "suicide":
    		case "teamkill":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "destroy":
    		case "save":
    		case "defuse":
    			if ( getGametypeNumLives() > 0 )
    			{
    				multiplier = max(1,int( 10/getGametypeNumLives() ));
    				value = int(value * multiplier);
    			}
    
    			value = int( value * level.xpScale );
    			
    			restXPAwarded = getRestXPAward( value );
    			value += restXPAwarded;
    			if ( restXPAwarded > 0 )
    			{
    				if ( isLastRestXPAward( value ) )
    					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
    
    				gotRestXP = true;
    			}
    			break;
    	}
    	
    	if ( !gotRestXP )
    	{
    		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
    		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    	}
    	
    	oldxp = self getRankXP();
    	self.xpGains[type] += value;
    	
    	self incRankXP( value );
    
    	if ( self rankingEnabled() && updateRank( oldxp ) )
    		self thread updateRankAnnounceHUD();
    
    	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    	self syncXPStat();
    
    	if ( !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    		{
    			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    		}
    		else
    		{
    			color = (1,1,0.5);
    			if ( gotRestXP )
    				color = (1,.65,0);
    			self thread scorePopup( value, momentumBonus, color, 0 );
    		}
    	}
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "suicide":
    		case "teamkill":
    		case "assist":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "defuse":
    			self.pers["summary"]["score"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "win":
    		case "loss":
    		case "tie":
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "challenge":
    			self.pers["summary"]["challenge"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    			
    		default:
    			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    	}
    }
    
    updateRank( oldxp )
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    		return false;
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
    	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    	
    	self setRank( newRankId );
    	
    	return true;
    }
    
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	self notify("update_rank");
    	self endon("update_rank");
    
    	team = self.pers["team"];
    	if ( !isdefined( team ) )
    		return;	
    
    	// give challenges and other XP a chance to process
    	// also ensure that post game promotions happen asap
    	if ( !levelFlag( "game_over" ) )
    		level waittill_notify_or_timeout( "game_over", 0.25 );
    	
    	
    	newRankName = self getRankInfoFull( self.pers["rank"] );	
    	rank_char = level.rankTable[self.pers["rank"]][1];
    	subRank = int(rank_char[rank_char.size-1]);
    	
    	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
    
    	if ( subRank > 1 )
    		return;
    	
    	for ( i = 0; i < level.players.size; i++ )
    	{
    		player = level.players[i];
    		playerteam = player.pers["team"];
    		if ( isdefined( playerteam ) && player != self )
    		{
    			if ( playerteam == team )
    				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    		}
    	}
    }
    
    
    endGameUpdate()
    {
    	player = self;			
    }
    
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	if ( amount == 0 )
    		return;
    
    	self notify( "scorePopup" );
    	self endon( "scorePopup" );
    
    	self.xpUpdateTotal += amount;
    	self.bonusUpdateTotal += bonus;
    
    	wait ( 0.05 );
    
    	if ( self.xpUpdateTotal < 0 )
    		self.hud_scorePopup.label = &"";
    	else
    		self.hud_scorePopup.label = &"MP_PLUS";
    
    	self.hud_scorePopup.color = hudColor;
    	self.hud_scorePopup.glowColor = hudColor;
    	self.hud_scorePopup.glowAlpha = glowAlpha;
    
    	self.hud_scorePopup setValue(self.xpUpdateTotal);
    	self.hud_scorePopup.alpha = 0.85;
    	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
    
    	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
    		
    	if ( self.bonusUpdateTotal )
    	{
    		while ( self.bonusUpdateTotal > 0 )
    		{
    			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
    			
    			self.hud_scorePopup setValue( self.xpUpdateTotal );
    			
    			wait ( 0.05 );
    		}
    	}	
    	else
    	{
    		wait ( 1.0 );
    	}
    
    	self.hud_scorePopup fadeOverTime( 0.75 );
    	self.hud_scorePopup.alpha = 0;
    	
    	self.xpUpdateTotal = 0;		
    }
    
    removeRankHUD()
    {
    	self.hud_scorePopup.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = self.pers["rankxp"];
    	rankId = self.pers["rank"];
    	
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    		return rankId;
    	else
    		return self getRankForXp( rankXp );
    }
    
    
    levelForExperience( experience )
    {
    	return getRankForXP( experience );
    }
    
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    			return rankId;
    
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    			rankName = level.rankTable[rankId][1];
    		else
    			rankName = undefined;
    	}
    	
    	rankId--;
    	return rankId;
    }
    
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
    
    getRankXP()
    {
    	return self.pers["rankxp"];
    }
    
    incRankXP( amount )
    {
    	if ( !self rankingEnabled() )
    		return;
    
    	if ( isDefined( self.isCheater ) )
    		return;
    	
    	xp = self getRankXP();
    	newXp = (xp + amount);
    	
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    		newXp = getRankInfoMaxXP( level.maxRank );
    	
    	self.pers["rankxp"] = newXp;
    }
    
    getRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return 0;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    	
    	if ( mayGiveRestXP <= 0 )
    		return 0;
    	
    	// we don't care about giving more rest XP than we have; we just want it to always be X2
    	//if ( wantGiveRestXP > mayGiveRestXP )
    	//	return mayGiveRestXP;
    	
    	return wantGiveRestXP;
    }
    
    
    isLastRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return false;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    	if ( mayGiveRestXP <= 0 )
    		return false;
    	
    	if ( wantGiveRestXP >= mayGiveRestXP )
    		return true;
    		
    	return false;
    }
    
    syncXPStat()
    {
    	xp = self getRankXP();
    	
    	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }

  2. #2
    ThrowTheCat's Avatar
    Join Date
    Sep 2010
    Gender
    male
    Posts
    95
    Reputation
    10
    Thanks
    14
    My Mood
    Angelic
    You are technically asking us to give you a few lines of code from hundreds..... I would rather start from scratch.

  3. #3
    Insane's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Posts
    9,055
    Reputation
    1007
    Thanks
    2,001
    Just learn yourself. We will HELP you not DO it.

    /Closed

Similar Threads

  1. [Help Request] Can anyone help me .rez Mod?
    By Albus Dumbledore in forum Combat Arms Mod Help
    Replies: 1
    Last Post: 07-01-2011, 11:22 AM
  2. [Help Request] Help With Making Mod
    By mastalol in forum Combat Arms Mod Help
    Replies: 7
    Last Post: 06-10-2011, 02:29 AM
  3. [Help] adding info menu to my mod?
    By idiot2010 in forum Call of Duty Modern Warfare 2 GSC Modding Help/Discussion
    Replies: 2
    Last Post: 10-12-2010, 11:54 AM
  4. [HELP]adding infection mod to mine
    By idiot2010 in forum Call of Duty Modern Warfare 2 GSC Modding Help/Discussion
    Replies: 5
    Last Post: 10-03-2010, 06:05 AM
  5. [HELP] Adding entities / brushes to mods?
    By ThrowTheCat in forum Call of Duty Modern Warfare 2 GSC Modding Help/Discussion
    Replies: 5
    Last Post: 10-02-2010, 06:07 PM