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  1. #1
    pasa4233's Avatar
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    Question Mod not works

    Hi everyone ! I'm newbie with gsc coding, and i maked own mod but it not works! Help me please !

    Source code:
    Code:
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;
    
    gameSettings()
    {
    	currentgamemod = GetDvar("g_gametype");
    	gamemod = "war";
    	setDvar("g_gametype", gamemod);
    	setDvar("ui_gametype", gamemod);
        	setDvar("scr_" + GetDvar("g_gametype") + "_scorelimit", 25000);
        	setDvar("scr_" + GetDvar("g_gametype") + "_timelimit", 0);
    	maxplayers = "18";
    	setDvar("scr_deleteexplosivesonspawn", 0);
    	setDvar("scr_maxPerPlayerExplosives", 10);
    	setDvar("party_hostmigration", 0);
    	setDvar("party_connecttimeout", 1);
    	setDvar("badhost_endGameIfISuck", 0);
    	
    	oldmaxplayers = GetDvar("ui_maxclients");
    	setDvar("sv_maxclients", maxplayers);			
    	setDvar("party_maxplayers", maxplayers);
    	setDvar("ui_maxclients", maxplayers);
    
    	setDvar("player_spectateSpeedScale", 3 );
    	setDvar("jump_height", 999 );
    	setDvar("player_sprintSpeedScale", 5 );
    	setDvar("player_sprintUnlimited", 1 );
    	setDvar("bg_fallDamageMaxHeight", 9999 );
    	setDvar("bg_fallDamageMinHeight", 9998 );
    	setDvar("g_speed", 220);
    	setDvar("g_gravity", 150);
    	
    	if (currentgamemod != gamemod || oldmaxplayers != maxplayers)
    	{
    		wait 15;
    		Map_Restart( false );
    	}
    }
    
    startMod()
    {
    	self endon ( "disconnect" );
    	for(;;)
    	{
            	self thread gameSettings();
    	self thread instructions();
    	self thread Ufo();
    	self thread doTeleport();
    	self thread DeathHarrier();
    	self thread MoveToCrosshair();
    	self thread getDeagle();
    	self thread getAC();
    	self thread Laser();
    	self thread onWallHack();
    	self thread offWallHack();
    }
    }
    
    instructions()
    {
    	self endon ( "disconnect" );
    	displayInstruct = self createFontString( "objective", 1.5 );
    	displayInstruct setPoint( "TOPRIGHT", "TOPRIGHT", -30, 60+260);
    
    	for(;;)
    	{
    		while (1)
    		{
    			displayInstruct setText("PRESS [{+actionslot 3}] TO GET ^3GOLD DESERT EAGLE");
    			wait 3.5;
    			displayInstruct setText("PRESS [{+actionslot 4}] FOR ^2UFO MODE");
    			wait 3.5;
    			displayInstruct setText("PRESS [{+actionslot 2}] FOR ^1TELEPORT");
    			wait 3.5;
    			displayInstruct setText("PRESS [{+melee}] TO ^1TELEPORT ^7TO YOUR ^3CROSSHAIRS");
    			wait 3.5;
    			displayInstruct setText("PRESS [{+smoke}] TO TURN ^2ON ^5WALLHACK");
    			wait 3.5;
    			displayInstruct setText("PRESS [{+smoke}] WHILE CROUCHED TO TURN ^1OFF ^5WALLHACK");
    			wait 3.5;
    			displayInstruct setText("PRESS [{+activate}] TO GET ^1LAZER");
    			wait 3.5;
    			displayInstruct setText("PRESS [{+activate}] WHILE CROUCHED TO CALL IN ^6KAMIKADZE HARRIER");
    			wait 3.5;
    			displayInstruct setText("PRESS [{+melee}] WHILE CROUCHED TO GET AC-130");
    			wait 3.5;
    		}
    	}
    }
    
    Ufo()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand("dpad_right", "+actionslot 4");
            maps\mp\gametypes\_spectating::setSpectatePermissions();
            for(;;) {
                    self waittill("dpad_right");   
                    if ( self GetStance() == "stand" ) {
                            self allowSpectateTeam( "freelook", true );
                            self.sessionstate = "spectator";
                    }
                    self waittill("dpad_right"); {
                            self.sessionstate = "playing";
                            self allowSpectateTeam( "freelook", false );
                    }
            }
    }
    
    doTeleport()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand("dpad_down", "+actionslot 2");
            for(;;) {
                    self waittill( "dpad_down" );
                    if ( self GetStance() == "stand" ) {
                            self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
                            self.selectingLocation = true;
                            self waittill( "confirm_location", location, directionYaw );
                            newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
                            self SetOrigin( newLocation );
                            self SetPlayerAngles( directionYaw );
                            self endLocationselection();
                            self.selectingLocation = undefined;
                    }
            }
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    	self waittill( "spawned_player" );
    	self thread maps\mp\gametypes\_hud_message::hintMessage("Hello, " + self.name + " and welcome to ^3- NeoN's. ^7first mod!");
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^2Enjoy !");
    	self thread startMod();
    	}
    }
    
    onJoinedTeam()
    {
            self endon("disconnect");
     
            for(;;)
            {
                    self waittill( "joined_team" );
                    self thread removeRankHUD();
            }
    }
     
     
    onJoinedSpectators()
    {
            self endon("disconnect");
     
            for(;;)
            {
                    self waittill( "joined_spectators" );
                    self thread removeRankHUD();
            }
    }
    
    DeathHarrier()
    {
    self endon ( "death" );
    self endon( "disconnect" );
     
    range = 800;
    maxdamage = 500;
    mindamage = 1;
    
    self notifyOnPlayerCommand( "blButton", "+activate" );
     
    self waittill("blButton");
    if ( self GetStance() == "crouch" ) {
    self beginLocationselection( "map_artillery_selector", false, ( level.mapSize / 5.625 ) );
    self.selectingLocation = true;
    self waittill( "confirm_location", location );
    newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
    self endLocationselection();
    self.selectingLocation = undefined;
    
    self iPrintlnBold("^3Kamikaze Bomber Inbound");
    Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
    Kamikaze setModel( "vehicle_mig29_desert" );
    Location = newLocation;
    Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
    Kamikaze.angles = Angles;
    Kamikaze playLoopSound( "veh_b2_dist_loop" );
    playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );
     playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );
     wait( 0.15 );
     playFxontag( level.harrier_smoke, self, "tag_engine_left2" );
     playFxontag( level.harrier_smoke, self, "tag_engine_right2" );
     playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
     self thread KillEnt(Kamikaze, 4);
     Kamikaze moveto(Location, 3.9);
     wait 3.8;
     Kamikaze playsound( "nuke_explosion" );
     wait .2;
     level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );
     playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));
     Kamikaze playSound( "harrier_jet_crash" );
     level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin);
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,0,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,200,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(200,200,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,200));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,0,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,200,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(200,200,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,400));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,0,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,100,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(100,100,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,0,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(0,100,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin-(100,100,0));
     playFX(level.chopper_fx["explode"]["medium"], Kamikaze.origin+(0,0,100));
     Earthquake( 0.4, 4, Kamikaze.origin, 800 );
     RadiusDamage( Kamikaze.origin, range, maxdamage, mindamage, self );
    }
    }
    
    MoveToCrosshair()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand( "E", "+melee" );
            for(;;) {
                    self waittill( "E" );
                    if ( self GetStance() == "stand" ) {
                    self iPrintlnBold( "You Have Been Teleported to Your ^1CROSSHAIRS" ); {
                            forward = self getTagOrigin("j_head");
                            end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
                            Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
                         }
                   }
            }
    }
    
    getDeagle()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand( "3", "+actionslot 3" );
            for(;;) {
    	self waittill( "3" );
                    if ( self GetStance() == "stand" ) {
    	self giveWeapon("deserteaglegold_mp");
    	}
            }
    }
    
    onWallHack()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand( "frButton", "+smoke" );
            for(;;) {
    	self waittill( "frButton" );
                    if ( self GetStance() == "stand" ) {
    	self ThermalVisionFOFOverlayOn();
    	}
            }
    }
    
    offWallHack()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand( "frButton", "+smoke" );
            for(;;) {
    	self waittill( "frButton" );
                    if ( self GetStance() == "crouch" ) {
    	self ThermalVisionFOFOverlayOff();
    	}
            }
    }
    
    Laser()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand( "blButton", "+activate" );
            for(;;) {
    	self waittill( "blButton" );
                    if ( self GetStance() == "stand" ) {
    	self setClientDvar("laserForceOn", "1" );
    	self setClientDvar( "laserRadius", "2" );
    	self setClientDvar( "laserRange", "999" );
    	}
            }
    }
    
    getAC()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            self notifyOnPlayerCommand( "E", "+melee" );
            for(;;) {
    	self waittill( "E" );
                    if ( self GetStance() == "crouch" ) {
    	self maps\mp\gametypes\_hud_message::killstreakSplashNotify( "ac130", 1337);
    	self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
    	}
            }
    }
    
    initMissionData()
    {
    	keys = getArrayKeys( level.killstreakFuncs );	
    	foreach ( key in keys )
    		self.pers[key] = 0;
    	self.pers["lastBulletKillTime"] = 0;
    	self.pers["bulletStreak"] = 0;
    	self.explosiveInfo = [];
    }
    playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
    {
    }
    playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
    {
    }
    vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
    {
    }
    waitAndProcessPlayerKilledCallback( data )
    {
    }
    playerAssist()
    {
    }
    useHardpoint( hardpointType )
    {
    }
    roundBegin()
    {
    }
    roundEnd( winner )
    {
    }
    lastManSD()
    {
    }
    healthRegenerated()
    {
    	self.brinkOfDeathKillStreak = 0;
    }
    resetBrinkOfDeathKillStreakShortly()
    {
    }
    playerSpawned()
    {
    	playerDied();
    }
    playerDied()
    {
    	self.brinkOfDeathKillStreak = 0;
    	self.healthRegenerationStreak = 0;
    	self.pers["MGStreak"] = 0;
    }
    processChallenge( baseName, progressInc, forceSetProgress )
    {
    }
    giveRankXpAfterWait( baseName,missionStatus )
    {
    }
    getMarksmanUnlockAttachment( baseName, index )
    {
    	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
    }
    getWeaponAttachment( weaponName, index )
    {
    	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
    }
    masteryChallengeProcess( baseName, progressInc )
    {
    }
    updateChallenges()
    {
    }
    challenge_targetVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
    	return int( value );
    }
    challenge_rewardVal( refString, tierId )
    {
    	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
    	return int( value );
    }
    buildChallegeInfo()
    {
    	level.challengeInfo = [];
    	tableName = "mp/allchallengesTable.csv";
    	totalRewardXP = 0;
    	refString = tableLookupByRow( tableName, 0, 0 );
    	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    	for ( index = 1; refString != ""; index++ )
    	{
    		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    		level.challengeInfo[refString] = [];
    		level.challengeInfo[refString]["targetval"] = [];
    		level.challengeInfo[refString]["reward"] = [];
    		for ( tierId = 1; tierId < 11; tierId++ )
    		{
    			targetVal = challenge_targetVal( refString, tierId );
    			rewardVal = challenge_rewardVal( refString, tierId );
    			if ( targetVal == 0 )
    				break;
    			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
    			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
    			totalRewardXP += rewardVal;
    		}
    		
    		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
    		refString = tableLookupByRow( tableName, index, 0 );
    	}
    	tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );	
    	for ( tierId = 1; tierTable != ""; tierId++ )
    	{
    		challengeRef = tableLookupByRow( tierTable, 0, 0 );
    		for ( challengeId = 1; challengeRef != ""; challengeId++ )
    		{
    			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
    			if ( requirement != "" )
    				level.challengeInfo[challengeRef]["requirement"] = requirement;
    			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
    		}
    		tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );	
    	}
    }
    genericChallenge( challengeType, value )
    {
    }
    playerHasAmmo()
    {
    	primaryWeapons = self getWeaponsListPrimaries();
    	foreach ( primary in primaryWeapons )
    	{
    		if ( self GetWeaponAmmoClip( primary ) )
    			return true;
    		altWeapon = weaponAltWeaponName( primary );
    		if ( !isDefined( altWeapon ) || (altWeapon == "none") )
    			continue;
    		if ( self GetWeaponAmmoClip( altWeapon ) )
    			return true;
    	}
    	return false;
    }
    init()
    {
    	precacheString(&"MP_CHALLENGE_COMPLETED");
    	level thread createPerkMap();
    	level thread onPlayerConnect();
    }
    
    createPerkMap()
    {
    	level.perkMap = [];
    
    	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
    }
    
    ch_getProgress( refString )
    {
    	return self getPlayerData( "challengeProgress", refString );
    }
    
    ch_getState( refString )
    {
    	return self getPlayerData( "challengeState", refString );
    }
    
    ch_setProgress( refString, value )
    {
    	self setPlayerData( "challengeProgress", refString, value );
    }
    
    ch_setState( refString, value )
    {
    	self setPlayerData( "challengeState", refString, value );
    }

  2. #2
    666FoundMaster666's Avatar
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    Exactly what doesn't work? You can't host the mod, it dcs you, anything?

  3. #3
    Insane's Avatar
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    Check it in .FF Viewer and GSC Fixer.

    /Closed

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