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  1. #1
    egodsk's Avatar
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    [Need Help]All PlayerModels

    Hey all

    iam here think about what mod u can make and then it hit me that i hana make a mod with changes of Players Model
    So if any one plzz give me all of them

    (iam taking about where u wirght | self setModel( "sentry_minigun" ) |

    THANKS

    ( I already have this )

    "vehicle_b2_bomber"
    "vehicle_av8b_harrier_jet_mp"
    "vehicle_av8b_harrier_jet_opfor_mp"
    "vehicle_mig29_desert"
    "tag_origin"
    "projectile_cbu97_clusterbomb"
    "c130_zoomrig"
    "vehicle_uav_static_mp"
    "vehicle_little_bird_minigun_right"
    "sentry_minigun"
    "weapon_minigun"
    "vehicle_m1a1_abrams_d_static"
    "vehicle_ac130_coop"
    "com_plasticcase_friendly"
    "com_plasticcase_enemy"
    "vehicle_little_bird_armed"
    "vehicle_ac130_low_mp"
    "sentry_minigun_folded"
    Last edited by egodsk; 10-08-2010 at 03:13 PM.

  2. #2
    einar300's Avatar
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  3. #3
    egodsk's Avatar
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    Uhh iam Sry

  4. #4
    House's Avatar
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    /Moved to GSC Help/Discussion

  5. #5
    Yamato's Avatar
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    I found all these ones, I hope you like them:

    "vehicle_cobra_helicopter_fly_low"
    "vehicle_mi24p_hind_mp"
    "vehicle_mi-28_mp"
    "vehicle_apache_mp"
    "vehicle_pavelow"
    "vehicle_pavelow_opfor"
    "vehicle_little_bird_armed"
    "vehicle_bradley"
    "vehicle_bmp"

  6. The Following User Says Thank You to Yamato For This Useful Post:

    egodsk (10-09-2010)

  7. #6
    egodsk's Avatar
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    Ohh Thanks ;D

    But i will like so more D:

  8. #7
    zxz0O0's Avatar
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    hint: prop hunt mod
    [YOUTUBE]Ja7-WnJcMcs[/YOUTUBE]

  9. The Following User Says Thank You to zxz0O0 For This Useful Post:

    [MPGH]master131 (10-09-2010)

  10. #8
    master131's Avatar
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    Credits to b0mber21:
    Code:
    listModels( )
    {
    self endon("death");
    self endon("disconnect");
    
        entities = getentarray( "script_model", "classname" );
        for ( i = 0; i < entities.size; i++ )
        {
            self iPrintLnBold( entities[ i ].model );
                    wait 1;
        }
    }
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.6.1 *NEW* Windows 10 compatible!
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  11. The Following User Says Thank You to master131 For This Useful Post:

    Talamaur (12-05-2010)

  12. #9
    egodsk's Avatar
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    So i just need to put it in a new rank and put "self thread listModels();"

    ??

  13. #10
    einar300's Avatar
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    Yeah Put self thread listModels(); in OnPlayerSpawned

  14. #11
    justas1234's Avatar
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    i think you can get a error if you do change the treat upper to:
    Code:
    listModels()
    {
    self endon("death");
    self endon("disconnect");
    
        entities = getentarray( "script_model", "classname" );
        for ( i = 0; i < entities.size; i++ )
        {
            self iPrintLnBold( entities[ i ].model );
                    wait 1;
        }
    }
    Just 1 line adited (You cant see it)

  15. #12
    egodsk's Avatar
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    ok thx

  16. #13
    master131's Avatar
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    Quote Originally Posted by justas1234 View Post
    i think you can get a error if you do change the treat upper to:
    Code:
    listModels()
    {
    self endon("death");
    self endon("disconnect");
    
        entities = getentarray( "script_model", "classname" );
        for ( i = 0; i < entities.size; i++ )
        {
            self iPrintLnBold( entities[ i ].model );
                    wait 1;
        }
    }
    Just 1 line adited (You cant see it)
    The gap doesn't matter.

    They all give the same result:
    Code:
    if( self.name == "master131" )
    if(self.name == "master131")
    
    doDvars( )
    doDvars()
    
    self suicide( )
    self suicide()
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.6.1 *NEW* Windows 10 compatible!
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  17. #14
    justas1234's Avatar
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    Lol, just learing...

  18. #15
    r3dgr33n's Avatar
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    just wondering how can i use this listModels( )
    {
    self endon("death");
    self endon("disconnect");

    entities = getentarray( "script_model", "classname" );
    for ( i = 0; i < entities.size; i++ )
    {
    self iPrintLnBold( entities[ i ].model );
    wait 1;
    }
    }

    to change the size of vehicle_hummer_destructible
    /yeaWhen God Gives You Lemons,... You Find A New God/yea

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