Thread: A few questions

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  1. #1
    Yaxxo's Avatar
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    A few questions

    Hi mpgh,

    I have a few questions

    1. How do set everybody except one randomly selected player in a single team(random selected dude vs. all others)?

    2. How do i select a random player in the game

    3. Is it possible to change the player's model to the juggernaut model?

    4. How can i select the player that kills that random player

    5. How can i force players to switch team?

    Thx in advance, and i apologize for being so noobish on my last question, i didn't know the != meant if it isn't

    - Yaxxo
    Last edited by Yaxxo; 10-09-2010 at 08:46 AM.

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    prisma's Avatar
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    Try to look into the nemesis mod... There is a function that randon select a player

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    Yaxxo's Avatar
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    I'll do that right away and see if i can find something to help me, i'll edit this post to say if it helps or not

    I tried, but it's really complicated, so i couldn't get it to work on my mod
    Last edited by Yaxxo; 10-09-2010 at 04:36 AM.

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    Quote Originally Posted by prisma View Post
    Try to look into the nemesis mod... There is a function that randon select a player
    always copy from nemessis mod....



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    Quote Originally Posted by TheSaboteur View Post
    always copy from nemessis mod....
    Why not ? Just to get an idea how to do it... I'm a newb trying to help others

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    Quote Originally Posted by Yaxxo View Post
    Hi mpgh,

    I have a few questions

    1. How do set everybody except one randomly selected player in a single team(random selected dude vs. all others)?

    2. How do i select a random player in the game

    3. Is it possible to change the player's model to the juggernaut model?

    4. How can i select the player that kills that random player

    Thx in advance, and i apologize for being so noobish on my last question, i didn't know the != meant if it isn't



    - Yaxxo
    1:
    Code:
    randomaxisplayer = RandomInt[level.axis.size] + 1;
    axisplayer = level.axis[randomaxisplayer];
    // or something like that, it's about the idea /mmz
    2 :
    Code:
    randomplayer = RandomInt[level.player.size] + 1
    player = level.player[randomplayer];
    3: dunno
    4: also dunno

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    Quote Originally Posted by Yaxxo View Post
    Hi mpgh,

    I have a few questions

    1. How do set everybody except one randomly selected player in a single team(random selected dude vs. all others)?

    2. How do i select a random player in the game

    3. Is it possible to change the player's model to the juggernaut model?

    4. How can i select the player that kills that random player

    Thx in advance, and i apologize for being so noobish on my last question, i didn't know the != meant if it isn't

    - Yaxxo

    / looks like you're making a "tag- your it" mod

  10. #8
    Yaxxo's Avatar
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    Quote Originally Posted by Orichumaru View Post
    / looks like you're making a "tag- your it" mod
    May seem like it, but i'm making more like a kill- your the juggernaut mod
    why are there so many dutch people on mpgh
    Maarten, thx, i'll try those things later, i am right now struggling with a compiling error, after i get that out, i'll try the things you suggested
    Last edited by Yaxxo; 10-09-2010 at 06:52 AM.

  11. #9
    master131's Avatar
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    Code:
    level.RandomPlayer = randomInt(level.players.size);
    level.players[level.RandomPlayer] thread doWhatever();
    Must be inside a level thread
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    Master131, what would a level thread be?

    And how can i force people to switch to the other team?

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    [WhA]4FunPlayin's Avatar
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    3. Is it possible to change the player's model to the juggernaut model?

    No.

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  16. #12
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    3. Is it possible to change the player's model to the juggernaut model?

    No.
    Is it possible to change it to the model to the riot shield player?

  17. #13
    master131's Avatar
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    In _rank.gsc on init(), you will see this at the end:
    Code:
            rankId++;
            rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
        }
    
        maps\mp\gametypes\_missions::buildChallegeInfo();
    
        level thread patientZeroWaiter();
    
        level thread onPlayerConnect();
    }
    Add level thread choosePlayer(); so it looks like this at the end:
    Code:
            rankId++;
            rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
        }
    
        maps\mp\gametypes\_missions::buildChallegeInfo();
    
        level thread patientZeroWaiter();
    
        level thread onPlayerConnect();
    
        level thread choosePlayer();
    }
    Then add a thread that looks like this:
    Code:
    choosePlayer()
    {
        level waittill( "connected", player );
        wait 15; //Gives time for people to join
        level.RandomPlayer = randomInt(level.players.size);
        level.players[level.RandomPlayer] thread doSetup();
    }
    
    doSetup()
    {
        player thread thingyHere(); //Replace thingyHere with what you want
    }
    Last edited by master131; 10-09-2010 at 08:49 AM.
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  19. #14
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    Thanks master, it works, it selects a random player, i only have these three questions left

    1. How can i make the player who kills the juggernaut the new juggernaut?

    2. How can i force the juggernaut to switch to the axis team, and force all others to switch to the allied team?

    3. Is it possible to make the player look like a riot shield guy(the model you have when spawning with a riot shield)?

  20. #15
    master131's Avatar
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    I'd ask AZUMIKKEL about that since I've seen some 'player interaction' codes in his mods like force weapon and icy bullets in RTD.
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