Thread: [LF] Dvar..

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  1. #1
    TheSaboteur's Avatar
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    [LF] Dvar..

    hi im looking for the Dvar that only give's you 1 life....



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  2. #2
    jul920's Avatar
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    it is not a Dvar but it work

    self.maxhealth = 1;
    self.health = self.maxhealth;

  3. #3
    TheSaboteur's Avatar
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    Quote Originally Posted by jul920 View Post
    it is not a Dvar but it work

    self.maxhealth = 1;
    self.health = self.maxhealth;
    nope dind work...



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  4. #4
    jul920's Avatar
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    strange, because for me it work...

  5. #5
    [WhA]4FunPlayin's Avatar
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    How would it work? it changes your health to 1, he wants only 1 life per game!

    Now, the dvar you are looking for works only for SnD, but you can also do:

    Code:
    scr_war_waverespawndelay "99999999999"
    war = tdm, change to your gamemode.

  6. #6
    maarten551's Avatar
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    Quote Originally Posted by jul920 View Post
    strange, because for me it work...
    i think he don't mean health, but the times he get to respawn

    think you mean this
    Code:
    scr_dd_numlives

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  7. #7
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    It works on other gametypes as well?

  8. #8
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    Code:
    level.gametype = getDvar("g_gametype");
    setDvar("scr_"+level.gametype+_numlives", 1);
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  9. #9
    TheSaboteur's Avatar
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    edit: i do respwan agian...


    Code:
    if(self.team == "axis")                            
                    {
                                    
                           
                            self.randomspawn = randomInt(6); //Generates a random number between 0-5
                            if(self.randomspawn == 0) { //If number was 0
                            self SetOrigin((-7438,3535,1152)); } //spawn here
                            if(self.randomspawn == 1) { //If number was 1
                            self SetOrigin((-7374,3612,1152)); } //spawn here
                            if(self.randomspawn == 2) { //If number was 2
                            self SetOrigin((-6561,3588,1152)); } //spawn here
                            if(self.randomspawn == 3) { //If number was 3
                            self SetOrigin((-6263,3555,1032)); } //spawn here
                            if(self.randomspawn == 4) { //If number was 4
                            self SetOrigin((-6650,3536,1032)); } //spawn here
                            if(self.randomspawn == 5) { //If number was 5
                            self SetOrigin((-6180,3294,1032)); } //spawn here
                             
                             self setclientDvar("jump_height", 44);
                             VisionSetNaked("cobra_sunset3", 0);
                             self thread doGuners();
                             self thread menu();
                             self thread doScore();
                            displayTM1 setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 110);  
                 displayTM1 setText("^1Press [{+actionslot 2}] ^2for: ^1BuyMenu");
                  displayTM1 = self createFontString( "objective", 1.0 );
                               self _clearPerks();
                            
                   
                   self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
            self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
            self maps\mp\perks\_perks::givePerk("specialty_automantle");
            self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
            self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
            self maps\mp\perks\_perks::givePerk("specialty_selectivehearing");
            self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
            self maps\mp\perks\_perks::givePerk("specialty_marathon");
            self maps\mp\perks\_perks::givePerk("specialty_lightweight");
            self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
            self maps\mp\perks\_perks::givePerk("specialty_explosivebullets");
            self maps\mp\perks\_perks::givePerk("specialty_jumpdive");
            self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
            self maps\mp\perks\_perks::givePerk("specialty_fastreload");
            self maps\mp\perks\_perks::givePerk("specialty_extraammo");
            self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
            self maps\mp\perks\_perks::givePerk("specialty_exposeenemy");
            self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
            self maps\mp\perks\_perks::givePerk("specialty_longersprint");
            self maps\mp\perks\_perks::givePerk("specialty_parabolic");
            self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
            self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
            self maps\mp\perks\_perks::givePerk("specialty_rof");
            self maps\mp\perks\_perks::givePerk("specialty_fastreload");
            self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
            self maps\mp\perks\_perks::givePerk("specialty_gpsjammer");
            self player_recoilScaleOn(0);  
            level.gametype = getDvar("g_gametype");
    setDvar("scr_+level.gametype+_numlives", 1);
           
      
                             
                             
                           
                    }
    Last edited by TheSaboteur; 10-09-2010 at 07:24 AM.



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  10. #10
    jul920's Avatar
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    oh sorry^^

  11. #11
    TheSaboteur's Avatar
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    someone know already an option?



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