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  1. #1
    TheSaboteur's Avatar
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    killstreaks i want to add!

    hi =D

    i was fooling around and how i addd killstreaks in my buymenu?
    but i want to change it for preks
    Code:
    buyPerk( perkchoice )
    {
    		self.Perkz= [];
    		self.Perkz[0] = "specialty_bulletaccuracy";
    		self.Perkz[1] = "specialty_coldblooded";
    		self.Perkz[2] = "specialty_bulletpenetration";
    		self.Perkz[3] = "specialty_fraggrenade";
    		self.PerkPrice= [];
    		self.PerkPrice[0] = 1200;
    		self.PerkPrice[1] = 1200;
    		self.PerkPrice[2] = 1500;
    		self.PerkPrice[3] = 1200;
    		self.ProPerkz= [];
    		self.ProPerkz[0] = "specialty_holdbreath";
    		self.ProPerkz[1] = "specialty_quickdraw";
    		self.ProPerkz[2] = "specialty_bulletpenetration";
    		self.ProPerkz[3] = "specialty_fastsprintrecovery";
    		self freezeControls(false);
    		
    		self notify ( "exitMenu" );
    		if (self.Pointz >= self.PerkPrice[ perkchoice ])
    		{
    		self maps\mp\perks\_perks::givePerk(self.Perkz[ perkchoice ]);
    		self maps\mp\perks\_perks::givePerk(self.ProPerkz[ perkchoice ]);
    		self.Pointz -= self.PerkPrice[ perkchoice ];
    		notifyData = spawnstruct();
    		notifyData.titleText = "^3Perk ^4Activated!";
    		self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    		} else {
    				notifyData = spawnstruct();
    				notifyData.titleText = "^2Not ^0Enough ^2Points^0!^2!";
    				self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    		}
    }
    Code:
    
    
    Code:
    level.topLevelMenuNames[3] = "Streaks!";
    	level.subMenuNumOptions[3] = 7;
    	level.subMenuNames[3] = [];
    	level.subMenuNames[3][0] = "Carepackage - 500";
    	level.subMenuNames[3][1] = "emergency - 1200";
    	level.subMenuNames[3][2] = "BrotherPlane - 1200 ";
    	level.subMenuNames[3][3] = "DeathFromAbove - 1800";
    	level.subMenuNames[3][4] = "Strike&Decay - 2300";
    	level.subMenuNames[3][5] = "Implode! - 50000";
    	
    	level.subMenuFunctions[3] = [];
    	level.subMenuFunctions[3][0] = :: buyperk;
    	level.subMenuFunctions[3][1] = :: buyperk;
    	level.subMenuFunctions[3][2] = :: buyperk;
    	level.subMenuFunctions[3][3] = :: buyperk;
    	level.subMenuFunctions[3][4] = :: buyperk;
    	level.subMenuFunctions[3][5] = :: rgun;
            
           
    	level.subMenuInputs[3] = [];
    	level.subMenuInputs[3][0] = "";
    	level.subMenuInputs[3][1] = 0;
    	level.subMenuInputs[3][2] = 1;
    	level.subMenuInputs[3][3] = 2;
    	level.subMenuInputs[3][4] = 3;
    	level.subMenuInputs[3][5] = "";
    how?

    i tried to add
    Code:
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
    but dind workout...



    thanks.. for the helper



    Bring a Ding Ding Baby!

  2. #2
    Yaxxo's Avatar
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    Maybe you can initiate a thread when a killstreak is bought, because the command you stated works for me

  3. #3
    ch40s's Avatar
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    not sure i know what you're meaning, but if it is getting a killstreak when "pressing" a buy button in your menu, try
    Code:
    self giveWeapon("killstreak_ac130_mp");

  4. #4
    TheSaboteur's Avatar
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    kk tommorow il test



    Bring a Ding Ding Baby!

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