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  1. #1
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    [Solved]Kills Counter

    hello guys!

    i need a Kill Counter to add to a function....../yea
    Please can you tell me what to use?


  2. #2
    Yaxxo's Avatar
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    I advice you to look into the Gungame, i know that gungame works with levelling up when the xp for getting a kill is gained, i don't know more

  3. #3
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Well, i already look at that, and did not find anything!!!


  4. #4
    ch40s's Avatar
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    Its in my gungame, which ill release later ...
    anyways

    just do something like
    Code:
    self waittill("killed_enemy");
    self.killcounter+= 1
    otherwise you could look into the damage.gsc and add
    Code:
    attacker.killcounter += 1;
    in the "Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )" function

    also, there is a predefined variable called "kills" for every player ( e.g use self.kills)
    Last edited by ch40s; 10-09-2010 at 01:34 PM.

  5. #5
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by ch40s View Post
    Its in my gungame, which ill release later ...
    anyways

    just do something like
    Code:
    self waittill("killed_enemy");
    self.killcounter+= 1
    otherwise you could look into the damage.gsc and add
    Code:
    attacker.killcounter += 1;
    in the "Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )" function

    also, there is a predefined variable called "kills" for every player ( e.g use self.kills)
    so if i do:
    Code:
    if(self.kills == 0){
        self iPrintIn("You have got '0' kills!");
      }
    it will work?

    OMG, thanks!


  6. #6
    zxz0O0's Avatar
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    just do
    Code:
    self iPrintLn("You have got '" + self.kills +"' kills!");
    And yeah the kill counter is
    Code:
    self waittill("killed_enemy");
    [YOUTUBE]Ja7-WnJcMcs[/YOUTUBE]

  7. #7
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Well, now i want to do this:
    Code:
    self waittill("killed_enemy");
    kl = self.kills;
    kl += 1;
    if(kl > 10){
     self giveWeapon("ak47_mp", 0);
    }
    so now?
    will tihs give me an AK-47 if i get more then 10 kills.?


  8. #8
    [WhA]4FunPlayin's Avatar
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    Well yea, that would give AK47, but why not just use self.pers["kills"]?

  9. #9
    rkaf's Avatar
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    Quote Originally Posted by AcE.bu50t View Post
    Well, now i want to do this:
    Code:
    self waittill("killed_enemy");
    kl = self.kills;
    kl += 1;
    if(kl > 10){
     self giveWeapon("ak47_mp", 0);
    }
    so now?
    will tihs give me an AK-47 if i get more then 10 kills.?

    use this instead of a message, it doesnt disappear and u can pick positions / change color

    Code:
    Yourinfo()
    {
            self endon("death");
            Message3 = NewClientHudElem( self );
            Message3.alignX = "left"; // Position X
            Message3.alignY = "bottom"; // Position Y
            Message3.horzAlign = "center"; // Position Horizontal
            Message3.vertAlign = "bottom"; // Position Vertical
            Message3.foreground = true; // always on top
            Message3.fontScale = 1;  //size of text
            Message3.font = "hudbig"; // Dont change
            Message3.alpha = 1; // idk must be something shitty
            Message3.glow = 1; // glow probally 
            Message3.glowColor = ( 0 , 0, 0 );
            Message3.glowAlpha = 1;
            self thread deleteondeath1(Message3);
            Message3.color = ( 0.0, 0.0, 0.0 );
            for(;;)
            {               
                    Message3 settext("txt here " );
                    wait 0.05;
            }
    }
    
    deleteondeath1(Message3)
    {
            self waittill("death");
            Message3 destroy();
    }
    Last edited by rkaf; 10-09-2010 at 02:19 PM.

  10. #10
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    well thanks for all!


  11. #11
    Blubb1337's Avatar
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    /marked as solved



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