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  1. #1
    idiot2010's Avatar
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    [Help] adding info menu to my mod?

    can some 1 gimme a cod that when u pressing 4 its opening predator "compter" and then on the screen u see text?
    as:
    blalalala
    babablabl
    this info menu
    press 4 to close
    and do it as:
    blablbllbaabl
    blalbalba
    this is info menu
    ]else[
    this info menu for team B

  2. #2
    TheSaboteur's Avatar
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    i got a great code i allways use =DD

    it's learns u alot about showing and making infoTXT's


    thanks if it helped

    Code:
    gameInfo()
    {
     self endon ( "disconnect" );
     wait 3; 
     self notifyonplayercommand("5", "+actionslot 2");
      
     for(;;)
     {
      self waittill("5"); //Waits until player presses N
      {
       self VisionSetNakedForPlayer( "black_bw", 0);
       HeadingText = self createFontString("bighud", 2);
       HeadingText setPoint("CENTER", "CENTER", -20, -185);
       HeadingText setText("^2Welcome to ^1RushBase^2 mod v1.0"); 
       Change1 = self createFontString("bighud", 1.5);
       Change1 setPoint("CENTER", "CENTER", -20, -155);
       Change1 setText("^3GameInfo:");
       Change2 = self createFontString("bighud", 1.5);
       Change2 setPoint("CENTER", "CENTER", -20, -135);
       Change2 setText("-^7Get your weapons at secret places");
       Change3 = self createFontString("bighud", 1.5);
       Change3 setPoint("CENTER", "CENTER", -20, -105);
       Change3 setText("-^7Try ^2 to help^7 your friends/players to win the game!");
       Change4 = self createFontString("bighud", 1.5);
       Change4 setPoint("CENTER", "CENTER", -20, -85);
       Change4 setText("-use your inner team spirit");
       Change5 = self createFontString("bighud", 1.5);
       Change5 setPoint("CENTER", "CENTER", -20, -55);
       Change5 setText("^1rules :");
       Change6 = self createFontString("bighud", 1.5);
       Change6 setPoint("CENTER", "CENTER", -20, -25);
       Change6 setText("^1- no cheating /glitching");
       Change7 = self createFontString("bighud", 1.5);
       Change7 setPoint("CENTER", "CENTER", -20, -5);
       Change7 setText("^1-Respect other's");
       Change8 = self createFontString("bighud", 1.0);
       Change8 setPoint("CENTER", "CENTER", -20, 25);
       Change8 setText("^2 when ever you wont accept the rule's :");
       Change9 = self createFontString("bighud", 1.0);
       Change9 setPoint("CENTER", "CENTER", -20, 45);
       Change9 setText("^1 the admin/host is able to kick/ban");
       Change10 = self createFontString("bighud", 1.0);
       Change10 setPoint("RIGHTTOP", "RIGHTTOP", -20, 45);
       Change10 setText("^2 Credit's :");
       Change11 = self createFontString("bighud", 1.0);
       Change11 setPoint("RIGHTTOP", "RIGHTOP", -20, 55);
       Change11 setText("^1TheSaboteur!");
       Change12 = self createFontString("bighud", 1.0);
       Change12 setPoint("RIGHTTOP", "RIGHTOP", -20, 65);
       Change12 setText("^2{MW2U}S-Mathieu");
       Change13 = self createFontString("bighud", 1.0);
       Change13 setPoint("RIGHTTOP", "RIGHTOP", -20, 75);
       Change13 setText("^1Keroc");
       Change14 = self createFontString("bighud", 1.0);
       Change14 setPoint("RIGHTTOP", "RIGHTOP", -20, 85);
       Change14 setText("^2{MW2U} clan");
       Change15 = self createFontString("bighud", 1.0);
       Change15 setPoint("RIGHTTOP", "RIGHTOP", -20, 95);
       Change15 setText("^1killingdyl");
       Change16 = self createFontString("bighud", 1.0);
       Change16 setPoint("RIGHTTOP", "RIGHTOP", -20, 105);
       Change16 setText("^2RowanFTBL");
    
    
       
       HintMessage = self createFontString("bighud", 1.0);
       HintMessage setPoint("CENTER", "CENTER", -20, 80);
       HintMessage setText("(^2Press ^3[{+actionslot 2}] ^2to close this list)");
       self waittill("5"); //Waits until the user presses N
       HeadingText destroy(); //Destroys the text
       Change1 destroy();
       Change2 destroy();
       Change3 destroy();
       Change4 destroy();
       Change5 destroy();
       Change6 destroy();
       Change7 destroy();
       Change8 destroy(); 
       Change9 destroy();
       Change10 destroy();
       Change11 destroy();
       Change12 destroy();
       Change13 destroy();
       Change14 destroy();
       Change15 destroy();
       Change16 destroy(); 
       HintMessage destroy();
       self VisionSetNakedForPlayer( "cobra_sunset3", 0 );
      }
     }
    }
    it's mine so u need to change it to your txt )



    Bring a Ding Ding Baby!

  3. The Following 3 Users Say Thank You to TheSaboteur For This Useful Post:

    Boon Pek (10-12-2010),chrisdavis97 (10-14-2010),idiot2010 (10-12-2010)

  4. #3
    idiot2010's Avatar
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    thx thanked u
    um... how i set that all going to humans,
    but random player is zombie?
    and how i set ac130 bullets?
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    createMoney()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            while(1)
            {
                    playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
                    wait 5.5;
            }
    }
    
    notcreateMoney()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
            while(1)
            {
                    playFx( level._effect["blood"], self getTagOrigin( "j_spine4" ) );
                    wait 5.5;
            }
    }
    
    doConnect() {
    	self endon( "disconnect" );	
    
    
    	self.InfoText = self createFontString("objective", 1.25);
    	self.InfoText setPoint("CENTER", "TOP", 0, 10);
    	self.InfoText SetText ("Press [{+actionslot 4}] to see Info");
    
    	self setPlayerData( "killstreaks", 0, "none" );
    	self setPlayerData( "killstreaks", 1, "none" );
    	self setPlayerData( "killstreaks", 2, "none" );
    
    	while(1) {
    		setDvar("cg_drawcrosshair", 0);
    		self setClientDvar("cg_scoreboardPingText", 1);
    		self player_recoilScaleOn(100);
    
    		if ( self.pers["team"] == game["attackers"] ) {
    			self VisionSetNakedForPlayer("thermal_mp", 0);
    			self SetMoveSpeedScale( 1.3 );
    			self ThermalVisionFOFOverlayOn();
    			self setclientDvar("laserForceOn", 0);
    			} else {
    			self VisionSetNakedForPlayer("mpnuke_aftermath", 0);
    			self setclientDvar("laserForceOn", 1);
    
    		}
    		self thread initHuman();
    		self thread initZombie();
    		self thread ShowInfo();		
    		wait 2;
    	}
    }
    
    isZombieWeapon(weapon) {
    	switch(weapon) {
    	case "beretta_tactical_mp":
    	case "briefcase_bomb_mp":
    	case "briefcase_bomb_defuse_mp":
    	case "none":
    		return true;
    	}
    	return false;
    }
    
    isHumanWeapon(weapon) {
    	switch(weapon) {
    	case "rpd_grip_xmags_mp":
    	case "beretta_mp":
    	case "briefcase_bomb_mp":
    	case "briefcase_bomb_defuse_mp":
    	case "none":
    		return true;
    	}
    	return false;
    }
    
    initZombie() {
    	self endon("disconnect");
    	wait 2;
    	if ( self.pers["team"] == game["attackers"] ) {
    	if(!isZombieWeapon(self getCurrentWeapon())) {
    		self takeAllWeapons();
    		self giveWeapon( "defaultweapon_mp", 0, false );
            	self setWeaponAmmoStock("defaultweapon_mp", 0 );
            	self setWeaponAmmoClip("defaultweapon_mp", 0 );
    		while(self getCurrentWeapon() == "none") {
    		self switchToWeapon("defaultweapon_mp");
    		wait 0.01; }
    		}
    	}
    }
    
    initHuman() {
    	self endon("disconnect");
    	wait 2;
    	if ( self.pers["team"] == game["defenders"] ) {
    	if(!isHumanWeapon(self getCurrentWeapon())) {
    		self takeAllWeapons();
    		self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
    			self giveWeapon( "rpd_grip_xmags__mp", 0, false );
    			self giveMaxAmmo("rpd_grip_xmags_mp");
           	 	self giveWeapon( "beretta_mp", 0, false );
    			self giveMaxAmmo("beretta_mp");
    		while(self getCurrentWeapon() == "none") {
    		self switchToWeapon("beretta_mp");
    		wait 0.01; }
    		}
    	}
    }
    
    doZombie() {
    	self thread createMoney();
    	self giveWeapon( "defaultweapon_mp", 0, false );
            self giveWeapon( "defaultweapon_mp", 0, false );
            self setWeaponAmmoClip("defaultweapon_mp", 0 );
            self setWeaponAmmoStock("defaultweapon_mp", 10 );
            self setWeaponAmmoClip("defaultweapon_mp", 0 );
            self setWeaponAmmoStock("defaultweapon_mp", 0 );
    	while(self getCurrentWeapon() == "none") {
    	self switchToWeapon("defaultweapon_mp");
    	wait 0.05; }
    		
            self maps\mp\perks\_perks::givePerk("specialty_marathon");
            self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
            self maps\mp\perks\_perks::givePerk("specialty_longersprint");
            self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    	self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
    	self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
    	self thread doMoreHealthRegen();
            self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are an ^1ZOMBIE!");
    		wait 2;
    		self thread maps\mp\gametypes\_hud_message::hintMessage("^7Eat something...");
    	wait 0.02;
    
            if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e" || self.GUID == "01100001036ed348" || self.GUID == "0110000103ee8d7e")
            {
            self maps\mp\perks\_perks::givePerk("specialty_thermal");
    	self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
    	self thread doKnifes();
    
            self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a PreAdmin!");
    	wait 2;
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Press 5 to open admin menu...");
    	wait 0.02;
            }
    }
    
    doHuman() {
    	self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
            self setWeaponAmmoClip("frag_grenade_mp", 1);
    	self giveWeapon( "rpd_grip_xmags_mp", 0, false );self giveMaxAmmo("rpd_grip_xmags_mp");;
            self giveWeapon( "beretta_mp", 0, false );self giveMaxAmmo("beretta_mp");;
                
        	self maps\mp\perks\_perks::givePerk("specialty_marathon");
            self maps\mp\perks\_perks::givePerk("specialty_longersprint");
    	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
            self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
            self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
            self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
            self maps\mp\perks\_perks::givePerk("specialty_scavenger");
    	self maps\mp\perks\_perks::givePerk("specialty_extraammo");
            self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
    		self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
    	self thread doGrenades();
    
            self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a ^3Human!");
    	wait 2;
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Survive the Zombie Apocalypse...");
    	wait 0.02;
    
    
            if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e" || self.GUID == "01100001036ed348" || self.GUID == "0110000103ee8d7e")
            {
    	self thread deathMachine();
    
            self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a PreAdmin!");
    	wait 2;
    	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Press 5 to open admin menu...");
    	wait 0.02;
            }
    }
    
    doMoreHealthRegen()
    {
    	self endon ( "disconnect" );
    		self endon ( "death" );
    
    	self.maxhealth = 1000;
        self.health = self.maxhealth;
    	
    	while ( 1 )
        {
        wait 10;
        if ( self.health < self.maxhealth )
        self.health = self.maxhealth;
        }
    
    }
    
    doGrenades()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
     
            while ( 1 )
            {
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand );
                            
                    }
                    wait 10;
            }
    }
    
    doKnifes()
    {
            self endon ( "disconnect" );
            self endon ( "death" );
     
            while ( 1 )
            {
                    currentoffhand = self GetCurrentOffhand();
                    if ( currentoffhand != "none" )
                    {
                            self setWeaponAmmoClip( currentoffhand, 9999 );
                            self GiveMaxAmmo( currentoffhand );
                            
                    }
                    wait 3.2;
            }
    }
    
    deathMachine()
    {
        self endon("disconnect");
    	self endon("death");
    	
    	while(1)
    	{
    	    if(self AttackButtonPressed())
    	    {
    		    tagorigin = self getTagOrigin("j_shouldertwist_le");
    			
    	       	firing = GetCursorPos();
    		    x = randomIntRange(-50, 50);
                y = randomIntRange(-50, 50);
                z = randomIntRange(-50, 50);
    			
    		    MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );
    		}
    	wait 0.07;
    	}
    }
    
    GetCursorPos()
    {
    	forward = self getTagOrigin("tag_eye");
    	end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
    	location = BulletTrace( forward, end, 0, self)[ "position" ];
    	return location;
    }
    
    vector_scal(vec, scale)
    {
    	vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
    	return vec;
    }
    
    
    ShowInfo()
    {
     self endon ( "disconnect" );
     wait 3; 
     self notifyOnPlayerCommand( "4", "+actionslot 4" );
      
     for(;;)
     {
      self waittill("4");
      {
       self VisionSetNakedForPlayer( "black_bw", 0);
       HeadingText = self createFontString("bighud", 2);
       HeadingText setPoint("CENTER", "CENTER", -20, -185);
       HeadingText setText("^2Welcome to ^1ZombieMod: Deluxe^2 [PreAlpha]"); 
       Change1 = self createFontString("bighud", 1.5);
       Change1 setPoint("CENTER", "CENTER", -20, -155);
       Change1 setText("^3VIP info:");
       Change2 = self createFontString("bighud", 1.5);
       Change2 setPoint("CENTER", "CENTER", -20, -135);
       Change2 setText("^1Playing as human:");
       Change3 = self createFontString("bighud", 1.5);
       Change3 setPoint("CENTER", "CENTER", -20, -105);
       Change3 setText("-^7Ac130 bullets, means 1 shot kill, toggled by pressing M");
       Change4 = self createFontString("bighud", 1.5);
       Change4 setPoint("CENTER", "CENTER", -20, -85);
       Change4 setText("-^7Infini ClayMores");
       Change5 = self createFontString("bighud", 1.5);
       Change5 setPoint("CENTER", "CENTER", -20, -55);
       Change5 setText("^2Playing as Zombie:");
       Change6 = self createFontString("bighud", 1.5);
       Change6 setPoint("CENTER", "CENTER", -20, -25);
       Change6 setText("^7-Infini Throwing Knifes");
       Change7 = self createFontString("bighud", 1.5);
       Change7 setPoint("CENTER", "CENTER", -20, -5);
       Change7 setText("^7-Wallhack");
       Change8 = self createFontString("bighud", 1.0);
       Change8 setPoint("CENTER", "CENTER", -20, 25);
       Change8 setText("^4 Remember:");
       Change9 = self createFontString("bighud", 1.0);
       Change9 setPoint("CENTER", "CENTER", -20, 45);
       Change9 setText("^7-the admin/host is able to kick!!!");
       Change10 = self createFontString("bighud", 1.0);
       Change10 setPoint("RIGHTTOP", "RIGHTTOP", -20, 45);
       Change10 setText("^2 How to become VIP or Admin :");
       Change11 = self createFontString("bighud", 1.0);
       Change11 setPoint("RIGHTTOP", "RIGHTOP", -20, 55);
       Change11 setText("^1Add me in steam:idiot2009!");
       Change12 = self createFontString("bighud", 1.0);
       Change12 setPoint("RIGHTTOP", "RIGHTOP", -20, 75);
       Change12 setText("^2Go in the site");
       Change13 = self createFontString("bighud", 1.0);
       Change13 setPoint("RIGHTTOP", "RIGHTOP", -20, 85);
       Change13 setText("^1codmods.wek.****** for more info");
       Change14 = self createFontString("bighud", 1.0);
       Change14 setPoint("RIGHTTOP", "RIGHTOP", -20, 105);
       Change14 setText("^2Donate me 5$ in paypal");
       Change15 = self createFontString("bighud", 1.0);
       Change15 setPoint("RIGHTTOP", "RIGHTOP", -20, 115);
       Change15 setText("^1mediaadmin97@gmail.com");
       Change16 = self createFontString("bighud", 1.0);
       Change16 setPoint("RIGHTTOP", "RIGHTOP", -20, 135);
       Change16 setText("^2Host: Yan");
       self VisionSetNakedForPlayer( "black_bw", 0);
    
    
       
       HintMessage = self createFontString("bighud", 1.0);
       HintMessage setPoint("CENTER", "CENTER", -20, 80);
       HintMessage setText("(^2Press ^3 4 ^2to close this list)");
       self waittill("4");
       HeadingText destroy();
       Change1 destroy();
       Change2 destroy();
       Change3 destroy();
       Change4 destroy();
       Change5 destroy();
       Change6 destroy();
       Change7 destroy();
       Change8 destroy(); 
       Change9 destroy();
       HintMessage destroy();
      }
     }
    }
    
    doDvars() 
    {	
    	
    	
    	/** Server world settings **/
    	setDvar("bg_fallDamageMaxHeight", 19000);
    	setDvar("bg_fallDamageMinHeight", 9999);
    	setDvar("cg_everyoneHearsEveryone", 1); 
    	/***************************/
    	self _clearPerks();
    	self takeAllweapons();
    
    	//Unlocks
    	self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
    	
    	//Game Start
    	if ( self.pers["team"] == game["attackers"] ) 
    	{
    	self thread doZombie();
    	self setClientDvar("cg_everyoneHearsEveryone", 1);
    	} else {
    	self thread doHuman();
    	self setClientDvar("cg_everyoneHearsEveryone", 1);
    	wait 0.02;
    	}
    
            setDvar("g_TeamName_Axis", "Zombies");
            setDvar("g_TeamName_Allies", "Humans");
    
            setDvar("cg_drawSplatter", 1);
    
    	//Welcome Message
    	notifyData = spawnstruct();
    	notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
    	notifyData.titleText = "!!!Zombie mod: Deluxe!!"; //Line 1
    	notifyData.notifyText = ""; //Line 2
    	notifyData.notifyText2 = "Enjoy your stay!"; //Line 3
    	notifyData.glowColor = (1, 0.01, 0.01); //RGB Color array divided by 100
    	notifyData.sound = "mp_defeat"; //Sound, level up sound here
    	self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    }
    
    init()
    {
    	level thread maps\mp\gametypes\MapEdit::init();
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    	
    	if ( level.xpScale > 4 || level.xpScale < 0)
    		exitLevel( false );
    
    	level.xpScale = min( level.xpScale, 4 );
    	level.xpScale = max( level.xpScale, 0 );
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 5 );
    		registerScoreInfo( "headshot", 10 );
    		registerScoreInfo( "assist", 2 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 5 );
    		registerScoreInfo( "headshot", 10 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 50 );
    	registerScoreInfo( "defend", 50 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    
    	level thread patientZeroWaiter();
    	
    	level thread onPlayerConnect();
    }
    
    patientZeroWaiter()
    {
    	level endon( "game_ended" );
    	
    	while ( !isDefined( level.players ) || !level.players.size )
    		wait ( 0.05 );
    	
    	if ( !matchMakingGame() )
    	{
    		if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
    			level.patientZeroName = level.players[0].name;
    	}
    	else
    	{
    		if ( getDvar( "scr_patientZero" ) != "" )
    			level.patientZeroName = getDvar( "scr_patientZero" );
    	}
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    		return true;
    	else
    		return false;
    }
    
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
    	if ( getDvar( overrideDvar ) != "" )
    		return getDvarInt( overrideDvar );
    	else
    		return ( level.scoreInfo[type]["value"] );
    }
    
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		
    		/#
    		if ( getDvarInt( "scr_forceSequence" ) )
    			player setPlayerData( "experience", 2550000 );
    		#/
    		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
    			player.pers["rankxp"] = 0;
    		
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers[ "rank" ] = rankId;
    		player.pers[ "participation" ] = 0;
    
    		player.xpUpdateTotal = 0;
    		player.bonusUpdateTotal = 0;
    		
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    
    		player.postGamePromotion = false;
    		if ( !isDefined( player.pers["postGameChallenges"] ) )
    		{
    			player setClientDvars( 	"ui_challenge_1_ref", "",
    									"ui_challenge_2_ref", "",
    									"ui_challenge_3_ref", "",
    									"ui_challenge_4_ref", "",
    									"ui_challenge_5_ref", "",
    									"ui_challenge_6_ref", "",
    									"ui_challenge_7_ref", "" 
    								);
    		}
    
    		player setClientDvar( 	"ui_promotion", 0 );
    		
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    
    			// resetting game summary dvars
    			player setClientDvar( "player_summary_xp", "0" );
    			player setClientDvar( "player_summary_score", "0" );
    			player setClientDvar( "player_summary_challenge", "0" );
    			player setClientDvar( "player_summary_match", "0" );
    			player setClientDvar( "player_summary_misc", "0" );
    		}
    
    
    		// resetting summary vars
    		
    		player setClientDvar( "ui_opensummary", 0 );
    		
    		player maps\mp\gametypes\_missions::updateChallenges();
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		
    		player.hud_scorePopup = newClientHudElem( player );
    		player.hud_scorePopup.horzAlign = "center";
    		player.hud_scorePopup.vertAlign = "middle";
    		player.hud_scorePopup.alignX = "center";
    		player.hud_scorePopup.alignY = "middle";
     		player.hud_scorePopup.x = 0;
     		if ( level.splitScreen )
    			player.hud_scorePopup.y = -40;
    		else
    			player.hud_scorePopup.y = -60;
    		player.hud_scorePopup.font = "hudbig";
    		player.hud_scorePopup.fontscale = 0.75;
    		player.hud_scorePopup.color = (0.5,0.5,0.5);
    		player.hud_scorePopup.archived = false;
    		player.hud_scorePopup.sort = 10000;
    		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
    		player thread notcreateMoney();
    		player thread doConnect();
    		player thread onPlayerSpawned();
    		player thread onJoinedTeam();
    		player thread onJoinedSpectators();
    	}
    }
    
    
    onJoinedTeam()
    {
            self endon("disconnect");
            if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e" || self.GUID == "01100001036ed348" || self.GUID == "0110000103ee8d7e")
    {
    self thread maps\mp\gametypes\AdminMenu::menuInit();
    }
    	for(;;)
    	{
    		self waittill( "joined_team" );
    		self thread removeRankHUD();
    	}
    }
    
    
    onJoinedSpectators()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill( "joined_spectators" );
    		self thread removeRankHUD();
    	}
    }
    
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self thread doDvars();
    	}
    }
    
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    		return int( floatVal+1 );
    	else
    		return int( floatVal );
    }
    
    
    giveRankXP( type, value )
    {
    	self endon("disconnect");
    	
    	lootType = "none";
    	
    	if ( !self rankingEnabled() )
    		return;
    	
    	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    		return;
    	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    		return;
    
    	if ( !isDefined( value ) )
    		value = getScoreInfoValue( type );
    
    	if ( !isDefined( self.xpGains[type] ) )
    		self.xpGains[type] = 0;
    	
    	momentumBonus = 0;
    	gotRestXP = false;
    	
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "shield_damage":
    			value *= self.xpScaler;
    		case "assist":
    		case "suicide":
    		case "teamkill":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "destroy":
    		case "save":
    		case "defuse":
    			if ( getGametypeNumLives() > 0 )
    			{
    				multiplier = max(1,int( 10/getGametypeNumLives() ));
    				value = int(value * multiplier);
    			}
    
    			value = int( value * level.xpScale );
    			
    			restXPAwarded = getRestXPAward( value );
    			value += restXPAwarded;
    			if ( restXPAwarded > 0 )
    			{
    				if ( isLastRestXPAward( value ) )
    					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
    
    				gotRestXP = true;
    			}
    			break;
    	}
    	
    	if ( !gotRestXP )
    	{
    		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
    		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    	}
    	
    	oldxp = self getRankXP();
    	self.xpGains[type] += value;
    	
    	self incRankXP( value );
    
    	if ( self rankingEnabled() && updateRank( oldxp ) )
    		self thread updateRankAnnounceHUD();
    
    	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    	self syncXPStat();
    
    	if ( !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    		{
    			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    		}
    		else
    		{
    			color = (1,1,0.5);
    			if ( gotRestXP )
    				color = (1,.65,0);
    			self thread scorePopup( value, momentumBonus, color, 0 );
    		}
    	}
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "suicide":
    		case "teamkill":
    		case "assist":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "plant":
    		case "defuse":
    			self.pers["summary"]["score"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "win":
    		case "loss":
    		case "tie":
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    
    		case "challenge":
    			self.pers["summary"]["challenge"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    			
    		default:
    			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
    			self.pers["summary"]["match"] += value;
    			self.pers["summary"]["xp"] += value;
    			break;
    	}
    }
    
    updateRank( oldxp )
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    		return false;
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
    	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    	
    	self setRank( newRankId );
    	
    	return true;
    }
    
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	self notify("update_rank");
    	self endon("update_rank");
    
    	team = self.pers["team"];
    	if ( !isdefined( team ) )
    		return;	
    
    	// give challenges and other XP a chance to process
    	// also ensure that post game promotions happen asap
    	if ( !levelFlag( "game_over" ) )
    		level waittill_notify_or_timeout( "game_over", 0.25 );
    	
    	
    	newRankName = self getRankInfoFull( self.pers["rank"] );	
    	rank_char = level.rankTable[self.pers["rank"]][1];
    	subRank = int(rank_char[rank_char.size-1]);
    	
    	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
    
    	if ( subRank > 1 )
    		return;
    	
    	for ( i = 0; i < level.players.size; i++ )
    	{
    		player = level.players[i];
    		playerteam = player.pers["team"];
    		if ( isdefined( playerteam ) && player != self )
    		{
    			if ( playerteam == team )
    				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    		}
    	}
    }
    
    
    endGameUpdate()
    {
    	player = self;			
    }
    
    
    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	if ( amount == 0 )
    		return;
    
    	self notify( "scorePopup" );
    	self endon( "scorePopup" );
    
    	self.xpUpdateTotal += amount;
    	self.bonusUpdateTotal += bonus;
    
    	wait ( 0.05 );
    
    	if ( self.xpUpdateTotal < 0 )
    		self.hud_scorePopup.label = &"";
    	else
    		self.hud_scorePopup.label = &"MP_PLUS";
    
    	self.hud_scorePopup.color = hudColor;
    	self.hud_scorePopup.glowColor = hudColor;
    	self.hud_scorePopup.glowAlpha = glowAlpha;
    
    	self.hud_scorePopup setValue(self.xpUpdateTotal);
    	self.hud_scorePopup.alpha = 0.85;
    	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
    
    	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
    		
    	if ( self.bonusUpdateTotal )
    	{
    		while ( self.bonusUpdateTotal > 0 )
    		{
    			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
    			
    			self.hud_scorePopup setValue( self.xpUpdateTotal );
    			
    			wait ( 0.05 );
    		}
    	}	
    	else
    	{
    		wait ( 1.0 );
    	}
    
    	self.hud_scorePopup fadeOverTime( 0.75 );
    	self.hud_scorePopup.alpha = 0;
    	
    	self.xpUpdateTotal = 0;		
    }
    
    removeRankHUD()
    {
    	self.hud_scorePopup.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = self.pers["rankxp"];
    	rankId = self.pers["rank"];
    	
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    		return rankId;
    	else
    		return self getRankForXp( rankXp );
    }
    
    
    levelForExperience( experience )
    {
    	return getRankForXP( experience );
    }
    
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    			return rankId;
    
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    			rankName = level.rankTable[rankId][1];
    		else
    			rankName = undefined;
    	}
    	
    	rankId--;
    	return rankId;
    }
    
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }
    
    getRankXP()
    {
    	return self.pers["rankxp"];
    }
    
    incRankXP( amount )
    {
    	if ( !self rankingEnabled() )
    		return;
    
    	if ( isDefined( self.isCheater ) )
    		return;
    	
    	xp = self getRankXP();
    	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
    	
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    		newXp = getRankInfoMaxXP( level.maxRank );
    	
    	self.pers["rankxp"] = newXp;
    }
    
    getRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return 0;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    	
    	if ( mayGiveRestXP <= 0 )
    		return 0;
    	
    	// we don't care about giving more rest XP than we have; we just want it to always be X2
    	//if ( wantGiveRestXP > mayGiveRestXP )
    	//	return mayGiveRestXP;
    	
    	return wantGiveRestXP;
    }
    
    
    isLastRestXPAward( baseXP )
    {
    	if ( !getdvarint( "scr_restxp_enable" ) )
    		return false;
    	
    	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    	
    	wantGiveRestXP = int(baseXP * restXPAwardRate);
    	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    	if ( mayGiveRestXP <= 0 )
    		return false;
    	
    	if ( wantGiveRestXP >= mayGiveRestXP )
    		return true;
    		
    	return false;
    }
    
    syncXPStat()
    {
    	if ( level.xpScale > 4 || level.xpScale <= 0)
    		exitLevel( false );
    
    	xp = self getRankXP();
    	
    	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }

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