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  1. #16
    master131's Avatar
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    Code:
    if(self.team == "axis")
    {
        self thread maps\mp\gametypes\MapEdit::spawn();
    }
    Also fix this:
    Code:
    spawn()
    {             
        self.randomspawn = randomInt(6);
        if(self.randomspawn == 0) {
        self SetOrigin((-6611,3745,1032)); }
        if(self.randomspawn == 1) {
        self SetOrigin((-6268,3569,1032)); }
        if(self.randomspawn == 2) {
        self SetOrigin((-6216,3332,1032)); }
        if(self.randomspawn == 3) {
        self SetOrigin((-6667,3307,1032)); }
        if(self.randomspawn == 4) {
        self SetOrigin((-7124,3554,1032)); }
        if(self.randomspawn == 5) {
        self SetOrigin((-6184,3550,1032)); }
    }
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  2. #17
    Blubb1337's Avatar
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    /marked as solved



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