hello
when all players play in team X, we have no lags, but if some 1 goes to Y, its laggying as hall, its my issue, or the code have problem?
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

createMoney()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        while(1)
        {
                playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
                wait 5.5;
        }
}

notcreateMoney()
{
        self endon ( "disconnect" );
        self endon ( "death" );
        while(1)
        {
                playFx( level._effect["blood"], self getTagOrigin( "j_spine4" ) );
                wait 5.5;
        }
}

doConnect() {
	self endon( "disconnect" );	


	self.InfoText = self createFontString("objective", 1.25);
	self.InfoText setPoint("CENTER", "TOP", 0, 10);
	self.InfoText SetText ("Press [{+actionslot 4}] to see Info");

	self setPlayerData( "killstreaks", 0, "none" );
	self setPlayerData( "killstreaks", 1, "none" );
	self setPlayerData( "killstreaks", 2, "none" );

	while(1) {
		setDvar("cg_drawcrosshair", 0);
		self setClientDvar("cg_scoreboardPingText", 1);
		self player_recoilScaleOn(100);

		if ( self.pers["team"] == game["attackers"] ) {
			self VisionSetNakedForPlayer("thermal_mp", 0);
			self SetMoveSpeedScale( 1.3 );
			self setclientDvar("laserForceOn", 0);
			} else {
			self VisionSetNakedForPlayer("mpnuke_aftermath", 0);
			self setclientDvar("laserForceOn", 1);

		}
		self thread initHuman();
		self thread initZombie();
		self thread ShowInfo();	
		wait 2;
	}
}

isZombieWeapon(weapon) {
	switch(weapon) {
	case "beretta_tactical_mp":
	case "briefcase_bomb_mp":
	case "briefcase_bomb_defuse_mp":
	case "none":
		return true;
	}
	return false;
}

isHumanWeapon(weapon) {
	switch(weapon) {
	case "rpd_grip_xmags_mp":
	case "beretta_mp":
	case "briefcase_bomb_mp":
	case "briefcase_bomb_defuse_mp":
	case "none":
		return true;
	}
	return false;
}

initZombie() {
	self endon("disconnect");
	wait 2;
	if ( self.pers["team"] == game["attackers"] ) {
	if(!isZombieWeapon(self getCurrentWeapon())) {
		self takeAllWeapons();
		self giveWeapon( "defaultweapon_mp", 0, false );
        	self setWeaponAmmoStock("defaultweapon_mp", 0 );
        	self setWeaponAmmoClip("defaultweapon_mp", 0 );
		while(self getCurrentWeapon() == "none") {
		self switchToWeapon("defaultweapon_mp");
                }
		}
	}
}

initHuman() {
	self endon("disconnect");
	wait 2;
	if ( self.pers["team"] == game["defenders"] ) {
	if(!isHumanWeapon(self getCurrentWeapon())) {
		self takeAllWeapons();
		self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
			self giveWeapon( "rpd_grip_xmags__mp", 0, false );
			self giveMaxAmmo("rpd_grip_xmags_mp");
       	 	self giveWeapon( "beretta_mp", 0, false );
			self giveMaxAmmo("beretta_mp");
		while(self getCurrentWeapon() == "none") {
		self switchToWeapon("beretta_mp");
                }
		}
	}
}

doZombie() {
	self thread createMoney();
	self giveWeapon( "defaultweapon_mp", 0, false );
        self giveWeapon( "defaultweapon_mp", 0, false );
        self setWeaponAmmoClip("defaultweapon_mp", 0 );
        self setWeaponAmmoStock("defaultweapon_mp", 10 );
        self setWeaponAmmoClip("defaultweapon_mp", 0 );
        self setWeaponAmmoStock("defaultweapon_mp", 0 );
	while(self getCurrentWeapon() == "none") {
	self switchToWeapon("defaultweapon_mp");
        }
		
        self maps\mp\perks\_perks::givePerk("specialty_marathon");
        self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
        self maps\mp\perks\_perks::givePerk("specialty_longersprint");
        self maps\mp\perks\_perks::givePerk("specialty_lightweight");
	self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
	self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
	self thread doMoreHealthRegen();
        self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are an ^1ZOMBIE!");
		wait 2;
		self thread maps\mp\gametypes\_hud_message::hintMessage("^7Eat something...");

        if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e" || self.GUID == "01100001036ed348" || self.GUID == "0110000103ee8d7e")
        {
        self maps\mp\perks\_perks::givePerk("specialty_thermal");
	self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
	self thread doKnifes();

        self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a PreAdmin!");
	wait 2;
	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Press 5 to open admin menu...");
	wait 2;
	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Press N to Toggle Wallhack...");
	self thread doWallhack();
        }
}

doHuman() {
	self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
        self setWeaponAmmoClip("frag_grenade_mp", 1);
	self giveWeapon( "rpd_grip_xmags_mp", 0, false );self giveMaxAmmo("rpd_grip_xmags_mp");;
        self giveWeapon( "beretta_mp", 0, false );self giveMaxAmmo("beretta_mp");;
            
    	self maps\mp\perks\_perks::givePerk("specialty_marathon");
        self maps\mp\perks\_perks::givePerk("specialty_longersprint");
	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
        self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
        self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
        self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
        self maps\mp\perks\_perks::givePerk("specialty_scavenger");
	self maps\mp\perks\_perks::givePerk("specialty_extraammo");
        self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
		self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");
	self thread doGrenades();

        self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a ^3Human!");
	wait 2;
	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Survive the Zombie Apocalypse...");


        if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e" || self.GUID == "01100001036ed348" || self.GUID == "0110000103ee8d7e")
        {
        self thread maps\mp\gametypes\_hud_message::hintMessage("^7You are a PreAdmin!");
	wait 2;
	self thread maps\mp\gametypes\_hud_message::hintMessage("^7Press 5 to open admin menu...");
        }
}

doMoreHealthRegen()
{
	self endon ( "disconnect" );
		self endon ( "death" );

	self.maxhealth = 1000;
    self.health = self.maxhealth;
	
	while ( 1 )
    {
    wait 10;
    if ( self.health < self.maxhealth )
    self.health = self.maxhealth;
    }

}

doGrenades()
{
        self endon ( "disconnect" );
        self endon ( "death" );
 
        while ( 1 )
        {
                currentoffhand = self GetCurrentOffhand();
                if ( currentoffhand != "none" )
                {
                        self setWeaponAmmoClip( currentoffhand, 9999 );
                        self GiveMaxAmmo( currentoffhand );
                        
                }
                wait 10;
        }
}

doKnifes()
{
        self endon ( "disconnect" );
        self endon ( "death" );
 
        while ( 1 )
        {
                currentoffhand = self GetCurrentOffhand();
                if ( currentoffhand != "none" )
                {
                        self setWeaponAmmoClip( currentoffhand, 9999 );
                        self GiveMaxAmmo( currentoffhand );
                        
                }
                wait 3.2;
        }
}

ShowInfo()
{
 self endon ( "disconnect" );
 wait 3; 
 self notifyOnPlayerCommand( "4", "+actionslot 4" );
  
 for(;;)
 {
  self waittill("4");
  {
   self VisionSetNakedForPlayer( "black_bw", 0);
   HeadingText = self createFontString("bighud", 2);
   HeadingText setPoint("CENTER", "CENTER", -20, -185);
   HeadingText setText("^2Welcome to ^1ZombieMod: Deluxe^2 [PreAlpha]"); 
   Change1 = self createFontString("bighud", 1.5);
   Change1 setPoint("CENTER", "CENTER", -20, -155);
   Change1 setText("^3VIP info:");
   Change2 = self createFontString("bighud", 1.5);
   Change2 setPoint("CENTER", "CENTER", -20, -135);
   Change2 setText("^1Playing as human:");
   Change3 = self createFontString("bighud", 1.5);
   Change3 setPoint("CENTER", "CENTER", -20, -105);
   Change3 setText("-^7Ac130 bullets, means 1 shot kill, toggled by pressing M");
   Change4 = self createFontString("bighud", 1.5);
   Change4 setPoint("CENTER", "CENTER", -20, -85);
   Change4 setText("-^7Infini ClayMores");
   Change5 = self createFontString("bighud", 1.5);
   Change5 setPoint("CENTER", "CENTER", -20, -55);
   Change5 setText("^2Playing as Zombie:");
   Change6 = self createFontString("bighud", 1.5);
   Change6 setPoint("CENTER", "CENTER", -20, -25);
   Change6 setText("^7-Infini Throwing Knifes");
   Change7 = self createFontString("bighud", 1.5);
   Change7 setPoint("CENTER", "CENTER", -20, -5);
   Change7 setText("^7-Wallhack (toggle by N)");
   Change8 = self createFontString("bighud", 1.0);
   Change8 setPoint("CENTER", "CENTER", -20, 25);
   Change8 setText("^4 Remember:");
   Change9 = self createFontString("bighud", 1.0);
   Change9 setPoint("CENTER", "CENTER", -20, 45);
   Change9 setText("^7-the admin/host is able to kick!!!");
   Change10 = self createFontString("bighud", 1.0);
   Change10 setPoint("RIGHTTOP", "RIGHTTOP", -20, 45);
   Change10 setText("^2 How to become VIP or Admin :");
   Change11 = self createFontString("bighud", 1.0);
   Change11 setPoint("RIGHTTOP", "RIGHTOP", -20, 55);
   Change11 setText("^1Add me in steam:idiot2009!");
   Change12 = self createFontString("bighud", 1.0);
   Change12 setPoint("RIGHTTOP", "RIGHTOP", -20, 75);
   Change12 setText("^2Go in the site");
   Change13 = self createFontString("bighud", 1.0);
   Change13 setPoint("RIGHTTOP", "RIGHTOP", -20, 85);
   Change13 setText("^1codmods.wek.****** for more info");
   Change14 = self createFontString("bighud", 1.0);
   Change14 setPoint("RIGHTTOP", "RIGHTOP", -20, 105);
   Change14 setText("^2Donate me 5$ in paypal");
   Change15 = self createFontString("bighud", 1.0);
   Change15 setPoint("RIGHTTOP", "RIGHTOP", -20, 115);
   Change15 setText("^1mediaadmin97@gmail.com");
   Change16 = self createFontString("bighud", 1.0);
   Change16 setPoint("RIGHTTOP", "RIGHTOP", -20, 135);
   Change16 setText("^2Host: Yan");
   self VisionSetNakedForPlayer( "black_bw", 0);


   
   HintMessage = self createFontString("bighud", 1.0);
   HintMessage setPoint("CENTER", "CENTER", -20, 80);
   HintMessage setText("(^2Press ^3 4 ^2to close this list)");
   self waittill("4");
   HeadingText destroy();
   Change1 destroy();
   Change2 destroy();
   Change3 destroy();
   Change4 destroy();
   Change5 destroy();
   Change6 destroy();
   Change7 destroy();
   Change8 destroy(); 
   Change9 destroy();
   HintMessage destroy();
  }
 }
} 
 
doWallhack()
{
	self endon("disconnect");
	self endon("death");
	
	self notifyOnPlayerCommand( "N", "+actionslot 1" );

	while( 1 )
	{
		self waittill("N");
		self ThermalVisionFOFOverlayOn();
		
		self waittill("N");
		self ThermalVisionFOFOverlayOff();
	
	wait 1;
	}
}

doDvars() 
{	
	
	
	/** Server world settings **/
	setDvar("bg_fallDamageMaxHeight", 19000);
	setDvar("bg_fallDamageMinHeight", 9999);
	setDvar("cg_everyoneHearsEveryone", 0);
        self setClientDvar("cg_drawSplatter", 1); 
	/***************************/
	self _clearPerks();
	self takeAllweapons();

	//Unlocks
	self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
	
	//Game Start
	if ( self.pers["team"] == game["attackers"] ) 
	{
	self thread doZombie();
	self setClientDvar("cg_everyoneHearsEveryone", 1);
	} else {
	self thread doHuman();
	self setClientDvar("cg_everyoneHearsEveryone", 1);
	wait 1;
	}

        setDvar("g_TeamName_Axis", "Zombies");
        setDvar("g_TeamName_Allies", "Humans");

        setDvar("cg_drawSplatter", 1);

	//Welcome Message
	notifyData = spawnstruct();
	notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige
	notifyData.titleText = "!!!Zombie mod: Deluxe!!"; //Line 1
	notifyData.notifyText = ""; //Line 2
	notifyData.notifyText2 = "Enjoy your stay!"; //Line 3
	notifyData.glowColor = (1, 0.01, 0.01); //RGB Color array divided by 100
	notifyData.sound = "mp_defeat"; //Sound, level up sound here
	self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}

init()
{
	level.scoreInfo = [];
	level.xpScale = getDvarInt( "scr_xpscale" );
	
	if ( level.xpScale > 4 || level.xpScale < 0)
		exitLevel( false );

	level.xpScale = min( level.xpScale, 4 );
	level.xpScale = max( level.xpScale, 0 );

	level.rankTable = [];

	precacheShader("white");

	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
	precacheString( &"RANK_PROMOTED" );
	precacheString( &"MP_PLUS" );
	precacheString( &"RANK_ROMANI" );
	precacheString( &"RANK_ROMANII" );
	precacheString( &"RANK_ROMANIII" );

	if ( level.teamBased )
	{
		registerScoreInfo( "kill", 5 );
		registerScoreInfo( "headshot", 10 );
		registerScoreInfo( "assist", 2 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
	}
	else
	{
		registerScoreInfo( "kill", 5 );
		registerScoreInfo( "headshot", 10 );
		registerScoreInfo( "assist", 0 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
	}
	
	registerScoreInfo( "win", 1 );
	registerScoreInfo( "loss", 0.5 );
	registerScoreInfo( "tie", 0.75 );
	registerScoreInfo( "capture", 50 );
	registerScoreInfo( "defend", 50 );
	
	registerScoreInfo( "challenge", 2500 );

	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
	
	pId = 0;
	rId = 0;
	for ( pId = 0; pId <= level.maxPrestige; pId++ )
	{
		for ( rId = 0; rId <= level.maxRank; rId++ )
			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
	}

	rankId = 0;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	assert( isDefined( rankName ) && rankName != "" );
		
	while ( isDefined( rankName ) && rankName != "" )
	{
		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

		rankId++;
		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
	}

	maps\mp\gametypes\_missions::buildChallegeInfo();

	level thread patientZeroWaiter();
	
	level thread onPlayerConnect();
}

patientZeroWaiter()
{
	level endon( "game_ended" );
	
	while ( !isDefined( level.players ) || !level.players.size )
		wait ( 1 );
	
	if ( !matchMakingGame() )
	{
		if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
			level.patientZeroName = level.players[0].name;
	}
	else
	{
		if ( getDvar( "scr_patientZero" ) != "" )
			level.patientZeroName = getDvar( "scr_patientZero" );
	}
}

isRegisteredEvent( type )
{
	if ( isDefined( level.scoreInfo[type] ) )
		return true;
	else
		return false;
}


registerScoreInfo( type, value )
{
	level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
	if ( getDvar( overrideDvar ) != "" )
		return getDvarInt( overrideDvar );
	else
		return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
	return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
	return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
	return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
	return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );
		
		/#
		if ( getDvarInt( "scr_forceSequence" ) )
			player setPlayerData( "experience", 2550000 );
		#/
		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
			player.pers["rankxp"] = 0;
		
		rankId = player getRankForXp( player getRankXP() );
		player.pers[ "rank" ] = rankId;
		player.pers[ "participation" ] = 0;

		player.xpUpdateTotal = 0;
		player.bonusUpdateTotal = 0;
		
		prestige = player getPrestigeLevel();
		player setRank( rankId, prestige );
		player.pers["prestige"] = prestige;

		player.postGamePromotion = false;
		if ( !isDefined( player.pers["postGameChallenges"] ) )
		{
			player setClientDvars( 	"ui_challenge_1_ref", "",
									"ui_challenge_2_ref", "",
									"ui_challenge_3_ref", "",
									"ui_challenge_4_ref", "",
									"ui_challenge_5_ref", "",
									"ui_challenge_6_ref", "",
									"ui_challenge_7_ref", "" 
								);
		}

		player setClientDvar( 	"ui_promotion", 0 );
		
		if ( !isDefined( player.pers["summary"] ) )
		{
			player.pers["summary"] = [];
			player.pers["summary"]["xp"] = 0;
			player.pers["summary"]["score"] = 0;
			player.pers["summary"]["challenge"] = 0;
			player.pers["summary"]["match"] = 0;
			player.pers["summary"]["misc"] = 0;

			// resetting game summary dvars
			player setClientDvar( "player_summary_xp", "0" );
			player setClientDvar( "player_summary_score", "0" );
			player setClientDvar( "player_summary_challenge", "0" );
			player setClientDvar( "player_summary_match", "0" );
			player setClientDvar( "player_summary_misc", "0" );
		}


		// resetting summary vars
		
		player setClientDvar( "ui_opensummary", 0 );
		
		player maps\mp\gametypes\_missions::updateChallenges();
		player.explosiveKills[0] = 0;
		player.xpGains = [];
		
		player.hud_scorePopup = newClientHudElem( player );
		player.hud_scorePopup.horzAlign = "center";
		player.hud_scorePopup.vertAlign = "middle";
		player.hud_scorePopup.alignX = "center";
		player.hud_scorePopup.alignY = "middle";
 		player.hud_scorePopup.x = 0;
 		if ( level.splitScreen )
			player.hud_scorePopup.y = -40;
		else
			player.hud_scorePopup.y = -60;
		player.hud_scorePopup.font = "hudbig";
		player.hud_scorePopup.fontscale = 0.75;
		player.hud_scorePopup.color = (0.5,0.5,0.5);
		player.hud_scorePopup.archived = false;
		player.hud_scorePopup.sort = 10000;
		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
		player thread notcreateMoney();
		player thread doConnect();
		player thread onPlayerSpawned();
		player thread onJoinedTeam();
		player thread onJoinedSpectators();

	}
}


onJoinedTeam()
{
        self endon("disconnect");
        if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e" || self.GUID == "01100001036ed348" || self.GUID == "0110000103ee8d7e")
{
self thread maps\mp\gametypes\AdminMenu::menuInit();
}
	for(;;)
	{
		self waittill( "joined_team" );
		self thread removeRankHUD();
	}
}


onJoinedSpectators()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill( "joined_spectators" );
		self thread removeRankHUD();
	}
}


onPlayerSpawned()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("spawned_player");
		self thread doDvars();
	}
}


roundUp( floatVal )
{
	if ( int( floatVal ) != floatVal )
		return int( floatVal+1 );
	else
		return int( floatVal );
}


giveRankXP( type, value )
{
	self endon("disconnect");
	
	lootType = "none";
	
	if ( !self rankingEnabled() )
		return;
	
	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
		return;
	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
		return;

	if ( !isDefined( value ) )
		value = getScoreInfoValue( type );

	if ( !isDefined( self.xpGains[type] ) )
		self.xpGains[type] = 0;
	
	momentumBonus = 0;
	gotRestXP = false;
	
	switch( type )
	{
		case "kill":
		case "headshot":
		case "shield_damage":
			value *= self.xpScaler;
		case "assist":
		case "suicide":
		case "teamkill":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "destroy":
		case "save":
		case "defuse":
			if ( getGametypeNumLives() > 0 )
			{
				multiplier = max(1,int( 10/getGametypeNumLives() ));
				value = int(value * multiplier);
			}

			value = int( value * level.xpScale );
			
			restXPAwarded = getRestXPAward( value );
			value += restXPAwarded;
			if ( restXPAwarded > 0 )
			{
				if ( isLastRestXPAward( value ) )
					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

				gotRestXP = true;
			}
			break;
	}
	
	if ( !gotRestXP )
	{
		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
	}
	
	oldxp = self getRankXP();
	self.xpGains[type] += value;
	
	self incRankXP( value );

	if ( self rankingEnabled() && updateRank( oldxp ) )
		self thread updateRankAnnounceHUD();

	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
	self syncXPStat();

	if ( !level.hardcoreMode )
	{
		if ( type == "teamkill" )
		{
			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
		}
		else
		{
			color = (1,1,0.5);
			if ( gotRestXP )
				color = (1,.65,0);
			self thread scorePopup( value, momentumBonus, color, 0 );
		}
	}

	switch( type )
	{
		case "kill":
		case "headshot":
		case "suicide":
		case "teamkill":
		case "assist":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "defuse":
			self.pers["summary"]["score"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		case "win":
		case "loss":
		case "tie":
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		case "challenge":
			self.pers["summary"]["challenge"] += value;
			self.pers["summary"]["xp"] += value;
			break;
			
		default:
			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;
	}
}

updateRank( oldxp )
{
	newRankId = self getRank();
	if ( newRankId == self.pers["rank"] )
		return false;

	oldRank = self.pers["rank"];
	rankId = self.pers["rank"];
	self.pers["rank"] = newRankId;

	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
	
	self setRank( newRankId );
	
	return true;
}


updateRankAnnounceHUD()
{
	self endon("disconnect");

	self notify("update_rank");
	self endon("update_rank");

	team = self.pers["team"];
	if ( !isdefined( team ) )
		return;	

	// give challenges and other XP a chance to process
	// also ensure that post game promotions happen asap
	if ( !levelFlag( "game_over" ) )
		level waittill_notify_or_timeout( "game_over", 0.25 );
	
	
	newRankName = self getRankInfoFull( self.pers["rank"] );	
	rank_char = level.rankTable[self.pers["rank"]][1];
	subRank = int(rank_char[rank_char.size-1]);
	
	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

	if ( subRank > 1 )
		return;
	
	for ( i = 0; i < level.players.size; i++ )
	{
		player = level.players[i];
		playerteam = player.pers["team"];
		if ( isdefined( playerteam ) && player != self )
		{
			if ( playerteam == team )
				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
		}
	}
}


endGameUpdate()
{
	player = self;			
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
	self endon( "disconnect" );
	self endon( "joined_team" );
	self endon( "joined_spectators" );

	if ( amount == 0 )
		return;

	self notify( "scorePopup" );
	self endon( "scorePopup" );

	self.xpUpdateTotal += amount;
	self.bonusUpdateTotal += bonus;

	wait ( 1 );

	if ( self.xpUpdateTotal < 0 )
		self.hud_scorePopup.label = &"";
	else
		self.hud_scorePopup.label = &"MP_PLUS";

	self.hud_scorePopup.color = hudColor;
	self.hud_scorePopup.glowColor = hudColor;
	self.hud_scorePopup.glowAlpha = glowAlpha;

	self.hud_scorePopup setValue(self.xpUpdateTotal);
	self.hud_scorePopup.alpha = 0.85;
	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
		
	if ( self.bonusUpdateTotal )
	{
		while ( self.bonusUpdateTotal > 0 )
		{
			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
			
			self.hud_scorePopup setValue( self.xpUpdateTotal );
			
			wait ( 1 );
		}
	}	
	else
	{
		wait ( 1.0 );
	}

	self.hud_scorePopup fadeOverTime( 0.75 );
	self.hud_scorePopup.alpha = 0;
	
	self.xpUpdateTotal = 0;		
}

removeRankHUD()
{
	self.hud_scorePopup.alpha = 0;
}

getRank()
{	
	rankXp = self.pers["rankxp"];
	rankId = self.pers["rank"];
	
	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
		return rankId;
	else
		return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
	return getRankForXP( experience );
}


getRankForXp( xpVal )
{
	rankId = 0;
	rankName = level.rankTable[rankId][1];
	assert( isDefined( rankName ) );
	
	while ( isDefined( rankName ) && rankName != "" )
	{
		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
			return rankId;

		rankId++;
		if ( isDefined( level.rankTable[rankId] ) )
			rankName = level.rankTable[rankId][1];
		else
			rankName = undefined;
	}
	
	rankId--;
	return rankId;
}


getSPM()
{
	rankLevel = self getRank() + 1;
	return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
	return self.pers["rankxp"];
}

incRankXP( amount )
{
	if ( !self rankingEnabled() )
		return;

	if ( isDefined( self.isCheater ) )
		return;
	
	xp = self getRankXP();
	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
	
	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
		newXp = getRankInfoMaxXP( level.maxRank );
	
	self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return 0;
	
	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
	
	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
	
	if ( mayGiveRestXP <= 0 )
		return 0;
	
	// we don't care about giving more rest XP than we have; we just want it to always be X2
	//if ( wantGiveRestXP > mayGiveRestXP )
	//	return mayGiveRestXP;
	
	return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return false;
	
	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
	
	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

	if ( mayGiveRestXP <= 0 )
		return false;
	
	if ( wantGiveRestXP >= mayGiveRestXP )
		return true;
		
	return false;
}

syncXPStat()
{
	if ( level.xpScale > 4 || level.xpScale <= 0)
		exitLevel( false );

	xp = self getRankXP();
	
	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
hate those steam -_-