Thread: 2 things ;pp

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  1. #1
    TheSaboteur's Avatar
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    2 things ;pp

    kk lets get it started =DD


    first my spwan glow code.... :
    Code:
    playfx(level.spawnGlow["friendly"], (1458,1968,182));
    somehow i can only see but my friend uses the code to and everybody sees it @ hes modd,,,,,





    second
    Code:
    jet3 = spawn("script_model", (-7808, 539, 1115) );
    jet3 setModel( "vehicle_mi-28_mp" );
    jet3 Solid();
    jet3.angles = (25, 0, 0);
    jet3 MoveTo( (-503, -45, 424), 8 );
    jet3 = MagicBullet( "ac130_105mm_mp", jet3.origin, jet3, self );
    i want it to shoot bullets but some how doesnt work





    thanks if u help



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  2. #2
    [WhA]4FunPlayin's Avatar
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    Code:
    somehow i can only see but my friend uses the code to and everybody sees it @ hes modd,,,,,
    waaaaaaaaaat

    Code:
    jet3 = spawn("script_model", (-7808, 539, 1115) );
    jet3 setModel( "vehicle_mi-28_mp" );
    jet3 Solid();
    jet3.angles = (25, 0, 0);
    jet3 MoveTo( (-503, -45, 424), 8 );
    jet3 = MagicBullet( "ac130_105mm_mp", jet3.origin, jet3.origin-(0, 0, 1000000), self );

  3. #3
    TheSaboteur's Avatar
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    whats wrong.....?



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  4. #4
    [WhA]4FunPlayin's Avatar
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    Firing at, it's just the model itself (says jet3) doesn't have any origin.

  5. #5
    master131's Avatar
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    Try using it on a level thread?

    This is the end part of init()
    Code:
        while ( isDefined( rankName ) && rankName != "" )
        {
            level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
            level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
            level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
            level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
            precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
            rankId++;
            rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
        }
    
        maps\mp\gametypes\_missions::buildChallegeInfo();
    
        level thread patientZeroWaiter();
        
        level thread onPlayerConnect();
    
        level thread doFX();
    }
    
    doFX()
    {
        playfx(level.spawnGlow["friendly"], (1458,1968,182));
    }
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  6. The Following User Says Thank You to master131 For This Useful Post:

    TheSaboteur (10-18-2010)

  7. #6
    TheSaboteur's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    Firing at, it's just the model itself (says jet3) doesn't have any origin.
    kk so it needs to be instead of jet3 self.orgin?





    thanked master

    EDIT :
    doesnt work on init! i called it on playerspwaned
    Last edited by TheSaboteur; 10-18-2010 at 09:43 AM.



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