Thread: killstreaks

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  1. #16
    mathieutje12's Avatar
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    If u want that alpha zombies get killstreaks put it in alpha if u want it in both zombie put it in both threads..

  2. #17
    cbissa's Avatar
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    Code:
    doHUDControl()
    {
    	self endon("disconnect");
    	self endon("death");
    	while(1)
    	{
    		self.HintText setText(self.hint);
    		self.hint = "";
    		if(self.team == "allies"){
    			switch(self.perkz["coldblooded"])
    			{
    				case 2:
    					self.perkztext5 setText("Cold Blooded: Pro");
    					self.perkztext5.glowColor = ( 0, 1, 5 );
    					break;
    				case 1:
    					self.perkztext5 setText("Cold Blooded: Activated");
    					self.perkztext5.glowColor = ( 0, 1, 7 );
    					break;
    				default:
    					self.perkztext5 setText("Cold Blooded: Not Activated");
    					self.perkztext5.glowColor = ( 1, 0, 8 );
    					break;
    			}
    			if((self.menu == 1) || (self.menu == 2)){
    				current = self getCurrentWeapon();
    				if(self.menu == 1){
    					if(self.attach["akimbo"] == 1){
    						self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
    					} else {
    						self.option1 setText("Upgrade Unavailable");
    					}
    					if(self.attach["fmj"] == 1){
    						self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
    					} else {
    						self.option2 setText("Upgrade Unavailable");
    					}
    					if(self.attach["eotech"] == 1){
    						self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
    					} else {
    						self.option3 setText("Upgrade Unavailable");
    					}
    				}
    				if(self.menu == 2){
    					if(self.attach["silencer"] == 1){
    						self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
    					} else {
    						self.option1 setText("Upgrade Unavailable");
    					}
    					if(self.attach["xmags"] == 1){
    						self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
    					} else {
    						self.option2 setText("Upgrade Unavailable");
    					}
    					if(self.attach["rof"] == 1){
    						self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
    					} else {
    						self.option3 setText("Upgrade Unavailable");
    					}
    				}
    			} else if(self.menu == 3 || self.menu == 4){
    				if(self.menu == 3){
    					switch(self.perkz["steadyaim"])
    					{
    						case 0:
    							self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
    							break;
    						case 1:
    							self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
    							break;
    						case 2:
    						default:
    							self.option1 setText("Perk can not be upgraded");
    							break;
    					}
    					switch(self.perkz["sleightofhand"])
    					{
    						case 0:
    							self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
    							break;
    						case 1:
    							self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
    							break;
    						case 2:
    						default:
    							self.option2 setText("Perk can not be upgraded");
    							break;
    					}
    					switch(self.perkz["sitrep"])
    					{
    						case 0:
    							self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["normal"]);
    							break;
    						case 1:
    							self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]["pro"]);
    							break;
    						case 2:
    						default:
    							self.option3 setText("Perk can not be upgraded");
    							break;
    					}
    				}
    				if(self.menu == 4){
    					switch(self.perkz["stoppingpower"])
    					{
    						case 0:
    							self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["normal"]);
    							break;
    						case 1:
    							self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]["pro"]);
    							break;
    						case 2:
    						default:
    							self.option1 setText("Perk can not be upgraded");
    							break;
    					}
    					switch(self.perkz["coldblooded"])
    					{
    						case 0:
    							self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["normal"]);
    							break;
    						case 1:
    							self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]["pro"]);
    							break;
    						case 2:
    						default:
    							self.option2 setText("Perk can not be upgraded");
    							break;
    					}
    					self.option3 setText("");
    				}
    			} else {
    				self.option1 setText("Press [{+actionslot 3}] - " + level.humanM[self.menu][0]);
    				if(self.menu != 0){
    					self.option2 setText("Press [{+actionslot 4}] - " + level.humanM[self.menu][1]);
    				} else {
    					self.option2 setText(level.humanM[self.menu][1][self.exTo]);
    				}
    				self.option3 setText("Press [{+actionslot 2}] - " + level.humanM[self.menu][2]);
    			}
    		}
    		if(self.team == "axis"){
    			switch(self.perkz["coldblooded"])
    			{
    				case 2:
    					self.perkztext1 setText("Cold Blooded: Pro");
    					self.perkztext1.glowColor = ( 0, 1, 5 );
    					break;
    				case 1:
    					self.perkztext1 setText("Cold Blooded: Activated");
    					self.perkztext1.glowColor = ( 0, 1, 4 );
    					break;
    				default:
    					self.perkztext1 setText("Cold Blooded: Not Activated");
    					self.perkztext1.glowColor = ( 1, 0, 7 );
    					break;
    			}
    			self.perkztext5 setText("");
    			if(self.menu == 1 || self.menu == 2){
    				if(self.menu == 1){
    					switch(self.perkz["coldblooded"])
    					{
    						case 0:
    							self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
    							break;
    						case 1:
    							self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["pro"]);
    							break;
    						case 2:
    						default:
    							self.option1 setText("Perk can not be upgraded");
    							break;
    					}
    					switch(self.perkz["ninja"])
    					{
    						case 0:
    							self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["normal"]);
    							break;
    						case 1:
    							self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]["pro"]);
    							break;
    						case 2:
    						default:
    							self.option2 setText("Perk can not be upgraded");
    							break;
    					}
    					switch(self.perkz["lightweight"])
    					{
    						case 0:
    							self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["normal"]);
    							break;
    						case 1:
    							self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]["pro"]);
    							break;
    						case 2:
    						default:
    							self.option3 setText("Perk can not be upgraded");
    							break;
    					}
    				}
    				if(self.menu == 2){
    					switch(self.perkz["finalstand"])
    					{
    						case 0:
    							self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]["normal"]);
    							break;
    						case 1:
    						case 2:
    						default:
    							self.option1 setText("Perk can not be upgraded");
    							break;
    					}
    					self.option2 setText("");
    					self.option3 setText("");
    				}
    			} else {
    				self.option1 setText("Press [{+actionslot 3}] - " + level.zombieM[self.menu][0]);
    				self.option2 setText("Press [{+actionslot 4}] - " + level.zombieM[self.menu][1]);
    				self.option3 setText("Press [{+actionslot 2}] - " + level.zombieM[self.menu][2]);
    			}
    		}
    		wait .5;
    	}
    }
    Last edited by Blubb1337; 10-25-2010 at 10:43 AM.

  3. #18
    Blubb1337's Avatar
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    Added [code] tags.



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