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  1. #1
    Arasonic's Avatar
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    Remove a playFxOnTag after time?

    Would there be a way to lets say for example, remove playFxOnTag( level.spawnGlow["enemy"], self, "tag_eye" ); after 5 seconds?

  2. #2
    [WhA]4FunPlayin's Avatar
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    self suicide();, I tried to find it to, but failed

  3. #3
    Arasonic's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    self suicide();, I tried to find it to, but failed
    Aww dangit ;/

  4. #4
    master131's Avatar
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    I don't understand what you mean.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.6.1 *NEW* Windows 10 compatible!
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
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  5. #5
    [WhA]4FunPlayin's Avatar
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    Quote Originally Posted by master131 View Post
    I don't understand what you mean.
    When you play an FX such as TI FX, they won't get removed by themself, he wants to remove them ( and me ).

  6. #6
    master131's Avatar
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    Not tested but it might work :/
    Code:
    self.FX = playFxOnTag( level.spawnGlow["enemy"], self, "tag_eye" );
    wait 5;
    self.FX delete();
    Donate:
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    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
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    --My Art--
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  7. #7
    [WhA]4FunPlayin's Avatar
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    Both delete and destroy don't work.
    I don't know anything else than, use a turret (removes attached FX) and dying.

  8. #8
    Arasonic's Avatar
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    Meh.
    Another question though, why wont the FX show up?
    Code:
        while ( 1 ) {
        self Hide();
        playFxOnTag( level.chopper_fx["smoke"]["trail"], self, "j_head" );
        wait 1;
        self Show();
        playFxOnTag( level.chopper_fx["smoke"]["trail"], self, "j_head" );
        wait 1; }
    Or hmm it does but not for others

  9. #9
    [WhA]4FunPlayin's Avatar
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    playFX(level.chopper_fx["smoke"]["trail"] self.origin);

  10. #10
    Arasonic's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    playFX(level.chopper_fx["smoke"]["trail"] self.origin);
    Bad syntax

    ///
    And Playin', would you mind if I used the zombieexplode code from Grannys?
    If I could just get it do more damage and still load the FX, 'cause it wont happen
    Last edited by Arasonic; 10-21-2010 at 07:15 AM.

  11. #11
    realtec's Avatar
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    Is there still no solution for this problem? ive tried something but also not working

    http://pastebin.com/cTaRavhc

  12. #12
    [WhA]4FunPlayin's Avatar
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    I also don't know still.. maybe try this
    Code:
    FX = spawnFxOnTag.. etc
    then
    Code:
    FX thread removeAfterTime(10);
    and
    Code:
    removeAfterTime(seconds);
    {
    wait seconds;
    self hide();
    }
    IDK tell me if it works.

  13. #13
    TheSaboteur's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    playFX(level.chopper_fx["smoke"]["trail"] self.origin);
    Code:
    playFX(level.chopper_fx["smoke"]["trail"] self, self.origin);

    btw ur code looks fun xD invis wait a sec and BOOM!



    Bring a Ding Ding Baby!

  14. #14
    AZUMIKKEL's Avatar
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    [php]
    fxedObject = spawn_tag_origin();
    //self attach(fxedObject,"tag_eye"); // either of these
    fxedObject.origin = self.origin; // either of these
    playFxOnTag( fxedObject, fxedObject, "tag_origin" );
    wait 2;
    fxedObject destroy();
    fxedObject remove(); // cant remember which one[/php]

    someone tell me if this works. i am not starting up liberation again as it gets you banned from other vac secure games as well.
    www.YouTube.com/MpKiller100

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