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  1. #1
    egodsk's Avatar
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    Don't Know if you can do it ?

    HEY

    iam here siding a coding and i get in mind if you can say like "self unthread"
    a thing ??

    THANK !!!!
    /yea DeMani That's me /yea

  2. #2
    AZUMIKKEL's Avatar
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    put this in the top of the thread

    self endon("anythinghere");

    and do this when you want it to end
    self notify("anythinghere");
    www.YouTube.com/MpKiller100

  3. #3
    Blubb1337's Avatar
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    /moved to help



  4. #4
    egodsk's Avatar
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    i got this but it did not work to get away again but i will load the game


    Code:
    ExplosionWeapons()//Key Weapon Fired
    {
    	self endon ( "disconnect" );
    	self endon( "anythinghere" );
    	{
    	self notifyOnPlayerCommand( "5", "+actionslot 2" );
    	for(;;)
    		{
    		curWeapon = self getCurrentWeapon();
    		self waittill("5");
    			self thread doFire();
    			{
    			self waittill("5");
    				self notify( "anythinghere" );
    			}
    		}
    	}
    }
    
    doFire()//Key Weapon Fired
    {
            for(;;)
            {
    curWeapon = self getCurrentWeapon();
    
                    self waittill ( "weapon_fired" );
                    forward = self getTagOrigin("j_head");
    				
    			if(isSubStr( curWeapon, "fmj") && (self isHost())){
                    end = self thread cod6hmod\mp\_OtherFunctions::VectorScale(anglestoforward(self getPlayerAngles()),1000000);
                    SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
                    level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
                    playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
                    RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
    			}
    			else{
    			}
            }
    }
    /yea DeMani That's me /yea

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