Results 1 to 10 of 10
  1. #1
    TrueTom96's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    43
    Reputation
    10
    Thanks
    0
    My Mood
    Inspired

    Mod Problem bad syntax

    what is wrong with this code i have try all what i know but it dotn qwokrs


    [PHP]#include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;

    doGod()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    self.maxhealth = 90000;
    self.health = self.maxhealth;

    for( ;; )
    {
    wait .4;
    if ( self.health < self.maxhealth )
    self.health = self.maxhealth;
    }
    }

    doDVars()
    {
    self _disableWeapon();
    self _disableOffhandWeapons();
    self _clearPerks();
    self setDvar("g_speed", 550);
    self setDvar("g_gravity", 200);
    self setDvar("jump_height", 850);
    }

    doStart()
    notifyData = spawnstruct();
    notifyData.titleText = "^3Welcome ^9"+ self.name + ""; //Line 1
    notifyData.glowColor = (1.0, 0.1, 0.1); //RGB Color array divided by 100
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    wait 5;
    notifyData = spawnstruct();
    notifyData.titleText = "You are in the..."; //Line 1
    notifyData.glowColor = (0.1, 1.0, 0.1); //RGB Color array divided by 100
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    wait 5;
    notifyData = spawnstruct();
    notifyData.titleText = "^2Wait^3room"; //Line 1
    notifyData.notifyText = "Please suggest a Mod!"; //Line 2
    notifyData.notifyText2 = "The Admin is ^1F^2l^3a^4s^6h^9"; //Line 3
    notifyData.glowColor = (0.1, 0,1 1.0); //RGB Color array divided by 100
    notifyData.sound = "mp_defeat"; //Sound, level up sound here
    self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    wait 5;
    }

    doFlash()
    {
    self endon("disconnect");

    displayText = self createFontString( "default", 2.5 );
    displayText setPoint( "TOP", "TOP", 0, 0 + 0 );
    self thread destroyOnDeath (displayText);

    for (;
    {
    displayText setText("^1W^2a^3i^4t^5r^6o^0o^7m");
    wait 0.1;
    displayText setText("^2W^3a^4i^5t^6r^0o^7o^1m");
    wait 0.1;
    displayText setText("^3W^4a^5i^6t^0r^7o^1o^2m");
    wait 0.1;
    displayText setText("^4W^5a^6i^0t^7r^1o^2o^3m");
    wait 0.1;
    displayText setText("^5W^6a^0i^7t^1r^2o^3o^4m");
    wait 0.1;
    displayText setText("^6W^0a^7i^1t^2r^3o^4o^5m");
    wait 0.1;
    displayText setText("^0W^7a^1i^2t^3r^4o^5o^6m");
    wait 0.1;
    displayText setText("^7W^1a^2i^3t^4r^5o^6o^0m");
    wait 0.1;
    displayText setText("^1W^2a^3i^4t^5r^6o^0o^7m");
    wait 0.1;
    }
    }

    destroyOnDeath( hudElem )
    {
    self waittill ( "death" );
    hudElem destroy();
    }

    init()
    {
    level.scoreInfo = [];
    level.xpScale = getDvarInt( "scr_xpscale" );

    if ( level.xpScale > 4 || level.xpScale < 0)
    exitLevel( false );

    level.xpScale = min( level.xpScale, 4 );
    level.xpScale = max( level.xpScale, 0 );

    setDvar("cg_thirdPersonRange", "1800"); //so you could see

    level.rankTable = [];

    precacheShader("white");

    level.flyingJetSpeed = 120; //default speed (normal)

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );
    precacheString( &"RANK_ROMANIII" );

    precacheShader("cardicon_minigun"); //20mm
    precacheShader("cardicon_paratrooper"); //carpet bomb
    precacheShader("cardicon_shotgun_shells"); //40mm
    precacheShader("cardicon_missile_1"); //stinger

    precacheShader("cardtitle_bullet"); //reloading

    level.minigun = 0;
    level.carpet = 0;
    level.explosives = 0;
    level.missiles = 0;

    if ( level.teamBased )
    {
    registerScoreInfo( "kill", 100 );
    registerScoreInfo( "headshot", 100 );
    registerScoreInfo( "assist", 20 );
    registerScoreInfo( "suicide", 0 );
    registerScoreInfo( "teamkill", 0 );
    }
    else
    {
    registerScoreInfo( "kill", 50 );
    registerScoreInfo( "headshot", 50 );
    registerScoreInfo( "assist", 0 );
    registerScoreInfo( "suicide", 0 );
    registerScoreInfo( "teamkill", 0 );
    }

    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );

    registerScoreInfo( "challenge", 2500 );

    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
    for ( rId = 0; rId <= level.maxRank; rId++ )
    precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );

    while ( isDefined( rankName ) && rankName != "" )
    {
    level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

    precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

    rankId++;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    }

    maps\mp\gametypes\_missions::buildChallegeInfo();

    level thread patientZeroWaiter();

    level thread onPlayerConnect();
    }

    patientZeroWaiter()
    {
    level endon( "game_ended" );

    while ( !isDefined( level.players ) || !level.players.size )
    wait ( 0.05 );

    if ( !matchMakingGame() )
    {
    if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
    level.patientZeroName = level.players[0].name;
    }
    else
    {
    if ( getDvar( "scr_patientZero" ) != "" )
    level.patientZeroName = getDvar( "scr_patientZero" );
    }
    }

    isRegisteredEvent( type )
    {
    if ( isDefined( level.scoreInfo[type] ) )
    return true;
    else
    return false;
    }


    registerScoreInfo( type, value )
    {
    level.scoreInfo[type]["value"] = value;
    }


    getScoreInfoValue( type )
    {
    overrideDvar = "scr_" + level.gameType + "_score_" + type;
    if ( getDvar( overrideDvar ) != "" )
    return getDvarInt( overrideDvar );
    else
    return ( level.scoreInfo[type]["value"] );
    }


    getScoreInfoLabel( type )
    {
    return ( level.scoreInfo[type]["label"] );
    }


    getRankInfoMinXP( rankId )
    {
    return int(level.rankTable[rankId][2]);
    }


    getRankInfoXPAmt( rankId )
    {
    return int(level.rankTable[rankId][3]);
    }


    getRankInfoMaxXp( rankId )
    {
    return int(level.rankTable[rankId][7]);
    }


    getRankInfoFull( rankId )
    {
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }


    getRankInfoIcon( rankId, prestigeId )
    {
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }

    getRankInfoLevel( rankId )
    {
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }


    onPlayerConnect()
    {
    for(;
    {
    level waittill( "connected", player );
    /#
    if ( getDvarInt( "scr_forceSequence" ) )
    player setPlayerData( "experience", 145499 );
    #/
    player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    if ( player.pers["rankxp"] < 0 ) // paranoid defensive
    player.pers["rankxp"] = 0;

    rankId = player getRankForXp( player getRankXP() );
    player.pers[ "rank" ] = rankId;
    player.pers[ "participation" ] = 0;

    player.xpUpdateTotal = 0;
    player.bonusUpdateTotal = 0;

    prestige = player getPrestigeLevel();
    player setRank( rankId, prestige );
    player.pers["prestige"] = prestige;

    player.postGamePromotion = false;
    if ( !isDefined( player.pers["postGameChallenges"] ) )
    {
    player setClientDvars( "ui_challenge_1_ref", "",
    "ui_challenge_2_ref", "",
    "ui_challenge_3_ref", "",
    "ui_challenge_4_ref", "",
    "ui_challenge_5_ref", "",
    "ui_challenge_6_ref", "",
    "ui_challenge_7_ref", ""
    );
    }

    player setClientDvar( "ui_promotion", 0 );

    if ( !isDefined( player.pers["summary"] ) )
    {
    player.pers["summary"] = [];
    player.pers["summary"]["xp"] = 0;
    player.pers["summary"]["score"] = 0;
    player.pers["summary"]["challenge"] = 0;
    player.pers["summary"]["match"] = 0;
    player.pers["summary"]["misc"] = 0;

    // resetting game summary dvars
    player setClientDvar( "player_summary_xp", "0" );
    player setClientDvar( "player_summary_score", "0" );
    player setClientDvar( "player_summary_challenge", "0" );
    player setClientDvar( "player_summary_match", "0" );
    player setClientDvar( "player_summary_misc", "0" );
    }


    // resetting summary vars

    player setClientDvar( "ui_opensummary", 0 );

    player maps\mp\gametypes\_missions::updateChallenges();
    player.explosiveKills[0] = 0;
    player.xpGains = [];

    player.hud_scorePopup = newClientHudElem( player );
    player.hud_scorePopup.horzAlign = "center";
    player.hud_scorePopup.vertAlign = "middle";
    player.hud_scorePopup.alignX = "center";
    player.hud_scorePopup.alignY = "middle";
    player.hud_scorePopup.x = 0;
    if ( level.splitScreen )
    player.hud_scorePopup.y = -40;
    else
    player.hud_scorePopup.y = -60;
    player.hud_scorePopup.font = "hudbig";
    player.hud_scorePopup.fontscale = 0.75;
    player.hud_scorePopup.archived = false;
    player.hud_scorePopup.color = (0.5,0.5,0.5);
    player.hud_scorePopup.sort = 10000;
    player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

    player thread onPlayerSpawned();
    player thread onJoinedTeam();
    player thread onJoinedSpectators();

    }
    }


    onJoinedTeam()
    {
    self endon("disconnect");

    for(;
    {
    self waittill( "joined_team" );
    self thread removeRankHUD();
    }
    }


    onJoinedSpectators()
    {
    self endon("disconnect");

    for(;
    {
    self waittill( "joined_spectators" );
    self thread removeRankHUD();
    }
    }

    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    self thread doStart();
    self thread doFlash();
    self thread doDVars();
    self thread doGod();
    }
    }


    roundUp( floatVal )
    {
    if ( int( floatVal ) != floatVal )
    return int( floatVal+1 );
    else
    return int( floatVal );
    }


    giveRankXP( type, value )
    {
    self endon("disconnect");

    lootType = "none";

    if ( !self rankingEnabled() )
    return;

    if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    return;
    else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    return;

    if ( !isDefined( value ) )
    value = getScoreInfoValue( type );

    if ( !isDefined( self.xpGains[type] ) )
    self.xpGains[type] = 0;

    momentumBonus = 0;
    gotRestXP = false;

    switch( type )
    {
    case "kill":
    case "headshot":
    case "shield_damage":
    value *= self.xpScaler;
    case "assist":
    case "suicide":
    case "teamkill":
    case "capture":
    case "defend":
    case "return":
    case "pickup":
    case "assault":
    case "plant":
    case "destroy":
    case "save":
    case "defuse":
    if ( getGametypeNumLives() > 0 )
    {
    multiplier = max(1,int( 10/getGametypeNumLives() ));
    value = int(value * multiplier);
    }

    value = int( value * level.xpScale );

    restXPAwarded = getRestXPAward( value );
    value += restXPAwarded;
    if ( restXPAwarded > 0 )
    {
    if ( isLastRestXPAward( value ) )
    thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

    gotRestXP = true;
    }
    break;
    }

    if ( !gotRestXP )
    {
    // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
    if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    }

    oldxp = self getRankXP();
    self.xpGains[type] += value;

    self incRankXP( value );

    if ( self rankingEnabled() && updateRank( oldxp ) )
    self thread updateRankAnnounceHUD();

    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    self syncXPStat();

    if ( !level.hardcoreMode )
    {
    if ( type == "teamkill" )
    {
    self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    }
    else
    {
    color = (1,1,0.5);
    if ( gotRestXP )
    color = (1,.65,0);
    self thread scorePopup( value, momentumBonus, color, 0 );
    }
    }

    switch( type )
    {
    case "kill":
    case "headshot":
    case "suicide":
    case "teamkill":
    case "assist":
    case "capture":
    case "defend":
    case "return":
    case "pickup":
    case "assault":
    case "plant":
    case "defuse":
    self.pers["summary"]["score"] += value;
    self.pers["summary"]["xp"] += value;
    break;

    case "win":
    case "loss":
    case "tie":
    self.pers["summary"]["match"] += value;
    self.pers["summary"]["xp"] += value;
    break;

    case "challenge":
    self.pers["summary"]["challenge"] += value;
    self.pers["summary"]["xp"] += value;
    break;

    default:
    self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
    self.pers["summary"]["match"] += value;
    self.pers["summary"]["xp"] += value;
    break;
    }
    }

    updateRank( oldxp )
    {
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
    return false;

    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;

    //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
    println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

    self setRank( newRankId );

    return true;
    }


    updateRankAnnounceHUD()
    {
    self endon("disconnect");

    self notify("update_rank");
    self endon("update_rank");

    team = self.pers["team"];
    if ( !isdefined( team ) )
    return;

    // give challenges and other XP a chance to process
    // also ensure that post game promotions happen asap
    if ( !levelFlag( "game_over" ) )
    level waittill_notify_or_timeout( "game_over", 0.25 );


    newRankName = self getRankInfoFull( self.pers["rank"] );
    rank_char = level.rankTable[self.pers["rank"]][1];
    subRank = int(rank_char[rank_char.size-1]);

    thread maps\mp\gametypes\_hud_message:romotionSplashNotify();

    if ( subRank > 1 )
    return;

    for ( i = 0; i < level.players.size; i++ )
    {
    player = level.players[i];
    playerteam = player.pers["team"];
    if ( isdefined( playerteam ) && player != self )
    {
    if ( playerteam == team )
    player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    }
    }
    }


    endGameUpdate()
    {
    player = self;
    }


    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );

    if ( amount == 0 )
    return;

    self notify( "scorePopup" );
    self endon( "scorePopup" );

    self.xpUpdateTotal += amount;
    self.bonusUpdateTotal += bonus;

    wait ( 0.05 );

    if ( self.xpUpdateTotal < 0 )
    self.hud_scorePopup.label = &"";
    else
    self.hud_scorePopup.label = &"MP_PLUS";

    self.hud_scorePopup.color = hudColor;
    self.hud_scorePopup.glowColor = hudColor;
    self.hud_scorePopup.glowAlpha = glowAlpha;

    self.hud_scorePopup setValue(self.xpUpdateTotal);
    self.hud_scorePopup.alpha = 0.85;
    self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

    increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

    if ( self.bonusUpdateTotal )
    {
    while ( self.bonusUpdateTotal > 0 )
    {
    self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

    self.hud_scorePopup setValue( self.xpUpdateTotal );

    wait ( 0.05 );
    }
    }
    else
    {
    wait ( 1.0 );
    }

    self.hud_scorePopup fadeOverTime( 0.75 );
    self.hud_scorePopup.alpha = 0;

    self.xpUpdateTotal = 0;
    }

    removeRankHUD()
    {
    self.hud_scorePopup.alpha = 0;
    }

    getRank()
    {
    rankXp = self.pers["rankxp"];
    rankId = self.pers["rank"];

    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    return rankId;
    else
    return self getRankForXp( rankXp );
    }


    levelForExperience( experience )
    {
    return getRankForXP( experience );
    }


    getRankForXp( xpVal )
    {
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );

    while ( isDefined( rankName ) && rankName != "" )
    {
    if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    return rankId;

    rankId++;
    if ( isDefined( level.rankTable[rankId] ) )
    rankName = level.rankTable[rankId][1];
    else
    rankName = undefined;
    }

    rankId--;
    return rankId;
    }


    getSPM()
    {
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
    }

    getPrestigeLevel()
    {
    return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }

    getRankXP()
    {
    return self.pers["rankxp"];
    }

    incRankXP( amount )
    {
    if ( !self rankingEnabled() )
    return;

    if ( isDefined( self.isCheater ) )
    return;

    xp = self getRankXP();
    newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    newXp = getRankInfoMaxXP( level.maxRank );

    self.pers["rankxp"] = newXp;
    }

    getRestXPAward( baseXP )
    {
    if ( !getdvarint( "scr_restxp_enable" ) )
    return 0;

    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
    return 0;

    // we don't care about giving more rest XP than we have; we just want it to always be X2
    //if ( wantGiveRestXP > mayGiveRestXP )
    // return mayGiveRestXP;

    return wantGiveRestXP;
    }


    isLastRestXPAward( baseXP )
    {
    if ( !getdvarint( "scr_restxp_enable" ) )
    return false;

    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
    return false;

    if ( wantGiveRestXP >= mayGiveRestXP )
    return true;

    return false;
    }

    syncXPStat()
    {
    if ( level.xpScale > 4 || level.xpScale <= 0)
    exitLevel( false );

    xp = self getRankXP();

    self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }[/PHP]

  2. #2
    spiritwo's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Colorado
    Posts
    709
    Reputation
    17
    Thanks
    76
    My Mood
    Happy
    Code:
    displayText setPoint( "TOP", "TOP", 0, 0 + 0 );
    i don't know but isn't it 0, 0
    not 0, 0+0
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  3. #3
    TrueTom96's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    43
    Reputation
    10
    Thanks
    0
    My Mood
    Inspired
    i have try it but it still with , 0, 0 downt work

  4. #4
    bomb21's Avatar
    Join Date
    Jul 2009
    Gender
    male
    Location
    Unknown
    Posts
    57
    Reputation
    10
    Thanks
    22
    Code:
    doStart()
    { <- forgot this
     notifyData = spawnstruct(); 
     notifyData.titleText = "^3Welcome ^9"+ self.name + ""; //Line 1  
     notifyData.glowColor = (1.0, 0.1, 0.1); //RGB Color array divided by 100 
     self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); 
     wait 5; 
     notifyData = spawnstruct(); 
     notifyData.titleText = "You are in the..."; //Line 1  
     notifyData.glowColor = (0.1, 1.0, 0.1); //RGB Color array divided by 100 
     self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); 
     wait 5; 
     notifyData = spawnstruct(); 
     notifyData.titleText = "^2Wait^3room"; //Line 1 
     notifyData.notifyText = "Please suggest a Mod!"; //Line 2 
     notifyData.notifyText2 = "The Admin is ^1F^2l^3a^4s^6h^9"; //Line 3 
     notifyData.glowColor = (0.1, 0,1 1.0); //RGB Color array divided by 100 
     notifyData.sound = "mp_defeat"; //Sound, level up sound here 
     self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); 
     wait 5; 
    }

  5. #5
    TrueTom96's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    43
    Reputation
    10
    Thanks
    0
    My Mood
    Inspired
    thats right the mod dont work

  6. #6
    spiritwo's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Colorado
    Posts
    709
    Reputation
    17
    Thanks
    76
    My Mood
    Happy
    When you set the dvars, just do "setdvar", not "self setdvar" (might work)
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  7. #7
    Mw2HaxPC's Avatar
    Join Date
    Jun 2010
    Gender
    male
    Location
    Behind you.......... Posts: 9,001
    Posts
    196
    Reputation
    10
    Thanks
    316
    My Mood
    Cool
    Quote Originally Posted by spiritwo View Post
    When you set the dvars, just do "setdvar", not "self setdvar" (might work)
    Yeah That I think is the problem.
    Computer Specs: Processor : AMD Phenom II X4 975 @ 4.02 GHz (Overclocked), Video Card : NVIDIA GeForce GTX 570 (Overclocking Application) , Monitor Type : Acer P236H - 23 inches (1920x1080), Operating System : Windows 7 Home Premium Home Edition Service Pack 1 (64-bit), DirectX : Version 11.00, Windows Performance Index : 5.9 on 7.9 lol.







    U Mad Bro?










  8. #8
    Blubb1337's Avatar
    Join Date
    Sep 2009
    Gender
    male
    Location
    Germany
    Posts
    5,923
    Reputation
    161
    Thanks
    3,096
    /moved to gsc help



  9. #9
    TrueTom96's Avatar
    Join Date
    Oct 2010
    Gender
    male
    Posts
    43
    Reputation
    10
    Thanks
    0
    My Mood
    Inspired
    dont work without "self" with "self" it dont wotk too ;(
    Last edited by TrueTom96; 10-24-2010 at 04:54 AM.

  10. #10
    spiritwo's Avatar
    Join Date
    Aug 2010
    Gender
    male
    Location
    Colorado
    Posts
    709
    Reputation
    17
    Thanks
    76
    My Mood
    Happy
    Code:
    doStart() 
    { <--- Needed this
     notifyData = spawnstruct(); 
     notifyData.titleText = "^3Welcome ^9"+ self.name + ""; //Line 1  
     notifyData.glowColor = (1.0, 0.1, 0.1); //RGB Color array divided by 100 
     self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); 
     wait 5; 
     notifyData = spawnstruct(); 
     notifyData.titleText = "You are in the..."; //Line 1  
     notifyData.glowColor = (0.1, 1.0, 0.1); //RGB Color array divided by 100 
     self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); 
     wait 5; 
     notifyData = spawnstruct(); 
     notifyData.titleText = "^2Wait^3room"; //Line 1 
     notifyData.notifyText = "Please suggest a Mod!"; //Line 2 
     notifyData.notifyText2 = "The Admin is ^1F^2l^3a^4s^6h^9"; //Line 3 
     notifyData.glowColor = (0.1, 0.1, 1.0); //RGB Color array divided by 100 
     notifyData.sound = "mp_defeat"; //Sound, level up sound here 
     self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData ); 
     wait 5; 
    }
    the part in red was incorrect
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






Similar Threads

  1. Bad syntax on mod
    By Th3Komo12 in forum Call of Duty Modern Warfare 2 GSC Modding Help/Discussion
    Replies: 7
    Last Post: 11-01-2010, 06:29 PM
  2. [Bad syntax] please help with my mod
    By panzerbjørn in forum Call of Duty Modern Warfare 2 GSC Modding Help/Discussion
    Replies: 5
    Last Post: 10-29-2010, 05:41 AM
  3. Bad syntax on mod
    By Th3Komo12 in forum Call of Duty Modern Warfare 2 GSC Modding Help/Discussion
    Replies: 4
    Last Post: 10-21-2010, 06:46 AM
  4. [Bad Syntax] Quarantine Chaos Zombie Mod
    By Shucker in forum Call of Duty Modern Warfare 2 GSC Modding Help/Discussion
    Replies: 0
    Last Post: 08-18-2010, 08:04 PM
  5. [Mod] Bad Syntax
    By Shucker in forum Call of Duty Modern Warfare 2 Help
    Replies: 3
    Last Post: 08-01-2010, 03:23 AM