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  1. #1
    Talamaur's Avatar
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    can't destroy element

    Hello guys.

    I have a problem. I made little test mod to do something.
    When you kill someone you got an icon at topright. It works.
    After death Icon will destroyed. But it doesn't work.

    _rank.gsc
    [php]#include <...>

    displayIcon()
    {
    self endon("disconnect");
    self endon("death");

    self waittill("killed_enemy");
    self iPrintlnBold("^1Ta-da!");
    pr8_icon = createIcon("rank_prestige8", 40, 40);
    pr8_icon setPoint("CENTER", "TOPRIGHT", -50, 50);
    pr8_icon.hideWhenInMenu = true;
    pr8_icon.foreground = true;
    }

    destroyIcon()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("death");
    self.pr8_icon destroyElem();
    wait 1;
    }
    }

    init()
    {
    <...>

    precacheShader("white");
    precacheShader("rank_prestige8");

    <...>
    }

    <...>

    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    self thread displayIcon();
    self thread destroyIcon();
    }
    }

    <...>
    [/php]

    Sorry for lame english. I hope you understand me.

  2. #2
    master131's Avatar
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    Code:
    destroyIcon()
    {
        self waittill("death");
        self.pr8_icon destroy();
    }
    Donate:
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    Talamaur (10-24-2010)

  4. #3
    Talamaur's Avatar
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    Still not destroyed after death.

    Someone can help me? I don't know why master131's solution didn't work. While creating this create-destroy-icon I took the example from Hide and Seek mod. It works there but not here.
    Last edited by Blubb1337; 10-25-2010 at 10:39 AM.

  5. #4
    Shucker's Avatar
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    Code:
    destroyIcon() 
    { 
        self endon("disconnect"); 
         
        for(;;) 
        { 
            self waittill("death"); 
            pr8_icon destroy();
        } 
    }

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    Talamaur (10-25-2010)

  7. #5
    Talamaur's Avatar
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    Quote Originally Posted by Shucker View Post
    Code:
    destroyIcon() 
    { 
        self endon("disconnect"); 
         
        for(;;) 
        { 
            self waittill("death"); 
            pr8_icon destroy();
        } 
    }
    Thx but I tried this and got an error "uninitialized pr8_icon".

  8. #6
    mathieutje12's Avatar
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    [php]#include <...>

    displayIcon()
    {
    self endon("disconnect");
    self endon("death");

    self waittill("killed_enemy");
    self iPrintlnBold("^1Ta-da!");
    pr8_icon = createIcon("rank_prestige8", 40, 40);
    pr8_icon setPoint("CENTER", "TOPRIGHT", -50, 50);
    pr8_icon.hideWhenInMenu = true;
    pr8_icon.foreground = true;
    self waittill("death");
    pr8_icon destroy();
    wait 1;
    }

    init()

    {
    <...>

    precacheShader("white");
    precacheShader("rank_prestige8");

    <...>
    }

    <...>

    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    self thread displayIcon();
    }
    }

    <...>

    [/php]

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    Talamaur (10-25-2010)

  10. #7
    Blubb1337's Avatar
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    Avoid doubleposting

    /Merged



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    Talamaur (10-25-2010)

  12. #8
    Imthebosss's Avatar
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    Exclamation

    This should work actually. Did you do this in the onPlayerSpawned():
    Code:
    self thread destroyIcon();


    Quote Originally Posted by Talamaur View Post
    Thx but I tried this and got an error "uninitialized pr8_icon".
    Do you need a signature? I will make it! Send me a PM =)



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    Talamaur (10-25-2010)

  14. #9
    Talamaur's Avatar
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    Thank you guys for your answers. I solved the problem yourself. Realy wierd for me.

    [php]#include <...>

    displayIcon()
    {
    self endon("disconnect");
    self endon("death");

    self waittill("killed_enemy");
    self iPrintlnBold("^1Ta-da!");
    self.pr8_icon = createIcon("rank_prestige8", 40, 40);
    self.pr8_icon setPoint("CENTER", "TOPRIGHT", -50, 50);
    self.pr8_icon.hideWhenInMenu = true;
    self.pr8_icon.foreground = true;
    }

    destroyIcon()
    {
    self endon("disconnect");

    self waittill("death");
    if(isDefined(self.pr8_icon))
    {
    self.pr8_icon destroyElem();
    }
    }

    init()
    {
    <...>

    precacheShader("white");
    precacheShader("rank_prestige8");

    <...>
    }

    <...>

    onPlayerSpawned()
    {
    self endon("disconnect");

    for(;
    {
    self waittill("spawned_player");
    self thread displayIcon();
    self thread destroyIcon();
    }
    }

    <...> [/php]

    I missed "self" before "pr8_icon".

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