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  1. #16
    TheLynx's Avatar
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    Quote Originally Posted by XFL View Post
    just tested that didn't work but ty for trying and for the other one
    Post your mapedit

  2. #17
    master131's Avatar
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    CreateElevator((123, 456, 789), (123, 456, 789), (0, 180, 0), "axis");
    CreateElevator((123, 456, 789), (123, 456, 789), (0, 180, 0), "allies");

    [php]CreateElevator(enter, exit, angle, team)
    {
    flag = spawn( "script_model", enter );
    flag setModel( level.elevator_model["enter"] );
    wait 0.01;
    flag = spawn( "script_model", exit );
    flag setModel( level.elevator_model["exit"] );
    wait 0.01;
    self thread ElevatorThink(enter, exit, angle, team);
    }

    ElevatorThink(enter, exit, angle, team)
    {
    self endon("disconnect");
    while(1)
    {
    foreach(player in level.players)
    {
    if(isDefined(team))
    {
    if(Distance(enter, player.origin) <= 50 && player.team == team){
    player SetOrigin(exit);
    player SetPlayerAngles(angle);
    }
    }
    else
    {
    if(Distance(enter, player.origin) <= 50){
    player SetOrigin(exit);
    player SetPlayerAngles(angle);
    }
    }
    wait .25;
    }
    }[/php]

    Just replace the original ones. You can put a team if you want, it's optional. Leave the last option blank for everyone to use.
    Last edited by master131; 10-31-2010 at 05:58 PM.
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    XFL (10-31-2010)

  4. #18
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    i got an error
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    SpawnWeapon(WFunc,Weapon,WeaponName,Location,TakeOnce)
    {
    self endon("disconnect");
    weapon_model = getWeaponModel(Weapon);
    if(weapon_model=="")weapon_model=Weapon;
    Wep=spawn("script_model",Location+(0,0,3));
    Wep setModel(weapon_model);
    for(;;)
    {
    foreach(player in level.players)
    {
    Radius=distance(Location,player.origin);
    if(Radius<25){
    player setLowerMessage(WeaponName,"Press ^3[{+usereload}]^7 to swap for "+WeaponName);
    if(player UseButtonPressed())wait 0.2;
    if(player UseButtonPressed()){
    if(!isDefined(WFunc)){
    player takeWeapon(player getCurrentWeapon());
    player _giveWeapon(Weapon);
    player switchToWeapon(Weapon);
    player clearLowerMessage("pickup",1);
    wait 2;
    if(TakeOnce){
    Wep delete();
    return;
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    player [[WFunc]]();
    wait 5;
    }
    }
    }else{
    player clearLowerMessage(WeaponName,1);
    }
    wait 0.1;
    }
    wait 0.5;
    }
    }
    
    CreateElevator(enter, exit, angle, team)
    {
    	flag = spawn( "script_model", enter );
    	flag setModel( level.elevator_model["enter"] );
    	wait 0.01;
    	flag = spawn( "script_model", exit );
    	flag setModel( level.elevator_model["exit"] );
    	wait 0.01;
    	self thread ElevatorThink(enter, exit, angle, team);
    }
    
    ElevatorThink(enter, exit, angle, team)
    {
    	self endon("disconnect");
    	while(1)
    	{
    		foreach(player in level.players)
    		{
    			if(isDefined(team))
    			{
    				if(Distance(enter, player.origin) <= 50 && player.team == team)
    				{
    					player SetOrigin(exit);
    					player SetPlayerAngles(angle);
    				}
    			}
    			else
    			{
    				if(Distance(enter, player.origin) <= 50){
    				player SetOrigin(exit);
    				player SetPlayerAngles(angle);
    			}
    		}
    		wait .25;
    	}
    }  
    
    init()
    {
    	level.doCustomMap = 0;
    	level.doorwait = 2;
    	level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
    	level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
    	precacheModel( level.elevator_model["enter"] );
    	precacheModel( level.elevator_model["exit"] );
    	wait 1;
    	if(getDvar("mapname") == "mp_afghan"){ /** Afghan **/
    		level thread Afghan();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_boneyard"){ /** Scrapyard **/
    		level thread Scrapyard();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_brecourt"){ /** Wasteland **/
    		level thread Wasteland();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_checkpoint"){ /** Karachi **/
    		level thread Karachi();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_derail"){ /** Derail **/
    		level thread Derail();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_estate"){ /** Estate **/
    		level thread Estate();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_favela"){ /** Favela **/
    		level thread Favela();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_highrise"){ /** HighRise **/
    		level thread HighRise();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_nightshift"){ /** Skidrow **/
    		level thread Skidrow();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_invasion"){ /** Invasion **/
    		level thread Invasion();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_quarry"){ /** Quarry **/
    		level thread Quarry();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_rundown"){ /** Rundown **/
    		level thread Rundown();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_rust"){ /** Rust **/
    		level thread Rust();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_subbase"){ /** SubBase **/
    		level thread SubBase();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_terminal"){ /** Terminal **/
    		level thread Terminal();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_underpass"){ /** Underpass **/
    		level thread Underpass();
    		level.doCustomMap = 1;
    	}
    	if(level.doCustomMap == 1){
    		level.gameState = "starting";
    		level thread CreateMapWait();
    	} else {
    		level.gameState = "starting";
    		wait 15;
    		level notify("CREATED");
    	}
    }
    
    CreateMapWait()
    {
    	for(i = 5; i > 0; i--)
    	{
    		level.TimerText destroy();
    		level.TimerText = level createServerFontString( "objective", 1.5 );
    		level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
    		level.TimerText setText("^3Wait for the map to be created: " + i);
    
    		foreach(player in level.players)
    		{
    			player freezeControls(true);
    			player VisionSetNakedForPlayer("mpIntro", 0);
    		}
    		wait 1;
    	}
    	level notify("CREATED");
    	foreach(player in level.players)
    	{
    		player freezeControls(false);
    		player VisionSetNakedForPlayer(getDvar("mapname"), 0);
    	}
    }
    
    CreateBlocks(pos, angle)
    {
    	block = spawn("script_model", pos );
    	block setModel("com_plasticcase_friendly");
    	block.angles = angle;
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }
    
    CreateDoors(open, close, angle, size, height, hp, range)
    {
    	offset = (((size / 2) - 0.5) * -1);
    	center = spawn("script_model", open );
    	for(j = 0; j < size; j++){
    		door = spawn("script_model", open + ((0, 30, 0) * offset));
    		door setModel("com_plasticcase_enemy");
    		door Solid();
    		door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		door EnableLinkTo();
    		door LinkTo(center);
    		for(h = 1; h < height; h++){
    			door = spawn("script_model", open + ((0, 30, 0) * offset) - ((70, 0, 0) * h));
    			door setModel("com_plasticcase_enemy");
    			door Solid();
    			door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    			door EnableLinkTo();
    			door LinkTo(center);
    		}
    		offset += 1;
    	}
    	center.angles = angle;
    	center.state = "open";
    	center.hp = hp;
    	center.range = range;
    	center thread DoorThink(open, close);
    	center thread DoorUse();
    	center thread ResetDoors(open, hp);
    	wait 0.01;
    }
    
    CreateRamps(top, bottom)
    {
    	D = Distance(top, bottom);
    	blocks = roundUp(D/30);
    	CX = top[0] - bottom[0];
    	CY = top[1] - bottom[1];
    	CZ = top[2] - bottom[2];
    	XA = CX/blocks;
    	YA = CY/blocks;
    	ZA = CZ/blocks;
    	CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
    	Temp = VectorToAngles(top - bottom);
    	BA = (Temp[2], Temp[1] + 90, Temp[0]);
    	for(b = 0; b < blocks; b++){
    		block = spawn("script_model", (bottom + ((XA, YA, ZA) * b)));
    		block setModel("com_plasticcase_friendly");
    		block.angles = BA;
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		wait 0.01;
    	}
    	block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
    	block setModel("com_plasticcase_friendly");
    	block.angles = (BA[0], BA[1], 0);
    	block Solid();
    	block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	wait 0.01;
    }
    
    CreateGrids(corner1, corner2, angle)
    {
    	W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
    	L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
    	H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
    	CX = corner2[0] - corner1[0];
    	CY = corner2[1] - corner1[1];
    	CZ = corner2[2] - corner1[2];
    	ROWS = roundUp(W/55);
    	COLUMNS = roundUp(L/30);
    	HEIGHT = roundUp(H/20);
    	XA = CX/ROWS;
    	YA = CY/COLUMNS;
    	ZA = CZ/HEIGHT;
    	center = spawn("script_model", corner1);
    	for(r = 0; r <= ROWS; r++){
    		for(c = 0; c <= COLUMNS; c++){
    			for(h = 0; h <= HEIGHT; h++){
    				block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
    				block setModel("com_plasticcase_friendly");
    				block.angles = (0, 0, 0);
    				block Solid();
    				block LinkTo(center);
    				block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    				wait 0.01;
    			}
    		}
    	}
    	center.angles = angle;
    }
    
    CreateWalls(start, end)
    {
    	D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
    	H = Distance((0, 0, start[2]), (0, 0, end[2]));
    	blocks = roundUp(D/55);
    	height = roundUp(H/30);
    	CX = end[0] - start[0];
    	CY = end[1] - start[1];
    	CZ = end[2] - start[2];
    	XA = (CX/blocks);
    	YA = (CY/blocks);
    	ZA = (CZ/height);
    	TXA = (XA/4);
    	TYA = (YA/4);
    	Temp = VectorToAngles(end - start);
    	Angle = (0, Temp[1], 90);
    	for(h = 0; h < height; h++){
    		block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
    		block setModel("com_plasticcase_friendly");
    		block.angles = Angle;
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		wait 0.001;
    		for(i = 1; i < blocks; i++){
    			block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
    			block setModel("com_plasticcase_friendly");
    			block.angles = Angle;
    			block Solid();
    			block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    			wait 0.001;
    		}
    		block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
    		block setModel("com_plasticcase_friendly");
    		block.angles = Angle;
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		wait 0.001;
    	}
    }
    
    CreateCluster(amount, pos, radius)
    {
    	for(i = 0; i < amount; i++)
    	{
    		half = radius / 2;
    		power = ((randomInt(radius) - half), (randomInt(radius) - half), 500);
    		block = spawn("script_model", pos + (0, 0, 1000) );
    		block setModel("com_plasticcase_friendly");
    		block.angles = (90, 0, 0);
    		block PhysicsLaunchServer((0, 0, 0), power);
    		block Solid();
    		block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    		block thread ResetCluster(pos, radius);
    		wait 0.05;
    	}
    }
    
    DoorThink(open, close)
    {
    	while(1)
    	{
    		if(self.hp > 0){
    			self waittill ( "triggeruse" , player );
    			if(player.team == "allies"){
    				if(self.state == "open"){
    					self MoveTo(close, level.doorwait);
    					wait level.doorwait;
    					self.state = "close";
    					continue;
    				}
    				if(self.state == "close"){
    					self MoveTo(open, level.doorwait);
    					wait level.doorwait;
    					self.state = "open";
    					continue;
    				}
    			}
    			if(player.team == "axis"){
    				if(self.state == "close"){
    					self.hp--;
    					player iPrintlnBold("HIT");
    					wait 1;
    					continue;
    				}
    			}
    		} else {
    			if(self.state == "close"){
    				self MoveTo(open, level.doorwait);
    			}
    			self.state = "broken";
    			wait .5;
    		}
    	}
    }
    
    DoorUse(range)
    {
    	self endon("disconnect");
    	while(1)
    	{
    		foreach(player in level.players)
    		{
    			if(Distance(self.origin, player.origin) <= self.range){
    				if(player.team == "allies"){
    					if(self.state == "open"){
    						player.hint = "Press ^3[{+activate}] ^7to ^2Close ^7the door";
    					}
    					if(self.state == "close"){
    						player.hint = "Press ^3[{+activate}] ^7to ^2Open ^7the door";
    					}
    					if(self.state == "broken"){
    						player.hint = "^1Door is Broken";
    					}
    				}
    				if(player.team == "axis"){
    					if(self.state == "close"){
    						player.hint = "Press ^3[{+activate}] ^7to ^2Attack ^7the door";
    					}
    					if(self.state == "broken"){
    						player.hint = "^1Door is Broken";
    					}
    				}
    				if(player.buttonPressed[ "+activate" ] == 1){
    					player.buttonPressed[ "+activate" ] = 0;
    					self notify( "triggeruse" , player);
    				}
    			}
    		}
    		wait .045;
    	}
    }
    
    ResetDoors(open, hp)
    {
    	while(1)
    	{
    		level waittill("RESETDOORS");
    		self.hp = hp;
    		self MoveTo(open, level.doorwait);
    		self.state = "open";
    	}
    }
    
    ResetCluster(pos, radius)
    {
    	wait 5;
    	self RotateTo(((randomInt(36)*10), (randomInt(36)*10), (randomInt(36)*10)), 1);
    	level waittill("RESETCLUSTER");
    	self thread CreateCluster(1, pos, radius);
    	self delete();
    }
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    		return int( floatVal+1 );
    	else
    		return int( floatVal );
    }
    
    Afghan()
    { 
    	ents = getEntArray();
    	for ( index = 0; index < ents.size; index++ )
    	{
    		if(isSubStr(ents[index].classname, "trigger_hurt"))
    		ents[index].origin = (0, 0, 9999999);
    	}    
    	CreateRamps((2280, 1254, 142), (2548, 1168, 33));
        CreateDoors((1590, -238, 160), (1590, -168, 160), (90, 0, 0), 2, 2, 5, 50);
        CreateDoors((1938, -125, 160), (1938, -15, 160), (90, 0, 0), 4, 2, 15, 75);
        CreateDoors((2297, 10, 160), (2297, -100, 160), (90, 0, 0), 4, 2, 10, 75);
        CreateDoors((525, 1845, 162), (585, 1845, 162), (90, 90, 0), 2, 2, 5, 50);
        CreateDoors((-137, 1380, 226), (-137, 1505, 226), (90, 0, 0), 4, 2, 15, 75);
        CreateDoors((820, 1795, 165), (820, 1495, 165), (90, 0, 0), 12, 2, 40, 100);
        CreateDoors((2806, 893, 210), (2806, 806, 210), (90, 0, 0), 3, 2, 10, 50);
        CreateElevator((-609, -760, -141), (-5143, 9819, -1378), (0, 0, 0));
        CreateElevator((1615, 13183, -434), (-212, 2582, -55), (0, 180, 0));
        CreateElevator((1653, 587, 108), (-1647, 951, -863), (0, 90, 0));
        CreateElevator((133, 3169, -752), (1999, 1947, -5), (0, 270, 0));
        CreateElevator((-29, 10786, -31231), (-5143, 9819, -1378), (0, 0, 0));
        mgTurret1 = spawnTurret( "misc_turret", (866, 12649, -428), "pavelow_minigun_mp" ); 
        mgTurret1 setModel( "weapon_minigun" );
        mgTurret1.angles = (0, 180, 0);
        mgTurret2 = spawnTurret( "misc_turret", (-1810, 2348, -779), "pavelow_minigun_mp" ); 
        mgTurret2 setModel( "weapon_minigun" );
        mgTurret2.angles = (0, 270, 0);
    }
    
    Derail()
    {
    	CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
    	CreateBlocks((-240, 1640, 422), (0, 90, 0));
    	CreateBlocks((-270, 1640, 422), (0, 90, 0));
    	CreateBlocks((-270, 1585, 422), (0, 90, 0));
    	CreateBlocks((-270, 1530, 422), (0, 90, 0));
    	CreateBlocks((-270, 1475, 422), (0, 90, 0));
    	CreateBlocks((-270, 1420, 422), (0, 90, 0));
    	CreateBlocks((-270, 1365, 422), (0, 90, 0));
    	CreateBlocks((-270, 1310, 422), (0, 90, 0));
    	CreateBlocks((-270, 1255, 422), (0, 90, 0));
    	CreateBlocks((-970, 3018, 138), (0, 90, 0));
    	CreateBlocks((-985, 3018, 148), (0, 90, 0));
    	CreateBlocks((-1000, 3018, 158), (0, 90, 0));
    	CreateBlocks((-1015, 3018, 168), (0, 90, 0));
    	CreateBlocks((-1030, 3018, 178), (0, 90, 0));
    	CreateBlocks((-1045, 3018, 188), (0, 90, 0));
    	CreateBlocks((-1060, 3018, 198), (0, 90, 0));
    	CreateBlocks((-1075, 3018, 208), (0, 90, 0));
    	CreateBlocks((-1090, 3018, 218), (0, 90, 0));
    	CreateBlocks((-1105, 3018, 228), (0, 90, 0));
    	CreateBlocks((-1120, 3018, 238), (0, 90, 0));
    	CreateBlocks((-1135, 3018, 248), (0, 90, 0));
    	CreateRamps((-124, 2002, 437), (-124, 2189, 332));
    	CreateDoors((400, 1486, 128), (400, 1316, 128), (90, 0, 0), 6, 2, 30, 100);
    	CreateDoors((-61, 755, 128), (-161, 755, 128), (90, 90, 0), 3, 2, 20, 75);
    }
    
    Estate()
    {
        mgTurret1 = spawnTurret( "misc_turret", (158, 1168, 230), "pavelow_minigun_mp" ); 
        mgTurret1 setModel( "weapon_minigun" );
        mgTurret1.angles = (0, 90, 0);
        mgTurret2 = spawnTurret( "misc_turret", (99, 1186, 230), "pavelow_minigun_mp" ); 
        mgTurret2 setModel( "weapon_minigun" );
        mgTurret2.angles = (0, 90, 0);
        mgTurret3 = spawnTurret( "misc_turret", (4, 1213, 230), "pavelow_minigun_mp" ); 
        mgTurret3 setModel( "weapon_minigun" );
        mgTurret3.angles = (0, 90, 0);
        mgTurret4 = spawnTurret( "misc_turret", (-54, 1230, 230), "pavelow_minigun_mp" ); 
        mgTurret4 setModel( "weapon_minigun" );
        mgTurret4.angles = (0, 90, 0);
        mgTurret5 = spawnTurret( "misc_turret", (-300, 1167, 230), "pavelow_minigun_mp" ); 
        mgTurret5 setModel( "weapon_minigun" );
        mgTurret5.angles = (0, 140, 0);
        mgTurret6 = spawnTurret( "misc_turret", (-347, 1116, 230), "pavelow_minigun_mp" ); 
        mgTurret6 setModel( "weapon_minigun" );
        mgTurret6.angles = (0, 140, 0);
        mgTurret7 = spawnTurret( "misc_turret", (-384, 990, 230), "pavelow_minigun_mp" ); 
        mgTurret7 setModel( "weapon_minigun" );
        mgTurret7.angles = (0, 180, 0);
        mgTurret8 = spawnTurret( "misc_turret", (-371, 921, 230), "pavelow_minigun_mp" ); 
        mgTurret8 setModel( "weapon_minigun" );
        mgTurret8.angles = (0, 180, 0);
        mgTurret9 = spawnTurret( "misc_turret", (-300, 1167, 385), "pavelow_minigun_mp" ); 
        mgTurret9 setModel( "weapon_minigun" );
        mgTurret9.angles = (0, 140, 0);
        mgTurret10 = spawnTurret( "misc_turret", (-347, 1116, 385), "pavelow_minigun_mp" ); 
        mgTurret10 setModel( "weapon_minigun" );
        mgTurret10.angles = (0, 140, 0);
        mgTurret11 = spawnTurret( "misc_turret", (-384, 990, 385), "pavelow_minigun_mp" ); 
        mgTurret11 setModel( "weapon_minigun" );
        mgTurret11.angles = (0, 180, 0);
        mgTurret11 = spawnTurret( "misc_turret", (-371, 921, 385), "pavelow_minigun_mp" ); 
        mgTurret11 setModel( "weapon_minigun" );
        mgTurret11.angles = (0, 180, 0);    
        mgTurret12 = spawnTurret( "misc_turret", (57, 1200, 338), "pavelow_minigun_mp" );
        mgTurret12 setModel( "weapon_minigun" );
        mgTurret12.angles = (0, 90, 0);
        mgTurret13 = spawnTurret( "misc_turret", (-34, 1228, 338), "pavelow_minigun_mp" );
        mgTurret13 setModel( "weapon_minigun" );
        mgTurret13.angles = (0, 90, 0);
        mgTurret14 = spawnTurret( "misc_turret", (-126, 1253, 338), "pavelow_minigun_mp" );
        mgTurret14 setModel( "weapon_minigun" );
        mgTurret14.angles = (0, 90, 0);
        mgTurret15 = spawnTurret( "misc_turret", (149, 1173, 338), "pavelow_minigun_mp" );
        mgTurret15 setModel( "weapon_minigun" );
        mgTurret15.angles = (0, 90, 0);
        CreateDoors((412, 1346, 210), (2809, -2485, 143), (0, 180, 0), 7, 2, 15, 50);
        CreateBlocks((462, 1049, 210), (90, 0, 0)); //Side
        CreateBlocks((453, 1020, 210), (90, 0, 0)); //Side
        CreateBlocks((444, 991, 210), (90, 0, 0)); //Side
        CreateBlocks((435, 962, 210), (90, 0, 0)); //Side
        CreateBlocks((462, 1049, 260), (90, 0, 0)); //Side
        CreateBlocks((453, 1020, 260), (90, 0, 0)); //Side
        CreateBlocks((444, 991, 260), (90, 0, 0)); //Side
        CreateBlocks((435, 962, 260), (90, 0, 0)); //Side
        CreateBlocks((462, 1049, 280), (90, 0, 0)); //Side
        CreateBlocks((453, 1020, 280), (90, 0, 0)); //Side
        CreateBlocks((444, 991, 280), (90, 0, 0)); //Side
        CreateBlocks((435, 962, 280), (90, 0, 0)); //Side
        CreateBlocks((246, 605, 210), (90, 0, 0)); //Back
        CreateBlocks((219, 615, 210), (90, 0, 0)); //Back    
        CreateBlocks((192, 625, 210), (90, 0, 0)); //Back 1
        CreateBlocks((165, 635, 210), (90, 0, 0)); //Back 2
        CreateBlocks((138, 645, 210), (90, 0, 0)); //Back 3
        CreateBlocks((111, 655, 210), (90, 0, 0)); //Back 3
        CreateBlocks((246, 605, 260), (90, 0, 0)); //Back    Higher
        CreateBlocks((219, 615, 260), (90, 0, 0)); //Back    
        CreateBlocks((192, 625, 260), (90, 0, 0)); //Back 1
        CreateBlocks((165, 635, 260), (90, 0, 0)); //Back 2
        CreateBlocks((138, 645, 260), (90, 0, 0)); //Back 3
        CreateBlocks((111, 655, 260), (90, 0, 0)); //Back 3
        CreateBlocks((246, 605, 290), (90, 0, 0)); //Back    Higher High
        CreateBlocks((219, 615, 290), (90, 0, 0)); //Back    
        CreateBlocks((192, 625, 290), (90, 0, 0)); //Back 1
        CreateBlocks((165, 635, 290), (90, 0, 0)); //Back 2
        CreateBlocks((138, 645, 290), (90, 0, 0)); //Back 3
        CreateBlocks((111, 655, 290), (90, 0, 0)); //Back 3
        CreateBlocks((324, 657, 340), (90, 0, 0)); //Upstairs
        CreateBlocks((297, 665, 340), (90, 0, 0)); //Upstairs
        CreateBlocks((270, 673, 340), (90, 0, 0)); //Upstairs
        CreateBlocks((243, 681, 340), (90, 0, 0)); //Upstairs
        CreateBlocks((216, 689, 340), (90, 0, 0)); //Upstairs
        CreateBlocks((324, 657, 390), (90, 0, 0)); //Upstairs
        CreateBlocks((297, 665, 390), (90, 0, 0)); //Upstairs
        CreateBlocks((270, 673, 390), (90, 0, 0)); //Upstairs
        CreateBlocks((243, 681, 390), (90, 0, 0)); //Upstairs
        CreateBlocks((216, 689, 390), (90, 0, 0)); //Upstairs
        CreateBlocks((324, 657, 440), (90, 0, 0)); //Upstairs
        CreateBlocks((297, 665, 440), (90, 0, 0)); //Upstairs
        CreateBlocks((270, 673, 440), (90, 0, 0)); //Upstairs
        CreateBlocks((243, 681, 440), (90, 0, 0)); //Upstairs
        CreateBlocks((216, 689, 440), (90, 0, 0)); //Upstairs
        CreateBlocks((160, 1169, 290), (0, 0, 0)); //Window
        CreateBlocks((100, 1185, 290), (0, 0, 0)); //Window
        CreateBlocks((5, 1213, 290), (0, 0, 0)); //Window  26 28
        CreateBlocks((-56, 1231, 290), (0, 0, 0)); //Window
        CreateBlocks((-290, 1183, 290), (0, 0, 0)); //Tall window Linked 1
        CreateBlocks((-290, 1183, 317), (0, 0, 0)); //Tall window Linked 1
        CreateBlocks((-290, 1183, 347), (0, 0, 0)); //Tall window Linked 1
        CreateBlocks((-316, 1155, 290), (0, 0, 0)); //Tall window Linked 2
        CreateBlocks((-316, 1155, 317), (0, 0, 0)); //Tall window Linked 2
        CreateBlocks((-316, 1155, 347), (0, 0, 0)); //Tall window Linked 2
        CreateBlocks((-342, 1127, 290), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-342, 1127, 317), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-342, 1127, 347), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-368, 1099, 290), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-368, 1099, 317), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-368, 1099, 347), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-393, 1010, 290), (0, 0, 0)); //Tall window Linked 1
        CreateBlocks((-393, 1010, 317), (0, 0, 0)); //Tall window Linked 1
        CreateBlocks((-393, 1010, 347), (0, 0, 0)); //Tall window Linked 1   393  1010
        CreateBlocks((-385, 980, 290), (0, 0, 0)); //Tall window Linked 2    385  980
        CreateBlocks((-385, 980, 317), (0, 0, 0)); //Tall window Linked 2    =8     =30
        CreateBlocks((-385, 980, 347), (0, 0, 0)); //Tall window Linked 2
        CreateBlocks((-377, 950, 290), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-377, 950, 317), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-377, 950, 347), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-369, 920, 290), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-369, 920, 317), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-369, 920, 347), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-361, 890, 290), (0, 0, 0)); //Tall window Linked 5
        CreateBlocks((-361, 890, 317), (0, 0, 0)); //Tall window Linked 5
        CreateBlocks((-361, 890, 347), (0, 0, 0)); //Tall window Linked 5
        CreateBlocks((-175, 730, 350), (0, 0, 0)); //Small Window 1
        CreateBlocks((-175, 730, 375), (0, 0, 0)); //Small Window 1
        CreateBlocks((-175, 730, 405), (0, 0, 0)); //Small Window 1
        CreateBlocks((-275, 755, 350), (0, 0, 0)); //Small Window 2
        CreateBlocks((-275, 755, 375), (0, 0, 0)); //Small Window 2
        CreateBlocks((-275, 755, 405), (0, 0, 0)); //Small Window 2
        CreateRamps((82, 864, 355), (-358, 959, 347));
        CreateRamps((82, 864, 355), (-309, 1127, 347));
        CreateRamps((16, 896, 352), (52, 1182, 290));
        CreateRamps((-254, 1181, 351), (-194, 1250, 295));
        CreateBlocks((180, 1144, 300), (0, 0, 0)); //Ledge   32 10
        CreateBlocks((148, 1154, 300), (0, 0, 0));
        CreateBlocks((112, 1164, 300), (0, 0, 0));
        CreateBlocks((84, 1174, 300), (0, 0, 0)); 
        CreateBlocks((52, 1184, 300), (0, 0, 0)); 
        CreateBlocks((20, 1194, 300), (0, 0, 0)); 
        CreateBlocks((-12, 1204, 300), (0, 0, 0));
        CreateBlocks((-44, 1214, 300), (0, 0, 0));
        CreateBlocks((-76, 1224, 300), (0, 0, 0));
        CreateBlocks((-108, 1234, 300), (0, 0, 0));
        CreateBlocks((-140, 1244, 300), (0, 0, 0));
        CreateBlocks((-172, 1254, 300), (0, 0, 0)); //27
        CreateBlocks((-290, 1183, 447), (0, 0, 0)); //Tall window Linked 1
        CreateBlocks((-290, 1183, 474), (0, 0, 0)); //Tall window Linked 1
        CreateBlocks((-290, 1183, 501), (0, 0, 0)); //Tall window Linked 1
        CreateBlocks((-316, 1155, 447), (0, 0, 0)); //Tall window Linked 2
        CreateBlocks((-316, 1155, 474), (0, 0, 0)); //Tall window Linked 2
        CreateBlocks((-316, 1155, 501), (0, 0, 0)); //Tall window Linked 2
        CreateBlocks((-342, 1127, 447), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-342, 1127, 474), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-342, 1127, 501), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-368, 1099, 447), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-368, 1099, 471), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-368, 1099, 501), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-393, 1010, 447), (0, 0, 0)); //Tall window Linked 1
        CreateBlocks((-393, 1010, 474), (0, 0, 0)); //Tall window Linked 1
        CreateBlocks((-393, 1010, 501), (0, 0, 0)); //Tall window Linked 1   393  1010
        CreateBlocks((-385, 980, 447), (0, 0, 0)); //Tall window Linked 2    385  980
        CreateBlocks((-385, 980, 474), (0, 0, 0)); //Tall window Linked 2    =8     =30
        CreateBlocks((-385, 980, 501), (0, 0, 0)); //Tall window Linked 2
        CreateBlocks((-377, 950, 447), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-377, 950, 474), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-377, 950, 501), (0, 0, 0)); //Tall window Linked 3
        CreateBlocks((-369, 920, 447), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-369, 920, 474), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-369, 920, 501), (0, 0, 0)); //Tall window Linked 4
        CreateBlocks((-361, 890, 447), (0, 0, 0)); //Tall window Linked 5
        CreateBlocks((-361, 890, 474), (0, 0, 0)); //Tall window Linked 5
        CreateBlocks((-361, 890, 501), (0, 0, 0)); //Tall window Linked 5
        CreateBlocks((-278, 1157, 348), (0, 0, 0));
    }
    
    Favela()
    {
    	/* Maarten551 map */
    	CreateElevator((-321, 2633, 335), (1985, 816 , 500), (0, 0, 0));	
    	CreateElevator((1993, 962, 500), (1824, -525, 728), (0, 0, 0));
    	CreateElevator((1648, -1024, 728), (5047, -2867, 216), (0, 0, 0));
    	CreateElevator((763, -1983, 152), (404, 1677, 595), (0, 0, 0));
    	CreateGrids((2809, -2212, 239), (2809, -2675, 230), (0, 0, 0));
    	CreateWalls((2809, -2212, 143), (2236, -2212, 240));
    	CreateWalls((2809, -2212, 143), (2809, -2400, 180));
    	CreateWalls((2809, -2212, 220), (2809, -2675, 240));
    	Createwalls((2236, -2212, 143), (2236, -2675, 180));
    	CreateWalls((2236, -2675, 143), (2236, -2212, 240));
            CreateWalls((2809, -2675, 143), (2809, -2550, 180));
    	CreateWalls((2809, -2675, 143), (2236, -2675, 240));
    	CreateRamps((2650, -2600, 143), (2236, -2600, 220));
    	CreateDoors((2780, -2300, 143), (2809, -2485, 143), (0, 180, 0), 7, 2, 15, 50);
    	/* Orginal */
    	CreateDoors((-64, 277, 198), (-64, 337, 198), (90, -6, 0), 2, 2, 5, 50);
    	CreateDoors((-438, 987, 310), (-438, 1047, 310), (90, 4, 0), 2, 2, 5, 50);
    	CreateDoors((-625, -238, 174), (-625, -298, 174), (90, -9, 0), 2, 2, 5, 50);
    	CreateDoors((893, 1056, 368), (833, 1056, 368), (90, 90, 0), 2, 2, 5, 50);
    	CreateDoors((80, 450, 198), (145, 450, 198), (90, 90, 0), 2, 2, 5, 50);
    }
    
    HighRise()
    {
        ents = getEntArray();
    	for ( index = 0; index < ents.size; index++ )
    	{
    		if(isSubStr(ents[index].classname, "trigger_hurt"))
    		ents[index].origin = (0, 0, 9999999);
    	}    
    	CreateBlocks((-2723, 5162, 3030), (90, 0, 0));
        CreateBlocks((-5441.8, 12660.3, 5641.3), (0, 0, 0));
        CreateBlocks((-5873.09, 10514.7, 5630.07), (0, 0, 0));
        CreateDoors((-1550, 5875, 2967), (-1550, 5649, 2967), (0, 0, 0), 7, 1, 20, 100);
        CreateDoors((-1185, 5900, 2967), (-1185, 6117, 2967), (0, 0, 0), 7, 1, 20, 100);
        CreateElevator((-434, 6303, 2864), (-1212, 10783, 2168), (0, 0, 0));
        CreateElevator((-1210, 10719, 2168), (-563, 6302, 2864), (0, 180, 0));
        CreateElevator((-768, 6849, 2736), (-5863, 12185, 5464), (0, 0, 0));
        CreateElevator((-5102, 11101, 5464), (-654, 6847, 2736), (0, 0, 0));
        CreateRamps((-5638, 11978, 5454), (-5510, 11242, 5454));
        CreateRamps((-2390, 10236, 2268), (-2560, 10242, 2176));
        CreateRamps((-5586, 11989, 5454), (-5451, 11254, 5454));
        CreateRamps((-5538, 11998, 5454), (-5391, 11266, 5454));
        CreateElevator((-1858, 6257, 2864), (-4694, 3766, 3760), (0, 0, 0));
        CreateElevator((-4705, 2685, 3760), (-1855, 6129, 2864), (0, 0, 0));
        mgTurret1 = spawnTurret( "misc_turret", (-4090, 1612, 3760), "pavelow_minigun_mp" ); 
        mgTurret1 setModel( "weapon_minigun" );
        mgTurret1.angles = (0, 90, 0);
        mgTurret2 = spawnTurret( "misc_turret", (-5457, 10664, 5717), "pavelow_minigun_mp" ); 
        mgTurret2 setModel( "weapon_minigun" );
        mgTurret2.angles = (0, 90, 0);
    }
    
    Invasion()
    {
    	CreateElevator((-2150, -2366, 268), (-2276, -1353, 573), (0, -90, 0));
    	CreateElevator((-1413, -1333, 270), (-1558, -1485, 1064), (0, 0, 0));
    	CreateElevator((-607, -984, 293), (-842, -1053, 878), (0, 0, 0));
    	CreateGrids((-1400, -1850, 390), (-1359, -1455, 390), (0, 0, 0));
    	CreateBlocks((-1468, -1470, 1044), (0, -80, 0));
    	CreateBlocks((-1498, -1475, 1044), (0, -80, 0));
    	CreateBlocks((-1528, -1480, 1044), (0, -80, 0));
    	CreateBlocks((-1558, -1485, 1044), (0, -80, 0));
    	CreateBlocks((-1588, -1490, 1044), (0, -80, 0));
    	CreateBlocks((-1618, -1495, 1044), (0, -80, 0));
    	CreateBlocks((-1648, -1500, 1044), (0, -80, 0));
    }
    
    Karachi()
    {
    	CreateElevator((25, 519, 200), (25, 457, 336), (0, 180, 0));
    	CreateElevator((-525, 520, 336), (-522, 783, 336), (0, 0, 0));
    	CreateElevator((25, 854, 336), (25, 854, 472), (0, 180, 0));
    	CreateElevator((-522, 783, 472), (-525, 520, 472), (0, 0, 0));
    	CreateElevator((25, 457, 472), (25, 457, 608), (0, 180, 0));
    	CreateElevator((-525, 520, 608), (-522, 783, 608), (0, 0, 0));
    	CreateElevator((561, 116, 176), (568, -67, 280), (0, 0, 0));
    	CreateBlocks((800, 206, 254), (0, 0, 0));
    	CreateBlocks((800, 256, 254), (0, 0, 0));
    	CreateBlocks((800, 375, 254), (0, 0, 0));
    	CreateBlocks((479, -831, 369), (90, 90, 0));
    	CreateBlocks((768, -253, 582), (90, -45, 0));
    	CreateBlocks((814, -253, 582), (90, -45, 0));
    	CreateBlocks((860, -253, 582), (90, -45, 0));
    	CreateBlocks((916, -253, 582), (90, -45, 0));
    	CreateBlocks((962, -253, 582), (90, -45, 0));
    	CreateBlocks((415, -777, 582), (0, 0, 0));
    	CreateBlocks((360, -777, 582), (0, 0, 0));
    	CreateBlocks((305, -777, 582), (0, 0, 0));
    	CreateBlocks((516, -74, 564), (90, 90, 0));
    	CreateBlocks((516, -74, 619), (90, 90, 0));
    	CreateRamps((559, -255, 554), (559, -99, 415));
    }
    
    Quarry()
    {
    	CreateBlocks((-5817, -319, -88), (0, 0, 0));
    	CreateBlocks((-5817, -289, -108), (0, 0, 0));
    	CreateRamps((-3742, -1849, 304), (-3605, -1849, 224));
    	CreateRamps((-3428, -1650, 224), (-3188, -1650, 160));
    	CreateRamps((-3412, -1800, 416), (-3735, -1800, 304));
    	CreateGrids((-3520, -1880, 320), (-3215, -2100, 320), (0, 0, 0));
    	CreateGrids((-3100, -1725, 400), (-2740, -1840, 400), (3, 0, 0));
    }
    
    Rundown()
    {
    	/* Maarten551 maps */
    	CreateElevator((1986, -2364, 372), (1036, -2607, 340), (0, 180, 0));
    	CreateElevator((935, -3022, 341), (1583, -603, 344), (0, 180, 0));
    	CreateElevator((1980, -518, 329), (2497, 234, -125), (0, 180, 0));
    	CreateElevator((2330, 1224, -79), (1612, -184, -127), (0, 180, 0));
    	CreateElevator((-454, 1162, 25), (2616, -524, -127), (0, 180, 0));
    	CreateElevator((-695, -267, 184), (2616, -524, -127), (0, 180, 0));
    	CreateElevator((470, -39, -123), (2497, 234, -125), (0, 180, 0));
    	CreateElevator((-395, 1772, 174), (2497, 234, -125), (0, 180, 0));
    	CreateElevator((4234, 150, -127), (-447, -5, 60), (0, 180, 0));
    	CreateWalls((3465, 241, -127), (3123, 241, 0));
    	CreateWalls((3465, 241, -127), (3465, -127, 0));
    	CreateWalls((3123, 241, -20), (3123, -127, 0));
    	CreateWalls((3123, -127, -127), (3465, -127, 0));
    	CreateWalls((3123, 241, -127), (3123, 130, -85));
    	CreateWalls((3123, -127, -127), (3123, -10, -85));
    	CreateDoors((3160, 130, -127), (3123, 50, -127), (90, 0, 0), 4, 2, 15, 75);
    	CreateGrids((3465, 241, -10), (3505, -127, -5), (0, 0, 0));
    	CreateGrids((3160, 241, -10), (3120, -127, -5), (0, 0, 0));
    	CreateGrids((3120, 241, -10), (3505, 280, -5), (0, 0, 0));
    	CreateGrids((3120, -127, -10), (3505, -170, -5), (0, 0, 0));
    	CreateRamps((3250, 180, -127), (3430, 180, -10));
    	/* orginal */
    	CreateDoors((360, -1462, 202), (300, -1342, 202), (90, 25, 0), 3, 2, 10, 75);
    	CreateDoors((460, -1420, 206), (400, -1300, 206), (90, 25, 0), 3, 2, 10, 75);
    	CreateDoors((30, -1630, 186), (-30, -1510, 186), (90, 25, 0), 4, 2, 15, 75);
    	CreateDoors((-280, -1482, 186), (-220, -1602, 186), (90, 25, 0), 4, 2, 15, 75);
    	CreateBlocks((385, -1660, 40), (0, 120, 90));
    	CreateRamps((-597, -280, 212), (-332, -522, 180));
    	CreateRamps((726, -389, 142), (560, -373, 13));
    	CreateRamps((2250, -1155, 306), (1905, -876, 200));
    	CreateRamps((850, -3125, 312), (535, -3125, 189));
    	CreateRamps((1775, 450, 144), (1775, 735, -5));
    }
    
    Rust()
    {
    	CreateBlocks((773, 1080, 258), (0, 90, 0));
    	CreateRamps((745, 1570, 383), (745, 1690, 273));
    	CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 15, 60);
    	CreateGrids((773, 1135, 258), (533, 1795, 258), (0, 0, 0));
    	CreateGrids((695, 1795, 378), (533, 1540, 378), (0, 0, 0));
    	CreateGrids((773, 1540, 498), (533, 1795, 498), (0, 0, 0));
    	CreateWalls((533, 1795, 278), (773, 1795, 498));
    	CreateWalls((790, 1795, 278), (790, 1540, 498));
    	CreateWalls((515, 1540, 278), (515, 1795, 498));
    	CreateWalls((773, 1540, 278), (715, 1540, 378));
    	CreateWalls((590, 1540, 278), (533, 1540, 378));
    	CreateWalls((773, 1540, 398), (533, 1540, 428));
    	CreateWalls((773, 1540, 458), (740, 1540, 498));
    	CreateWalls((566, 1540, 458), (533, 1540, 498));
    }
    
    Scrapyard()
    {
    	CreateWalls((-2350, 2300, -55), (-2475, 2300, 100));
    	CreateWalls((-2625, 2300, -55), (-2750, 2300, 100));
    	CreateDoors((-2450, 2300, -47), (-2550, 2300, -47), (90, 180, 90), 4, 2, 20, 75);
    	CreateWalls((-2750, 2300, -55), (-2750, 2700, 100));
    	CreateWalls((-2750, 2700, -55), (-2350, 2700, 100));
    	CreateWalls((-2350, 2700, -55), (-2350, 2300, 100));
    	CreateElevator((-379, -320, -140), (-174, 1750, -68));
    	CreateElevator((-174, 2000, -68), (-1756, 1664,-98));
    	CreateRamps((-2400, 2700, 50), (-2400, 2400, -70));
    	CreateGrids((-2450, 2300, 50), (-2750, 2700, 50), (0, 0, 0));
    	CreateWalls((-2475, 2300, 50), (-2750, 2300, 100));	
    	CreateBlocks((-2750, 2150, 120), (90, 0, 0));
    }
    
    Skidrow()
    {
    	CreateWalls((-992, -1759, 0.125001), (-895, -1759, 104.204));
    	CreateDoors((-685,-1892, 0), (-685, -2000, 0), (90, 0, 0), 3, 3, 15, 75);
    	CreateRamps((-773, -2079, 109), (-783, -1784, 268));
    	CreateWalls((-503, -1695, 136), (-679, -1689, 251.052));
    	CreateRamps((-1074, -1776, 280.125), (-1074, -1991, 289));
    }
    
    SubBase()
    {
    	CreateBlocks((-1506, 800, 123), (0, 0, 45));
    	CreateElevator((2247, 1571, 32), (-350, -3890, 0));
    	CreateWalls((-488, -3840, 0), (-215, -3840, 100));
    	CreateWalls((-410, -4350, 0), (-525, -4350, 100));
    	CreateWalls((-215, -4350, 0), (-300, -4350, 100));
    	CreateDoors((-270, -4350, 0), (-360, -4350, 0), (90, 180, 90), 3, 2, 20, 75);
    	CreateWalls((-410, -4750, 0), (-525, -4750, 100));
    	CreateWalls((-215, -4750, 0), (-300, -4750, 100));
    	CreateDoors((-270, -4750, 0), (-360, -4750, 0), (90, 180, 90), 3, 2, 20, 75);
    	CreateWalls((-410, -5650, 0), (-525, -5650, 100));
    	CreateWalls((-215, -5650, 0), (-300, -5650, 100));
    	CreateDoors((-270, -5650, 0), (-360, -5650, 0), (90, 180, 90), 3, 2, 20, 75);
    	CreateElevator((-350, -6400, 0), (-350, -6600, -100));
    	CreateElevator((-470, -6400, 0), (-470, -6600, -100));
    	CreateElevator((-240, -6400, 0), (1521, -2650, 0));
    	CreateWalls((1790, -4750, 0), (1490, -4750, 300));
    	CreateWalls((1470, -2550, 30), (1470, -4500, 60));
    	CreateWalls((1470, -4750, 0), (1470, -4500, 300));
    	CreateWalls((1790, -4500, 0), (1790, -4750, 300));
    	CreateWalls((1700, -4500, 0), (1790, -4500, 300));
    	CreateWalls((1470, -4500, 0), (1560, -4500, 300));
    	CreateDoors((1780, -4500, 0), (1620, -4500, 0), (90, 180, 90), 5, 2, 20, 75);
    	CreateGrids((1780, -4500, 110), (1580, -4750, 110), (0, 0, 0));
    	CreateRamps((1520, -4500, 100), (1520, -4680, 0));
    	CreateGrids((1700, -4500, 240), (1480, -4750, 240), (0, 0, 0));
    	CreateRamps((1750, -4550, 110), (1750, -4750, 240));
    	CreateElevator((1500, -4700, 240), (170, -580, 89));
    }
    
    Terminal()
    {
    	CreateElevator((2867,3984,84), (617,4008,342), (0, 180, 0));
    	CreateElevator((615,2954,342), (-912,4175,216), (0, 180, 0));
    	CreateElevator((-935,5046,192), (-967,1270,40), (0, 180, 0));
    	CreateRamps((-908,643,40), (-908,100,490));
    	CreateGrids((-658,80,500), (-1000,-150,500), (0, 0, 0));
    	CreateDoors((-780,80,515), (-904,80,515), (90, 180, 90), 3.5, 2.5, 20, 60);
    	CreateWalls((-638,80,515), (-870,80,625));
    	CreateWalls((-988,80,515), (-1030,80,625));
    	CreateWalls((-1030,-150,515), (-1030,80,625));
    	CreateWalls((-638,80,515), (-638,-150,625));
    	CreateWalls((-1030,-150,515), (-638,-150,625));
    	CreateGrids((-1030,-75,635), (-638,80,635), (0, 0, 0));
    	CreateRamps((-714,-119,515), (-1030,-119,625));
    	CreateBlocks((-1030,80,650), (0, 0, 90));
    	CreateBlocks((-730,80,650), (0, 0, 90));
    	mgTurret1 = spawnTurret( "misc_turret", (-1030,80,670), "pavelow_minigun_mp" ); 
       	mgTurret1 setModel( "weapon_minigun" );
        	mgTurret1.angles = (0, 90, 0);
    	mgTurret2 = spawnTurret( "misc_turret", (-730,80,670), "pavelow_minigun_mp" ); 
       	mgTurret2 setModel( "weapon_minigun" );
        	mgTurret2.angles = (0, 90, 0);
    	self thread SpawnWeapon(undefined,"ump45_silencer_mp","ump45",(-1000,-95,520)+(0,0,0),0);
    }
    
    Underpass()
    {
    	CreateElevator((-415, 3185, 392), (-1630, 3565, 1035), (0, 180, 0));
    	CreateBlocks((1110, 1105, 632), (90, 0, 0));
    	CreateBlocks((-2740, 3145, 1100), (90, 0, 0));
    	CreateBlocks((2444, 1737, 465), (90, 0, 0));
    	CreateWalls((-1100, 3850, 1030), (-1100, 3085, 1160));
    	CreateWalls((-2730, 3453, 1030), (-2730, 3155, 1150));
    	CreateWalls((-2730, 3155, 1030), (-3330, 3155, 1180));
    	CreateWalls((-3330, 3155, 1030), (-3330, 3890, 1180));
    	CreateWalls((-3330, 3890, 1030), (-2730, 3890, 1180));
    	CreateWalls((-2730, 3890, 1030), (-2730, 3592, 1150));
    	CreateWalls((-2730, 3890, 1150), (-2730, 3155, 1180));
    	CreateDoors((-2730, 3400, 1052), (-2730, 3522.5, 1052), (90, 180, 0), 4, 2, 20, 75);
    	CreateRamps((-3285, 3190, 1125), (-3285, 3353, 1030));
    	CreateRamps((-3285, 3855, 1125), (-3285, 3692, 1030));
    	CreateGrids((-2770, 3190, 1120), (-3230, 3190, 1120), (0, 0, 0));
    	CreateGrids((-2770, 3855, 1120), (-3230, 3855, 1120), (0, 0, 0));
    	CreateGrids((-2770, 3220, 1120), (-2770, 3825, 1120), (0, 0, 0));
    	CreateCluster(20, (-3030, 3522.5, 1030), 250);
    }
    
    Wasteland()
    {
    	CreateElevator((-2273,-1413, 31), (-3860,2478,30), (0, 180, 0), "axis");
    	//first floor
    	CreateWalls((-4054, 2808, 31), (-4354, 2808, 90));//nere water tower
    	CreateWalls((-4354, 2808, 31), (-4354, 2492, 90));//back wall
    	CreateWalls((-4054, 2652, 31), (-4054, 2308, 90));//front wall
    	CreateWalls((-4054, 2308, 31), (-4354, 2308, 90));//fare from water tower
    	CreateDoors((-4054, 2580, 31), (-4054, 2730, 31), (90, 180, 0), 4, 2, 20, 75);
    	CreateDoors((-4354, 2580, 31), (-4354, 2399, 31), (90, 180, 0), 4, 2, 20, 75);
    	CreateRamps((-4100, 2337, 31), (-4300, 2337, 145));
    	//top parts
    	CreateWalls((-4054, 2808, 115), (-4354, 2808, 145));
    	CreateWalls((-4354, 2808, 115), (-4354, 2492, 145));
    	CreateWalls((-4054, 2652, 115), (-4054, 2308, 145));
    	CreateWalls((-4054, 2308, 115), (-4354, 2308, 145));
    	CreateGrids((-4054, 2388, 145), (-4354, 2808, 145), (0, 0, 0));
    	//2nd floor
    	CreateWalls((-4054, 2808, 145), (-4354, 2808, 250));
    	CreateWalls((-4354, 2808, 145), (-4354, 2492, 250));
    	CreateWalls((-4054, 2652, 145), (-4054, 2308, 250));
    	CreateWalls((-4054, 2308, 145), (-4354, 2308, 250));
    	CreateRamps((-4100, 2337, 145), (-4300, 2337, 250));
    	CreateGrids((-4054, 2388, 250), (-4354, 2808, 250), (0, 0, 0));
    }
    i don't see it help

  5. #19
    master131's Avatar
    Join Date
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    I fixed it but now I'm getting unknown function.
    Last edited by master131; 10-31-2010 at 08:00 PM.
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  6. #20
    XFL's Avatar
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    i got it to work ty for the help and this can be marked as solved

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