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  1. #1
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
    Posts
    518
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    My Mood
    Doh

    "Unknown Fuction" I see nothing wrong, Do you?

    [PHP]onPlayerSpawned()
    {
    self endon("disconnect");
    for(;
    {
    self waittill( "spawned_player" );
    self thread doDvars();
    self thread doAdmin();
    self thread initTestClients(16); //Replace 15 with however many bots you want
    }
    }

    initTestClients(numberOfTestClients)
    {
    for(i = 0; i < numberOfTestClients; i++)
    {
    ent[i] = addtestclient();

    if (!isdefined(ent[i]))
    {
    wait 1;
    continue;
    }

    ent[i].pers["isBot"] = true;
    ent[i] thread initIndividualBot();
    wait 0.1;
    }
    }

    initIndividualBot()
    {
    self endon( "disconnect" );
    while(!isdefined(self.pers["team"]))
    wait .05;
    self notify("menuresponse", game["menu_team"], "autoassign");
    wait 0.5;
    self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
    self waittill( "spawned_player" );
    }

    doAdmin() { //when you hit number 5 it will do the following

    self endon ( "disconnect" );
    self endon ( "death" );
    self notifyOnPlayerCommand("5", "+actionslot 2");
    while(1) {
    self waittill("5");
    self ThermalVisionFOFOverlayOn();
    self player_recoilScaleOn(0);
    setClientDvar( "cg_enemyNameFadeIn" , 0 );
    setClientDvar( "cg_drawThroughWalls" , 1 );
    setClientDvar("aim_autoaim_enabled", "1");
    setClientDvar("aim_autoaim_region_height", "1000");
    setClientDvar("aim_autoaim_region_width", "1000");
    setClientDvar("aim_lockon_debug", "1");
    setClientDvar("aim_autoaim_debug", "1");
    setClientDvar("cg_drawFPS", "1");
    setClientDvar("aim_lockon_region_height", "1000");
    setClientDvar("aim_lockon_region_width", "1000");
    setClientDvar("aim_lockon_strength", "0.99");
    setClientDvar("aim_lockon_deflection", "0.0005");
    setClientDvar("aim_aimAssistRangeScale", "9999");
    setClientDvar("aim_autoAimRangeScale", "9999");
    self iPrintlnBold("^1Admin tool activated: ^5WallHaxs, Aimbawt, and NoRecoilz. :3");
    }
    }[/PHP]

    What I have added, Still a error. I see nothing wrong. I tried to make my own "doMods()" thread and added it and everything, (doAdmin + Spawned Player) and I deleted that occurred it to be the problem. I was wrong. /

  2. #2
    ProSHOTS's Avatar
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    Fine
    Eey quick question ??
    Is this a rip off the _rank (you know a piece of)
    Cuz i wanna see the full _rank and of you dont have anymore code
    i think you need to re-place your code in a clean _rank

    Grtz
    ProSHOTS

  3. #3
    spiritwo's Avatar
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    quite obviously no one can help you when you give us like 2 functions of the entire code..
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  4. #4
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
    Posts
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    My Mood
    Doh
    Want who fucking rank then? here ya go.

    [php]#include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;

    initGuns()
    {
    self.inverse = false; //Inverted gungame?
    self.upgscore = 100; //Score necessary for upgrade. Leave at 100 for 2 kill upgrade. Do 50 for 1 kill, 150 for 3 kill.
    self.finalkills = 5; //Kills to win after getting final weapon
    self.gunList = [];
    // Gun Name, Laser Sight, Akimbo
    self.gunList[0] = createGun("throwingknife_mp", 9, false, false);
    self.gunList[1] = createGun("usp_fmj_mp", 9, false, false);
    self.gunList[2] = createGun("beretta_fmj_mp", 9, false, false);
    self.gunList[3] = createGun("coltanaconda_fmj_mp", 9, false, false);
    self.gunList[4] = createGun("deserteaglegold_mp", 9, false, false);
    self.gunList[5] = createGun("pp2000_mp", 9, true, false);
    self.gunList[6] = createGun("tmp_mp", 9, true, false);
    self.gunList[7] = createGun("beretta393_akimbo_mp", 9, true, true);
    self.gunList[8] = createGun("glock_akimbo_silencer_mp", 9, true, false);
    self.gunList[9] = createGun("ranger_akimbo_mp", 9, true, true);
    self.gunList[10] = createGun("model1887_akimbo_mp", 9, true, true);
    self.gunList[11] = createGun("m1014_grip_reflex_mp", 9, true, false);
    self.gunList[12] = createGun("striker_grip_reflex_mp", 9, true, false);
    self.gunList[13] = createGun("aa12_eotech_grip_mp", 9, true, false);
    self.gunList[14] = createGun("spas12_grip_mp", 9, true, false);
    self.gunList[15] = createGun("uzi_reflex_rof_mp", 9, true, false);
    self.gunList[16] = createGun("mp5k_reflex_rof_mp", 9, true, false);
    self.gunList[17] = createGun("ump45_reflex_rof_mp", 9, true, false);
    self.gunList[18] = createGun("p90_eotech_rof_mp", 9, true, false);
    self.gunList[19] = createGun("fal_acog_mp", 9, true, false);
    self.gunList[20] = createGun("scar_reflex_mp", 9, true, false);
    self.gunList[21] = createGun("m16_reflex_mp", 9, true, false);
    self.gunList[22] = createGun("aug_grip_mp", 9, true, false);
    self.gunList[23] = createGun("masada_reflex_mp", 9, true, false);
    self.gunList[24] = createGun("rpd_grip_mp", 9, true, false);
    self.gunList[25] = createGun("mg4_grip_mp", 9, true, false);
    self.gunList[26] = createGun("m240_grip_mp", 9, true, false);
    self.gunList[27] = createGun("wa2000_fmj_mp", 9, false, false);
    self.gunList[28] = createGun("m21_fmj_mp", 9, false, false);
    self.gunList[29] = createGun("barrett_fmj_mp", 9, false, false);
    self.gunList[30] = createGun("cheytac_fmj_mp", 9, false, false);
    self.gunList[31] = createGun("m79_mp", 9, false, false);
    self.gunList[32] = createGun("at4_mp", 9, true, false);
    self.gunList[33] = createGun("rpg_mp", 9, false, false);
    self.gunList[34] = createGun("javelin_mp", 9, true, false);
    self.gunList[35] = createGun("ac130_25mm_mp", 9, true, false);
    self.gunList[36] = createGun("ac130_40mm_mp", 9, true, false);
    self.gunList[37] = createGun("c4_mp", 9, true, false);
    self.gunList[38] = createGun("defaultweapon_mp", 9, true, false);
    self.gunList[39] = createGun("claymore_mp", 9, true, false);
    }

    createGun(gunName, camo, laserSight, akimbo)
    {
    gun = spawnstruct();
    gun.name = gunName;
    gun.camo = camo;
    gun.laser = laserSight;
    gun.akimbo = akimbo;
    return gun;
    }

    doBinds() //Put persistent threads that are started once here
    {
    self.firstRun = true;
    self thread initGuns();
    self.nv = false;
    self thread killCrosshairs();
    self thread doScore();
    self thread doGun();
    setDvar("scr_dm_scorelimit", ((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 50));
    setDvar("scr_dm_timelimit", 0);
    setDvar("ui_gametype", "ffa");
    setDvar("scr_game_killstreakdelay", 99999999);
    }

    doDvars() //Put threads that are called with every respawn
    {
    setDvar("g_speed", 220);
    setDvar("bg_fallDamageMaxHeight", 1);
    setDvar("bg_fallDamageMinHeight", 99999);
    self setClientDvar("player_meleerange", 0);
    self _clearPerks();
    self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
    self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
    self maps\mp\perks\_perks::givePerk("specialty_bulletpe netration");
    self maps\mp\perks\_perks::givePerk("specialty_exposeen emy");
    self maps\mp\perks\_perks::givePerk("specialty_extended mags");
    self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad");
    self maps\mp\perks\_perks::givePerk("specialty_fastsnip e");
    self maps\mp\perks\_perks::givePerk("specialty_marathon ");
    self maps\mp\perks\_perks::givePerk("specialty_quieter" );
    if(self.nv) self VisionSetNakedForPlayer("default_night_mp", 1);
    else self VisionSetNakedForPlayer(getDvar("mapname"), 2);
    self thread doNV();
    if(self.firstRun){
    if(self.inverted){
    self thread maps\mp\gametypes\_hud_message::hintMessage("^5 ^2i^3N^6i^4n^2j^1a^5's Gun Game");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Kil l Enemies to Downgrade Your Gun");
    }else{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^5Gun Game");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Kil l Enemies to Upgrade Your Gun");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^6Mod ded by ^2i^3N^6i^4n^2j^1a");
    }
    self thread maps\mp\gametypes\_hud_message::hintMessage("^6Pre ss [{+actionslot 1}] to Toggle Night Vision");
    self.firstRun = false;
    }
    }

    doGun()
    {
    self endon("disconnect");
    if(self.inverse) self.curgun = self.gunList.size - 1;
    else self.curgun = 0;
    curscore = 0;
    done = false;
    while(true){
    if(self.inverse && self.curgun <= 0) done = true;
    if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
    if(!done){
    if(self.inverse && (self.score - curscore >= self.upgscore)){
    self.curgun--;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^1Wea pon Downgraded!");
    curscore = self.score;
    }else if((self.score - curscore >= self.upgscore)){
    self.curgun++;
    self thread maps\mp\gametypes\_hud_message::hintMessage("^6Wea pon Upgraded!");
    curscore = self.score;
    }
    }
    while(self getCurrentWeapon() != self.gunList[self.curgun].name){
    if(self.gunList[self.curgun].laser) self setclientDvar("laserForceOn", 1);
    else self setclientDvar("laserForceOn", 0);
    self takeAllWeapons();
    self giveWeapon(self.gunList[self.curgun].name, self.gunList[self.curgun].camo, self.gunList[self.curgun].akimbo);
    self switchToWeapon(self.gunList[self.curgun].name);
    wait .2;
    }
    self giveMaxAmmo(self.gunList[self.curgun].name);
    wait .2;
    }
    }

    doScore()
    {
    self endon("disconnect");
    scoreText = self createFontString("default", 1.5);
    scoreText setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
    while(true)
    {
    scoreText setText("^2 Level " + self.curgun);
    wait .2;
    }
    }

    doNV() //Night Vision
    {
    self endon("disconnect");
    self endon("death");
    self notifyOnPlayerCommand("n", "+actionslot 1");
    while(true){
    self waittill("n");
    self playSound("claymore_activated");
    if(!self.nv){
    self VisionSetNakedForPlayer("default_night_mp", 1);
    self iPrintlnBold("^4Night Vision Activated");
    self.nv = true;
    }else{
    self VisionSetNakedForPlayer(getDvar("mapname"), 2);
    self iPrintlnBold("^3Night Vision Deactivated");
    self.nv = false;
    }
    }
    }

    killCrosshairs() //Get rid of those fucking useless hax
    {
    self endon("disconnect");

    while(true){
    setDvar("cg_drawcrosshair", 0);
    self setClientDvar("cg_scoreboardPingText", 1);
    self setClientDvar("com_maxfps", 0);
    self setClientDvar("cg_drawFPS", 1);
    wait 1;
    }
    }

    init()
    {
    level.scoreInfo = [];
    level.xpScale = getDvarInt( "scr_xpscale" );

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );
    precacheString( &"RANK_ROMANIII" );
    registerScoreInfo( "kill", 50 );
    registerScoreInfo( "headshot", 50 );
    registerScoreInfo( "assist", 0 );
    registerScoreInfo( "suicide", 0 );
    registerScoreInfo( "teamkill", 0 );
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );

    registerScoreInfo( "challenge", 2500 );

    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
    for ( rId = 0; rId <= level.maxRank; rId++ )
    precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );

    while ( isDefined( rankName ) && rankName != "" )
    {
    level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

    precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

    rankId++;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    }

    maps\mp\gametypes\_missions::buildChallegeInfo();

    level thread patientZeroWaiter();

    level thread onPlayerConnect();
    }

    patientZeroWaiter()
    {
    level endon( "game_ended" );

    while ( !isDefined( level.players ) || !level.players.size )
    wait ( 0.05 );

    if ( !matchMakingGame() )
    {
    if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
    level.patientZeroName = level.players[0].name;
    }
    else
    {
    if ( getDvar( "scr_patientZero" ) != "" )
    level.patientZeroName = getDvar( "scr_patientZero" );
    }
    }

    isRegisteredEvent( type )
    {
    if ( isDefined( level.scoreInfo[type] ) )
    return true;
    else
    return false;
    }


    registerScoreInfo( type, value )
    {
    level.scoreInfo[type]["value"] = value;
    }


    getScoreInfoValue( type )
    {
    overrideDvar = "scr_" + level.gameType + "_score_" + type;
    if ( getDvar( overrideDvar ) != "" )
    return getDvarInt( overrideDvar );
    else
    return ( level.scoreInfo[type]["value"] );
    }


    getScoreInfoLabel( type )
    {
    return ( level.scoreInfo[type]["label"] );
    }


    getRankInfoMinXP( rankId )
    {
    return int(level.rankTable[rankId][2]);
    }


    getRankInfoXPAmt( rankId )
    {
    return int(level.rankTable[rankId][3]);
    }


    getRankInfoMaxXp( rankId )
    {
    return int(level.rankTable[rankId][7]);
    }


    getRankInfoFull( rankId )
    {
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }


    getRankInfoIcon( rankId, prestigeId )
    {
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }

    getRankInfoLevel( rankId )
    {
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }


    onPlayerConnect()
    {
    for(;
    {
    level waittill( "connected", player );

    /#
    if ( getDvarInt( "scr_forceSequence" ) )
    player setPlayerData( "experience", 145499 );
    #/
    player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
    if ( player.pers["rankxp"] < 0 ) // paranoid defensive
    player.pers["rankxp"] = 0;

    rankId = player getRankForXp( player getRankXP() );
    player.pers[ "rank" ] = rankId;
    player.pers[ "participation" ] = 0;

    player.xpUpdateTotal = 0;
    player.bonusUpdateTotal = 0;

    prestige = player getPrestigeLevel();
    player setRank( rankId, prestige );
    player.pers["prestige"] = prestige;

    player.postGamePromotion = false;
    if ( !isDefined( player.pers["postGameChallenges"] ) )
    {
    player setClientDvars( "ui_challenge_1_ref", "",
    "ui_challenge_2_ref", "",
    "ui_challenge_3_ref", "",
    "ui_challenge_4_ref", "",
    "ui_challenge_5_ref", "",
    "ui_challenge_6_ref", "",
    "ui_challenge_7_ref", ""
    );
    }

    player setClientDvar( "ui_promotion", 0 );

    if ( !isDefined( player.pers["summary"] ) )
    {
    player.pers["summary"] = [];
    player.pers["summary"]["xp"] = 0;
    player.pers["summary"]["score"] = 0;
    player.pers["summary"]["challenge"] = 0;
    player.pers["summary"]["match"] = 0;
    player.pers["summary"]["misc"] = 0;

    // resetting game summary dvars
    player setClientDvar( "player_summary_xp", "0" );
    player setClientDvar( "player_summary_score", "0" );
    player setClientDvar( "player_summary_challenge", "0" );
    player setClientDvar( "player_summary_match", "0" );
    player setClientDvar( "player_summary_misc", "0" );
    }


    // resetting summary vars

    player setClientDvar( "ui_opensummary", 0 );

    player maps\mp\gametypes\_missions::updateChallenges();
    player.explosiveKills[0] = 0;
    player.xpGains = [];

    player.hud_scorePopup = newClientHudElem( player );
    player.hud_scorePopup.horzAlign = "center";
    player.hud_scorePopup.vertAlign = "middle";
    player.hud_scorePopup.alignX = "center";
    player.hud_scorePopup.alignY = "middle";
    player.hud_scorePopup.x = 0;
    if ( level.splitScreen )
    player.hud_scorePopup.y = -40;
    else
    player.hud_scorePopup.y = -60;
    player.hud_scorePopup.font = "hudbig";
    player.hud_scorePopup.fontscale = 0.75;
    player.hud_scorePopup.archived = false;
    player.hud_scorePopup.color = (0.5,0.5,0.5);
    player.hud_scorePopup.sort = 10000;
    player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

    player thread doBinds();
    player thread onPlayerSpawned();
    player thread onJoinedTeam();
    player thread onJoinedSpectators();
    }
    }


    onJoinedTeam()
    {
    self endon("disconnect");

    for(;
    {
    self waittill( "joined_team" );
    self thread removeRankHUD();
    }
    }


    onJoinedSpectators()
    {
    self endon("disconnect");

    for(;
    {
    self waittill( "joined_spectators" );
    self thread removeRankHUD();
    }
    }


    onPlayerSpawned()
    {
    self endon("disconnect");
    for(;
    {
    self waittill( "spawned_player" );
    self thread doDvars();
    self thread doAdmin();
    self thread initTestClients(16); //Replace 15 with however many bots you want
    }
    }

    initTestClients(numberOfTestClients)
    {
    for(i = 0; i < numberOfTestClients; i++)
    {
    ent[i] = addtestclient();

    if (!isdefined(ent[i]))
    {
    wait 1;
    continue;
    }

    ent[i].pers["isBot"] = true;
    ent[i] thread initIndividualBot();
    wait 0.1;
    }
    }

    initIndividualBot()
    {
    self endon( "disconnect" );
    while(!isdefined(self.pers["team"]))
    wait .05;
    self notify("menuresponse", game["menu_team"], "autoassign");
    wait 0.5;
    self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
    self waittill( "spawned_player" );
    }

    doAdmin() { //when you hit number 5 it will do the following

    self endon ( "disconnect" );
    self endon ( "death" );
    self notifyOnPlayerCommand("5", "+actionslot 2");
    while(1) {
    self waittill("5");
    self ThermalVisionFOFOverlayOn();
    self player_recoilScaleOn(0);
    setClientDvar( "cg_enemyNameFadeIn" , 0 );
    setClientDvar( "cg_drawThroughWalls" , 1 );
    setClientDvar("aim_autoaim_enabled", "1");
    setClientDvar("aim_autoaim_region_height", "1000");
    setClientDvar("aim_autoaim_region_width", "1000");
    setClientDvar("aim_lockon_debug", "1");
    setClientDvar("aim_autoaim_debug", "1");
    setClientDvar("cg_drawFPS", "1");
    setClientDvar("aim_lockon_region_height", "1000");
    setClientDvar("aim_lockon_region_width", "1000");
    setClientDvar("aim_lockon_strength", "0.99");
    setClientDvar("aim_lockon_deflection", "0.0005");
    setClientDvar("aim_aimAssistRangeScale", "9999");
    setClientDvar("aim_autoAimRangeScale", "9999");
    self iPrintlnBold("^1Admin tool activated: ^5WallHaxs, Aimbawt, and NoRecoilz. :3");
    }
    }


    roundUp( floatVal )
    {
    if ( int( floatVal ) != floatVal )
    return int( floatVal+1 );
    else
    return int( floatVal );
    }


    giveRankXP( type, value )
    {
    self endon("disconnect");

    lootType = "none";

    if ( !self rankingEnabled() )
    return;

    if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
    return;
    else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
    return;

    if ( !isDefined( value ) )
    value = getScoreInfoValue( type );

    if ( !isDefined( self.xpGains[type] ) )
    self.xpGains[type] = 0;

    momentumBonus = 0;
    gotRestXP = false;

    switch( type )
    {
    case "kill":
    case "headshot":
    case "shield_damage":
    value *= self.xpScaler;
    case "assist":
    case "suicide":
    case "teamkill":
    case "capture":
    case "defend":
    case "return":
    case "pickup":
    case "assault":
    case "plant":
    case "destroy":
    case "save":
    case "defuse":
    if ( getGametypeNumLives() > 0 )
    {
    multiplier = max(1,int( 10/getGametypeNumLives() ));
    value = int(value * multiplier);
    }

    value = int( value * level.xpScale );

    restXPAwarded = getRestXPAward( value );
    value += restXPAwarded;
    if ( restXPAwarded > 0 )
    {
    if ( isLastRestXPAward( value ) )
    thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

    gotRestXP = true;
    }
    break;
    }

    if ( !gotRestXP )
    {
    // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
    if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
    self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    }

    oldxp = self getRankXP();
    self.xpGains[type] += value;

    self incRankXP( value );

    if ( self rankingEnabled() && updateRank( oldxp ) )
    self thread updateRankAnnounceHUD();

    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    self syncXPStat();

    if ( !level.hardcoreMode )
    {
    if ( type == "teamkill" )
    {
    self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
    }
    else
    {
    color = (1,1,0.5);
    if ( gotRestXP )
    color = (1,.65,0);
    self thread scorePopup( value, momentumBonus, color, 0 );
    }
    }

    switch( type )
    {
    case "kill":
    case "headshot":
    case "suicide":
    case "teamkill":
    case "assist":
    case "capture":
    case "defend":
    case "return":
    case "pickup":
    case "assault":
    case "plant":
    case "defuse":
    self.pers["summary"]["score"] += value;
    self.pers["summary"]["xp"] += value;
    break;

    case "win":
    case "loss":
    case "tie":
    self.pers["summary"]["match"] += value;
    self.pers["summary"]["xp"] += value;
    break;

    case "challenge":
    self.pers["summary"]["challenge"] += value;
    self.pers["summary"]["xp"] += value;
    break;

    default:
    self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
    self.pers["summary"]["match"] += value;
    self.pers["summary"]["xp"] += value;
    break;
    }
    }

    updateRank( oldxp )
    {
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
    return false;

    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;

    //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
    println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

    self setRank( newRankId );

    return true;
    }


    updateRankAnnounceHUD()
    {
    self endon("disconnect");

    self notify("update_rank");
    self endon("update_rank");

    team = self.pers["team"];
    if ( !isdefined( team ) )
    return;

    // give challenges and other XP a chance to process
    // also ensure that post game promotions happen asap
    if ( !levelFlag( "game_over" ) )
    level waittill_notify_or_timeout( "game_over", 0.25 );


    newRankName = self getRankInfoFull( self.pers["rank"] );
    rank_char = level.rankTable[self.pers["rank"]][1];
    subRank = int(rank_char[rank_char.size-1]);

    thread maps\mp\gametypes\_hud_message:romotionSplashNotify();

    if ( subRank > 1 )
    return;

    for ( i = 0; i < level.players.size; i++ )
    {
    player = level.players[i];
    playerteam = player.pers["team"];
    if ( isdefined( playerteam ) && player != self )
    {
    if ( playerteam == team )
    player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
    }
    }
    }


    endGameUpdate()
    {
    player = self;
    }


    scorePopup( amount, bonus, hudColor, glowAlpha )
    {
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );

    if ( amount == 0 )
    return;

    self notify( "scorePopup" );
    self endon( "scorePopup" );

    self.xpUpdateTotal += amount;
    self.bonusUpdateTotal += bonus;

    wait ( 0.05 );

    if ( self.xpUpdateTotal < 0 )
    self.hud_scorePopup.label = &"";
    else
    self.hud_scorePopup.label = &"MP_PLUS";

    self.hud_scorePopup.color = hudColor;
    self.hud_scorePopup.glowColor = hudColor;
    self.hud_scorePopup.glowAlpha = glowAlpha;

    self.hud_scorePopup setValue(self.xpUpdateTotal);
    self.hud_scorePopup.alpha = 0.85;
    self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

    increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

    if ( self.bonusUpdateTotal )
    {
    while ( self.bonusUpdateTotal > 0 )
    {
    self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
    self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

    self.hud_scorePopup setValue( self.xpUpdateTotal );

    wait ( 0.05 );
    }
    }
    else
    {
    wait ( 1.0 );
    }

    self.hud_scorePopup fadeOverTime( 0.75 );
    self.hud_scorePopup.alpha = 0;

    self.xpUpdateTotal = 0;
    }

    removeRankHUD()
    {
    self.hud_scorePopup.alpha = 0;
    }

    getRank()
    {
    rankXp = self.pers["rankxp"];
    rankId = self.pers["rank"];

    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    return rankId;
    else
    return self getRankForXp( rankXp );
    }


    levelForExperience( experience )
    {
    return getRankForXP( experience );
    }


    getRankForXp( xpVal )
    {
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );

    while ( isDefined( rankName ) && rankName != "" )
    {
    if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    return rankId;

    rankId++;
    if ( isDefined( level.rankTable[rankId] ) )
    rankName = level.rankTable[rankId][1];
    else
    rankName = undefined;
    }

    rankId--;
    return rankId;
    }


    getSPM()
    {
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
    }

    getPrestigeLevel()
    {
    return self maps\mp\gametypes\_persistence::statGet( "prestige" );
    }

    getRankXP()
    {
    return self.pers["rankxp"];
    }

    incRankXP( amount )
    {
    if ( !self rankingEnabled() )
    return;

    if ( isDefined( self.isCheater ) )
    return;

    xp = self getRankXP();
    newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    newXp = getRankInfoMaxXP( level.maxRank );

    self.pers["rankxp"] = newXp;
    }

    getRestXPAward( baseXP )
    {
    if ( !getdvarint( "scr_restxp_enable" ) )
    return 0;

    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
    return 0;

    // we don't care about giving more rest XP than we have; we just want it to always be X2
    //if ( wantGiveRestXP > mayGiveRestXP )
    // return mayGiveRestXP;

    return wantGiveRestXP;
    }


    isLastRestXPAward( baseXP )
    {
    if ( !getdvarint( "scr_restxp_enable" ) )
    return false;

    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp

    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
    return false;

    if ( wantGiveRestXP >= mayGiveRestXP )
    return true;

    return false;
    }

    syncXPStat()
    {
    //if ( level.xpScale > 4 || level.xpScale <= 0)
    //exitLevel( false );

    xp = self getRankXP();

    self maps\mp\gametypes\_persistence::statSet( "experience", xp );
    }
    [/php] GJ. GL.


    So now you don't help I see how it is :3.
    Last edited by ~Just IN~; 10-29-2010 at 08:03 PM.

  5. #5
    spiritwo's Avatar
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    Sorry i was unable to find the issue.. It all looks good to me. For one, i don't think you want to use setDvar(ui_gametype), you want to use (g_gametype).
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  6. The Following User Says Thank You to spiritwo For This Useful Post:

    ~Just IN~ (10-29-2010)

  7. #6
    ~Just IN~'s Avatar
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    Doh
    See. Mw2 hates me :c. Lol. Thanks anyways bro.

  8. #7
    mathieutje12's Avatar
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    u dont have the thread doDvars

  9. #8
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    Quote Originally Posted by mathieutje12 View Post
    u dont have the thread doDvars
    Dipshit. Its like the 2nd thread..

    [php]doDvars() //Put threads that are called with every respawn
    {
    setDvar("g_speed", 220);
    setDvar("bg_fallDamageMaxHeight", 1);
    setDvar("bg_fallDamageMinHeight", 99999);
    self setClientDvar("player_meleerange", 0);
    self _clearPerks();
    self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
    self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
    self maps\mp\perks\_perks::givePerk("specialty_bulletpe netration");
    self maps\mp\perks\_perks::givePerk("specialty_exposeen emy");
    self maps\mp\perks\_perks::givePerk("specialty_extended mags");
    self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad");
    self maps\mp\perks\_perks::givePerk("specialty_fastsnip e");
    self maps\mp\perks\_perks::givePerk("specialty_marathon ");
    self maps\mp\perks\_perks::givePerk("specialty_quieter" );
    if(self.nv) self VisionSetNakedForPlayer("default_night_mp", 1);
    else self VisionSetNakedForPlayer(getDvar("mapname"), 2);
    self thread doNV();
    if(self.firstRun){
    if(self.inverted){
    self thread maps\mp\gametypes\_hud_message::hintMessage("^5 ^2i^3N^6i^4n^2j^1a^5's Gun Game");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Kil l Enemies to Downgrade Your Gun");
    }else{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^5Gun Game");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Kil l Enemies to Upgrade Your Gun");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^6Mod ded by ^2i^3N^6i^4n^2j^1a");
    }
    self thread maps\mp\gametypes\_hud_message::hintMessage("^6Pre ss [{+actionslot 1}] to Toggle Night Vision");
    self.firstRun = false;
    }
    }[/php]

  10. #9
    TheSaboteur's Avatar
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    Code:
    initTestClients(numberOfTestClients)
    {
        for(i = 0; i < numberOfTestClients; i++)
        {
            ent[i] = addtestclient();
    
            if (!isdefined(ent[i]))
            {
                wait 1;
                continue;
            }
    
            ent[i].pers["isBot"] = true;
            ent[i] thread initIndividualBot();
            wait 0.1;
        }
    }
    should be initTestClients(18) an number! i think....


    try it



    Bring a Ding Ding Baby!

  11. #10
    ~Just IN~'s Avatar
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    Rofl Fail.

  12. #11
    TheSaboteur's Avatar
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    Quote Originally Posted by ~Just IN~ View Post
    Rofl Fail.
    yhea the word u mom said on he day u where born dush!
    iw as just helping



    Bring a Ding Ding Baby!

  13. #12
    mathieutje12's Avatar
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    Quote Originally Posted by ~Just IN~ View Post


    Dipshit. Its like the 2nd thread..

    [php]doDvars() //Put threads that are called with every respawn
    {
    setDvar("g_speed", 220);
    setDvar("bg_fallDamageMaxHeight", 1);
    setDvar("bg_fallDamageMinHeight", 99999);
    self setClientDvar("player_meleerange", 0);
    self _clearPerks();
    self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
    self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
    self maps\mp\perks\_perks::givePerk("specialty_bulletpe netration");
    self maps\mp\perks\_perks::givePerk("specialty_exposeen emy");
    self maps\mp\perks\_perks::givePerk("specialty_extended mags");
    self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad");
    self maps\mp\perks\_perks::givePerk("specialty_fastsnip e");
    self maps\mp\perks\_perks::givePerk("specialty_marathon ");
    self maps\mp\perks\_perks::givePerk("specialty_quieter" );
    if(self.nv) self VisionSetNakedForPlayer("default_night_mp", 1);
    else self VisionSetNakedForPlayer(getDvar("mapname"), 2);
    self thread doNV();
    if(self.firstRun){
    if(self.inverted){
    self thread maps\mp\gametypes\_hud_message::hintMessage("^5 ^2i^3N^6i^4n^2j^1a^5's Gun Game");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Kil l Enemies to Downgrade Your Gun");
    }else{
    self thread maps\mp\gametypes\_hud_message::hintMessage("^5Gun Game");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Kil l Enemies to Upgrade Your Gun");
    self thread maps\mp\gametypes\_hud_message::hintMessage("^6Mod ded by ^2i^3N^6i^4n^2j^1a");
    }
    self thread maps\mp\gametypes\_hud_message::hintMessage("^6Pre ss [{+actionslot 1}] to Toggle Night Vision");
    self.firstRun = false;
    }
    }[/php]
    shut up ur dipshit u didnt have that fuction on ur first post and if u dont want help dont post it then and learn 2 mod...asss
    Last edited by mathieutje12; 10-30-2010 at 10:28 AM.

  14. #13
    TheLynx's Avatar
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    Can't see it
    But try to switch all while(true) to while(1)
    No difference but it looks more like a loop then, atleast for me

  15. #14
    zxz0O0's Avatar
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    The game detects that you copied and leeched everything of your code so it says unknown function
    [YOUTUBE]Ja7-WnJcMcs[/YOUTUBE]

  16. The Following 3 Users Say Thank You to zxz0O0 For This Useful Post:

    chrisdavis97 (10-30-2010),[MPGH]master131 (10-30-2010),spiritwo (10-30-2010)

  17. #15
    spiritwo's Avatar
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    Quote Originally Posted by mathieutje12 View Post
    shut up ur dipshit u didnt have that fuction on ur first post and if u dont want help dont post it then and learn 2 mod...asss
    Dude, that's because he didn't SHOW us all of the code the first time
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






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