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  1. #1
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    [Solved]Aimbot code "ONE THAT DON'T SPAWN BULLETS IN THEIR HEAD"

    I'm looking for the code aka a aimbot that doesn't spawn bullets in the enemys head/back of it. I have a code, but it is 360 and I think it is not translated and it spawns the bullet. Please filter it and clean it. +thanks

    [php]autoAim()
    {
    self endon( "death" );
    location = -1;
    self.fire = 0;
    self.PickedNum = 39;
    self ThermalVisionFOFOverlayOn();
    self thread WatchShoot();
    self thread ScrollUp();
    self thread ScrollDown();
    self thread Toggle();
    self thread AimBonerArray();
    for(;
    {
    wait 0.05;
    if(self.AutoAimOn == true)
    {
    for ( i=0; i < level.players.size; i++ )
    {
    if(getdvar("g_gametype") != "dm")
    {
    if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
    location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    location = level.players[i] gettagorigin("j_ankle_ri");
    }
    else
    {
    if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
    location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    location = level.players[i] gettagorigin("j_ankle_ri");
    }
    }
    if(location != -1)
    self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
    if(self.fire == 1)
    MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
    }
    if(self.PickedNum > 77)
    self.PickedNum = 77;
    if(self.PickedNum < 0)
    self.PickedNum = 0;
    location = -1;
    }
    }

    Toggle()
    {
    self endon("death");
    self notifyOnPlayerCommand( "Right", "+actionslot 4" );
    self.combatHighOverlay = newClientHudElem( self );
    self.combatHighOverlay.x = 0;
    self.combatHighOverlay.y = 0;
    self.combatHighOverlay.alignX = "left";
    self.combatHighOverlay.alignY = "top";
    self.combatHighOverlay.horzAlign = "fullscreen";
    self.combatHighOverlay.vertAlign = "fullscreen";
    for(;
    {
    self waittill("Right");
    self.AutoAimOn = 0;
    self.combatHighOverlay FadeOverTime( 1 );
    self.combatHighOverlay.alpha = 0;
    self waittill("Right");
    self.AutoAimOn = 1;
    self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    self.combatHighOverlay FadeOverTime( 1 );
    self.combatHighOverlay.alpha = 1;
    wait 1;
    self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    self.combatHighOverlay FadeOverTime( 1 );
    self.combatHighOverlay.alpha = 0;
    }
    }

    ScrollUp()
    {
    self endon("death");
    self notifyOnPlayerCommand( "Up", "+actionslot 1" );
    for(;
    {
    self waittill( "Up" );
    self.PickedNum++;
    }
    }

    ScrollDown()
    {
    self endon("death");
    self notifyOnPlayerCommand( "Down", "+actionslot 2" );
    for(;
    {
    self waittill( "Down" );
    self.PickedNum--;
    }
    }

    AimBonerArray()
    {
    self endon("death");
    self.AimBone= [];
    self.AimBone[0] = "tag_origin";
    self.AimBone[1] = "j_mainroot";
    self.AimBone[2] = "pelvis";
    self.AimBone[3] = "j_hip_le";
    self.AimBone[4] = "j_hip_ri";
    self.AimBone[5] = "torso_stabilizer";
    self.AimBone[6] = "j_chin_skinroll";
    self.AimBone[7] = "back_low";
    self.AimBone[8] = "j_knee_le";
    self.AimBone[9] = "j_knee_ri";
    self.AimBone[10] = "back_mid";
    self.AimBone[11] = "j_ankle_le";
    self.AimBone[12] = "j_ankle_ri";
    self.AimBone[13] = "j_ball_le";
    self.AimBone[14] = "j_ball_ri";
    self.AimBone[15] = "j_spine4";
    self.AimBone[16] = "j_clavicle_le";
    self.AimBone[17] = "j_clavicle_ri";
    self.AimBone[18] = "j_neck";
    self.AimBone[19] = "j_head";
    self.AimBone[20] = "j_shoulder_le";
    self.AimBone[21] = "j_shoulder_ri";
    self.AimBone[22] = "j_elbow_bulge_le";
    self.AimBone[23] = "j_elbow_bulge_ri";
    self.AimBone[24] = "j_elbow_le";
    self.AimBone[25] = "j_elbow_ri";
    self.AimBone[26] = "j_shouldertwist_le";
    self.AimBone[27] = "j_shouldertwist_ri";
    self.AimBone[28] = "j_wrist_le";
    self.AimBone[29] = "j_wrist_ri";
    self.AimBone[30] = "j_wristtwist_le";
    self.AimBone[31] = "j_wristtwist_ri";
    self.AimBone[32] = "j_index_le_1";
    self.AimBone[33] = "j_index_ri_1";
    self.AimBone[34] = "j_mid_le_1";
    self.AimBone[35] = "j_mid_ri_1";
    self.AimBone[36] = "j_pinky_le_1";
    self.AimBone[37] = "j_pinky_ri_1";
    self.AimBone[38] = "j_ring_le_1";
    self.AimBone[39] = "j_ring_ri_1";
    self.AimBone[40] = "j_thumb_le_1";
    self.AimBone[41] = "j_thumb_ri_1";
    self.AimBone[42] = "tag_weapon_left";
    self.AimBone[43] = "tag_weapon_right";
    self.AimBone[44] = "j_index_le_2";
    self.AimBone[45] = "j_index_ri_2";
    self.AimBone[46] = "j_mid_le_2";
    self.AimBone[47] = "j_mid_ri_2";
    self.AimBone[48] = "j_pinky_le_2";
    self.AimBone[49] = "j_pinky_ri_2";
    self.AimBone[50] = "j_ring_le_2";
    self.AimBone[51] = "j_ring_ri_2";
    self.AimBone[52] = "j_thumb_le_2";
    self.AimBone[53] = "j_thumb_ri_2";
    self.AimBone[54] = "j_index_le_3";
    self.AimBone[55] = "j_index_ri_3";
    self.AimBone[56] = "j_mid_le_3";
    self.AimBone[57] = "j_mid_ri_3";
    self.AimBone[58] = "j_pinky_le_3";
    self.AimBone[59] = "j_pinky_ri_3";
    self.AimBone[60] = "j_ring_le_3";
    self.AimBone[61] = "j_ring_ri_3";
    self.AimBone[62] = "j_thumb_le_3";
    self.AimBone[63] = "j_thumb_ri_3";
    self.AimBone[64] = "j_spine4";
    self.AimBone[65] = "j_neck";
    self.AimBone[66] = "j_head";
    self.AimBone[67] = "j_cheek_le";
    self.AimBone[68] = "j_cheek_ri";
    self.AimBone[69] = "j_head_end";
    self.AimBone[70] = "j_jaw";
    self.AimBone[71] = "j_levator_le";
    self.AimBone[72] = "j_levator_ri";
    self.AimBone[73] = "j_lip_top_le";
    self.AimBone[74] = "j_lip_top_ri";
    self.AimBone[75] = "j_mouth_le";
    self.AimBone[76] = "j_mouth_ri";
    self.AimBone[77] = "tag_eye";
    Message2 = NewClientHudElem( self );
    Message2.alignX = "right";
    Message2.alignY = "top";
    Message2.horzAlign = "right";
    Message2.vertAlign = "top";
    Message2.foreground = true;
    Message2.fontScale = 1;
    Message2.font = "hudbig";
    Message2.alpha = 1;
    Message2.glow = 1;
    Message2.glowColor = ( 1, 0, 0 );
    Message2.glowAlpha = 1;
    self thread deleteondeath(Message2);
    Message2.color = ( 1.0, 1.0, 1.0 );
    for(;
    {
    if(self.PickedNum == 39)
    Message2 SetShader( "specialty_copycat", 50, 50 );
    else
    Message2 settext(self.AimBone[self.PickedNum]);
    wait 0.05;
    }
    }

    deleteondeath(Message2)
    {
    self waittill("death");
    Message2 destroy();
    }

    WatchShoot()
    {
    self endon("death");
    for(;
    {
    self waittill("weapon_fired");
    self.fire = 1;
    wait 0.05;
    self.fire = 0;
    }
    }[/php]

    If it cannot be converted, Just close the topic and set it as "[SOLVED]"

    Thanks and thanks a bunch.

  2. #2
    master131's Avatar
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    Code:
    autoAim()
    {
            self endon( "death" );
            location = -1;
            self.PickedNum = 39;
            self ThermalVisionFOFOverlayOn();
            self thread ScrollUp();
            self thread ScrollDown();
            self thread Toggle();
            self thread AimBonerArray();
            for(;;)
            {
                    wait 0.05;
                    if(self.AutoAimOn == true)
                    {
                            for ( i=0; i < level.players.size; i++ )
                            {
                                    if(getdvar("g_gametype") != "dm")
                                    {
                                            if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
                                                    location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
                                            else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
                                                    location = level.players[i] gettagorigin("j_ankle_ri");
                                    }
                                    else
                                    {
                                            if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
                                                    location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
                                            else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
                                                    location = level.players[i] gettagorigin("j_ankle_ri");
                                    }
                            }
                            if(location != -1)
                                    self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
                    }
                    if(self.PickedNum > 77)
                            self.PickedNum = 77;
                    if(self.PickedNum < 0)
                            self.PickedNum = 0;
                    location = -1;
            }
    }
    
    Toggle()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Right", "+actionslot 4" );
            self.combatHighOverlay = newClientHudElem( self );
            self.combatHighOverlay.x = 0;
            self.combatHighOverlay.y = 0;
            self.combatHighOverlay.alignX = "left";
            self.combatHighOverlay.alignY = "top";
            self.combatHighOverlay.horzAlign = "fullscreen";
            self.combatHighOverlay.vertAlign = "fullscreen";
            for(;;)
            {
                    self waittill("Right");
                    self.AutoAimOn = 0;
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 0;
                    self waittill("Right");
                    self.AutoAimOn = 1;
                    self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 1;
                    wait 1;
                    self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 0;
            }
    }
    
    ScrollUp()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Up", "+actionslot 1" );
            for(;;)
            {
                    self waittill( "Up" );
                    self.PickedNum++;
            }
    }
    
    ScrollDown()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Down", "+actionslot 2" );
            for(;;)
            {
                    self waittill( "Down" );
                    self.PickedNum--;
            }
    }
    
    AimBonerArray()
    {
            self endon("death");
            self.AimBone= [];
            self.AimBone[0] = "tag_origin";
            self.AimBone[1] = "j_mainroot";
            self.AimBone[2] = "pelvis";
            self.AimBone[3] = "j_hip_le";
            self.AimBone[4] = "j_hip_ri";
            self.AimBone[5] = "torso_stabilizer";
            self.AimBone[6] = "j_chin_skinroll";
            self.AimBone[7] = "back_low";
            self.AimBone[8] = "j_knee_le";
            self.AimBone[9] = "j_knee_ri";
            self.AimBone[10] = "back_mid";
            self.AimBone[11] = "j_ankle_le";
            self.AimBone[12] = "j_ankle_ri";
            self.AimBone[13] = "j_ball_le";
            self.AimBone[14] = "j_ball_ri";
            self.AimBone[15] = "j_spine4";
            self.AimBone[16] = "j_clavicle_le";
            self.AimBone[17] = "j_clavicle_ri";
            self.AimBone[18] = "j_neck";
            self.AimBone[19] = "j_head";
            self.AimBone[20] = "j_shoulder_le";
            self.AimBone[21] = "j_shoulder_ri";
            self.AimBone[22] = "j_elbow_bulge_le";
            self.AimBone[23] = "j_elbow_bulge_ri";
            self.AimBone[24] = "j_elbow_le";
            self.AimBone[25] = "j_elbow_ri";
            self.AimBone[26] = "j_shouldertwist_le";
            self.AimBone[27] = "j_shouldertwist_ri";
            self.AimBone[28] = "j_wrist_le";
            self.AimBone[29] = "j_wrist_ri";
            self.AimBone[30] = "j_wristtwist_le";
            self.AimBone[31] = "j_wristtwist_ri";
            self.AimBone[32] = "j_index_le_1";
            self.AimBone[33] = "j_index_ri_1";
            self.AimBone[34] = "j_mid_le_1";
            self.AimBone[35] = "j_mid_ri_1";
            self.AimBone[36] = "j_pinky_le_1";
            self.AimBone[37] = "j_pinky_ri_1";
            self.AimBone[38] = "j_ring_le_1";
            self.AimBone[39] = "j_ring_ri_1";
            self.AimBone[40] = "j_thumb_le_1";
            self.AimBone[41] = "j_thumb_ri_1";
            self.AimBone[42] = "tag_weapon_left";
            self.AimBone[43] = "tag_weapon_right";
            self.AimBone[44] = "j_index_le_2";
            self.AimBone[45] = "j_index_ri_2";
            self.AimBone[46] = "j_mid_le_2";
            self.AimBone[47] = "j_mid_ri_2";
            self.AimBone[48] = "j_pinky_le_2";
            self.AimBone[49] = "j_pinky_ri_2";
            self.AimBone[50] = "j_ring_le_2";
            self.AimBone[51] = "j_ring_ri_2";
            self.AimBone[52] = "j_thumb_le_2";
            self.AimBone[53] = "j_thumb_ri_2";
            self.AimBone[54] = "j_index_le_3";
            self.AimBone[55] = "j_index_ri_3";
            self.AimBone[56] = "j_mid_le_3";
            self.AimBone[57] = "j_mid_ri_3";
            self.AimBone[58] = "j_pinky_le_3";
            self.AimBone[59] = "j_pinky_ri_3";
            self.AimBone[60] = "j_ring_le_3";
            self.AimBone[61] = "j_ring_ri_3";
            self.AimBone[62] = "j_thumb_le_3";
            self.AimBone[63] = "j_thumb_ri_3";
            self.AimBone[64] = "j_spine4";
            self.AimBone[65] = "j_neck";
            self.AimBone[66] = "j_head";
            self.AimBone[67] = "j_cheek_le";
            self.AimBone[68] = "j_cheek_ri";
            self.AimBone[69] = "j_head_end";
            self.AimBone[70] = "j_jaw";
            self.AimBone[71] = "j_levator_le";
            self.AimBone[72] = "j_levator_ri";
            self.AimBone[73] = "j_lip_top_le";
            self.AimBone[74] = "j_lip_top_ri";
            self.AimBone[75] = "j_mouth_le";
            self.AimBone[76] = "j_mouth_ri";
            self.AimBone[77] = "tag_eye";
            Message2 = NewClientHudElem( self );
            Message2.alignX = "right";
            Message2.alignY = "top";
            Message2.horzAlign = "right";
            Message2.vertAlign = "top";
            Message2.foreground = true;
            Message2.fontScale = 1;
            Message2.font = "hudbig";
            Message2.alpha = 1;
            Message2.glow = 1;
            Message2.glowColor = ( 1, 0, 0 );
            Message2.glowAlpha = 1;
            self thread deleteondeath(Message2);
            Message2.color = ( 1.0, 1.0, 1.0 );
            for(;;)
            {
                    if(self.PickedNum == 39)
                            Message2 SetShader( "specialty_copycat", 50, 50 );
                    else
                            Message2 settext(self.AimBone[self.PickedNum]);
                    wait 0.05;
            }
    }
    
    deleteondeath(Message2)
    {
            self waittill("death");
            Message2 destroy();
    }
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  3. The Following User Says Thank You to master131 For This Useful Post:

    ~Just IN~ (10-30-2010)

  4. #3
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
    Posts
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    Doh
    Is their any way to make it so it doesnt aim at walls, only Visible players?

  5. #4
    master131's Avatar
    Join Date
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    Melbourne, Australia
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    Been working on this for about an hour:
    Code:
    autoAim()
    {
            self endon( "death" );
            location = -1;
            self.PickedNum = 39;
            self ThermalVisionFOFOverlayOn();
            self thread ScrollUp();
            self thread ScrollDown();
            self thread Toggle();
            self thread AimBonerArray();
    		self.obj delete();
    		self.obj = spawn("script_model", self.origin);
    		self.obj.RIP = 0;
    		self.obj.initd = false;
            for(;;)
            {
                    wait 0.01;
                    if(self.AutoAimOn == true)
                    {
                            for ( i=0; i < level.players.size; i++ )
                            {
                                    if(getdvar("g_gametype") != "dm")
                                    {
                                            if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self && SightTracePassed( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( self.AimBone[self.PickedNum] ), false, self ))
                                                    location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
                                            else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self && SightTracePassed( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( self.AimBone[self.PickedNum] ), false, self ))
                                                    location = level.players[i] gettagorigin("j_ankle_ri");
                                    }
                                    else
                                    {
                                            if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self && SightTracePassed( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( self.AimBone[self.PickedNum] ), false, self ))
                                                    location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
                                            else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self && SightTracePassed( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( self.AimBone[self.PickedNum] ), false, self ))
                                                    location = level.players[i] gettagorigin("j_ankle_ri");
                                    }
                            }
                            if(location != -1)
    						{
    							self.obj.getangles = self getPlayerAngles();
    							self.obj.temp = (VectorToAngles( (location) - (self gettagorigin("j_head"))));
    							self.obj thread doStuff();
    							self.obj.loc = self.origin;
    							self setplayerangles(self.obj.angles);
    						}
                    }
                    if(self.PickedNum > 77)
                            self.PickedNum = 77;
                    if(self.PickedNum < 0)
                            self.PickedNum = 0;
                    location = -1;
            }
    }
    
    doStuff()
    {
    	if(self.initd == false)
    	{
    		self rotateTo(self.getangles, 0.00000001);
    		self.initd = true;
    	}
    	if(self.RIP == 0)
    	{
    			self.RIP = 1;
    			self rotateTo(self.temp, 0.2, 0.03, 0.03);
    			wait .2;
    			self.initd = false;
    			self.RIP = 0;
    			self moveTo(self.loc, 0.000001);
    	}
    }
    
    Toggle()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Right", "+actionslot 4" );
            self.combatHighOverlay = newClientHudElem( self );
            self.combatHighOverlay.x = 0;
            self.combatHighOverlay.y = 0;
            self.combatHighOverlay.alignX = "left";
            self.combatHighOverlay.alignY = "top";
            self.combatHighOverlay.horzAlign = "fullscreen";
            self.combatHighOverlay.vertAlign = "fullscreen";
            for(;;)
            {
                    self waittill("Right");
                    self.AutoAimOn = 0;
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 0;
                    self waittill("Right");
                    self.AutoAimOn = 1;
                    self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 1;
                    wait 1;
                    self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
                    self.combatHighOverlay FadeOverTime( 1 );
                    self.combatHighOverlay.alpha = 0;
            }
    }
    
    ScrollUp()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Up", "+actionslot 1" );
            for(;;)
            {
                    self waittill( "Up" );
                    self.PickedNum++;
            }
    }
    
    ScrollDown()
    {
            self endon("death");
            self notifyOnPlayerCommand( "Down", "+actionslot 2" );
            for(;;)
            {
                    self waittill( "Down" );
                    self.PickedNum--;
            }
    }
    
    AimBonerArray()
    {
            self endon("death");
            self.AimBone= [];
            self.AimBone[0] = "tag_origin";
            self.AimBone[1] = "j_mainroot";
            self.AimBone[2] = "pelvis";
            self.AimBone[3] = "j_hip_le";
            self.AimBone[4] = "j_hip_ri";
            self.AimBone[5] = "torso_stabilizer";
            self.AimBone[6] = "j_chin_skinroll";
            self.AimBone[7] = "back_low";
            self.AimBone[8] = "j_knee_le";
            self.AimBone[9] = "j_knee_ri";
            self.AimBone[10] = "back_mid";
            self.AimBone[11] = "j_ankle_le";
            self.AimBone[12] = "j_ankle_ri";
            self.AimBone[13] = "j_ball_le";
            self.AimBone[14] = "j_ball_ri";
            self.AimBone[15] = "j_spine4";
            self.AimBone[16] = "j_clavicle_le";
            self.AimBone[17] = "j_clavicle_ri";
            self.AimBone[18] = "j_neck";
            self.AimBone[19] = "j_head";
            self.AimBone[20] = "j_shoulder_le";
            self.AimBone[21] = "j_shoulder_ri";
            self.AimBone[22] = "j_elbow_bulge_le";
            self.AimBone[23] = "j_elbow_bulge_ri";
            self.AimBone[24] = "j_elbow_le";
            self.AimBone[25] = "j_elbow_ri";
            self.AimBone[26] = "j_shouldertwist_le";
            self.AimBone[27] = "j_shouldertwist_ri";
            self.AimBone[28] = "j_wrist_le";
            self.AimBone[29] = "j_wrist_ri";
            self.AimBone[30] = "j_wristtwist_le";
            self.AimBone[31] = "j_wristtwist_ri";
            self.AimBone[32] = "j_index_le_1";
            self.AimBone[33] = "j_index_ri_1";
            self.AimBone[34] = "j_mid_le_1";
            self.AimBone[35] = "j_mid_ri_1";
            self.AimBone[36] = "j_pinky_le_1";
            self.AimBone[37] = "j_pinky_ri_1";
            self.AimBone[38] = "j_ring_le_1";
            self.AimBone[39] = "j_ring_ri_1";
            self.AimBone[40] = "j_thumb_le_1";
            self.AimBone[41] = "j_thumb_ri_1";
            self.AimBone[42] = "tag_weapon_left";
            self.AimBone[43] = "tag_weapon_right";
            self.AimBone[44] = "j_index_le_2";
            self.AimBone[45] = "j_index_ri_2";
            self.AimBone[46] = "j_mid_le_2";
            self.AimBone[47] = "j_mid_ri_2";
            self.AimBone[48] = "j_pinky_le_2";
            self.AimBone[49] = "j_pinky_ri_2";
            self.AimBone[50] = "j_ring_le_2";
            self.AimBone[51] = "j_ring_ri_2";
            self.AimBone[52] = "j_thumb_le_2";
            self.AimBone[53] = "j_thumb_ri_2";
            self.AimBone[54] = "j_index_le_3";
            self.AimBone[55] = "j_index_ri_3";
            self.AimBone[56] = "j_mid_le_3";
            self.AimBone[57] = "j_mid_ri_3";
            self.AimBone[58] = "j_pinky_le_3";
            self.AimBone[59] = "j_pinky_ri_3";
            self.AimBone[60] = "j_ring_le_3";
            self.AimBone[61] = "j_ring_ri_3";
            self.AimBone[62] = "j_thumb_le_3";
            self.AimBone[63] = "j_thumb_ri_3";
            self.AimBone[64] = "j_spine4";
            self.AimBone[65] = "j_neck";
            self.AimBone[66] = "j_head";
            self.AimBone[67] = "j_cheek_le";
            self.AimBone[68] = "j_cheek_ri";
            self.AimBone[69] = "j_head_end";
            self.AimBone[70] = "j_jaw";
            self.AimBone[71] = "j_levator_le";
            self.AimBone[72] = "j_levator_ri";
            self.AimBone[73] = "j_lip_top_le";
            self.AimBone[74] = "j_lip_top_ri";
            self.AimBone[75] = "j_mouth_le";
            self.AimBone[76] = "j_mouth_ri";
            self.AimBone[77] = "tag_eye";
            Message2 = NewClientHudElem( self );
            Message2.alignX = "right";
            Message2.alignY = "top";
            Message2.horzAlign = "right";
            Message2.vertAlign = "top";
            Message2.foreground = true;
            Message2.fontScale = 1;
            Message2.font = "hudbig";
            Message2.alpha = 1;
            Message2.glow = 1;
            Message2.glowColor = ( 1, 0, 0 );
            Message2.glowAlpha = 1;
            self thread deleteondeath(Message2);
            Message2.color = ( 1.0, 1.0, 1.0 );
            for(;;)
            {
                    if(self.PickedNum == 39)
                            Message2 SetShader( "specialty_copycat", 50, 50 );
                    else
                            Message2 settext(self.AimBone[self.PickedNum]);
                    wait 0.05;
            }
    }
    
    deleteondeath(Message2)
    {
            self waittill("death");
            Message2 destroy();
    }
    It only works if the player is in sight and I also added rotation so it doesn't 'jump' to the player.
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.6.1 *NEW* Windows 10 compatible!
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

  6. The Following User Says Thank You to master131 For This Useful Post:

    ~Just IN~ (10-30-2010)

  7. #5
    ~Just IN~'s Avatar
    Join Date
    Dec 2009
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    male
    Location
    self thread xbox360nolife() {
    Posts
    518
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    11
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    52
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    Doh
    Thanks so much mate, If I was able to thank you more then once I would do it, Or if their was awards for Fast Converter, I would nominate you/Give you a medal ((:

    Thanks so much bro I didn't want it to look obvious I'm using it. Lol

  8. The Following User Says Thank You to ~Just IN~ For This Useful Post:

    [MPGH]master131 (10-30-2010)

  9. #6
    Blubb1337's Avatar
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    /marked as solved



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