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  1. #1
    spiritwo's Avatar
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    [Solved]Death > Zombie

    What's the code in Quarantine zombies that makes it so that when you die/kill yourself, you become a zombie. Even if you weren't killed by a zombie.
    --
    "Life is tough. It's tougher if you're stupid."

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  2. #2
    ~Just IN~'s Avatar
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    self thread xbox360nolife() {
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    I have no idea, But I fucking hate that.

    Try looking under zombie code? :s

  3. #3
    chrisdavis97's Avatar
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    Quote Originally Posted by ~Just IN~ View Post
    I have no idea, But I fucking hate that.

    Try looking under zombie code? :s
    Is it just me, or was that just a wasted post, just to flame?

    I think the section in Quarantine Zombies you're looking for is this:
    [php]doSpawn()
    {
    if(level.gameState == "playing" || level.gameState == "ending") {
    if(self.deaths > 0 && self.isZombie == 0 && self.team == "allies")
    {
    self.isZombie = 1;
    }
    if(self.isZombie == 0)
    {
    self thread doSetup();
    }
    if(self.isZombie == 1)
    {
    self thread doZombie();
    }
    if(self.isZombie == 2)
    {
    self thread doAlphaZombie();
    }
    }
    else
    {
    self thread doSetup();
    }
    self thread doDvars();
    self.menu = 0;
    self thread CreatePlayerHUD();
    self thread doMenuScroll();
    self thread doHUDControl();
    self thread doCash();
    self thread doHealth();
    self thread destroyOnDeath();
    if(level.gamestate == "starting")
    {
    self thread OMAExploitFix();
    }
    self freezeControlsWrapper( false );
    }[/php]

  4. #4
    [WhA]4FunPlayin's Avatar
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    From granny's zombies >.>
    Code:
    doZombieWhenDie()
    {
        self endon("disconnect");
    	
        self waittill("death");
    	if(level.SelectingZombieTime == 0)
    	{
    		self notify("menuresponse", game["menu_team"], "axis");
    	    self.Zombie = 1;
    	}
    }

  5. #5
    Blubb1337's Avatar
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    /marked as solved



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