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  1. #1
    Arasonic's Avatar
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    30 more rolls for RTD, self made

    I've made these myself, so I wouldn't understand if this was a 'leak' or whatever

    Code:
    1. Kills = Rolls | You'd understand that
    2. No damage direction | Can't see where bullets come from 
    3. Rotator | Your screen slowly goes around
    4. Untextured Textures | All textures are grayish, like its not finished
    5. T-bagger | du'h
    6. Stinger Fire | Model 1887 that shoot Stingers
    7. Default Class
    8. You're on fire | Does damage around you, no weapons
    9. Haxxor | Press F for wallhack and thermal for  1.5 sec, 10 sec recharge
    10. Mini Sniper Gungame | Reward: Barret roll
    11. Unstoppable | 3k hp, with no regain
    12. Minimal Damage or Unstoppable | Chooses one of them
    13. Suicide
    14. Choose a Special | Choose spy, haxxor or nitro
    15. WATCH YOUR HEAD! | AC130 105mm bullets comes from above every 5 sec
    16. Creeper from Minecraft | Immune to explosives, AC130 40mm explode at your origin every 2 sec
    17. Jetpack | Yep, the one that makes you fly
    18. AC130 Toggler | All AC130 weapons, F for thermal
    19. Minimal Damage | Each shot does 10 damage
    20. Fainting | Screen slowly turns black
    21. Impulse | The one you shoot will get increased speed for 2 sec
    22. Artillery Strike | Call in an Artillery every 15 sec
    23. Wall of Fire | AC130 40mm under the ground, which makes a tall light effect behind you every 2sec, and each explode every 2 sec.
    24. Chuck Norris | Jetpack, thermal, perks, no recoil, loads of crap
    25. Droppshotter | When you fire you will prone
    26. Meteor Fire | Whereever you shoot, there'll come a big meteor (loads of AC130 105mm inside eachother) every 15 sec
    27. Burn em' | Acoged M21, whoever you hit will light on fire and slowy die
    28. Pulsing Crosshair | Your crosshair goes in and out rapidly
    29. Blink Shot | Whenever you hold down your attack button, you will show. When you dont, you will be invisible
    30. Lagger | You lagg
    Add these to wherever the other threads are in your _damage.gsc

    Code:
    doFire(eAttacker)
    {
    self endon("death");
    self takeAllWeapons();
    self setClientDvar("cg_drawDamageDirection", 0);
    self SetMoveSpeedScale( 3.5 );
    while(1){
    self.health += 51;
    RadiusDamage( self.origin, 100, 51, 10, self );
    wait 0.50;}
    }
    
    doImpulse(eAttacker)
    {
    self endon("death");
    self SetMoveSpeedScale( 2 );
    wait 2;
    self SetMoveSpeedScale( 1 );
    }
    
    doBurn(eAttacker)
    {
    while(1){
    if(self.health > 5){
    self.health = self.health - 5;
    } else {
    self suicide();}
    wait 0.5;}
    }
    And then this further down where the // <explanations> are
    Code:
          // Light people on fire
    	if(eAttacker.lightfire && checkworld(sWeapon, eAttacker, victim) && sWeapon == "m21_acog_fmj_mp" && sMeansOfDeath != "MOD_MELEE"){
    	playFxOnTag( level.spawnGlow["enemy"], victim, "j_head" );
          playFxOnTag( level.spawnGlow["enemy"], victim, "tag_weapon_right" );
          playFxOnTag( level.spawnGlow["enemy"], victim, "back_mid" );
          playFxOnTag( level.spawnGlow["enemy"], victim, "torso_stabilizer" );
          playFxOnTag( level.spawnGlow["enemy"], victim, "pelvis" );
    	iDamage = 1;
    	victim thread doFire(eAttacker);
          victim thread doBurn(eAttacker);}
    
          // Speed when shot
    	if(eAttacker.impulse && checkworld(sWeapon, eAttacker, victim)){
    	victim thread doImpulse();}
    Rolls:
    http://pastebin.com/rzsyvbfb

    This to your doStart()
    Code:
    self.impulse = 0;
    self.doMinimalDamage = 0;
    self.lightfire = 0;
    This for the jetpack function (in a new thread, of course)
    Code:
    Jetpack()
    {
            self endon("death");
            self.jetpack=80;
            JETPACKBACK = createPrimaryProgressBar( -275 );
            JETPACKBACK.bar.x = 40;
            JETPACKBACK.x = 100;
            JETPACKTXT = createPrimaryProgressBarText( -275 );
            JETPACKTXT.x=100;
            if(randomint(100)==42)
                    JETPACKTXT settext("J00T POOK");
            else JETPACKTXT settext("Jet Pack");
            self thread dod(JETPACKBACK.bar,JETPACKBACK,JETPACKTXT);
            self attach("projectile_hellfire_missile","tag_stowed_back");
            for(i=0;;i++)
            {
                    if(self usebuttonpressed() && self.jetpack>0)
                    {
                            self setstance("crouch");
                            foreach(fx in level.fx)
                                    playfx(fx,self gettagorigin("j_spine4"));
                            earthquake(.15,.2,self gettagorigin("j_spine4"),50);
                            self.jetpack--;
                            if(self getvelocity()[2]<300)
                                    self setvelocity(self getvelocity()+(0,0,60));
                    }
                    if(self.jetpack<80 &&!self usebuttonpressed())
                            self.jetpack++;
                    JETPACKBACK updateBar(self.jetpack/80);
                    JETPACKBACK.bar.color=(1,self.jetpack/80,self.jetpack/80);
                    wait .05;
            }
    }
    
    dod(a,b,c)
    {
            self waittill("death");
            a destroy();
            b destroy();
            c destroy();
    }
    This on the onDeath()
    Code:
    self setClientDvar("com_maxfps", "60");   (change 60 to whatever you want it to be)
    Then remember to rename the case <number> to what it should be,
    and the randomInt.
    And remember to make the rollname right.

    Lock it if you wont allow it, I dont mind
    Last edited by Arasonic; 11-01-2010 at 02:14 PM.

  2. The Following User Says Thank You to Arasonic For This Useful Post:

    AZUMIKKEL (11-01-2010)

  3. #2
    TheSaboteur's Avatar
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    rtd is so lame....

    but they look cool



    Bring a Ding Ding Baby!

  4. #3
    Arasonic's Avatar
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    I love it, and made it because I play it all teh time with friends, so if some other people still got it, why not add something more

  5. #4
    [WhA]4FunPlayin's Avatar
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    24. Chuck Norris lol gj

    self****llName = "^2Stinger Fire";
    ?
    . + ro? wtf lemme try
    ****ll
    /edit use pastebin because of this *

  6. #5
    Arasonic's Avatar
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    Ah pastebin, good idea.

  7. #6
    AZUMIKKEL's Avatar
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    Pretty cool (:

    May I suggest a something for your next release of something?
    If yes
    www.YouTube.com/MpKiller100

  8. #7
    Arasonic's Avatar
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    Indeed,
    but for some reason I thought of V4 with your rolls, and for some reason didnt think of just removing them. Well, might get going then.

  9. #8
    AZUMIKKEL's Avatar
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    >>next release
    www.YouTube.com/MpKiller100

  10. #9
    Arasonic's Avatar
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    Released it as a release instead, /request close I guess

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