Thread: vision placing.

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  1. #1
    [7.62]Forensik!'s Avatar
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    vision placing.

    I need some desprete help.
    i am just about to Release a mod, but thought i need a different vision, but i cant work out were it would nned to go, and wether it would be in _rank.gsc?
    could you please tell me, what thread it would go under, and what i would have to type? thanks you

    or if you could tell me how to keep someone in prone? would help a lot






    I will own you on ANY game.

    I like hacking. Be carefull.



  2. #2
    prisma's Avatar
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    These are the visions:
    Code:
    ac130
    ac130_inverted
    af_caves_indoors
    af_caves_indoors_breachroom
    af_caves_indoors_overlook
    af_caves_indoors_skylight
    af_caves_indoors_steamroom
    af_caves_indoors_steamroom_dark
    af_caves_outdoors
    af_caves_outdoors_airstrip
    af_chase_ending_noshock
    af_chase_indoors
    af_chase_indoors_2
    af_chase_indoors_3
    af_chase_outdoors
    af_chase_outdoors_2
    af_chase_outdoors_3
    aftermath
    aftermath_dying
    aftermath_hurt
    aftermath_nodesat
    aftermath_pain
    aftermath_walking
    airplane
    airport
    airport_death
    airport_exterior
    airport_green
    airport_intro
    airport_stairs
    ambush
    arcadia
    arcadia_checkpoint
    arcadia_golfcourse
    arcadia_house2
    arcadia_house
    arcadia_secondbridge
    arcadia_secondstreet
    arcadia_wrekage
    armada
    armada_ground
    armada_sound
    armada_tvs
    armada_water
    bigcity_destroyed
    black_bw
    blackout
    blackout_darkness
    blackout_nvg
    blacktest
    bog
    bog_a
    bog_a_sunrise
    bog_b
    boneyard
    boneyard_flyby
    boneyard_ride
    boneyard_steer
    bridge
    cargoship
    cargoship_blast //The explosion on CoD4 in the container ship, turns everything red
    cargoship_indoor2
    cargoship_indoor
    //Here starts the campaign cheats for CoD4. I imaging they are loads of fun
    cheat_bw
    cheat_bw_contrast
    cheat_bw_invert
    cheat_bw_invert_contrast
    cheat_chaplinnight
    cheat_contrast
    cheat_invert
    cheat_invert_contrast
    cliffhanger
    cliffhanger_extreme
    cliffhanger_heavy
    cliffhanger_snowmobile
    co_break
    co_overgrown
    cobra_down
    cobra_sunset1
    cobra_sunset2
    cobra_sunset3
    cobrapilot
    contingency
    contingency_thermal_inverted
    coup
    coup_hit
    coup_sunblind
    dc_whitehouse_interior
    dc_whitehouse_lawn
    dc_whitehouse_roof
    dc_whitehouse_tunnel
    dcburning_bunker
    dcburning_commerce
    dcburning_crash
    dcburning_heliride
    dcburning_rooftops
    dcburning_trnches
    dcemp
    dcemp_emp
    dcemp_iss
    dcemp_iss
    dcemp_iss_death
    dcemp_office
    dcemp_parking
    dcemp_parking_lighting
    dcemp_postemp2
    dcemp_postemp
    dcemp_tunnels
    default //Use this to reset any vision you've used
    default_night
    default_night_mp
    downtown_la
    end_game2
    end_game
    estate
    estate_ambush_clearing
    estate_birchfield
    estate_dragplayer
    estate_finalfield
    estate_forest
    estate_forset_clearing
    estate_hilltop
    estate_house_approach
    estate_house_backyard
    estate_house_interior
    estate_throwplayer
    exterior_concept
    favela
    favela_alleys
    favela_chase
    favela_ending
    favela_escape
    favela_escape_chopperjump
    favela_escape_market
    favela_escape_playerfall_recovery
    favela_escape_radiotower
    favela_escape_rooftops
    favela_escape_soccerfield
    favela_escape_soccerfield_buildings
    favela_escape_solorun_buildings
    favela_escape_solorun_nearend
    favela_escape_street
    favela_hill
    favela_shanty
    favela_torture
    firingrange
    grayscale //black and white, ftw
    gulag
    gulag_circle
    gulag_ending
    gulag_flyin
    gulag_hallways
    gulag_nvg
    helicopter_ride
    hunted
    hunted_crash
    icbm
    icbm_interior
    icbm_launch
    icbm_sunrise0
    icbm_sunrise1
    icbm_sunrise2
    icbm_sunrise3
    icbm_sunrise4
    interior_concept
    introscreen
    invasion
    invasion_alley
    invasion_nates_roof
    invasion_near_convoy
    invasion_stripmall
    invasion_suburban_streets
    invasion_yards
    jeepride
    jeepride_cobra
    jeepride_flyaway
    jeepride_tunnel
    jeepride_zak
    killhouse
    launchfacility
    launchfacility_a
    launchfacility_b
    missilecam
    mp_backlot
    mp_bloc
    mp_bog
    mp_brecourt
    mp_broadcase
    mp_carentan
    mp_cargoship
    mp_citystreets
    mp_convoy
    mp_countdown
    mp_crash
    mp_crash_damage
    mp_creek
    mp_creek_ss
    mp_crossfire
    mp_derail
    mp_downtown_la
    mp_dusk
    mp_farm
    mp_favela
    mp_firingrange
    mp_highrise
    mp_hill
    mp_killhouse
    mp_nightshift
    mp_oilrig
    mp_overgrown
    mp_pipeline
    mp_quarry
    mp_riverwalk
    mp_shipment
    mp_showdown
    mp_skidrow
    mp_strike
    mp_suburbia
    mp_trailer
    mp_vacant
    mp_verdict
    mpintro
    mpnuke
    mpnuke_aftermath
    mpoutro
    nate_test
    near_death
    near_death_mp
    oilrig_exterior_deck0
    oilrig_exterior_deck1
    oilrig_exterior_deck2
    oilrig_exterior_deck3
    oilrig_exterior_deck4
    oilrig_exterior_heli
    oilrig_interior2
    oilrig_interior
    oilrig_underwater
    overwatch
    overwatch_nv
    parabolic
    roadkill
    roadkill_ambush
    roadkill_dismount_building
    roadkill_ending
    roadkill_inside_school
    roadkill_left_school
    roadkill_town_normal
    roadkill_town_smokey
    roadkill_walking_to_school
    school
    scoutsniper
    seaknight_assault
    sepia //This one could be cool
    slomo_breach
    sniperescape
    sniperescape_glow_off
    sniperescape_outside
    so_bridge
    strike
    thermal_mp
    trainer_pit
    trainer_start
    tulsa
    village_assauilt
    village_defend
    wetwork
    whitehouse
    
    NOTE: I DID NOT MAKE THIS LIST
    __________________

  3. #3
    spiritwo's Avatar
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    A good place to put it would be under the OnPlayerSpawned() thread of the main .gsc file of the mod.
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  4. #4
    cgallagher21's Avatar
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    I'm on my iPod right now and can't copy and paste to post but
    you have to make a loop to make the players stay prone

  5. #5
    spiritwo's Avatar
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    to keep them prone:
    [php]
    while(1)
    {
    self SetStance( "prone" );
    }
    [/php]
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  6. #6
    [WhA]4FunPlayin's Avatar
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    Don't forget wait 0.7;

  7. #7
    prisma's Avatar
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    To set a vision you can use
    [php]self VisionSetNakedForPlayer("VISION_HERE", 1);[/php]
    On your OnPlayerSpawned() or make a new function like
    [php]doVisions
    {
    self VisionSetNakedForPlayer("black_bw", 1);
    }[/php]
    And call it on OnPlayerSpawned()

    And for the prone thingy:

    Add a new Thread like doSomething:
    [php]doSomething()
    {
    self waittill("spawned_player");
    while(1)
    {
    self SetStance( "prone" );
    wait 0.7; //to get them back in Prone when they try to stand up :P
    }
    }[/php]
    Last edited by prisma; 11-05-2010 at 07:37 AM.

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