Thread: easy one..

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  1. #1
    TheSaboteur's Avatar
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    easy one..

    dont know wy but i cant find the sulution...


    Code:
    CreateAsc(depart, arivee, angle, time)
    {
    	Asc = spawn("script_model", depart );
    	Asc setModel("com_plasticcase_friendly");
    	Asc.angles = angle;
    	Asc Solid();
    	Asc CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	
    	Asc thread Escalator(depart, arivee, time);
    }
    
    Escalator(depart, arivee, time)
    {
    	while(1)
    	{
    				if(self.state == "open"){
    					self MoveTo(depart, time);
    					wait (time*1.5);
    					self.state = "close";
    					continue;
    				}
    				if(self.state == "close"){
    					self MoveTo(arivee, time);
    					wait (time*1.5);
    					self.state = "open";
    					continue;
    				}
    }
    }

    i want it on a command like [{+activate}] how??



    = thanks



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  2. #2
    spiritwo's Avatar
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    [php]
    self notifyonplayercommand ("F", "+activate");
    self waittill ("F");
    // Do stuff
    [/php]
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  3. #3
    TheSaboteur's Avatar
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    im lazy atm xD i tried that but where to be placed i did it
    under the loop.. but dind work

    i did this

    Code:
    nukelift(depart, arivee, angle, time)
    {
    	Asc = spawn("script_model", depart );
    	Asc setModel("com_plasticcase_enemy");
    	Asc.angles = angle;
    	Asc Solid();
    	Asc CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	
    	Asc thread Escalatore(depart, arivee, time);
    }
    
    Escalatore(depart, arivee, time)
    {
    	
    	
                self notifyonplayercommand ("E", "+activate");
                                       
    
    for(;;)
        {
                                     self waittill ("E");
    
    				if(self.state == "open"){
    					self MoveTo(depart, time);
    					wait (time*1.5);
    					self.state = "close";
    					continue;
    				}
    				if(self.state == "close"){
    					self MoveTo(arivee, time);
    					wait (time*1.5);
    					self.state = "open";
    					continue;
    				}
    
    
    
    }
    }
    Last edited by TheSaboteur; 11-06-2010 at 09:18 AM.



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