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  1. #1
    jimmynguyen3030's Avatar
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    icon

    is there a way to add a
    Code:
    cardicon_skull_black
    to like the top right corner??

  2. #2
    prisma's Avatar
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    TestIcon = createIcon( "cardicon_skull_black", 160, 35 );
    TestIcon setPoint( "TOPRIGHT", "TOPRIGHT", -70, 20 );
    You have to adjust it with the marked numbers!

    Precache it in _rank.gsc with
    precacheShader( "cardicon_skull_black" );
    To delete it when something happens:

    Code:
    destroyTest( Test )
    {
            waittill("Whatever!");
            Test destroy();
    }
    and add
    self thread destroy ( TestIcon );
    For example:

    [php]doText()
    {
    TestIcon = createIcon( "cardicon_skull_black", 160, 35 );
    TestIcon setPoint( "TOPRIGHT", "TOPRIGHT", -70, 20 );

    self thread destroyOnDeath( TestIcon );
    }

    destroyOnDeath()
    {
    waittill("death");
    Test destroy();
    }[/php]
    Last edited by prisma; 11-12-2010 at 08:50 AM.

  3. The Following User Says Thank You to prisma For This Useful Post:

    panzerbjørn (11-11-2010)

  4. #3
    panzerbjørn's Avatar
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    Cool thanks prisma its very cool

  5. #4
    jimmynguyen3030's Avatar
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    so i added this and got a syntax can u tell me excatly what to put thz
    Code:
    doText()
    {
            TestIcon = createIcon( "cardicon_skull_black", 160, 35 );
            TestIcon setPoint( "TOPRIGHT", "TOPRIGHT", -70, 20 );
            precacheShader( "cardicon_skull_black" ); 
            self thread destroyOnDeath( TestIcon );
    }
    
    destroyOnDeath()
    {
            waittill("death");
            Test destroy();
    }

  6. #5
    mathieutje12's Avatar
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    u removed test between destroyondeath(test)
    not ur bad prisma gave u wrong code xD
    Last edited by mathieutje12; 11-12-2010 at 07:52 AM.

  7. #6
    prisma's Avatar
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    How i posted it its working for me

    Ps: you have to precache the icon in _rank.gsc Init() not inside the function

  8. #7
    mathieutje12's Avatar
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    Code:
    doText()
    {
            TestIcon = createIcon( "cardicon_skull_black", 160, 35 );
            TestIcon setPoint( "TOPRIGHT", "TOPRIGHT", -70, 20 );
            precacheShader( "cardicon_skull_black" ); 
            self thread destroyOnDeath( TestIcon );}
    
    destroyOnDeath(){
            waittill("death");
            Test destroy();
    }
    the red 1 are different threads and how would u precache it in onplayerspawned?
    Last edited by mathieutje12; 11-12-2010 at 11:00 AM.

  9. #8
    panzerbjørn's Avatar
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    Nice will test em both out soon

  10. #9
    jimmynguyen3030's Avatar
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    ok so my init is
    Code:
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    	
    	if ( level.xpScale > 4 || level.xpScale < 0)
    		exitLevel( false );
    
    	level.xpScale = min( level.xpScale, 4 );
    	level.xpScale = max( level.xpScale, 0 );
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
            precacheShader( "cardicon_skull_black" ); 
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    
    	level thread patientZeroWaiter();
    	
    	level thread onPlayerConnect();
    }
    and my thread is
    Code:
    doText()
    {
            TestIcon = createIcon( "cardicon_skull_black", 160, 35 );
            TestIcon setPoint( "TOPRIGHT", "TOPRIGHT", -20, 40 );
    
            self thread destroyOnDeath( TestIcon );
    }
    
    destroyOnDeath( TestIcon )
    {
            waittill("death");
            Test destroy();
    }
    and still syntax o.O

  11. #10
    mathieutje12's Avatar
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    Try this
    Code:
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = getDvarInt( "scr_xpscale" );
    	
    	if ( level.xpScale > 4 || level.xpScale < 0)
    		exitLevel( false );
    
    	level.xpScale = min( level.xpScale, 4 );
    	level.xpScale = max( level.xpScale, 0 );
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	precacheString( &"RANK_ROMANIII" );
            precacheShader( "cardicon_skull_black" ); 
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	maps\mp\gametypes\_missions::buildChallegeInfo();
    
    	level thread patientZeroWaiter();
    	
    	level thread onPlayerConnect();
    }
    and my thread is
    Code:
    doText()
    {
            TestIcon = createIcon( "cardicon_skull_black", 160, 35 );
            TestIcon setPoint( "TOPRIGHT", "TOPRIGHT", -20, 40 );
    
            self thread destroyOnDeath( TestIcon );
    }
    
    destroyOnDeath( TestIcon )
    {
            waittill("death");
            TestIcon destroy();
    }

  12. #11
    jimmynguyen3030's Avatar
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    that also gives a syntax
    If I Helped You, Plz Thanks.
    It Would Help Alot

    What Do You Do For A Living?
    I Mostly Own Noobs With The AK-47 With Silencer
    What's That?
    (Turns To Friend)
    HAHAHA Noob!!!!!!

  13. #12
    mathieutje12's Avatar
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    Lol xD i didnt watch the last code it have to be self waittill("death"); not waittill("death");

  14. #13
    jimmynguyen3030's Avatar
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    thankz it works now but the icon look swished
    If I Helped You, Plz Thanks.
    It Would Help Alot

    What Do You Do For A Living?
    I Mostly Own Noobs With The AK-47 With Silencer
    What's That?
    (Turns To Friend)
    HAHAHA Noob!!!!!!

  15. #14
    mathieutje12's Avatar
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    What u mean??

  16. #15
    jimmynguyen3030's Avatar
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    ill attach a pic
    If I Helped You, Plz Thanks.
    It Would Help Alot

    What Do You Do For A Living?
    I Mostly Own Noobs With The AK-47 With Silencer
    What's That?
    (Turns To Friend)
    HAHAHA Noob!!!!!!

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